SS OU HELIOLISK RAIN - PEAKED #1, 2090

Favorite OU-viable Normal Type?

  • Blissey

    Votes: 34 21.0%
  • Chansey

    Votes: 9 5.6%
  • Diggersby

    Votes: 26 16.0%
  • Heliolisk

    Votes: 22 13.6%
  • Porygon-Z

    Votes: 61 37.7%
  • Exploud

    Votes: 10 6.2%

  • Total voters
    162

TABLE OF CONTENTS:
1. Introduction
2. Proof of Peak
3. Team + Description
4. Team Building Process
5. Team usage tips
6. Threat List
7. Replays
8. Shoutouts
9. Importable
10. Other Teams

11. Outro

1. INTRODUCTION


Hello everyone! It’s Pinkacross, and I’ve got another team. I’ve been saying it since the Kyurem ban: Rain is broken. And I’ve been right… up until everybody began to run Volcanion and Gastrodon. I began to see anti-Rain measures everywhere. I sought out to make a Rain team that did what Rain does best, spamming Water moves and Hurricane, while also somehow countering normal anti-Rain measures. Heliolisk was just the pokemon for the job. Heliolisk acts as a Ghost immunity, which is very valuable for Rain, while also having Dry Skin to soak up normally devastating blows from Volcanion and hits from other Rain teams. It even switches into Zapdos easily, shrugging off even offensive Zapdos Hurricane quite well. Furthermore, with coverage like Grass Knot, pokemon that would stop a Zapdos such as Gastrodon or Tyranitar are blown back! Everything that beats Rain loses to Heliolisk, theoretically making Heliolisk Rain broken. And, it is. I present to you, Dapper Downpour!

2. PROOF OF PEAK


This peak was achieved by Storm Zone and I laddering together, with a very consistent win-rate throughout the 1900s and 2000s.

3. TEAM + DESCRIPTION





Pelipper @ Damp Rock
Ability: Drizzle
EVs: 248 HP / 8 Def / 252 SpD
Sassy Nature
IVs: 0 Spe
- Defog
- Scald / Hurricane
- U-turn

- Roost

Role / General Tips: Rain setter. Pelipper is often the correct lead, especially if the opponent has no opposing weather setting pokemon. Make sure to preserve its health, and don’t sack unless you’re absolutely sure you won’t need the Rain turns later. Pelipper’s Specially Defensive investment means it can sometimes stay in on leads such as Dragapult, but as this set becomes more standard watch out for Specs Tapu Lele Psyshock or Dragapult Thunderbolt, which can both OHKO.
Item: Damp Rock gives Rain 8 turns, which is vital for all full Rain teams.
Moves: Standard Pelipper moveset. Scald gives Pelipper a strong STAB move with a burn chance to hit and scare out Pokemon like Landorus-Therian and Heatran. Defog is great for removing hazards, though Pelipper often isn’t given an easy opportunity to use it. Generally Defog is most useful against bulky teams that can’t pressure Pelipper enough to prevent a Defog. Roost helps keep Pelipper healthy throughout the game, especially against bulkier teams. Often it’s not worth using Roost in offensive matchups, but sometimes it’s necessary to give Pelipper another entry on hazards. U-turn is the move you will likely use most with Pelipper. It’s great in lead situations and can help frail breakers like Barraskewda and Heliolisk enter.
EVs & Nature: Pelipper is maximum invested in Special Defense to be better against Dragapult and Tapu Lele leads. It also lets Pelipper reliably take at least one hit from Specs Aegislash and Blacephalon. Minimum Speed is used so that Pelipper can get a slow U-Turn on pokemon such as Landorus-Therian, Clefable, Heatran, Corviknight, and more.
Other Options: Hurricane can be run over Scald, since this team has difficulties dealing with Keldeo, although it is extremely rare. Hurricane also helps against Rillaboom, or occasionally KOing a complacent Toxapex.
Notable Calcs:

252 SpA Choice Specs Tapu Lele Psychic vs. 248 HP / 252+ SpD Pelipper in Psychic Terrain: 258-304 (79.8 - 94.1%) -- guaranteed 2HKO

