National Dex UU [GP: 1/1] Quagsire

[SET]
Quagsire @ Leftovers
Ability: Unaware
EVs: 252 HP / 252 Def / 4 SpD OR 252 HP / 172 Def / 84 SpD
Impish / Bold Nature
- Earthquake / Scald
- Spikes / Stealth Rock
- Recover
- Toxic

[SET COMMENTS]
Quagsire's great defensive typing and passable physical bulk alongside Unaware allow it to check many of the tier's physical attackers and setup sweepers, notably Iron Hands, Excadrill, and all variants of Mega Tyranitar. Earthquake allows Quagsire to threaten Aegislash more immediately and break Iron Hands' Substitutes, while Scald can be utilized to cripple wallbreakers such as Galarian Zapdos and punish switch-ins immune to Earthquake and Toxic such as Celesteela and Skarmory. Given the lack of reliable Spikers, Quagsire prefers to run Spikes to pressure the opposing team, but it can also run Stealth Rock effectively if the team lacks a Stealth Rock setter. Toxic wears down the bulky Pokemon Quagsire is often tasked with answering, like Iron Hands, and can also punish common Quagsire switch-ins such as Rotom-W and Tangrowth. Maximum HP and Defense investment allows Quagsire to more easily answer its main targets, but an alternative spread with 84 Special Defense EVs can be utilized on teams with other answers to physical attackers to allow Quagsire to more reliably switch into Rotom-W, especially if Quagsire's Leftovers has been removed by Knock Off. Due to its passivity, Quagsire is typically seen on bulkier teams that appreciate its defensive profile and ability to set entry hazards. Quagsire is threatened heavily by Grass-types like Mega Venusaur and Hydrapple, so answers to these Pokemon, such as Skarmory, Celesteela, and Hisuian Goodra, are mandatory. Skarmory can also form a hazard-stacking core alongside Quagsire, and in return, Quagsire can check threats like Cinderace and Zeraora. Quagsire is unable to handle special attackers and sweepers, such as Latios and Enamorus, so options like Chansey and Clefable are appreciated to help switch into these threats.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/danbear02.589016/
Quality checked by:
https://www.smogon.com/forums/members/runo.568189/
Grammar checked by:
https://www.smogon.com/forums/members/clouds.356215/
https://www.smogon.com/forums/members/aera.572981/
 
Last edited:

Runo

I get imposter syndrome from playing mons!!!
is a Forum Moderatoris a Community Contributoris a Tiering Contributor
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[SET]
Quagsire @ Leftovers
Ability: Unaware
EVs: 252 HP / 252 Def / 4 SpD OR 252 HP / 172 Def / 84 SpD
Impish/Bold Nature
- Earthquake / Scald
- Spikes / Stealth Rock
- Recover
- Toxic

