Glass Sword (OU Sun/Sand Team)
This is an offensive Sun/Sand team that I thought of while reading Jerp’s Arabian Knights! Sun/Sand team. I basically thought to myself “Hey, if Jerp can do it so can I!”
I started with tyranitar and ninetales because they were the foundation of this team.
I needed something to abuse the sun as well as the sand, who else but Heatran himself?
I looked over the possible choices and decided to use a Chlorophyll runner that is bulky enough to take a bit of sand damage if needed. So I went for Venusaur.
With stealth rock common as it is and with ninetales around I needed a spinner of some sort. Forretress? Naw too cliché plus I wanted a offensive spinner. Hitmontop? No, it needed to be immune to sand. Claydol? It’s not banned completely into OU for a reason. Then it hit me, my most favorite 2nd gen poke other then Entei: Donphan!
Finally I felt like needed something as a insurance towards things like toxic and other similar moves, plus I needed a filler member for now. I then decided to go for Espeon.
With my Glass Sword in tow I started battling with it and got mixed results and that’s where you guy’s here on Smogon come in!
Tyranitar@ Expert belt
Ability: Sand Stream
Nature: Adamant
Ev’s: 4 HP/ 252 ATK/ 252 SP
Moves:
Rock slide
Ice punch
Earthquake
Crunch
This is my sand bringer and primary physical attacker. I mostly use this to break leads and give opponents a hard time. The reason I have Ice punch is to kill off dragons and grass-types. My only problem is I can’t decide between Expert belt for damage or air balloon for survival.
Ninetales@ Leftovers
Ability: Drought
Nature: Modest
EV’s: 252 HP/252 SPATK/ 4 SPD
Moves:
Flamethrower
Will-o-wisp
Sunny day
Solarbeam
I cannot wait until Rest/talk is available for me so I can troll people several times over with it. Anyway this is my sun bringer and secondary Special attacker. With Solarbeam/Flamethrower I can hit just about everything out there even if resisted, and sunny day is there for back up sun.
Heatran@ Air balloon
Ability: Flash fire
Nature: Modest
EV’s: 252 SPATK/ 252 SP/ 4 HP
Moves:
Flamethrower
Dragon pulse
Earth power
Hidden power (Grass)
Heatran is my most favorite competive poke of all time (however it can’t beat Charizard in epicness in my book). The idea here is to blast the opponent with all I got and hope for the best.
Venusaur@ Black Sludge
Ability: Chlorphyll
Nature: Naïve
Ev’s: 252 ATK/ 252 SPATK/ 4 SP
Moves:
Growth
Energy ball
Hidden power (Fire)
Earthquake
Venusaur is my mixed sweeper and sun abuser. Venusaur strategy is to use growth once or twice (three or four times out of sun) and then move in to sweep. Also I cannot wait to get giga drain for this guy so I can use something else besides black sludge (which is to use against trick abusers).
Donphan@ Expert belt
Ability: Sturdy
Nature: Jolly
Ev’s: 252 HP/ 252 ATK/ 4 SP
Moves:
Earthquake
Rapid spin
Fire fang
Ice shard
Donphan is my spinner and primary physical attacker out of sand or sun. Ice shard is for some good old priority and fire fang under sun is nice for me. I frankly think this is the best of my team at times.
Espeon@ Leftovers
Ability: Magic bounce
Nature: Timid
EV’s: 252 SPATK/ 252 SP/ 4 HP
Moves:
Psychic
Calm mind
Baton pass
Hidden power (fire)
Espeon is my set up passer and if needed it can use magic bounce to annoy people to no end (I have seen it happen believe me). Calm mind is the crux of this set and after using it I have two options: Either Attack with HP or Psychic, or baton pass it to my heatran, ninetales or venusaur. Either way Espy has a lot going for it.
And so that is My Glass Sword team. I feel like I need some changes to this team, However Ninetales and Tyranitar are permanent members and cannot be removed, due to their nature as weather summoners. You may rate if you please smognites!