252 SpA Choice Specs Dragapult Draco Meteor vs. 248 HP / 252+ SpD Pelipper: 238-282 (73.6 - 87.3%) -- guaranteed 2HKO

252 SpA Choice Specs Blacephalon Shadow Ball vs. 248 HP / 252+ SpD Pelipper: 198-234 (61.3 - 72.4%) -- guaranteed 2HKO




Heliolisk @ Life Orb
Ability: Dry Skin
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunder
- Surf
- Grass Knot / Focus Blast

- Volt Switch

Role / General Tips: Heliolisk is a Ghost immunity, Water immunity, and Special breaker for the team. It is often worth preserving if the opponent has a strong Ghost Type like Dragapult and Blacephalon or a strong Water Type like Volcanion. It’s also a fantastic Flying Type resist, and switches in quite easily to Zapdos, which notably normally threatens Rain. Heliolisk should be played aggressively, and note what kind of player your opponent is. Heliolisk often has a difficult choice between unleashing a powerful Thunder or predicting a Ground type switch in and using Surf or Grass Knot. If the opponent has a catch-all check like Assault Vest Galarian Slowking or Blissey, they will often go into it, making Volt Switch the correct play.
Item: Life Orb gives Heliolisk a lot of extra power and OHKOs while allowing it to switch up its moves. Furthermore, Dry Skin recovery from Rain, which is 1/8 of its health per turn (same as Gliscor Poison Heal) more than offsets the 1/10 damage of Life Orb.
Moves: Thunder is Heliolisk’s main STAB move. It’s fantastic in Rain, with 110 BP, 100% accuracy and a 30% chance to paralyze. It also OHKOs many Bulky Water pokemon, forcing the opponent to make a difficult choice whether to risk their Ground Type or not. Surf is used to catch the aforementioned Ground Types, doing a massive amount of damage to Specially Defensive Landorus-Therian in Rain, and 2HKOing Garchomp. Grass Knot is also used for Ground Types, notably Swampert, Tyranitar, and Gastrodon. Gastrodon is especially important due to it’s presence on Stall-- as the opponent will be forced to go into Blissey and take Volt Switch after Volt Switch when Heliolisk enters. This brings us to the final move, Volt Switch. It lets Heliolisk deal solid damage to walls it just can’t break, whether as a prediction as they enter or after they tank a Thunder or Surf. Pokemon like Blissey, Assault Vest Galarian Slowking, and Ferrothorn should generally be Volt Switched on.
EVs & Nature: Timid Nature with max Speed investment lets Heliolisk outspeed Garchomp, Zapdos, and Speed tie Kartana. Max Special Attack is for the best damage output, as Heliolisk has unimpressive bulk and won’t be taking any powerful hits anytime soon.
Other Options: Focus Blast can be run over Grass Knot to OHKO Tyranitar and 2HKO Ferrothorn.
Notable Calcs:

252 SpA Life Orb Heliolisk Thunder vs. 252 HP / 4 SpD Toxapex: 307-361 (100.9 - 118.7%) -- guaranteed OHKO

252 SpA Life Orb Heliolisk Thunder vs. 252 HP / 0 SpD Tapu Fini: 330-390 (95.9 - 113.3%) -- 75% chance to OHKO

252 SpA Life Orb Heliolisk Grass Knot (60 BP) vs. 252 HP / 252+ SpD Gastrodon: 250-296 (58.6 - 69.4%) -- guaranteed 2HKO

252 SpA Life Orb Heliolisk Surf vs. 248 HP / 156+ SpD Landorus-Therian: 205-244 (53.8 - 64%) -- guaranteed 2HKO after Leftovers recovery




Barraskewda @ Choice Band
Ability: Swift Swim
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant / Jolly Nature
- Flip Turn
- Liquidation
- Close Combat

