So basically my goal with this team was to use my favorite Pokemon Gliscor in this meta. I haven't played a while and I'm a little rusty so I went in the cores thread and found one that consisted of Gliscor and Calm Mind Magic Guard Clefable that I found interesting. Then I evolved it from there
Glisor @ Toxic Orb
Ability: Poison Heal
EVs: 244hp/8def/200Spd/56Spe
Careful Nature
-Roost
-Knock Off
-Swords Dance
-Earthquake
Gliscor is a staple on this team. He's usually my lead because he causes a lot of switches and beats a lot of common leads after a Swords Dance boost. If I predict a switch I can abuse knock off, potentially crippling a member of the opposing team. Once Gliscors checks and counters are sufficiently weakened he can come in, get a few Swords Dances up with his good bulk, roost the damage away, and sweep quite easily. He checks and counters a ton of steel types that Clefable hates, is a great earthquake absorber, and acts as a knock off absorber once Toxic Orb is activated. He's just a great and versitile Pokemon that is able to switch (I like to switch a lot) in a lot due to his passive recovery and he always does work in every game.
Clefable @ Leftovers
Ability: Magic Guard
EVs: 252hp/184def/72Spd
Calm Nature
-Moonblast
-Flamethrower
-Calm Mind
-Soft Boiled
Now Clefable is a Pokemon I never really got the appeal of, but she's working out quite well on this team. Gliscor has little trouble with Heatran, Gengar, and Landrous-T and some other Pokemon Celfable doesn't like while Clefable can deal with the likes of Keledo, Latios, and Mega-Sableye. Clefable's main goal isn't it sponge some hits and try to set up some Calm Minds to break through a large part of the meta with Moonblast and Flamethrower. She has nice recovery to heal up and keep setting up Calm Minds and once some of her checks are out of the way and she's got a boost it's hard to stop her. Magic Guard also helps a ton since, as I said, I like to switch a lot, and Clefable does not care about rocks at all. She also eats up status. Overall I'm starting to see the appeal of using Clefable.
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252Hp/88Def/168Spd
Relaxed Nature
-Stealth Rocks
-Leech Seed
-Thunder Wave
-Power Whip
Honestly I can't remember the last time I didn't use Ferrothorn on a team and it's for a good reason. He's a tank, he creates switches, paralyzes opponents, and just generally chips away at the other team slowly. Ferro is my rock setter on this team and a soft check to most water types with Power Whip. He stops most dragons dead in their tracks and I want him taking most physical hits aimed at Clefable and my other Pokemon, especially anything poison type. There's not much more to say about Ferro, he's just amazing utility.
Manaphy @ Leftovers
Ability: Hydration
EVs: 252Spa/252Spe/4Def
Timid Nature
-Scald
-Ice Beam
-Energy Ball
-Tail Glow
Manaphy is downright scary after a Tail Glow. With his plethora of coverage moves, his decent bulk, his passable speed (especially after Ferro has laid down a few Thunder waves), and his through the roof special attack, he's nothing to be scoffed at. With Energy Ball he takes care of the the bulky waters Clefable and Gliscor don't like and even some that Ferrothorn can't deal with. Gliscor deals with the electric types that Manaphy hates and Zard-X and Ferro take care of grass types pretty easily. Once Manaphy's checks and counters are down he completes the trinity of set up sweepers I have with Gliscor and Clefable.
Latias @ Life Orb
Ability: Leftovers
EVs: 72Hp/184Spa/252Spe
Timid Nature
-Draco Meteor
-Psyshock
-Healing Wish
-Defog
Latias is another one of my old standbys that fits on a ton of teams. Like I said, I love to switch, so I needed a Defoger. Of course Latias was the first Pokemon that came to mind. Her job on this team is to keep my side of the field hazard free and basically just nuke with Draco Meteor and the occasional Psyshock. She can also check a plethora of Pokemon quite well. Healing Wish is on the set to give Manaphy in particular another chance to sweep seeing as he's the only sweeper on the team with no recovery, but I've been thinking of replacing it with Roost or Thunderbolt. Thoughts on that one?
Charizard @ Charizardite X
Ability: Blaze (Before Mega)
EVs: 248Hp/100Def/160Spe
Impish Nature
-Will-O-Wisp
-Flare Blitz
-Dragon Claw
-Roost
I've always loved this Charizard-X set and this team seemed like the perfect opportunity to use it. Charizard-X is a complete monster with this EV spread and with Roost he just doesn't go down. A surprise Will-O-Wisp weakens the opposing teams physical sweepers making it easier for Ferrothorn, Gliscor, and Char-X himself to tank physical hits. Flare Blitz still hits like a truck, even with no attack investment, and Tough Claws Dragon Claw does good damage. I ran Dragon Claws over earthquake because Gliscor has no problem with Heatran. Roost keeps Char-X alive for the long haul and lets it further support the team. Charizard-X takes care of most grass types, only having trouble with dragon pulse Serperier (but that's a little rare). Basically he just rounds off the team well and seemed like the right mega to put onto this team.
Importable:
So far this team is running quite smoothly and running into few hiccups, but obviously it can use improvement as can any team. Any suggestions, feedback, comments? All of that would be appreciated.