[SET COMMENTS]
Quagsire's great defensive typing and passable physical bulk alongside Unaware allow it to check many of the tier's physical attackers and setup sweepers, notably Iron Hands, Excadrill, and all variants of Mega Tyranitar. Earthquake allows Quagsire to threaten Aegislash more immediately and breaks Substitutes set by it or probably don't go toe to toe with Sub Aegi (they're always clickin Shadow Ball) Iron Hands, while Scald can be utilized to cripple wallbreakers, such as Galarian Zapdos, and threaten punish options otherwise immune to Earthquake and Toxic such as Celesteela and Skarmory. Given the lack of reliable Spikers, Quagsire prefers to run Spikes to pressure the opposing team, but it can also run Stealth Rock effectively if the team lacks a setter. Recover is mandatory to allow Quagsire to stick around, and Explanation is implied, you don't have to mention why you need to run it Toxic wears down the bulky Pokemon Quagsire is often tasked with answering like Iron Hands Would also mention how it can punish assumed switch ins such as Washtom, Tangrowth, and Gastrodon. Maximum Defensive investment allows Quagsire to more easily answer its main targets, but an alternative spread with 84 Special Defense EVs can be utilized on teams with other answers to physical attacks to allow Quagsire to more reliably switch into Rotom-Wash, especially after Quagsire's Leftovers have been Knocked Off. The hazard support Quagsire provides is appreciated by offensive threats like Cinderace and Iron Moth to help wear down their checks, and Quagsire's defensive profile allows it to switch into common answers to both threats such as Slowbro Scald is a lil annoying here and Ting Lu and threaten with Toxic or Hazards. In return, these offensive threats can help switch into the Grass-Types that threaten Quagsire, such as Venusaur-Mega and Hydrapple Is this a stall exclusive mon or not? if yes then remove this entire mention and replace it with mons more relevant to the playstyle. Quagsire's weakness to Grass types means that reliable answers for Grass types are mandatory, such as Skarmory, Celesteela, or Goodra-Hisui. Additionally, Quagsire is unable to handle Special Attackers or setup Sweepers such as? reliably, so options like Chansey are appreciated to help Quagsire with Special threats. Given its passivity, Quagsire is typically seen on Stall teams alongside both Chansey and Skarmory, where it ability to lay hazards and defensive profile allows it to excel. If this is a stall exclusive mon then I would lead with this mention at the start of the paragraph instead of saving it for last.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/danbear02.589016/
Quality checked by:
https://www.smogon.com/forums/members/runo.568189/
Grammar checked by:
user link here

cool read, 1/1 when implemented
 
Add / Remove / Comment
[SET]
Quagsire @ Leftovers
Ability: Unaware
EVs: 252 HP / 252 Def / 4 SpD OR 252 HP / 172 Def / 84 SpD
Impish/Bold Nature
- Earthquake / Scald
- Spikes / Stealth Rock
- Recover
- Toxic

[SET COMMENTS]
Quagsire's great defensive typing and passable physical bulk alongside Unaware allow it to check many of the tier's physical attackers and setup sweepers, notably Iron Hands, Excadrill, and all variants of Mega Tyranitar. Earthquake allows Quagsire to threaten Aegislash more immediately and breaks Substitutes set by it or probably don't go toe to toe with Sub Aegi (they're always clickin Shadow Ball) Iron Hands, while Scald can be utilized to cripple wallbreakers, such as Galarian Zapdos, and threaten punish options otherwise immune to Earthquake and Toxic such as Celesteela and Skarmory. Given the lack of reliable Spikers, Quagsire prefers to run Spikes to pressure the opposing team, but it can also run Stealth Rock effectively if the team lacks a setter. Recover is mandatory to allow Quagsire to stick around, and Explanation is implied, you don't have to mention why you need to run it Toxic wears down the bulky Pokemon Quagsire is often tasked with answering like Iron Hands Would also mention how it can punish assumed switch ins such as Washtom, Tangrowth, and Gastrodon. Maximum Defensive investment allows Quagsire to more easily answer its main targets, but an alternative spread with 84 Special Defense EVs can be utilized on teams with other answers to physical attacks to allow Quagsire to more reliably switch into Rotom-Wash, especially after Quagsire's Leftovers have been Knocked Off. The hazard support Quagsire provides is appreciated by offensive threats like Cinderace and Iron Moth to help wear down their checks, and Quagsire's defensive profile allows it to switch into common answers to both threats such as Slowbro Scald is a lil annoying here and Ting Lu and threaten with Toxic or Hazards. In return, these offensive threats can help switch into the Grass-Types that threaten Quagsire, such as Venusaur-Mega and Hydrapple Is this a stall exclusive mon or not? if yes then remove this entire mention and replace it with mons more relevant to the playstyle. Quagsire's weakness to Grass types means that reliable answers for Grass types are mandatory, such as Skarmory, Celesteela, or Goodra-Hisui. Additionally, Quagsire is unable to handle Special Attackers or setup Sweepers such as? reliably, so options like Chansey are appreciated to help Quagsire with Special threats. Given its passivity, Quagsire is typically seen on Stall teams alongside both Chansey and Skarmory, where it ability to lay hazards and defensive profile allows it to excel. If this is a stall exclusive mon then I would lead with this mention at the start of the paragraph instead of saving it for last.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/danbear02.589016/
Quality checked by:
https://www.smogon.com/forums/members/runo.568189/
Grammar checked by:
user link here