- Crunch

Role / General Tips
: Barraskewda is a breaker, Speed control, and the primary pokemon that helps get in Heliolisk. Be careful to not let Barraskewda get chipped too much by Rocky Helmets and hazards, often it’s vital late game. Often Seismitoad or Barraskewda will wear down Water types for the other, keep your eyes peeled for opportunities where chipping a Water type (like Tapu Fini) may lead to Seismitoad winning, even if Barraskewda faints.
Item: Choice Band helps significantly boost Barraskewda’s power, especially its main move Flip Turn.
Moves: Flip Turn is the main move you’ll be clicking. It’s an extremely powerful move from Barraskewda in the Rain, and it brings bulky Water types like Toxapex, Tapu Fini, and the Slowtwins that Heliolisk threatens with an OHKO. Liquidation is a stronger Water move that’s often good in late game situations and picking up a lot of OHKOs in the Rain, notably Defensive Tornadus-Therian. Close Combat hits Steels like Ferrothorn as well as hitting Water Absorbers like Volcanion and Gastrodon. Crunch is great for OHKOing Dragapult and hitting Slowking and Slowbro.
EVs & Nature: Adamant Nature for maximum power. Max Attack and Speed investment for speed and strength.
Other Options: You can run Jolly Nature over Adamant to make the team less reliant on Rain. Outspeeding Tapu Koko, Weavile, and Tornadus-Therian outside of Rain can come in handy late-game. I personally prefer Adamant but Storm Zone prefers Jolly.
Notable Calcs:

252+ Atk Choice Band Barraskewda Crunch vs. 252 HP / 252+ Def Slowbro: 188-222 (47.7 - 56.3%) -- 84.8% chance to 2HKO

252+ Atk Choice Band Barraskewda Liquidation vs. 248 HP / 92 Def Tornadus-Therian in Rain: 357-420 (98.8 - 116.3%) -- 87.5% chance to OHKO

252+ Atk Choice Band Barraskewda Close Combat vs. 252 HP / 252+ Def Ferrothorn: 248-292 (70.4 - 82.9%) -- guaranteed 2HKO after Leftovers recovery

-1 252+ Atk Choice Band Barraskewda Flip Turn vs. 248 HP / 4 Def Landorus-Therian in Rain: 338-398 (88.7 - 104.4%) -- guaranteed OHKO after Stealth Rock




Tornadus-Therian @ Heavy-Duty Boots
Ability: Regenerator
EVs: 8 HP / 248 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Hurricane
- Weather Ball / Focus Blast

- Taunt

Role / General Tips
: Tornadus is a Stall breaker and a sweeper for this team as well as a backup check to Rillaboom and Kartana. Tornadus is most helpful against Balance and Bulky teams, but even in those matchups it needs a good entrance, usually via Barraskewda Flip Turn, Heliolisk Volt Switch, or Pelipper U-Turn. This Tornadus outright wins against most Bulky teams if played properly, so get it in carefully and make sure it has the right setup opportunity. Tornadus is also often a good sack against Hyper Offense and Offense teams, especially those that have a Tapu Koko or Zeraora.
Item: Heavy Duty Boots lets Tornadus enter freely on Stealth Rocks, allowing to to live a +2 Rillaboom Life Orb Grassy Glide and ignore hazards for fast regeneration against Bulky teams.
Moves: Hurricane is Tornadus’ main STAB move, and in Rain it’s flawless. 110 BP, 100% accurate, and a 30% chance to confuse. This is the main move you’ll be clicking, and at +2 it OHKOs and 2HKOs many walls that it hits with neutral effectiveness. Weather Ball is fantastic for hitting pokemon that resist Hurricane, such as Tapu Koko, Zapdos, and Melmetal. Nasty Plot helps Tornadus threaten Bulky teams and boost its Special Attack to levels of absurd power. Lastly, Taunt lets Tornadus muscle past Special Walls such as Blissey and Unaware Clefable with ease.
EVs & Nature: Timid Nature with Max Speed is used so Tornadus outspeeds pokemon like Kartana, Blacephalon, and Latios, along with Speed tying other max Speed Tornadus. 8 HP allows Tornadus to live 3 Seismic Tosses from Blissey, so it can reliably beat Blissey.
Other Options: Focus Blast can be run over Weather Ball. Although it has difficulty hitting, it’s a great move for hitting Melmetal and Tyranitar, both of which can beat this Tornadus set normally. Especially if you suspect a Stall player will bring Tyranitar, attempting to counterteam you, this is a great switch.
Notable Calcs:

Blissey Seismic Toss vs. 8 HP Tornadus-Therian: 100-100 (33.2 - 33.2%) -- guaranteed 4HKO

