[SET]
name: Dragon Dance Sweeper
move 1: Dragon Dance
move 2: Rock Blast
move 3: Psychic Fangs
move 4: Close Combat / Fire Fang
item: Eviolite
ability: Strong Jaw
nature: Jolly
evs: 204 Atk / 76 SpD / 212 Spe
[SET COMMENTS]
Tyrunt aims to sweep late-game with Dragon Dance after its checks have been weakened. Rock Blast KOes Natu after a boost with three hits or more, and it's Tyrunt's strongest option against most neutral targets. After one boost, Psychic Fangs KOes Mienfoo and Foongus, as well as bulky variants of Koffing and Mareanie after Stealth Rock damage. Close Combat KOes Pawniard and Porygon after a boost, and it hits Ferroseed and Onix hard. Fire Fang KOes Ferroseed after one boost while still hitting Pawniard, and it has the added benefit of not lowering Tyrunt's defensive stats, making it less susceptible to priority revenge killers.
Tyrunt appreciates entry hazard support from Pokemon like Pawniard, Dwebble, and Diglett to break through bulkier foes. Memento Diglett also helps Tyrunt set up safely. Pawniard can lure in a Trapinch, sacrificing itself to weaken Trapinch with Knock Off, preventing it from beating Tyrunt later in the game. Grassy Terrain from Grookey weakens Earthquake from Diglett and Trapinch. Pokemon that deal with Timburr, like Koffing and Mareanie, are necessary to switch into Mach Punch for Tyrunt. Carvanha appreciates Tyrunt forcing the opponent to keep their Grookey and Staryu at high HP, which allows it to better damage the opposing team with Flip Turn. Dual screens Natu can be used to grant even safer setup opportunities.
[STRATEGY COMMENTS]
Other Options
=============
A set with Berry Juice and Sturdy can create easier setup opportunities, but the power drop of Psychic Fangs and Fire Fang is noticeable. Crunch can be used to beat Frillish and Slowpoke, but Tyrunt usually can't afford to fit it. Thunder Fang can hit all bulky Water-types decently hard, but its low power makes it miss out on KOs after one boost.
Checks and Counters
===================
**Bulky Ground-types**: Trapinch, Mudbray, and Onix survive any move of +1 Tyrunt and threaten to KO it with Earthquake. Trapinch in particular is painful, as Arena Trap prevents Tyrunt from switching out and First Impression can take out a weakened Tyrunt before it can inflict damage.
**Priority**: Pokemon with strong priority moves, like Grookey, Pawniard, and Timburr, can take Tyrunt out if it gets too chipped while setting up and/or lowers its defenses by using Close Combat.
**Bulky Water-types**: Pokemon like Staryu, Frillish, and Slowpoke will almost always survive Rock Blast from full health. The first can hit Tyrunt with Ice Beam, while the other two can cripple it with status.
[CREDITS]
- Written by: [[Kipkluif, 315003]]
- Quality checked by: [[DC, 449990], [KSG, 32350]]
- Grammar checked by: [[Finland, 517429]]
name: Dragon Dance Sweeper
move 1: Dragon Dance
move 2: Rock Blast
move 3: Psychic Fangs
move 4: Close Combat / Fire Fang
item: Eviolite
ability: Strong Jaw
nature: Jolly
evs: 204 Atk / 76 SpD / 212 Spe
[SET COMMENTS]
Tyrunt aims to sweep late-game with Dragon Dance after its checks have been weakened. Rock Blast KOes Natu after a boost with three hits or more, and it's Tyrunt's strongest option against most neutral targets. After one boost, Psychic Fangs KOes Mienfoo and Foongus, as well as bulky variants of Koffing and Mareanie after Stealth Rock damage. Close Combat KOes Pawniard and Porygon after a boost, and it hits Ferroseed and Onix hard. Fire Fang KOes Ferroseed after one boost while still hitting Pawniard, and it has the added benefit of not lowering Tyrunt's defensive stats, making it less susceptible to priority revenge killers.
Tyrunt appreciates entry hazard support from Pokemon like Pawniard, Dwebble, and Diglett to break through bulkier foes. Memento Diglett also helps Tyrunt set up safely. Pawniard can lure in a Trapinch, sacrificing itself to weaken Trapinch with Knock Off, preventing it from beating Tyrunt later in the game. Grassy Terrain from Grookey weakens Earthquake from Diglett and Trapinch. Pokemon that deal with Timburr, like Koffing and Mareanie, are necessary to switch into Mach Punch for Tyrunt. Carvanha appreciates Tyrunt forcing the opponent to keep their Grookey and Staryu at high HP, which allows it to better damage the opposing team with Flip Turn. Dual screens Natu can be used to grant even safer setup opportunities.
[STRATEGY COMMENTS]
Other Options
=============
A set with Berry Juice and Sturdy can create easier setup opportunities, but the power drop of Psychic Fangs and Fire Fang is noticeable. Crunch can be used to beat Frillish and Slowpoke, but Tyrunt usually can't afford to fit it. Thunder Fang can hit all bulky Water-types decently hard, but its low power makes it miss out on KOs after one boost.
Checks and Counters
===================
**Bulky Ground-types**: Trapinch, Mudbray, and Onix survive any move of +1 Tyrunt and threaten to KO it with Earthquake. Trapinch in particular is painful, as Arena Trap prevents Tyrunt from switching out and First Impression can take out a weakened Tyrunt before it can inflict damage.
**Priority**: Pokemon with strong priority moves, like Grookey, Pawniard, and Timburr, can take Tyrunt out if it gets too chipped while setting up and/or lowers its defenses by using Close Combat.
**Bulky Water-types**: Pokemon like Staryu, Frillish, and Slowpoke will almost always survive Rock Blast from full health. The first can hit Tyrunt with Ice Beam, while the other two can cripple it with status.
[CREDITS]
- Written by: [[Kipkluif, 315003]]
- Quality checked by: [[DC, 449990], [KSG, 32350]]
- Grammar checked by: [[Finland, 517429]]
Last edited: