LC [GP 1/1]Tyrunt

Kipkluif

Liever Kips leverworst
is a Community Contributoris a Tiering Contributor
LCPL Champion
[SET]
name: Dragon Dance Sweeper
move 1: Dragon Dance
move 2: Rock Blast
move 3: Psychic Fangs
move 4: Close Combat / Fire Fang
item: Eviolite
ability: Strong Jaw
nature: Jolly
evs: 204 Atk / 76 SpD / 212 Spe

[SET COMMENTS]
Tyrunt aims to sweep late-game with Dragon Dance after its checks have been weakened. Rock Blast KOes Natu after a boost with three hits or more, and it's Tyrunt's strongest option against most neutral targets. After one boost, Psychic Fangs KOes Mienfoo and Foongus, as well as bulky variants of Koffing and Mareanie after Stealth Rock damage. Close Combat KOes Pawniard and Porygon after a boost, and it hits Ferroseed and Onix hard. Fire Fang KOes Ferroseed after one boost while still hitting Pawniard, and it has the added benefit of not lowering Tyrunt's defensive stats, making it less susceptible to priority revenge killers.

Tyrunt appreciates entry hazard support from Pokemon like Pawniard, Dwebble, and Diglett to break through bulkier foes. Memento Diglett also helps Tyrunt set up safely. Pawniard can lure in a Trapinch, sacrificing itself to weaken Trapinch with Knock Off, preventing it from beating Tyrunt later in the game. Grassy Terrain from Grookey weakens Earthquake from Diglett and Trapinch. Pokemon that deal with Timburr, like Koffing and Mareanie, are necessary to switch into Mach Punch for Tyrunt. Carvanha appreciates Tyrunt forcing the opponent to keep their Grookey and Staryu at high HP, which allows it to better damage the opposing team with Flip Turn. Dual screens Natu can be used to grant even safer setup opportunities.

[STRATEGY COMMENTS]
Other Options
=============

A set with Berry Juice and Sturdy can create easier setup opportunities, but the power drop of Psychic Fangs and Fire Fang is noticeable. Crunch can be used to beat Frillish and Slowpoke, but Tyrunt usually can't afford to fit it. Thunder Fang can hit all bulky Water-types decently hard, but its low power makes it miss out on KOs after one boost.

Checks and Counters
===================

**Bulky Ground-types**: Trapinch, Mudbray, and Onix survive any move of +1 Tyrunt and threaten to KO it with Earthquake. Trapinch in particular is painful, as Arena Trap prevents Tyrunt from switching out and First Impression can take out a weakened Tyrunt before it can inflict damage.

**Priority**: Pokemon with strong priority moves, like Grookey, Pawniard, and Timburr, can take Tyrunt out if it gets too chipped while setting up and/or lowers its defenses by using Close Combat.

**Bulky Water-types**: Pokemon like Staryu, Frillish, and Slowpoke will almost always survive Rock Blast from full health. The first can hit Tyrunt with Ice Beam, while the other two can cripple it with status.

[CREDITS]
- Written by: [[Kipkluif, 315003]]
- Quality checked by: [[DC, 449990], [KSG, 32350]]
- Grammar checked by: [[Finland, 517429]]
 
Last edited:

DC

Kpop Main, No Brain
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[SET]
name: Dragon Dance Sweeper
move 1: Dragon Dance
move 2: Rock Blast
move 3: Psychic Fangs
move 4: Close Combat / Fire Fang
item: Eviolite
ability: Strong Jaw
nature: Jolly
evs: 204 Atk / 76 SpD / 212 Spe

[SET COMMENTS]
Paragraph 1:
Tyrunt is a late-game win condition aiming to sweep with Dragon Dance after it's checks have been weakened. Rock Blast KOs KOes Natu after a boost with 3 hits or more, and is Tyrunt's most reliable option against most neutral targets. Psychic Fangs KOs KOes Mienfoo and Foongus after one boost, as well as bulky variants of Koffing and Mareanie after Stealth Rock damage. Close Combat KOs KOes Pawniard and hits Ferroseed, who resist the other two moves. (Mention Onix here. That is one of the upsides of CC over Fire Fang.) Maximum speed combined with a Jolly nature allows Tyrunt to outspeed Choice Scarf Porygon after a boost. (Mention Fire Fang here; it OHKOes Ferroseed at +1, retainis coverage for Steel-types, and makes u less susceptible to priority due to not lowering your Defense.)
- KOes is the verb/action, KOs is a noun (like "Tyrunt picks up KOs on several different foes")


Paragraph 2:
Tyrunt appreciates hazard support from Pokemon like Pawniard, Dwebble,(add comma) or and Diglett to break through bulkier foes.(serial comma) Memento Diglett also helps Tyrunt set up by giving it safe entry and lowering the damage dealt to it safely. Grassy Terrain from Grookey weakens Earthquake from enemy Diglett and Trapinch. Pokemon that force out Mienfoo and deal with Timburr are necessary to give Tyrunt a setup opportunity, like Koffing and Abra. Carvanha appreciates Tyrunt forcing the opponent to keep their Grookey and Staryu at high HP, allowing it to deal more damage to the opposing team with Flip Turn. Screens Natu can be used to grant even safer setup opportunities, although this playstyle has seen better days.


[STRATEGY COMMENTS]
Other Options
=============

Stone Edge can be used instead of Rock blast for less variance, but is generally not more powerful, has lower accuracy, and doesn't beat Focus Sash Abra. Fire Fang can be used instead of Close Combat to KO Ferroseed after one boost and has the added benefit of not lowering your own defenses, but this means Tyrunt no longer beats Pawniard and Porygon as reliably. Crunch can be used to beat Frillish, but Tyrunt usually can't afford to miss out on the other coverage options. (I honestly want to drop SEdge; 2nd QC should confirm this.)

Checks and Counters
===================

**Bulky Ground Types Ground-types**: Trapinch, Mudbray and Onix survive any move of Tyrunt after one boost and threaten to KO it with Earthquake.

- Have "Priority" as a section. Stuff like Grookey, Timburr, and Pawniard can't switch into you but can revenge kill you, especially after CC defense drops.

**Frillish**: Frillish will almost always survive 5 hits of Rock blast and can cripple Tyrunt with Will-o-Wisp. (Fix spelling in this sentence, Rock Blast and Will-O-Wisp)

[CREDITS]
- Written by: [[Kipkluif, 315003]]
- Quality checked by: [[username1, userid1], [username2, userid2]]
- Grammar checked by: [[DC, 449990]] - This hasn't been GPed yet
QC 1/2. [DC, 449990]
 

ghost

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[SET]
name: Dragon Dance Sweeper
move 1: Dragon Dance
move 2: Rock Blast
move 3: Psychic Fangs
move 4: Close Combat / Fire Fang
item: Eviolite
ability: Strong Jaw
nature: Jolly
evs: 204 Atk / 76 SpD / 212 Spe

[SET COMMENTS]
Tyrunt is a late-game win condition aiming to sweep with Dragon Dance after its checks have been weakened. Rock Blast KOes Natu after a boost with 3 hits or more, and is Tyrunt's most reliable option strongest option against most neutral targets. (I prefer this version because Rock Blast is less reliable between accuracy and multihit, but it has higher potential damage) Psychic Fangs KOes Mienfoo and Foongus after one boost, as well as bulky variants of Koffing and Mareanie after Stealth Rock damage. (Change the wording with Koffing, b/c PFangs doesn't KO it after rocks) Close Combat KOes Pawniard and hits Ferroseed, who resist the other two moves, as well as Onix. (Mention Porygon. Also, I'd group Pawn/Pory and Ferro/Onix since you OHKO the first two and don't OHKO the latter two) Fire Fang KOes Ferroseed after one boost while still hitting Pawniard, and has the added benefit of not lowering Tyrunt's defensive stats, making it less susceptible to being revenge killed by priority.

Tyrunt appreciates hazard support from Pokemon like Pawniard, Dwebble, and Diglett to break through bulkier foes. Memento Diglett also helps Tyrunt set up safely. Grassy Terrain from Grookey weakens Earthquake from Diglett and Trapinch. Pokemon that force out Mienfoo and deal with Timburr are necessary to give Tyrunt a setup opportunity, like Koffing and Abra. (I don't like this phrasing since going Abra is going to bring in stuff like Pawn and Ferro that Tyrunt can't set up on. I'd prefer just mentioning stuff that handles Timburr) Carvanha appreciates Tyrunt forcing the opponent to keep their Grookey and Staryu at high HP, allowing it to deal more damage to the opposing team with Flip Turn. Screens Natu can be used to grant even safer setup opportunities, although this playstyle has seen better days. (Mention Pawniard forcing a knock on Trapinch)

[STRATEGY COMMENTS]
Other Options
=============

Stone Edge can be used instead of Rock blast for less variance, but is generally not more powerful, has lower accuracy, and doesn't beat Focus Sash Abra. Crunch can be used to beat Frillish and Slowpoke, but Tyrunt usually can't afford to miss out on the other coverage options. (Mention SturdyJuice and maybe Thunder Fang. We can lose Edge b/c it sucks)

Checks and Counters
===================

**Bulky Ground-types**: Trapinch, Mudbray and Onix survive any move of Tyrunt after one boost and threaten to KO it with Earthquake.

