Grass Knot/Dark Pulse/Hidden Power Fire/Extrasensory. Taunt could also work.
Thanks grass knot actually sounds really good based on my linup for coverage.If you want coverage go for HP Fire or Grass Knot, if you want support go for Taunt or Spikes.
I'm not sure if the calc's were using 2 U-Turns or just that U-Turn with 88 Atk EV's will soften the Pokemon up enough to where even a neutral attack (assuming it's not a purely defensive pokemon you're switching into) would suffice to secure the kill.One question that's been bugging me for quite a while: Why do you bother listing 2HKOs for U-Turn? Once you U-Turn, Greninja is out of there. You either have to waste a turn to switch back, or you have another Pokémon out, who, if you planned at all intelligently, should be able to finish off the weakened threat on its own.
A single Pokémon's U-Turn may 2HKO, but there's always the third turn of getting the U-Turner back on the field, which means it's essentially a 3HKO for practical purposes.
Well, the damage difference between Surf and Hydro Pump is pretty big. I found Surf a bit underwhelming, especially at crucial moments, and after I switched to Hydro Pump I feel Greninja was a more effective sweeper and won me more battles. But I guess it depends on personal playstyle, too.I still remain unconvinced of Hydro-Pump over Surf, mostly because I run Greninja with 252 Special Attack, and have no intention of changing that to the split spread anytime soon, and I do not want to suffer the low accuracy. But that is a personal preference, and I can understand people who would rather run the higher damage move.
I would, however, appreciate some calculations for KOs of 252 Scald vs 252 Surf, as well as 252 Scald vs 168 Hydro Pump. Just to see what KO losses we suffer. If Scald and Surf are essentially identical for usage at 252, there is no reason not to run Scald.
In which case, the entire thing becomes rather pointless. Because you'd need nigh infinite calculations comparing the damage U-Turn does, compared to the damage of the next attacker that you send in against each and every Pokémon. Feel free to list those if you want. In my experience, I've never U-Turned out against something and found that having U-Turn do more damage would have secured a KO with the next Pokémon.I'm not sure if the calc's were using 2 U-Turns or just that U-Turn with 88 Atk EV's will soften the Pokemon up enough to where even a neutral attack (assuming it's not a purely defensive pokemon you're switching into) would suffice to secure the kill.
Point out to me what Hydro Pump at 168 SpAtk Evs OHKOs that Surf does not OHKO at 252 SpAtk Evs. That's where the reliability becomes important. Most Pokémon who are OHKO'd by a 168 Hydro Pump are also OHKO'd by a 252 Surf. So why would I run Hydro Pump and risk missing, since Surf nets the OHKO anyway?On hydro pump vs surf, forget the calcs. Say Hydro Pump OHKO's compared to needing 2 Surfs, or 2HKO's compared to 3 Surfs, even if it misses once, it's still doing more damage. If Surf doesn't knock out the pokemon and hydro pump misses, is there a difference if your pokemon gets knocked out? You lose a bit of chip damage I guess, but that doesn't outweigh the extra power IMO.
What sort of KOs are you getting with either set? Also, Diggersby only has Quick Attack for priority and he is immune to Shadow Sneak, while you OHKO with Ice Beam and Hydro Pump. Why are you wasting time with that?I've been enjoying this set. It takes a lot of prediction, but it's a lot of fun.
Greninja @ Life Orb
Jolly Nature
4 HP / 252 ATK / 252 SPE
- Shadow Sneak
- Quick Attack
- Water Shuriken
- U-turn
Basically, the idea here is to play with your opponent's priority, by using faster priority moves that give you key resistances/immunities.
I have also had some success replacing U-Turn/Grass Knot with Shadow Sneak on some of the special sets.
