Havak
I'm the Best. You're a Towel.
Hard to believe this is my first D/P RMT, but here it goes I guess.
Well, since I'm out of the major tournament I used this team in, I couldn't see much harm in finally posting this. I've won a good 50+ games with this team, I rarely go on Shoddy to be honest, but I just found myself constantly winning with this team. I finally lost to husk with it, and zerowing soon after. Though admittedly I probably should have won both games, but more on that later. My only comprehensive defeat was from Lee, his team was awesome. My team may be a bit "standard" but the way I use it generally isn't. It involves a lot of prediction and revenge killing in order to work, but it's just a great combination.
Team at a glance
The Team
Gengar (M) @ Choice Scarf
Ability: Levitate
EVs: 6 HP / 252 SAtk / 252 Spe
Modest nature (+SAtk, -Atk)
- Hypnosis
- Shadow Ball
- Focus Blast
- Thunderbolt
---
I've loved Gengar ever since I was a wee boy and I wanted to try a ScarfGar lead, so I did. I don't think I really need Hidden Power [Ice] as the rest of my team is already pretty well equipped to take down the likes of Salamence, Garchomp & Dragonite. Pretty standard stuff really, 90% of the time it'll give me the edge at the start of the battle, which a Lead should do, right?
Leafeon (F) @ Leftovers
Ability: Leaf Guard
EVs: 134 HP / 160 Atk / 216 Spe
Jolly nature (+Spd, -SAtk)
- Swords Dance
- Baton Pass
- Leaf Blade
- Quick Attack
---
I actually just picked a random Pokémon I hadn't used before, then built my team around it. Leafeon was that Pokémon, and as you can probably tell the rest of the team works well around her. Pretty standard Swords Dance Pass set up, but I chose Quick Attack for some surprise kills on faster things. When the Swords Dance pass to Metagross works, I usually end up winning the game right there. I've done this many a time with Celebi, but Leafeon is just something different to use.
I'm actually thinking of replacing Quick Attack, but I'm not sure what for yet. Roar & Wish are two options that come to mind.
Heatran (M) @ Choice Scarf
Ability: Flash Fire
EVs: 6 HP / 252 SAtk / 252 Spe
Modest nature (+SAtk, -Atk)
- Dragon Pulse
- Earth Power
- Hidden Power [Electric]
- Flamethrower
---
ScarfTran is awesome. I just use max Speed so I can beat other ScarfTran, are those HP EVs really doing anything? Fire Blast missing has screwed me so many times in the past when using Heatran, so I just had to use Flamethrower this time. Rest of the set is pretty obvious, Dragon + Fire + Ground hits everything, I wanted more cover against Water types so I just stuck on Hidden Power [Electric] as my other move.
Cresselia (F) @ Leftovers
Ability: Levitate
EVs: 252 HP / 104 Def / 58 SAtk / 96 SDef
Bold nature (+Def, -Atk)
- Charge Beam
- Ice Beam
- Rest
- Sleep Talk
---
I wanted some form of defence, and more aid agianst the likes of Garchomp, Salamence, Dragonite, Mamoswine & Gyarados. Cresselia is a great counter to all of them, so I just had to use it. I always try to use a Sleep Talker as well, since opening Breloom and Gengar are always a worry, getting that Sleep status out of the way is a huge relief. Cresselia is a fucking master at taking hits, I love it.
Gliscor (M) @ Leftovers
Ability: Sand Veil
EVs: 252 HP / 6 Atk / 252 Def
Impish nature (+Def, -SAtk)
- Roost
- Stealth Rock
- Ice Fang
- Earthquake
---
I was a bit worried about Heracross, so obviously just shove Gliscor in, job done. Was thinking Aerial Ace, but Stealth Rock is just too good to pass up. I fucking hate Focus Sash with a passion, so I like to get those Rocks up. As you can see I also have a few priority moves and 2 Scarfers to deal with things as well, Focus Sash being one worry. Gliscor also helps with Tyranitar most of the time, as well as pretty much any Physical Pokémon that's not mixed (bar a few such as Gallade, Weavile, Medicham etc). Good pairing with Cresselia to be honest, the two have dealt with most things so far.