+2 248 SpA Tornadus-Therian Hurricane vs. 252 HP / 4 SpD Blissey: 246-289 (34.4 - 40.4%) -- guaranteed 3HKO

+2 248 SpA Tornadus-Therian Weather Ball (100 BP Water) vs. 0 HP / 0 SpD Zapdos in Rain: 317-373 (98.7 - 116.1%) -- 87.5% chance to OHKO

+2 248 SpA Tornadus-Therian Hurricane vs. 252 HP / 176+ SpD Assault Vest Slowking-Galar: 153-180 (38.8 - 45.6%) -- guaranteed 3HKO

+2 248 SpA Tornadus-Therian Hurricane vs. 252 HP / 4 SpD Toxapex: 235-277 (77.3 - 91.1%) -- guaranteed 2HKO




Seismitoad @ Choice Specs
Ability: Swift Swim
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Weather Ball
- Earth Power
- Icy Wind

- Surf / Grass Knot

Role / General Tips
: Seismitoad is the Electric immunity for the team, as well as Speed control and a breaker. Do not let Seismitoad get burnt or poisoned if there is a Regieleki alive. Often Seismitoad can weaken Water types for a Barraskewda win, or vice versa. Keep your eyes open to this possibility.
Item: Choice Specs gives Seismitoad maximum power, and it often doesn’t need to click anything other than Weather Ball (or occasionally Earth Power).
Moves: Weather Ball is a 100 BP Water move in Rain, providing an aquatic onslaught that most teams crumble to in conjunction with Barraskewda. Earth Power helps Seismitoad hit Slowbro, Slowking, Ferrothorn, and Water Absorbers very hard. Surf is an alternative Water move for when Rain turns are done or the opponent has a weather setter of their own, such as Hippowdon, Tyranitar, or Alolan Ninetales. Finally, Icy Wind lets Seismitoad consistently stop Dragon Dance Dragonite from setting up and it beats it on switchin in the Rain. Dragonite would otherwise be a problem. This Icy Wind tech can also be used to prevent other Speed Boosting pokemon from becoming too fast for Barraskewda, like a Dragon Dance Kommo-o.
EVs & Nature: Modest for maximum power, max Speed and Special Attack to be an effective fast and strong sweeper.
Other Options: You can run Grass Knot over Surf, it’s a very strong option. Grass Knot can catch some pokemon like Gastrodon and Swampert off guard and be very effective against Tyranitar and Hippowdon too. Timid Nature can also be run which lets Seismitoad outspeed Scarf Kartana, Blacephalon, Gengar, and Latios.
Notable Calcs:

252+ SpA Choice Specs Seismitoad Weather Ball (100 BP Water) vs. 0 HP / 4 SpD Garchomp in Rain: 345-406 (96.6 - 113.7%) -- 81.3% chance to OHKO

252+ SpA Choice Specs Seismitoad Icy Wind vs. 0 HP / 4 SpD Multiscale Dragonite: 148-176 (45.8 - 54.4%) -- 52.3% chance to 2HKO

252+ SpA Choice Specs Seismitoad Earth Power vs. 252 HP / 4 SpD Toxapex: 270-318 (88.8 - 104.6%) -- 25% chance to OHKO

252+ SpA Choice Specs Seismitoad Weather Ball (100 BP Water) vs. 0 HP / 4 SpD Tapu Lele in Rain: 268-316 (95.3 - 112.4%) -- 68.8% chance to OHKO




Ferrothorn @ Rocky Helmet
Ability: Iron Barbs
EVs: 248 HP / 8 Atk / 252 Def
Relaxed Nature
IVs: 0 Spe
- Stealth Rock
- Leech Seed
- Gyro Ball