Glisor @ Toxic Orb
Ability: Poison Heal
EVs: 244hp/8def/200Spd/56Spe
Careful Nature
-Roost
-Knock Off
-Swords Dance
-Earthquake
Gliscor is a staple on this team. He's usually my lead because he causes a lot of switches and beats a lot of common leads after a Swords Dance boost. If I predict a switch I can abuse knock off, potentially crippling a member of the opposing team. Once Gliscors checks and counters are sufficiently weakened he can come in, get a few Swords Dances up with his good bulk, roost the damage away, and sweep quite easily. He checks and counters a ton of steel types that Clefable hates, is a great earthquake absorber, and acts as a knock off absorber once Toxic Orb is activated. He's just a great and versitile Pokemon that is able to switch (I like to switch a lot) in a lot due to his passive recovery and he always does work in every game.
Clefable @ Leftovers
Ability: Magic Guard
EVs: 252hp/184def/72Spd
Calm Nature
-Moonblast
-Flamethrower
-Calm Mind
-Soft Boiled
Now Clefable is a Pokemon I never really got the appeal of, but she's working out quite well on this team. Gliscor has little trouble with Heatran, Gengar, and Landrous-T and some other Pokemon Celfable doesn't like while Clefable can deal with the likes of Keledo, Latios, and Mega-Sableye. Clefable's main goal isn't it sponge some hits and try to set up some Calm Minds to break through a large part of the meta with Moonblast and Flamethrower. She has nice recovery to heal up and keep setting up Calm Minds and once some of her checks are out of the way and she's got a boost it's hard to stop her. Magic Guard also helps a ton since, as I said, I like to switch a lot, and Clefable does not care about rocks at all. She also eats up status. Overall I'm starting to see the appeal of using Clefable.
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252Hp/88Def/168Spd
Relaxed Nature
-Stealth Rocks
-Leech Seed
-Thunder Wave
-Power Whip
Honestly I can't remember the last time I didn't use Ferrothorn on a team and it's for a good reason. He's a tank, he creates switches, paralyzes opponents, and just generally chips away at the other team slowly. Ferro is my rock setter on this team and a soft check to most water types with Power Whip. He stops most dragons dead in their tracks and I want him taking most physical hits aimed at Clefable and my other Pokemon, especially anything poison type. There's not much more to say about Ferro, he's just amazing utility.
Manaphy @ Leftovers
Ability: Hydration
EVs: 252Spa/252Spe/4Def
Timid Nature
-Scald
-Ice Beam
-Energy Ball
-Tail Glow
Manaphy is downright scary after a Tail Glow. With his plethora of coverage moves, his decent bulk, his passable speed (especially after Ferro has laid down a few Thunder waves), and his through the roof special attack, he's nothing to be scoffed at. With Energy Ball he takes care of the the bulky waters Clefable and Gliscor don't like and even some that Ferrothorn can't deal with. Gliscor deals with the electric types that Manaphy hates and Zard-X and Ferro take care of grass types pretty easily. Once Manaphy's checks and counters are down he completes the trinity of set up sweepers I have with Gliscor and Clefable.
Latias @ Life Orb
Ability: Leftovers
EVs: 72Hp/184Spa/252Spe
Timid Nature
-Draco Meteor
-Psyshock
-Healing Wish
-Defog
Latias is another one of my old standbys that fits on a ton of teams. Like I said, I love to switch, so I needed a Defoger. Of course Latias was the first Pokemon that came to mind. Her job on this team is to keep my side of the field hazard free and basically just nuke with Draco Meteor and the occasional Psyshock. She can also check a plethora of Pokemon quite well. Healing Wish is on the set to give Manaphy in particular another chance to sweep seeing as he's the only sweeper on the team with no recovery, but I've been thinking of replacing it with Roost or Thunderbolt. Thoughts on that one?
Charizard @ Charizardite X
Ability: Blaze (Before Mega)
EVs: 248Hp/100Def/160Spe
Impish Nature
-Will-O-Wisp
-Flare Blitz
-Dragon Claw
-Roost
I've always loved this Charizard-X set and this team seemed like the perfect opportunity to use it. Charizard-X is a complete monster with this EV spread and with Roost he just doesn't go down. A surprise Will-O-Wisp weakens the opposing teams physical sweepers making it easier for Ferrothorn, Gliscor, and Char-X himself to tank physical hits. Flare Blitz still hits like a truck, even with no attack investment, and Tough Claws Dragon Claw does good damage. I ran Dragon Claws over earthquake because Gliscor has no problem with Heatran. Roost keeps Char-X alive for the long haul and lets it further support the team. Charizard-X takes care of most grass types, only having trouble with dragon pulse Serperier (but that's a little rare). Basically he just rounds off the team well and seemed like the right mega to put onto this team.
Importable:
Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 184 Def / 72 SpD
Calm Nature
IVs: 0 Atk
- Soft-Boiled
- Calm Mind
- Moonblast
- Flamethrower
Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 244 HP / 8 Def / 200 SpD / 56 Spe
Careful Nature
- Swords Dance
- Earthquake
- Knock Off
- Roost
Manaphy @ Leftovers
Ability: Hydration
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Tail Glow
- Scald
- Ice Beam
- Energy Ball
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Relaxed Nature
- Leech Seed
- Stealth Rock
- Power Whip
- Thunder Wave
Latias @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Healing Wish
- Defog
Charizard-Mega-X @ Charizardite X
Ability: Blaze
EVs: 248 HP / 100 Def / 160 Spe
Impish Nature
- Will-O-Wisp
- Flare Blitz
- Dragon Claw
- Roost
So far this team is running quite smoothly and running into few hiccups, but obviously it can use improvement as can any team. Any suggestions, feedback, comments? All of that would be appreciated.
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