Metagross @ Shuca Berry / Leftovers
Ability: Clear Body
EVs: 252 HP / 232 Atk / 16 Def / 10 Spe
Adamant nature (+Atk, -SAtk)
- Bullet Punch
- Earthquake
- Meteor Mash
- ThunderPunch
---
I love this. Everyone seems to expect me to be Choice Banded. So usually they think they can finish me off after switching in on one of my attacks, but I can switch to Bullet Punch to pick them off. It also helps if I think my opponent is going to set up, after switching in on one attack that wouldn't 2HKO and they think I have to switch, but I just fucking whack them on the set up. If I don't KO, Bullet Punch usually does it. Shuca Berry can be a Godsend helping to beat Tyranitar & Garchomp more often, but Leftovers is great in the longrun, even if it does give away the no Choice Band surprise earlier.
---
Overview
Generally I'd find myself firing off a Hypnosis first with Gengar, but sometimes if the risk is too great Cresselia is the regular first switch in. If I get the Hypnosis, I'll usually go straight to Gliscor in hope of getting Stealth Rock on board early. This is what I try to do early on, and force switches with Gengar / Heatran in hope of getting some damage done. I'll try to get as much damage in as possible and play around until I find an opening for Leafeon. Metagross will usually finish off games for me, but Heatran and Cresselia have done so quite often too.
I didn't see the need for a Spinner, as I have no weaknesses to Stealth Rock, plus a resist. Three of my Pokémon are immune to Spikes, and five are immune to Toxic Spikes. The team is more offensive, so taking a turn to spin can put me right back on the defensive. I'll only go on the defensive when I have to, which is generally once I revenge kill something on the opponents team. I can generally manage with most forms of status too.
The team relies on prediction a lot, like most offensive teams, so one wrong move can often leave me really up against it. Though, that doesn't really happen too often. Resistance is key, I tried to let my team cover eachothers weaknesses, I can usually find a safe switch in to anything.
As I said earlier, my only losses have come to husk, zerowing & Lee. Against husk, Focus Blast enivitably missing really messed me up, and a bad prediction on my part completely threw the game away. Against zerowing, Meteor Mash missing when I had +4 Atk and sweep pretty much done and dusted cost me the game, along with a critical hit on Gliscor. Against Lee, I played pretty bad against his unique Mismagius, but bad in general really. Getting both my Scarfers Paralysed was silly of me, so my teams revenge killing capabilites were almost gone. But to be fair, he actually outplayed me for the majority of the game and was IMO, the first person to 100% deserve the win he got over me while using this. I can't say for sure I would've beaten husk & zerowing, but they probably would've been a lot closer than 4-0.
Problem Pokémon
Magnezone - This is purely a theorymon, as I haven't faced the version I think will trouble me most yet. Which is one with Substitute / Thunderbolt / Hidden Power Ice / Thunder Wave. I'd imagine it can get in on Cresselia & Leafeon basically all of the time, and set up a sub. Then I'm more than likely, fucked. So, my only remote plan is to sacrifice Heatran, hitting Magnezone with Flamethrower or Earth Power to break the sub, and get Paralysed. Then later on I'd have to predict well and go straight to Gengar / Heatran whenever I bring in Leafeon on Cresselia. Anyway, Magnezone will be a big worry.
Heatran - Can be a big problem. I'll almost always use Earth Power first with my own Heatran, against whatever my opponent has out, just so I can get rid of theirs if they have it. If my opponent does get their Heatran in on my Flamethrower, I'll usually stay in, since most players will want to make the most of their Flash Fire boost, which will fail against my Heatran obviously. Another advantage to Flamethrower is more people do stick with Fire Blast, so I can outstall them if they're Scarfed/Specs'd and want to stay in too.
To be honest, not much else that I've found just yet. I thought Tyranitar, opposing Gengar, Mismagius and a few others could cause me big problems, but from experience they really don't. Tangrowth can be annoying if it hasn't slept anything and has Knock Off, but it's easy to beat once it has. Medicham and Gallade require a lot of prediction to beat, but to be honest they can tear through almost anything anyway.
I'm not going to do a threat list, as my team isn't meant to "cover everything" since I think it's too much effort to "try", and probably fail, to cover everything with a rather offensive team in D/P. I just like to play, and stall bores me.