- Body Press

Role / General Tips
: Ferrothorn serves as a hazard setter, a Kartana switch in, a Weavile switch in, and a Rillaboom switch in. Don’t let Ferrothorn die if you need it to answer one of these pokemon (although we do have backup answers). Setting Stealth Rock is often very important in a game, but don’t lose momentum by setting Stealth Rocks when it would be more beneficial to start pressuring your opponent with breakers like Barraskewda, Heliolisk, or Seismitoad. If you can trade Ferrothorn with another individual by Body Pressing one another, this is often worth it but not always.
Item: Rocky Helmet helps Ferrothorn deal more damage to Kartana, Rillaboom, Weavile and occasional Urshifu-Rapid-Strike. Also, Ferrothorn will likely get Knocked Off, so it will at least do some damage as it loses its item.
Moves: Stealth Rocks are great for residual chip and pressure. Body Press lets Ferrothorn OHKO Weavile and Bisharp, and deal significant damage to Kartana. Gyro Ball is an important move. Since this team has no Dark types, Gyro Ball can be used to OHKO Tapu Lele that attempt to strong-arm their way past Ferrothorn. Gyro Ball also lets Ferrothorn beat Dragonite. Leech Seed helps Ferrothorn regain health, and it allows Ferrothorn to force Corviknight out and set Stealth Rock.
EVs & Nature: Relaxed Nature with max Defense for walling Physical attackers. Minimum Speed is for maximum Gyro Ball damage.
Other Options: I highly recommend this set, but Knock Off can be run over Gyro Ball if you’re confident in your ability to pressure Tapu Lele without it.
Notable Calcs:

252 Atk Life Orb Kartana Knock Off (97.5 BP) vs. 252 HP / 252+ Def Ferrothorn: 105-125 (29.8 - 35.5%) -- 27.5% chance to 3HKO

252 Atk Kartana Sacred Sword vs. 252 HP / 252+ Def Ferrothorn: 150-178 (42.6 - 50.5%) -- 2.3% chance to 2HKO

252 Atk Weavile Triple Axel (40 BP) (3 hits) vs. 252 HP / 252+ Def Ferrothorn: 111-135 (31.5 - 38.3%) -- approx. 93.9% chance to 3HKO

0 Atk Ferrothorn Gyro Ball (150 BP) vs. 0 HP / 0 Def Tapu Lele: 390-458 (138.7 - 162.9%) -- guaranteed OHKO



4. TEAM BUILDING PROCESS



I started off with Pelipper and Heliolisk, for all the defensive and offensive utility it provides Rain.



I added Ferrothron to set hazards and act as an answer to pokemon like Tapu Lele, Rillaboom, Weavile, and Kartana.



Barraskewda was a natural fit for being a fantastic Swift Swim abuser, and perfectly bringing in pokemon that Heliolisk ruins via Flip Turn.



Seismitoad was added as a secondary Swift Swim abuser and an Electric immunity.



The team was weak to Stall and Rillaboom, Tornadus was added. It also gave the team 3 Special attackers to pressure the opponent’s Specially Defensive walls.

5. TEAM USAGE TIPS

1.
Don’t sack Heliolisk if there’s a strong Ghost type around. Having a pokemon that can switch in on Shadow Ball and wreak havoc is a big deal.
2. When playing against Stall, be very careful utilizing Tornadus. It beats almost every Stall team, but it can’t be carelessly applied. Bring it in at a good opportunity for setup and don’t waste your PP.
3. Predict aggressively. Some matchups you can safely spam moves and win (because Rain is broken) but in the rare even or difficult matchups, call out switches and don’t play scared. This is especially important with Heliolisk, where you often have to decide between using Surf or Grass Knot to catch a Ground Type, or hitting a devastating Thunder.
4. Don’t sack Ferrothorn if you need it defensively. It sounds obvious, but often people get caught up in the whirlwind of mashing Water moves and forget that you may still need Ferrothorn for a Weavile or a Kartana.
5. Don’t let Barraskewda take too much Helmet damage throughout a game if you can’t afford it. Call out Ferrothorn switches if they seem likely and click Close Combat.
6. Be very careful when you sack Pelipper. It is very frequently NOT the right play. Sometimes it is, but be very sure that you won’t need the Rain turns.
7. Give yourself time to learn the team. If you haven’t played Rain recently, it may be a bit tough to get used to, but I assure you once mastered it will work wonders.
8. Check out the Replays section to see the team in action. :)

6. THREAT LIST



Everything gets OHKOd other than Ferrothorn and Tornadus. That’s solid enough, but if you let both of them die and Rillaboom is still around, it’s game over. You can also damage Rillaboom by calling out U-Turn and staying in to hit Rillaboom. Very few people actually click Grassy Glide when a Ferrothorn is around.