Greninja @ Life Orb
Timid/Naive Nature
4 HP / 252 SpA / 252 SPE
- Shadow Sneak
- Dark Pulse
- Ice Beam
- Scald / Hydro Pump
When you KO something with Dark Pulse/Ice Beam, Greninja is very easy to revenge with Mach Punch. Shadow Sneak allows Greninja to kill Breloom and Diggersby, effectively giving him 2 turns of anti-priority immunity.
What I mean is, Diggersby can OHKO you with Quick Attack after only a few LO ticks. The full-physical set is mostly a gimmick set that can be used to maintain momentum vs. priority users on a Volturn team. Water Shuriken gives you Steel and Water resists (BP and AJ), Shadow Sneak gives you Normal and Fighting immunities (QA and MP) and Quick Attack gives you a handy Ghost immunity (for Gengar and some others who carry Shadow Ball for coverage and outspeed).What sort of KOs are you getting with either set? Also, Diggersby only has Quick Attack for priority and he is immune to Shadow Sneak, while you OHKO with Ice Beam and Hydro Pump. Why are you wasting time with that?
No, no, no, no, no. Greninja is too frail to try to abuse resistances. 72/62/71 is not tanking anything, ever. Abusing Protean for immunities is ALSO a waste of time when you could simply be smashing them with STAB anything. Not only that, if for some reason the Diggersby user isn't brain dead and also gets the ludicrous idea that someone would actually try running Shadow Sneak to abuse immunity, they can simply use Earthquake which outdamages Quick Attack even when resisted.What I mean is, Diggersby can OHKO you with Quick Attack after only a few LO ticks. The full-physical set is mostly a gimmick set that can be used to maintain momentum vs. priority users on a Volturn team. Water Shuriken gives you Steel and Water resists (BP and AJ), Shadow Sneak gives you Normal and Fighting immunities (QA and MP) and Quick Attack gives you a handy Ghost immunity (for Gengar and some others who carry Shadow Ball for coverage and outspeed).
If you're running Greninja in game and don't want to bother with HP, I'd run this:Ok I have a perfect 6 IVs Greninja with a timid nature. And i learned that you can't have HP fire on greninja because i have breed over 10 froakies' with perfect ivs in hp, defensive, SpAtk, SpDef, and speed. And all of there hidden powers is either dark or dragon. So i you would I'd like to read your opinions.
Just wanted to say that this isn't true:Sixteen Hidden Powers. HP Normal and HP Fairy do not exist.
The main goal of HP Fire (31/30/31/30/31/30 btw) is to hit Ferrothorn, who will absolutely cockblock you if you don't run HP Fire. It's also useful against teams running Mega Charizard Y, whose Drought lowers the power of Water attacks. There's little other reason to run it though (it does fuck all to Toxicroak anyway).
Do you have a source? No one's been able to find HP Fairy but there's a lot of confusion because people keep saying it exists.There is an HP Fairy, but you are right, no HP Normal. 17 types of HP, then.
Oh. I sort of assumed that since people were discussing it all over the fora like it was a thing, and I hadn't come across a post saying otherwise until just now, that it was a thing. My mistake; I do not have a source.Yeah, HP Fire isn't for Toxicroak. Don't forget that Greninja has access to Extrasensory which eradicates Toxicroak and scores a 2HKO on Tentacruel and Mega Venusaur as well.
HP Fire is still useful for Ferrothorn and Scizor, as well as Genesect post-bank (although it seems that 99% of them run Scarf so...)
I'm still finding a shocking number of Greninja running Scarf, or moves like Power-Up Punch and Shadow Sneak. No wonder people say that Greninja is overrated!
Do you have a source? No one's been able to find HP Fairy but there's a lot of confusion because people keep saying it exists.
Greninja really doesn't have the attack stats or a wide enough physical movepool to really take full advantage of that type of set.So much bashing on Greninja physical set but I agree wholeheartedly that it is too frail. For those who want to play around with protean+priority may want to try Kecleon. May not be the best pokemon but it got two priority: Shadow Sneak and Sucker Punch and it got decent amount of Sp.D(around 120) which will make it a good Special tank.