So, what do you think? Any criticism, advise, ideas, questions etc are all welcome :)
Well, since I'm out of the major tournament I used this team in, I couldn't see much harm in finally posting this. I've won a good 50+ games with this team, I rarely go on Shoddy to be honest, but I just found myself constantly winning with this team. I finally lost to husk with it, and zerowing soon after. Though admittedly I probably should have won both games, but more on that later. My only comprehensive defeat was from Lee, his team was awesome. My team may be a bit "standard" but the way I use it generally isn't. It involves a lot of prediction and revenge killing in order to work, but it's just a great combination.
Team at a glance
The Team
Gengar (M) @ Choice Scarf
Ability: Levitate
EVs: 6 HP / 252 SAtk / 252 Spe
Modest nature (+SAtk, -Atk)
- Hypnosis
- Shadow Ball
- Focus Blast
- Thunderbolt
---
I've loved Gengar ever since I was a wee boy and I wanted to try a ScarfGar lead, so I did. I don't think I really need Hidden Power [Ice] as the rest of my team is already pretty well equipped to take down the likes of Salamence, Garchomp & Dragonite. Pretty standard stuff really, 90% of the time it'll give me the edge at the start of the battle, which a Lead should do, right?
Leafeon (F) @ Leftovers
Ability: Leaf Guard
EVs: 134 HP / 160 Atk / 216 Spe
Jolly nature (+Spd, -SAtk)
- Swords Dance
- Baton Pass
- Leaf Blade
- Quick Attack
---
I actually just picked a random Pokémon I hadn't used before, then built my team around it. Leafeon was that Pokémon, and as you can probably tell the rest of the team works well around her. Pretty standard Swords Dance Pass set up, but I chose Quick Attack for some surprise kills on faster things. When the Swords Dance pass to Metagross works, I usually end up winning the game right there. I've done this many a time with Celebi, but Leafeon is just something different to use.
I'm actually thinking of replacing Quick Attack, but I'm not sure what for yet. Roar & Wish are two options that come to mind.
Heatran (M) @ Choice Scarf
Ability: Flash Fire
EVs: 6 HP / 252 SAtk / 252 Spe
Modest nature (+SAtk, -Atk)
- Dragon Pulse
- Earth Power
- Hidden Power [Electric]
- Flamethrower
---
ScarfTran is awesome. I just use max Speed so I can beat other ScarfTran, are those HP EVs really doing anything? Fire Blast missing has screwed me so many times in the past when using Heatran, so I just had to use Flamethrower this time. Rest of the set is pretty obvious, Dragon + Fire + Ground hits everything, I wanted more cover against Water types so I just stuck on Hidden Power [Electric] as my other move.
Cresselia (F) @ Leftovers
Ability: Levitate
EVs: 252 HP / 104 Def / 58 SAtk / 96 SDef
Bold nature (+Def, -Atk)
- Charge Beam
- Ice Beam
- Rest
- Sleep Talk
---
I wanted some form of defence, and more aid agianst the likes of Garchomp, Salamence, Dragonite, Mamoswine & Gyarados. Cresselia is a great counter to all of them, so I just had to use it. I always try to use a Sleep Talker as well, since opening Breloom and Gengar are always a worry, getting that Sleep status out of the way is a huge relief. Cresselia is a fucking master at taking hits, I love it.
Gliscor (M) @ Leftovers
Ability: Sand Veil
EVs: 252 HP / 6 Atk / 252 Def
Impish nature (+Def, -SAtk)
- Roost
- Stealth Rock
- Ice Fang
- Earthquake
---
I was a bit worried about Heracross, so obviously just shove Gliscor in, job done. Was thinking Aerial Ace, but Stealth Rock is just too good to pass up. I fucking hate Focus Sash with a passion, so I like to get those Rocks up. As you can see I also have a few priority moves and 2 Scarfers to deal with things as well, Focus Sash being one worry. Gliscor also helps with Tyranitar most of the time, as well as pretty much any Physical Pokémon that's not mixed (bar a few such as Gallade, Weavile, Medicham etc). Good pairing with Cresselia to be honest, the two have dealt with most things so far.
