Merry Christmas! *clapclapclapclapclapclapclap* Anyway I'm thinking of going to climb the ladder again soon just for fun but I need a good team to do that right? So I went and created a team based around Gliscor! I have not been battling and team building and stuff much, so this team might not be up to par, i dunno, but yeah, the whole team is basically built around prepping for a Gliscor sweep, so without further ado, onto the team! (Actually now that I think about it I should've made a Hail team to fit with the Christmas theme. And it fits my name. =D)
As with many other RMTs, changes in bold.
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Yanmega @ Focus Sash
Ability: Speed Boost
Nature: Modest
EVs: 104 Def/252 SpAtk/152 Spd
Moves:
-Bug Buzz
-HP Ground
-Hypnosis/Air Slash
-Protect
Yanmega is cool. I mean, seriously, it’s bulky, can be faster than near anything via its ability, and has great special attack. Plus it could stall out rain and beat Ludicolo and dent other stuff in Rain Teams, which was cool since despite using Rain Teams a lot, I always found it rather hard to beat good ones bar extremely defensive pokemon and prediction. Max Special Attack hits harder than most expect. The Defense helps it survive priority attacks since with Focus Sash, Protect, and Speed Boost, the things that I expect to beat its speed are limited to really fast scarfers, priority attacks, and Ninjask. Third Move is undecided, since Air Slash is great STAB, and can hit Ninjask, Breloom, Heracross, etc. Hypnosis on the other hand can potentially leave me with one less pokemon to worry about on the opponent’s side.
How it aids Gliscor:
Not much, but it sleeps one poke, helps dent the opponent’s team, and prevents Rain Teams from completely whoring me.
Bronzong @ Leftovers
Ability: Levitate
Nature: Relaxed [0 Speed IV]
EVs: 248 HP/152 Atk/108 SpDef
Moves:
-Reflect
-Light Screen
-Stealth Rock
-Explosion
Bronzong sets up Stealth Rock. That’s its main role, and I chose it mainly for its bulk accompanied by its lack of weaknesses. Main Reason for its use over Jirachi, despite Jirachi being bulkier, i just can't get over the STAB gyro ball that was originally on the set, plus ground immunity and explosion. It's secondary role, which is also real good in allowing Gliscor to setup is to set down Dual Screens.
How it aids Gliscor:
Lays Stealth Rock to ease Gliscor’s sweep, contributes Dual Screens to ease setup and Explosion to take out one poke.
Heracross @ Choice Band
Ability: Guts
Nature: Adamant
EVs: 252 Atk/252 Spd/4 Def
Moves:
-Close Combat
-Megahorn
-Stone Edge
-Pursuit
Gliscor has problems with Porygon2, who sponges his attacks and hits back with Ice Beam, and Rotom Appliances, so I threw CBHera. Pursuit helps with Rotom Appliances, Close Combat/Megahorn is standard STAB combo, while Stone Edge is there for coverage. CBHera hits stuff hard as hell, so unless the opponent is going to switch in a resist, he’s going to take a hell of a beating.
How it aids Gliscor:
Beats Rotom Appliances, and Porygon2, as well as beats a lot of common WoW users.
Lanturn @ Leftovers
Ability: Volt Absorb
Nature: Calm
EVs: 40 HP/216 Def/252 SpDef
Moves:
-Thunderbolt
-Ice Beam
-Confuse Ray/Toxic
-Thunder Wave
Yay for Lanturn! It’s UU, but hell it boasts amazing tankish stats, and the ability to beat Zapdos. And the beauty of it is that Zapdos needs HP Grass to dent Lanturn, and if it has, then Gliscor will have an easy time against it. This is Bologo’s Lanturn, which is kind of the only significant Lanturn use in OU that I’ve seen, unless I missed something. The main reason I placed this here was to beat bulky waters, and give me a Zapdos check, as well as a fire resist and a reliable special wall. T-Wave/Confuse Ray is Parafusion, and it’s nice to have around since with Lanturn’s tankish stats, I should be able to spread some status around, but Confuse Ray might be replaced with Toxic so that I can do something to Swampert.