Toxapex isn’t an issue, Toxic Spikes are. You can scare out Toxapex leads trying to use Toxic Spikes with Heliolisk or Seismitoad. If they do get up Toxic Spikes, you can Defog with Pelipper and use the opportunity to bring in Heliolisk / Seismitoad / Tornadus as they will likely try to reset Toxic Spikes.



We have no Dark type, so this thing is a problem. Often people will lead with their Specs Tapu Lele hoping for Pelipper, you can lead with Barraskewda and get off to a good start by clicking Flip Turn. Ferrothorn can tank 2 Psychic hits without fainting, and OHKO with a Gyro Ball. Generally it’s ideal to keep Tapu Lele out with offensive pressure (Both Barraskewda and Seismitoad OHKO).

7. REPLAYS

Game That Reached 2090: https://replay.pokemonshowdown.com/gen8ou-1526545289-yypl9z0ostflpj51rpvw9nr0in0q3oupw
Vs Alolan Ninetales HO: https://replay.pokemonshowdown.com/gen8ou-1526439343-ko0lyyvqctuqv6zc9taddax6thmr909pw
Vs Blaziken HO: https://replay.pokemonshowdown.com/gen8ou-1526006566-fgxpmgw9xf98jquv0od686cr8neukd5pw
Vs CM Clefable Balance: https://replay.pokemonshowdown.com/gen8ou-1525851259-y9xuu8sk8de2tcd4sx8hmxzgk2k2cfgpw
Vs Suicune + Rillaboom Balance: https://replay.pokemonshowdown.com/gen8ou-1525840160-n3b2phagivfja4tap0cy8xf220vbujspw
Vs Regieleki Offense: https://replay.pokemonshowdown.com/gen8ou-1525799099-t1uz043mbmghrc8wtcvs6q5exwr8k5npw
Vs Rillaboom HO: https://replay.pokemonshowdown.com/gen8ou-1525751039-qwz5m44pf32du7onvzdb3wxof61t9tipw
Vs Sand: https://replay.pokemonshowdown.com/gen8ou-1525684115-ky2wr6so12ecu3gbmf213anjbyzoe07pw
Vs Shedinja Stall: https://replay.pokemonshowdown.com/gen8ou-1525611040-4pf8aj8c5yh0hpior7kfkaxsq8wndl1pw
Vs Polteageist HO: https://replay.pokemonshowdown.com/gen8ou-1525590659-xw8lgtjtvfu7053bxdklw5k41wmk6utpw
Vs Zeraora Balance: https://replay.pokemonshowdown.com/gen8ou-1525341956-bsn22j3ipjit17a1cjiv177sdpmrge7pw
Vs Crawdaunt Balance: https://replay.pokemonshowdown.com/gen8ou-1525335807-9cggw6rq3mp0f5osdbbazxjxnbp1ki9pw
Vs Fusien: https://replay.pokemonshowdown.com/gen8ou-1525293403-58xh13cpy4s31nfdnae0qvzcadu7nmvpw
Vs Zapdos Balance: https://replay.pokemonshowdown.com/gen8ou-1525071006-ilohkveffgfw03d4i036cpglzw6nwhupw
Vs Volcanion Balance: https://replay.pokemonshowdown.com/gen8ou-1525034859-o6xbe9z5d8akcurj2b4voykj7hztfebpw
Vs Coach Jones 6fifth: https://replay.pokemonshowdown.com/gen8ou-1524842043-x23uftavhwtmrcrfgat6v854z8knp0apw
Vs Ox HO: https://replay.pokemonshowdown.com/gen8ou-1524837848-blobb1ryxjg2i5w2sgc7nq99abysbnkpw
Vs Ghost Spam Balance: https://replay.pokemonshowdown.com/gen8ou-1524825097-miyf5gqt0owtdjo2jg6t0swb69xpcxtpw
Vs Buzzwole Balance: https://replay.pokemonshowdown.com/gen8ou-1524811586-xgcvdcjenx04k1ew14ai1ihbntwuwz8pw
Vs Galarian Moltres Offense: https://replay.pokemonshowdown.com/gen8ou-1524964190-z19995sdk91my894kpag0g33yvrigvbpw
Vs Tapu Fini Offense: https://replay.pokemonshowdown.com/gen8ou-1525623605-penn3ucik3c0o83qp113vvlx5bs1cb7pw
Vs Gastrodon + Rillaboom Balance: https://replay.pokemonshowdown.com/gen8ou-1525632898-oioe0qfviytly94pwmkneoyc6byzc1mpw
Vs Toxtricity Volt-Turn: https://replay.pokemonshowdown.com/gen8ou-1525583166-j08pcdfd3hugcdzyi0f6ex1nnzzmkxapw
Vs DD Dragapult + Kartana Offense: https://replay.pokemonshowdown.com/gen8ou-1525792648-6indqzm12npgpie9j712bcr303olyqppw
Vs Dragonite Offense: https://replay.pokemonshowdown.com/gen8ou-1524398090-q2cle36aykmd4uqea1kgz7wwbf2yyxtpw
Vs Tapu Bulu Offense: https://replay.pokemonshowdown.com/gen8ou-1524406836-165fz7vtnj92k9ebmd28xuqk83abu0ipw
Vs Edrala using Gastrodon Stall: https://replay.pokemonshowdown.com/gen8ou-1524408356-zb50kdp1na1qouscsx6xmwqkftnaa9bpw
Vs Dragonite Bulky Balance: https://replay.pokemonshowdown.com/gen8ou-1524427161-ul63iv87nj0m2gsxuesxnjgyqforjvzpw
Vs Thundurus Bulky Offense: https://replay.pokemonshowdown.com/gen8ou-1524560997-xdtzrqmqgwmle9sgmjruubf4kgmpctepw
Vs Sub Leftovers Magnezone + Kartana Offense: https://replay.pokemonshowdown.com/gen8ou-1524937237-gg56yw6p0pzor5wznlioh3t9lbm8okwpw
Vs Blacephalon Balance: https://replay.pokemonshowdown.com/gen8ou-1525267255-h12a3xu7s7us9tk2prl9w26p35k5zpspw

8. SHOUTOUTS

Shoutouts to Storm Zone for the peak, testing and making set changes. Also thanks to Tenebricite for helping with the banner design!

9. IMPORTABLE

The Team: https://pokepast.es/17c46e18102c09c8

Team with my Nicknames: https://pokepast.es/13a8d36202a9882f

Team with Storm Zone’s Nicknames (and preferred sets): https://pokepast.es/005a4c5ec6b0347a

10. OTHER TEAMS


Flame Charge Blacephalon Balance - Peaked #1: POSSIBLY OUTDATED DUE TO METAGAME CHANGES
https://www.smogon.com/forums/threads/blacephalon’s-disco-party-peaked-1-2117-ft-flame-charge-blacephalon.3678209/

Alolan Raichu Balance - Peaked #3: POSSIBLY OUTDATED DUE TO METAGAME CHANGES
https://www.smogon.com/forums/threa...s-ft-gravity-vanilluxe-hail-tailwind.3693369/
OR

Hail Offense - Peaked #1: POSSIBLY OUTDATED DUE TO METAGAME CHANGES
https://www.smogon.com/forums/threa...ft-alolan-sandslash-alolan-ninetales.3681004/

Regieleki Rain - Peaked #1:
https://www.smogon.com/forums/threa...1-2131-ft-specs-pelipper-barraskewda.3687991/

Galarian Zapdos Hazard Stack - Peaked #1:
https://www.smogon.com/forums/threa...1-2041-90-0-gxe-ft-regieleki-weavile.3691380/

Alakazam Psyspam - Peaked #1: https://www.smogon.com/forums/threads/alakazam-psyspam-peaked-1-2086-ft-galarian-moltres.3694416/

Nihilego Offense - Peaked #1: https://www.smogon.com/forums/threads/nihilego-offense-peaked-1-2040-all-100-accurate-moves.3695221/

Porygon-Z Rain - Peaked #1: https://www.smogon.com/forums/threa...-1-2006-ft-seismitoad-4-choice-items.3696602/

Grass Spam - Peaked #1:
https://www.smogon.com/forums/threads/grass-spam-peaked-1-1972-ft-swampert-bisharp.3699015/

11. OUTRO

Thanks to everyone who read this far! Storm Zone and I already have another RMT in the works, so expect an exciting new team soon! Have fun and stay creative!