Metagross @ Shuca Berry / Leftovers
Ability: Clear Body
EVs: 252 HP / 232 Atk / 16 Def / 10 Spe
Adamant nature (+Atk, -SAtk)
- Bullet Punch
- Earthquake
- Meteor Mash
- ThunderPunch
---
I love this. Everyone seems to expect me to be Choice Banded. So usually they think they can finish me off after switching in on one of my attacks, but I can switch to Bullet Punch to pick them off. It also helps if I think my opponent is going to set up, after switching in on one attack that wouldn't 2HKO and they think I have to switch, but I just fucking whack them on the set up. If I don't KO, Bullet Punch usually does it. Shuca Berry can be a Godsend helping to beat Tyranitar & Garchomp more often, but Leftovers is great in the longrun, even if it does give away the no Choice Band surprise earlier.
---
Overview
Generally I'd find myself firing off a Hypnosis first with Gengar, but sometimes if the risk is too great Cresselia is the regular first switch in. If I get the Hypnosis, I'll usually go straight to Gliscor in hope of getting Stealth Rock on board early. This is what I try to do early on, and force switches with Gengar / Heatran in hope of getting some damage done. I'll try to get as much damage in as possible and play around until I find an opening for Leafeon. Metagross will usually finish off games for me, but Heatran and Cresselia have done so quite often too.
I didn't see the need for a Spinner, as I have no weaknesses to Stealth Rock, plus a resist. Three of my Pokémon are immune to Spikes, and five are immune to Toxic Spikes. The team is more offensive, so taking a turn to spin can put me right back on the defensive. I'll only go on the defensive when I have to, which is generally once I revenge kill something on the opponents team. I can generally manage with most forms of status too.
The team relies on prediction a lot, like most offensive teams, so one wrong move can often leave me really up against it. Though, that doesn't really happen too often. Resistance is key, I tried to let my team cover eachothers weaknesses, I can usually find a safe switch in to anything.
As I said earlier, my only losses have come to husk, zerowing & Lee. Against husk, Focus Blast enivitably missing really messed me up, and a bad prediction on my part completely threw the game away. Against zerowing, Meteor Mash missing when I had +4 Atk and sweep pretty much done and dusted cost me the game, along with a critical hit on Gliscor. Against Lee, I played pretty bad against his unique Mismagius, but bad in general really. Getting both my Scarfers Paralysed was silly of me, so my teams revenge killing capabilites were almost gone. But to be fair, he actually outplayed me for the majority of the game and was IMO, the first person to 100% deserve the win he got over me while using this. I can't say for sure I would've beaten husk & zerowing, but they probably would've been a lot closer than 4-0.
Problem Pokémon
Magnezone - This is purely a theorymon, as I haven't faced the version I think will trouble me most yet. Which is one with Substitute / Thunderbolt / Hidden Power Ice / Thunder Wave. I'd imagine it can get in on Cresselia & Leafeon basically all of the time, and set up a sub. Then I'm more than likely, fucked. So, my only remote plan is to sacrifice Heatran, hitting Magnezone with Flamethrower or Earth Power to break the sub, and get Paralysed. Then later on I'd have to predict well and go straight to Gengar / Heatran whenever I bring in Leafeon on Cresselia. Anyway, Magnezone will be a big worry.
Heatran - Can be a big problem. I'll almost always use Earth Power first with my own Heatran, against whatever my opponent has out, just so I can get rid of theirs if they have it. If my opponent does get their Heatran in on my Flamethrower, I'll usually stay in, since most players will want to make the most of their Flash Fire boost, which will fail against my Heatran obviously. Another advantage to Flamethrower is more people do stick with Fire Blast, so I can outstall them if they're Scarfed/Specs'd and want to stay in too.
To be honest, not much else that I've found just yet. I thought Tyranitar, opposing Gengar, Mismagius and a few others could cause me big problems, but from experience they really don't. Tangrowth can be annoying if it hasn't slept anything and has Knock Off, but it's easy to beat once it has. Medicham and Gallade require a lot of prediction to beat, but to be honest they can tear through almost anything anyway.
I'm not going to do a threat list, as my team isn't meant to "cover everything" since I think it's too much effort to "try", and probably fail, to cover everything with a rather offensive team in D/P. I just like to play, and stall bores me.
So, what do you think? Any criticism, advise, ideas, questions etc are all welcome :)