**Priority**: Pokemon with strong priority moves, like Grookey, Pawniard, and Timburr can take Tyrunt out if it takes too much damage while setting up and/or lowers it's own defenses by using Close Combat. (Mention Trapinch First Impression in one of these two paragraphs)

**Frillish**: Frillish will almost always survive 5 hits of Rock Blast and can cripple Tyrunt with Will-O-Wisp. (Might be worth making this a bulky water section, since Staryu and Slowpoke are both problematic too)

[CREDITS]
- Written by: [[Kipkluif, 315003]]
- Quality checked by: [[DC, 449990], [KSG, 32350]]
- Grammar checked by: [[username1, userid1]]
 

Adeleine

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(AC): Add Comma

[SET]
name: Dragon Dance Sweeper
move 1: Dragon Dance
move 2: Rock Blast
move 3: Psychic Fangs
move 4: Close Combat / Fire Fang
item: Eviolite
ability: Strong Jaw
nature: Jolly
evs: 204 Atk / 76 SpD / 212 Spe

[SET COMMENTS]
Tyrunt is a late-game win condition aiming to sweep aims to sweep late-game with Dragon Dance after its checks have been weakened. Rock Blast KOes Natu after a boost with 3 three hits or more, and it's Tyrunt's strongest option against most neutral targets. After one boost, Psychic Fangs KOes Mienfoo and Foongus, as well as bulky variants of Koffing and Mareanie after Stealth Rock damage. Close Combat KOes Pawniard and Porygon after a boost, and it hits Ferroseed and Onix hard. Fire Fang KOes Ferroseed after one boost while still hitting Pawniard, and it has the added benefit of not lowering Tyrunt's defensive stats, making it less susceptible to being revenge killed by priority. priority revenge killers. (optional)

Tyrunt appreciates entry hazard support from Pokemon like Pawniard, Dwebble, and Diglett to break through bulkier foes. Memento Diglett also helps Tyrunt set up safely. Pawniard can lure in a Trapinch to trap it, hitting it with Knock off in the process and weakening it so it can no longer beat Trapinch, sacrificing itself to the trap to weaken Trapinch with Knock Off, preventing it from beating (assuming this makes sense. pls correct if not) Tyrunt later in the game. Grassy Terrain from Grookey weakens Earthquake from Diglett and Trapinch. Pokemon that deal with Timburr, like Koffing and Mareanie, are necessary to switch into Mach Punch for Tyrunt. Carvanha appreciates Tyrunt forcing the opponent to keep their Grookey and Staryu at high HP, allowing which allows it to deal more damage to better damage the opposing team with Flip Turn. Dual screens Natu can be used to grant even safer setup opportunities.

[STRATEGY COMMENTS]
Other Options
=============

A set with Berry Juice and Sturdy can be used to create easier setup opportunities, but the power drop in of Psychic Fangs and Fire Fang is noticable. noticeable. Crunch can be used to beat Frillish and Slowpoke, but Tyrunt usually can't afford to miss out on the other coverage options. fit it. Thunder Fang can hit all bulky waters Water-types decently hard, but its low power makes it miss out on KOs after one boost.

Checks and Counters
===================

**Bulky Ground-types**: Trapinch, Mudbray, (AC) and Onix survive any move of Tyrunt after one boost +1 Tyrunt and threaten to KO it with Earthquake. Trapinch in particular is painful, as Arena Trap prevents Tyrunt from switching out and First Impression can take out a weakened Tyrunt without having to take before it can inflict damage.

**Priority**: Pokemon with strong priority moves, like Grookey, Pawniard, and Timburr, (AC) can take Tyrunt out if it takes too much damage while gets too chipped setting up and/or lowers it's own its defenses by using Close Combat.

**Bulky Water-types**: Pokemon (removed E accent) like Staryu, Frillish, (AC) and Slowpoke will almost always survive Rock Blast from full health. The first can hit Tyrunt with Ice Beam, while the other two can cripple it with status.

[CREDITS]
- Written by: [[Kipkluif, 315003]]
- Quality checked by: [[DC, 449990], [KSG, 32350]]
- Grammar checked by: [[Finland, 517429]]

finland-GP.gif
gj can proceed as 1/1
 
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