abriel
I’m with you.
[overview]
**Draft Order**: Round 4 onwards
**Price Range**: 10-12 points
**Overview**: Hatterene's solid defensive profile combined with its powerful offenses makes it a solid addition to teams looking for entry hazard control, special offense, and utility combined into one. Magic Bounce gives it a near-unique niche in an entry hazard-ridden metagame, allowing Hatterene to dissuade entry hazard setters with the added benefit of blocking status moves attempting to stop it from setting up. This effect is especially valuable with Hatterene's support movepool, which allows it to spread paralysis and heal teammates with Healing Wish. However, Hatterene's average bulk and horrendous Speed leave it vulnerable to being overwhelmed by opposing offense, and it often relies on dealing damage with low Base Power moves.
[strategy comments]
Common Roles
========
**Utility**: Hatterene's defensive profile with Magic Bounce allows it to effectively support its teammates. Thanks to Magic Bounce, Hatterene can switch in on Pokemon setting entry hazards and support its team in a number of ways, such as pivoting with Eject Button or Baton Pass, spreading paralysis with Nuzzle, and healing weakened teammates with Healing Wish.
**Setup Sweeper**: With a solid defensive typing, decent bulk, and the ability to heal itself with STAB Draining Kiss, Hatterene has the potential to run away with games with Calm Mind sets. Magic Bounce also prevents many stopgaps against setup, such as Taunt and Encore.
Common Moves
========
**Primary STAB Moves**: Psychic, Psyshock, Psychic Noise, Stored Power, Draining Kiss, Dazzling Gleam
**Setup Moves**: Calm Mind
**Utility Moves**: Nuzzle, Healing Wish, Trick, Reflect, Light Screen, Future Sight
**Coverage**: Mystical Fire, Giga Drain, Shadow Ball, Dark Pulse, Tera Blast
Niche Moves
========
**Trick Room**: Hatterene can run all-out offensive sets with Trick Room, allowing it to get the jump on nearly every foe that would normally outspeed it. Its combination of Magic Bounce and Healing Wish also makes it the best dedicated Trick Room user for teammates that can benefit from it.
**Pain Split**: Pain Split can be useful on utility sets, which might recover more HP via Pain Split than Draining Kiss.
**Misty Explosion**: Misty Explosion can be used over Healing Wish on sacrificial sets if dealing damage is desired over healing teammates.
Common Items
========
**Leftovers**: Leftovers makes up for Hatterene's lack of reliable recovery, ensuring setup and utility sets can stay on the field longer, especially when combined with recovery from Draining Kiss.
**Eject Button**: Since Hatterene has solid bulk and dissuades entry hazards and status moves with Magic Bounce, it can switch in on most neutral attacks and use Eject Button to safely pivot to an offensive teammate.
Niche Items
========
**Heavy-Duty Boots**: Heavy-Duty Boots are helpful to avoid entry hazard damage against teams with hazard setters that force out Hatterene.
**Sitrus Berry**: Sitrus Berry can be used over Leftovers when it is expected that Hatterene will be forced to take a powerful attack or will not stay on the field long enough to make use of Leftovers.
**Defense-boosting Items**: Kee Berry or Grassy Seed with Terrain support can be used to give Hatterene a Defense boost, improving its weaker physical bulk.
**Damage-boosting Items**: Damage-boosting items such as Life Orb and Twisted Spoon can be used to make the most of Hatterene's massive Special Attack, especially on Trick Room sets.
**Custap Berry**: Custap Berry can circumvent Hatterene's low Speed and outspeed opponents when at low health.
**Light Clay**: Light Clay is useful if Hatterene is used as a dual screens setter for its teammates.
Tera
========
Hatterene is a solid mid-tier Tera Captain, and both setup and utility sets can benefit from Terastallization. Tera Water, Steel, and Fire can each negate some of its weaknesses, with the latter additionally powering up Hatterene's Mystical Fire. However, Hatterene does have a solid base typing, and it does not require Terastallization to function.
Draft Strategy
========
Hatterene can effectively support its teammates with Magic Bounce and be a threatening setup sweeper in its own right, but it is incredibly slow and isn't very strong without stat boosts. Teammates that benefit from this support and can make up for these shortcomings are appreciated.
**Entry Hazard-weak Offense**: Hatterene's Magic Bounce pairs especially well with offensive teammates that are vulnerable to entry hazards such as Chi-Yu, Gouging Fire, and Kyurem, granting them the flexibility to run items other than Heavy-Duty Boots.
**Speed Control**: Hatterene's abysmal Speed necessitates fast teammates such as Darkrai, Meowscarada, and Sneasler. Hatterene can also heal these Pokemon with Healing Wish if they take damage or are statused early-game.
**Ground-types**: Ground-types such as Garchomp and Landorus-T can deal with the Fire-, Steel-, and Poison-types Hatterene doesn't want to.
**Entry Hazard Control**: Although Hatterene can often dissuade hazards by itself, when paired with a teammate such as Iron Treads, it can nearly always keep hazards off the field. Hatterene's presence also can reduce a team's reliance on Pokemon such as Quaquaval and Terapagos to remove hazards.
Checks and Counters
========
**Wallbreakers**: Hatterene's poor Speed and low initial damage output make it vulnerable to strong wallbreakers capable of knocking it out before it can set up, such as Palafin and Chi-Yu.
**Steel-types**: Despite its access to Mystical Fire, many Steel-types such as Gholdengo, Metagross, and Heatran can take out Hatterene while absorbing its attacks.
[credits]
Written by:
https://www.smogon.com/forums/members/abriel.473082/
Quality checked by:
https://www.smogon.com/forums/members/nyx.564960/
https://www.smogon.com/forums/members/sablolol.466715/
Grammar checked by:
https://www.smogon.com/forums/members/solarbeam.470115/
**Draft Order**: Round 4 onwards
**Price Range**: 10-12 points
**Overview**: Hatterene's solid defensive profile combined with its powerful offenses makes it a solid addition to teams looking for entry hazard control, special offense, and utility combined into one. Magic Bounce gives it a near-unique niche in an entry hazard-ridden metagame, allowing Hatterene to dissuade entry hazard setters with the added benefit of blocking status moves attempting to stop it from setting up. This effect is especially valuable with Hatterene's support movepool, which allows it to spread paralysis and heal teammates with Healing Wish. However, Hatterene's average bulk and horrendous Speed leave it vulnerable to being overwhelmed by opposing offense, and it often relies on dealing damage with low Base Power moves.
[strategy comments]
Common Roles
========
**Utility**: Hatterene's defensive profile with Magic Bounce allows it to effectively support its teammates. Thanks to Magic Bounce, Hatterene can switch in on Pokemon setting entry hazards and support its team in a number of ways, such as pivoting with Eject Button or Baton Pass, spreading paralysis with Nuzzle, and healing weakened teammates with Healing Wish.
**Setup Sweeper**: With a solid defensive typing, decent bulk, and the ability to heal itself with STAB Draining Kiss, Hatterene has the potential to run away with games with Calm Mind sets. Magic Bounce also prevents many stopgaps against setup, such as Taunt and Encore.
Common Moves
========
**Primary STAB Moves**: Psychic, Psyshock, Psychic Noise, Stored Power, Draining Kiss, Dazzling Gleam
**Setup Moves**: Calm Mind
**Utility Moves**: Nuzzle, Healing Wish, Trick, Reflect, Light Screen, Future Sight
**Coverage**: Mystical Fire, Giga Drain, Shadow Ball, Dark Pulse, Tera Blast
Niche Moves
========
**Trick Room**: Hatterene can run all-out offensive sets with Trick Room, allowing it to get the jump on nearly every foe that would normally outspeed it. Its combination of Magic Bounce and Healing Wish also makes it the best dedicated Trick Room user for teammates that can benefit from it.