How it aids Gliscor:
Either this beats Zapdos or Gliscor beats Zapdos, beats bulky waters, spreads status to ease Gliscor’s sweep. Bronzong/Lanturn/Gliscor defensive combo, I guess.
Heatran @ Choice Scarf
Ability: Flash Fire
Nature: Naive
EVs: 252 SpAtk/252 Spd/4 Atk
Moves:
-Flamethrower
-Earth Power
-HP Grass
-Explosion
Heatran provides a very nice Fire Immunity, so Lanturn doesn't have to take all the fire attacks, and gives me a very important Scizor check, so it can't wreck my team that easily. Flamethrower is here because I've taken a habit to it after accidentally staying in on another Heatran after I flamethrowered it, only to find out it Fire Blasted. I happily outstalled it and came out tops with a boosted Flamethrower to boot. HP Grass is to beat Swampert, but I find a lot of Blisseys coming into Heatran this way, so I tend to just go boom sometimes. Earth Power is standard Heatran killing, plus ground is a nice offensive type, and Explosion is sex incarnate it helps me take out one more poke to ease Gliscor's sweep.
How it aids Gliscor:
Kills Celebi/Skarmory/Swampert/Scizor, Booms on random stuff to take them out easing Gliscor's sweep. Provides Fire Immunity.
Gliscor @ Life Orb
Ability: Hyper Cutter
Nature: Jolly
EVs: 252 Atk/252 Spd/4 Def
Moves:
-Swords Dance
-Ice Fang
-Earthquake
-Stone Edge
Gliscor has fantastic defensive stats and great attack and speed. Before talking about the pokemon though, EVs are all out offensive, with four in def to round down SR damage. Earthquake gives me really nice STAB, with Stone Edge for coverage. Ice Fang helps with Flygon who resists the other two, and 2HKOs Celebi and OHKOs Breloom, two annoying shits that might've ruined a normal tanking gliscor. SD turns Gliscor into super stud Gliscor, and pumps his attack to new heights, turning EQ into a freaking deadly move. It all comes down to this.
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IN TESTING:
- SD Cross over CB Cross
- Scarf Magnezone over Scarf Heatran
- Vaporeon/Suicune over Lanturn
- LO Yanmega
Anyway, it's late now around my parts so I'm going off to bed, i'll post more about the team later, maybe threat list and stuff. Perhaps Santa will drop me a rate when I wake up. o.0 haha
As with many other RMTs, changes in bold.
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Yanmega @ Focus Sash
Ability: Speed Boost
Nature: Modest
EVs: 104 Def/252 SpAtk/152 Spd
Moves:
-Bug Buzz
-HP Ground
-Hypnosis/Air Slash
-Protect
Yanmega is cool. I mean, seriously, it’s bulky, can be faster than near anything via its ability, and has great special attack. Plus it could stall out rain and beat Ludicolo and dent other stuff in Rain Teams, which was cool since despite using Rain Teams a lot, I always found it rather hard to beat good ones bar extremely defensive pokemon and prediction. Max Special Attack hits harder than most expect. The Defense helps it survive priority attacks since with Focus Sash, Protect, and Speed Boost, the things that I expect to beat its speed are limited to really fast scarfers, priority attacks, and Ninjask. Third Move is undecided, since Air Slash is great STAB, and can hit Ninjask, Breloom, Heracross, etc. Hypnosis on the other hand can potentially leave me with one less pokemon to worry about on the opponent’s side.
How it aids Gliscor:
Not much, but it sleeps one poke, helps dent the opponent’s team, and prevents Rain Teams from completely whoring me.
Bronzong @ Leftovers
Ability: Levitate
Nature: Relaxed [0 Speed IV]
EVs: 248 HP/152 Atk/108 SpDef
Moves:
-Reflect
-Light Screen
-Stealth Rock
-Explosion
Bronzong sets up Stealth Rock. That’s its main role, and I chose it mainly for its bulk accompanied by its lack of weaknesses. Main Reason for its use over Jirachi, despite Jirachi being bulkier, i just can't get over the STAB gyro ball that was originally on the set, plus ground immunity and explosion. It's secondary role, which is also real good in allowing Gliscor to setup is to set down Dual Screens.
How it aids Gliscor:
Lays Stealth Rock to ease Gliscor’s sweep, contributes Dual Screens to ease setup and Explosion to take out one poke.
Heracross @ Choice Band
Ability: Guts
Nature: Adamant
EVs: 252 Atk/252 Spd/4 Def
Moves:
-Close Combat
-Megahorn
-Stone Edge
-Pursuit
Gliscor has problems with Porygon2, who sponges his attacks and hits back with Ice Beam, and Rotom Appliances, so I threw CBHera. Pursuit helps with Rotom Appliances, Close Combat/Megahorn is standard STAB combo, while Stone Edge is there for coverage. CBHera hits stuff hard as hell, so unless the opponent is going to switch in a resist, he’s going to take a hell of a beating.
How it aids Gliscor:
Beats Rotom Appliances, and Porygon2, as well as beats a lot of common WoW users.
Lanturn @ Leftovers
Ability: Volt Absorb
Nature: Calm
EVs: 40 HP/216 Def/252 SpDef
Moves:
-Thunderbolt
-Ice Beam
-Confuse Ray/Toxic
-Thunder Wave
Yay for Lanturn! It’s UU, but hell it boasts amazing tankish stats, and the ability to beat Zapdos. And the beauty of it is that Zapdos needs HP Grass to dent Lanturn, and if it has, then Gliscor will have an easy time against it. This is Bologo’s Lanturn, which is kind of the only significant Lanturn use in OU that I’ve seen, unless I missed something. The main reason I placed this here was to beat bulky waters, and give me a Zapdos check, as well as a fire resist and a reliable special wall. T-Wave/Confuse Ray is Parafusion, and it’s nice to have around since with Lanturn’s tankish stats, I should be able to spread some status around, but Confuse Ray might be replaced with Toxic so that I can do something to Swampert.
How it aids Gliscor:
Either this beats Zapdos or Gliscor beats Zapdos, beats bulky waters, spreads status to ease Gliscor’s sweep. Bronzong/Lanturn/Gliscor defensive combo, I guess.
Heatran @ Choice Scarf
Ability: Flash Fire
Nature: Naive
EVs: 252 SpAtk/252 Spd/4 Atk
Moves:
-Flamethrower
-Earth Power
-HP Grass
-Explosion
Heatran provides a very nice Fire Immunity, so Lanturn doesn't have to take all the fire attacks, and gives me a very important Scizor check, so it can't wreck my team that easily. Flamethrower is here because I've taken a habit to it after accidentally staying in on another Heatran after I flamethrowered it, only to find out it Fire Blasted. I happily outstalled it and came out tops with a boosted Flamethrower to boot. HP Grass is to beat Swampert, but I find a lot of Blisseys coming into Heatran this way, so I tend to just go boom sometimes. Earth Power is standard Heatran killing, plus ground is a nice offensive type, and Explosion is sex incarnate it helps me take out one more poke to ease Gliscor's sweep.
How it aids Gliscor:
Kills Celebi/Skarmory/Swampert/Scizor, Booms on random stuff to take them out easing Gliscor's sweep. Provides Fire Immunity.
Gliscor @ Life Orb
Ability: Hyper Cutter
Nature: Jolly
EVs: 252 Atk/252 Spd/4 Def
Moves:
-Swords Dance
-Ice Fang
-Earthquake
-Stone Edge
Gliscor has fantastic defensive stats and great attack and speed. Before talking about the pokemon though, EVs are all out offensive, with four in def to round down SR damage. Earthquake gives me really nice STAB, with Stone Edge for coverage. Ice Fang helps with Flygon who resists the other two, and 2HKOs Celebi and OHKOs Breloom, two annoying shits that might've ruined a normal tanking gliscor. SD turns Gliscor into super stud Gliscor, and pumps his attack to new heights, turning EQ into a freaking deadly move. It all comes down to this.
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IN TESTING:
- SD Cross over CB Cross
- Scarf Magnezone over Scarf Heatran
- Vaporeon/Suicune over Lanturn
- LO Yanmega
Anyway, it's late now around my parts so I'm going off to bed, i'll post more about the team later, maybe threat list and stuff. Perhaps Santa will drop me a rate when I wake up. o.0 haha