cool read, 1/1 when implemented
implemented, ready for copyediting
 
AMGP check
Add Remove Comment

[SET]
Unaware (Quagsire) @ Leftovers Any other set name also works
Ability: Unaware
EVs: 252 HP / 252 Def / 4 SpD OR 252 HP / 172 Def / 84 SpD
Impish/Bold Nature
- Earthquake / Scald
- Spikes / Stealth Rock
- Recover
- Toxic

[SET COMMENTS]
Quagsire's great defensive typing and passable physical bulk alongside Unaware allow it to check many of the tier's physical attackers and setup sweepers, notably Iron Hands, Excadrill, and all variants of Mega Tyranitar. Earthquake allows Quagsire to threaten Aegislash more immediately and breaks Substitutes set by Iron Hands's Substitute, while Scald can be utilized to cripple wallbreakers such as Zapdos-Galar Galarian Zapdos, and punish options switch-ins otherwise immune to Earthquake and Toxic such as Celesteela and Skarmory. Given the lack of reliable Spikers, Quagsire prefers to run Spikes to pressure the opposing team, but it can also run Stealth Rock effectively if the team lacks a setter. Toxic wears down the bulky Pokemon Quagsire is often tasked with answering like Iron Hands, and can also punish common Quagsire switch-ins such as Rotom-Wash or and Tangrowth. Maximum Defensive HP and Defense investment allows Quagsire to more easily answer its main targets, but an alternative spread with 84 Special Defense EVs can be utilized on teams with other answers to physical attacks attackers to allow Quagsire to more reliably switch into Rotom-Wash, especially after if Quagsire's Leftovers have has been Knocked Off removed by Knock Off. Due to its passivity, Quagsire is typically seen on bulkier teams which appreciate its defensive profile and ability to set entry hazards. Quagsire is heavily threatened heavily by Grass-types like Mega Venusaur and Hydrapple, so answers to these Pokemon, (comma) such as Skarmory, Celesteela, or Goodra-Hisui and Hisuian Goodra, (comma) are mandatory alongside Quagsire. Skarmory can also form a hazard stack hazard-stacking core alongside Quagsire, and in return Quagsire can check threats like Cinderace or and Zeraora. Quagsire is unable to handle special attackers or and sweepers, such as Latios or and Enamorus, so options like Chansey or and Clefable are appreciated to help switch into these threats.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/danbear02.589016/
Quality checked by:
https://www.smogon.com/forums/members/runo.568189/
Grammar checked by:
user link here
 
AMGP check
Add Remove Comment

[SET]
Unaware (Quagsire) @ Leftovers Any other set name also works
Ability: Unaware
EVs: 252 HP / 252 Def / 4 SpD OR 252 HP / 172 Def / 84 SpD
Impish/Bold Nature
- Earthquake / Scald
- Spikes / Stealth Rock
- Recover
- Toxic