**Pain Split**: Pain Split can be useful on utility sets, which might recover more HP via Pain Split than Draining Kiss.
**Misty Explosion**: Misty Explosion can be used over Healing Wish on sacrificial sets if dealing damage is desired over healing teammates.
Common Items
========
**Leftovers**: Leftovers makes up for Hatterene's lack of reliable recovery, ensuring setup and utility sets can stay on the field longer, especially when combined with recovery from Draining Kiss.
**Eject Button**: Since Hatterene has solid bulk and dissuades entry hazards and status moves with Magic Bounce, it can switch in on most neutral attacks and use Eject Button to safely pivot to an offensive teammate.
Niche Items
========
**Heavy-Duty Boots**: Heavy-Duty Boots are helpful to avoid entry hazard damage against teams with hazard setters that force out Hatterene.
**Sitrus Berry**: Sitrus Berry can be used over Leftovers when it is expected that Hatterene will be forced to take a powerful attack or will not stay on the field long enough to make use of Leftovers.
**Defense-boosting Items**: Kee Berry or Grassy Seed with Terrain support can be used to give Hatterene a Defense boost, improving its weaker physical bulk.
**Damage-boosting Items**: Damage-boosting items such as Life Orb and Twisted Spoon can be used to make the most of Hatterene's massive Special Attack, especially on Trick Room sets.
**Custap Berry**: Custap Berry can circumvent Hatterene's low Speed and outspeed opponents when at low health.
**Light Clay**: Light Clay is useful if Hatterene is used as a dual screens setter for its teammates.
Tera
========
Hatterene is a solid mid-tier Tera Captain, and both setup and utility sets can benefit from Terastallization. Tera Water, Steel, and Fire can each negate some of its weaknesses, with the latter additionally powering up Hatterene's Mystical Fire. However, Hatterene does have a solid base typing, and it does not require Terastallization to function.
Draft Strategy
========
Hatterene can effectively support its teammates with Magic Bounce and be a threatening setup sweeper in its own right, but it is incredibly slow and isn't very strong without stat boosts. Teammates that benefit from this support and can make up for these shortcomings are appreciated.
**Entry Hazard-weak Offense**: Hatterene's Magic Bounce pairs especially well with offensive teammates that are vulnerable to entry hazards such as Chi-Yu, Gouging Fire, and Kyurem, granting them the flexibility to run items other than Heavy-Duty Boots.
**Speed Control**: Hatterene's abysmal Speed necessitates fast teammates such as Darkrai, Meowscarada, and Sneasler. Hatterene can also heal these Pokemon with Healing Wish if they take damage or are statused early-game.
**Ground-types**: Ground-types such as Garchomp and Landorus-T can deal with the Fire-, Steel-, and Poison-types Hatterene doesn't want to.
**Entry Hazard Control**: Although Hatterene can often dissuade hazards by itself, when paired with a teammate such as Iron Treads, it can nearly always keep hazards off the field. Hatterene's presence also can reduce a team's reliance on Pokemon such as Quaquaval and Terapagos to remove hazards.
Checks and Counters
========
**Wallbreakers**: Hatterene's poor Speed and low initial damage output make it vulnerable to strong wallbreakers capable of knocking it out before it can set up, such as Palafin and Chi-Yu.
**Steel-types**: Despite its access to Mystical Fire, many Steel-types such as Gholdengo, Metagross, and Heatran can take out Hatterene while absorbing its attacks.
[credits]
Written by:
https://www.smogon.com/forums/members/abriel.473082/
Quality checked by:
https://www.smogon.com/forums/members/nyx.564960/
https://www.smogon.com/forums/members/sablolol.466715/
Grammar checked by:
https://www.smogon.com/forums/members/solarbeam.470115/
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