P.S. Join the War on Stall! https://www.smogon.com/forums/threa...usage-stats-in-post-3539.3672210/post-9164974
 
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https://replay.pokemonshowdown.com/gen8ou-1538945876

Thanks i hate tornadus

edit: gave it another shot. its good, had some minor success in the 1900s, my favourite of your rains will be the specs peli eleki one, still i like this one
Dang that's some bad luck. This is why we set Rain before clicking Hurricane and Thunder... Also there's an updated version of the Leki Peli Rain at the very front of the Leki Rain RMT, you should check it out. :)
 
Another rain team omg lets goo! Rain is my fav type of team to play, especially Pinkacross ones
Heliolisk is such a nice pick. I love the creativity, great work!
 
Yo Pinka!!! Wassup, Hope you are doing fine! The team is awesome! Am so happy that you are being a creative teambuilder with many mons :) Hope that you will make a Zoroark Team , A think I wanted to be noted is -
• The team is Kinda weak to the Life orb version of dragapult...

Hope that you continue making such great teams..
Gl! :)
 
Hey Pinka, do you think this team will be viable in NatDex if I switch out Seismitoad for Rocks + 3 Attacks Mega Swampert, and run Knock Off on Ferrothorn? I could change Torn-T for Zapdos as well.
I know you don't do Nat Dex, but I was just wondering if you had any idea. I understand that these two metagames are completely different and Torn-T is banned...

Also I would really like to see you do a Nat Dex build :)

Swampert @ Swampertite
Ability: Damp
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Waterfall
- Earthquake
- Ice Punch
- Stealth Rock / Superpower

*If I run Superpower, then keep Rocks on Ferro.
 
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Hey Pinka, do you think this team will be viable in NatDex if I switch out Seismitoad for Rocks + 3 Attacks Mega Swampert, and run Knock Off on Ferrothorn?
I know you don't do Nat Dex, but I was just wondering if you had any idea. I understand that these two metagames are completely different.

Also I would really like to see you do a Nat Dex build :)

Swampert @ Swampertite
Ability: Damp
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Waterfall
- Earthquake
- Ice Punch
- Stealth Rock / Superpower

*If I run Superpower, then keep Rocks on Ferro.
I'm not familiar with the NatDex meta, but Mega Swampert is pretty broken if I recall correctly so yea, I'd run it over Swampert.
 
Heliolisk as a call to place on rain teams was a fantastic idea, role compression both offensively and defensively with sball and water immunity, speed tier, recovery, and hurricane switch-in while being a lure to many annoying rain threats. This is another functional, creative, awesome, and fun team to add to the massive collection you've built up, best builder of the gen.
 
Now, I'm not hating or anything, but isn't this a standard rain team? (Don't get mad at me, I pretty much never run rain)
No, it is not. Well you can say it is, but it really isn't.

1. It was built by the great Pinka.
2. It features Heliolisk, a mon in the NU tier.
3. It's got a SPECS Seismitoad
 
Ig that the third point works, but ive seen multiple Heliolisk's on the ladder, although this is like 3 months old.
 
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Ig that the third point works, but ive seen multiple Heliolisk's on the ladder, although this like 3 months old.
It is not the first rain team with Heliolisk or Specs Seismitoad (search Pokémon Showdown Replays for Metrona, sht tester, or sht testing). However, Pinkacross & Storm Zone are among the most successful and popular ladder players and team builders of this generation. Hence, there are a lot more rains that look like this on the ladder since this RMT was published.
 
Now, I'm not hating or anything, but isn't this a standard rain team? (Don't get mad at me, I pretty much never run rain)
Yea it's kinda standard. Heliolisk is the only non-standard thing, but it seemed to me like it needed more exposure. It had almost no usage, and I didn't have any other teams I was able to RMT, so I did an RMT for this. Not my most creative team, but it's relatively unique and people enjoyed it. But yea no harm in asking and no offense taken. :)
 

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