[SET COMMENTS]
Quagsire's great defensive typing and passable physical bulk alongside Unaware allow it to check many of the tier's physical attackers and setup sweepers, notably Iron Hands, Excadrill, and all variants of Mega Tyranitar. Earthquake allows Quagsire to threaten Aegislash more immediately and breaks Substitutes set by Iron Hands's Substitute, while Scald can be utilized to cripple wallbreakers such as Zapdos-Galar Galarian Zapdos, and punish options switch-ins otherwise immune to Earthquake and Toxic such as Celesteela and Skarmory. Given the lack of reliable Spikers, Quagsire prefers to run Spikes to pressure the opposing team, but it can also run Stealth Rock effectively if the team lacks a setter. Toxic wears down the bulky Pokemon Quagsire is often tasked with answering like Iron Hands, and can also punish common Quagsire switch-ins such as Rotom-Wash or and Tangrowth. Maximum Defensive HP and Defense investment allows Quagsire to more easily answer its main targets, but an alternative spread with 84 Special Defense EVs can be utilized on teams with other answers to physical attacks attackers to allow Quagsire to more reliably switch into Rotom-Wash, especially after if Quagsire's Leftovers have has been Knocked Off removed by Knock Off. Due to its passivity, Quagsire is typically seen on bulkier teams which appreciate its defensive profile and ability to set entry hazards. Quagsire is heavily threatened heavily by Grass-types like Mega Venusaur and Hydrapple, so answers to these Pokemon, (comma) such as Skarmory, Celesteela, or Goodra-Hisui and Hisuian Goodra, (comma) are mandatory alongside Quagsire. Skarmory can also form a hazard stack hazard-stacking core alongside Quagsire, and in return Quagsire can check threats like Cinderace or and Zeraora. Quagsire is unable to handle special attackers or and sweepers, such as Latios or and Enamorus, so options like Chansey or and Clefable are appreciated to help switch into these threats.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/danbear02.589016/
Quality checked by:
https://www.smogon.com/forums/members/runo.568189/
Grammar checked by:
user link here
Implemented, will wait for approval from GP Team
 

Clouds

False Pretenses
is a Forum Moderatoris a Community Contributoris a member of the Battle Simulator Staffis a Smogon Discord Contributor Alumnus
add / remove / comment
[SET]
Quagsire @ Leftovers
Ability: Unaware
EVs: 252 HP / 252 Def / 4 SpD OR 252 HP / 172 Def / 84 SpD
Impish / Bold Nature (spacing fix)
- Earthquake / Scald
- Spikes / Stealth Rock
- Recover
- Toxic

[SET COMMENTS]
Quagsire's great defensive typing and passable physical bulk alongside Unaware allow it to check many of the tier's physical attackers and setup sweepers, notably Iron Hands, Excadrill, and all variants of Mega Tyranitar. Earthquake allows Quagsire to threaten Aegislash more immediately and breaks Iron Hands' Substitutes, while Scald can be utilized to cripple wallbreakers such as Galarian Zapdos, (-comma) and punish switch-ins immune to Earthquake and Toxic such as Celesteela and Skarmory. Given the lack of reliable Spikers, Quagsire prefers to run Spikes to pressure the opposing team, but it can also run Stealth Rock effectively if the team lacks a Stealth Rock setter. Toxic wears down the bulky Pokemon Quagsire is often tasked with answering, (+comma) like Iron Hands, and can also punish common Quagsire switch-ins such as Rotom-W and Tangrowth. Maximum HP and Defense investment allows Quagsire to more easily answer its main targets, but an alternative spread with 84 Special Defense EVs can be utilized on teams with other answers to physical attacksers attackers to allow Quagsire to more reliably switch into Rotom-W, especially if Quagsire's Leftovers has been removed by Knock Off. Due to its passivity, Quagsire is typically seen on bulkier teams which that appreciate its defensive profile and ability to set entry hazards. Quagsire is threatened heavily by Grass-types like Mega Venusaur and Hydrapple, so answers to these Pokemon, such as Skarmory, Celesteela, and Hisuian Goodra, are mandatory. Skarmory can also form a hazard-stacking core alongside Quagsire, and in return, (+comma) Quagsire can check threats like Cinderace and Zeraora. Quagsire is unable to handle special attackers and sweepers, such as Latios and Enamorus, so options like Chansey and Clefable are appreciated to help switch into these threats.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/danbear02.589016/
Quality checked by:
https://www.smogon.com/forums/members/runo.568189/
Grammar checked by:
https://www.smogon.com/forums/members/clouds.356215/
https://www.smogon.com/forums/members/aera.572981/
credit myself and Aera, GP Team Done

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