Congrats on LCotM!!
To keep this thread alive, I managed to build a fairly consistent Necrozma-DM team that got me like, 17-3 W/L ratio first 20 games and got me to #3 in ladder (forgot to screenshot) at around 1429 Elo before dropping because I’m trying an unrevised Pdon team.
Edit: to see how it perform, see Ransei’s replay vs me above, though that was when I am using Slowbro.
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Necrozma-Dusk-Mane @ Weakness Policy
Ability: Prism Armor
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Rock Polish
- Sunsteel Strike
- Earthquake
Magearna @ Fairium Z
Ability: Soul-Heart
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Shift Gear
- Fleur Cannon
- Ice Beam
- Thunderbolt
Kartana @ Choice Scarf
Ability: Beast Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Smart Strike
- Leaf Blade
- Sacred Sword
- Knock Off
Mawile @ Mawilite
Ability: Intimidate
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Sucker Punch
- Focus Punch
- Play Rough
- Substitute
Magnezone @ Life Orb
Ability: Magnet Pull
EVs: 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Thunderbolt
- Flash Cannon
- Hidden Power [Fire]
Uxie @ Light Clay
Ability: Levitate
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Light Screen
- Reflect
- Stealth Rock
- U-turn
This team is pretty simple. Set up screens and sweep. I used Slowbro before but changed to Mega Medicham because it’s pointless trying to have walls in a HO team. Then I changed it to Mega Mawile for Intimidate because I got beaten so hard by Marshadow and Ho-oh.
Kartana gives me good matchup vs Rain teams and Normal teams. Magnezone is there to Trap Skarm, Ferro and Celesteela that otherwise walls my NDM.
Weakness of this team
Marshadow: Hardest matchup of this team. I very rarely win vs this when I used Mega Medicham. Haven’t met a Marshadow team when I use Mawile though. Marshadow swept me easily almost everytime I face it because there’s nothing in my team that can take a CC or Spectral Thief and 1HKO back. Your best bet is Reflect + Magearna.
Ho-oh + Zard-X: Easier than Marshadow due to Stealth Rock Weakness but still hard. And it’s less dangerous than Marshadow due to being slower so it helps. As for Zard-X, it’s dangerous but it’s also SR weak and wear down-able by Mega Mawile’s Intimidate.
Trick Room teams: A serious pain to deal with if you don’t expect it but if you know your opponent has Trick Room, then it’s not hard.
how do you handle zygarde?
I'm kind of late to the party, but why does your God's death result in embargo instead of Curse like it was last generation? Embargo can't even block mega stones or z-crystals, the most powerful items out there. So besides stopping an occasional choice scarf, the embargo feels seems really underwhelming and I feel losing your God should have greater consequences. What am I missing here?
I get trying to keep the game more balanced if you lose your god, but 9/10 times the Embargo just means losing leftovers recovery or life orb damage. It feels like we tried to replace curse with an item restriction which ultimately failed because the items that are most important on the opponent's team are still useable. Plus the pokemon you described are rarely seen in this format (eviolite isn't seen outside normal arceus who is a powerful god but not too popular), so the end result of luring out their Uber and taking it down doesn't do anything. Maybe I'm just salty but it feels more like Uber + 5 than anything else.When Curse happened previously, once you lost your god it was pretty much game over. That meant that in 8/10 matches, you'd never even put your god on the field for risk of it going down early. Now, once you've lost your god you still have a chance at winning, meaning you can actually use your Ubers mon. And besides, you are limited to 1 z crystal and 1 mega stone per team, so best case scenario (i.e. if Primal Groudon / Kyogre are your gods) then that's still half of your team that has to make do without their item. For Pokemon like Chansey, Porygon2 and Marowak-Alola, that's a death sentence.
Hope that helps.
I get trying to keep the game more balanced if you lose your god, but 9/10 times the Embargo just means losing leftovers recovery or life orb damage. It feels like we tried to replace curse with an item restriction which ultimately failed because the items that are most important on the opponent's team are still useable. Plus the pokemon you described are rarely seen in this format (eviolite isn't seen outside normal arceus who is a powerful god but not too popular), so the end result of luring out their Uber and taking it down doesn't do anything. Maybe I'm just salty but it feels more like Uber + 5 than anything else.
That Leftovers recovery and Life Orb damage can make the difference between a OHKO and a 2HKO. Losing your Choice Scarf can also mean that you will no longer be able to revenge kill a sweeper. Gliscor also won't be able to trigger Poison Heal any more, etc.
The idea is that you can still win if your God goes down, which was virtually impossible before. Therefore you can actually use your God this time. And anyway, what do you suggest? Going back to Curse is not a good idea, so the only other thing I can think of is Heal Block, which if you're running a defensive team would utterly cripple you anyway.
This is stupid. Firstly, Embargo's effect will not be changed. No point arguing about that. And the loss of items is a lot more impactful than you are letting on. Ferrothorn is so much easier to wear down with no Leftovers. Ash Greninja's power drops significantly without a Specs equipped. Gliscor cannnot activate its Poison Orb. So much examples of several solid threats that are followers to top tier gods that are either crippled, or just heavily nerfed by losing items. Just because you can work around with Z-Crystals and Mega Stones doesn't mean its a useless nerf. And you thinking that Gliscor is a niche pick when its a very solid Pokemon that follows SEVERAL top tier gods like Pdon, Ho-Oh and Zygarde-Complete only highlights that you barely know what your talking about.Again, youre talking about niche picks with poison heal and eviolite that only apply to a handful of pokemon. Idk, it just feels like it should be all or nothing. I don't mind embargo at all and think it's a good idea, but it would be better if could be coded to ban all items. It sounds like I'm in the minority, but as it is now doesn't have enough of an impact to me.
No need to be a jerk man when context clues can tell you i've been playing this mode for several generations now, but go ahead and try to claim superiority by just listing leads that gliscor shares a type with, very effective... I'm not trying to argue the utility of specific items, we could do that all day (gliscor only has to switch in once to activate toxic orb so it shouldn't ever be embargoed, ferrothorn runs rocky helmet and does fine, etc), and I understand if nothing changes. That doesn't mean I can't try to understand the differences made this generation.This is stupid. Firstly, Embargo's effect will not be changed. No point arguing about that. And the loss of items is a lot more impactful than you are letting on. Ferrothorn is so much easier to wear down with no Leftovers. Ash Greninja's power drops significantly without a Specs equipped. Gliscor cannnot activate its Poison Orb. So much examples of several solid threats that are followers to top tier gods that are either crippled, or just heavily nerfed by losing items. Just because you can work around with Z-Crystals and Mega Stones doesn't mean its a useless nerf. And you thinking that Gliscor is a niche pick when its a very solid Pokemon that follows SEVERAL top tier gods like Pdon, Ho-Oh and Zygarde-Complete only highlights that you barely know what your talking about.