This is an offensive Sun/Sand team that I thought of while reading Jerp’s Arabian Knights! Sun/Sand team. I basically thought to myself “Hey, if Jerp can do it so can I!”
I started with tyranitar and ninetales because they were the foundation of this team.
I needed something to abuse the sun as well as the sand, who else but Heatran himself?
I looked over the possible choices and decided to use a Chlorophyll runner that is bulky enough to take a bit of sand damage if needed. So I went for Venusaur.
With stealth rock common as it is and with ninetales around I needed a spinner of some sort. Forretress? Naw too cliché plus I wanted a offensive spinner. Hitmontop? No, it needed to be immune to sand. Claydol? It’s not banned completely into OU for a reason. Then it hit me, my most favorite 2nd gen poke other then Entei: Donphan!
Finally I felt like needed something as a insurance towards things like toxic and other similar moves, plus I needed a filler member for now. I then decided to go for Espeon.
With my Glass Sword in tow I started battling with it and got mixed results and that’s where you guy’s here on Smogon come in!
Tyranitar@ Expert belt
Ability: Sand Stream
Nature: Adamant
Ev’s: 4 HP/ 252 ATK/ 252 SP
Moves:
Rock slide
Ice punch
Earthquake
Crunch
This is my sand bringer and primary physical attacker. I mostly use this to break leads and give opponents a hard time. The reason I have Ice punch is to kill off dragons and grass-types. My only problem is I can’t decide between Expert belt for damage or air balloon for survival.
Ninetales@ Leftovers
Ability: Drought
Nature: Modest
EV’s: 252 HP/252 SPATK/ 4 SPD
Moves:
Flamethrower
Will-o-wisp
Sunny day
Solarbeam
I cannot wait until Rest/talk is available for me so I can troll people several times over with it. Anyway this is my sun bringer and secondary Special attacker. With Solarbeam/Flamethrower I can hit just about everything out there even if resisted, and sunny day is there for back up sun.
Heatran@ Air balloon
Ability: Flash fire
Nature: Modest
EV’s: 252 SPATK/ 252 SP/ 4 HP
Moves:
Flamethrower
Dragon pulse
Earth power
Hidden power (Grass)
Heatran is my most favorite competive poke of all time (however it can’t beat Charizard in epicness in my book). The idea here is to blast the opponent with all I got and hope for the best.
Venusaur@ Black Sludge
Ability: Chlorphyll
Nature: Naïve
Ev’s: 252 ATK/ 252 SPATK/ 4 SP
Moves:
Growth
Energy ball
Hidden power (Fire)
Earthquake
Venusaur is my mixed sweeper and sun abuser. Venusaur strategy is to use growth once or twice (three or four times out of sun) and then move in to sweep. Also I cannot wait to get giga drain for this guy so I can use something else besides black sludge (which is to use against trick abusers).
Donphan@ Expert belt
Ability: Sturdy
Nature: Jolly
Ev’s: 252 HP/ 252 ATK/ 4 SP
Moves:
Earthquake
Rapid spin
Fire fang
Ice shard
Donphan is my spinner and primary physical attacker out of sand or sun. Ice shard is for some good old priority and fire fang under sun is nice for me. I frankly think this is the best of my team at times.
Espeon@ Leftovers
Ability: Magic bounce
Nature: Timid
EV’s: 252 SPATK/ 252 SP/ 4 HP
Moves:
Psychic
Calm mind
Baton pass
Hidden power (fire)
Espeon is my set up passer and if needed it can use magic bounce to annoy people to no end (I have seen it happen believe me). Calm mind is the crux of this set and after using it I have two options: Either Attack with HP or Psychic, or baton pass it to my heatran, ninetales or venusaur. Either way Espy has a lot going for it.
And so that is My Glass Sword team. I feel like I need some changes to this team, However Ninetales and Tyranitar are permanent members and cannot be removed, due to their nature as weather summoners. You may rate if you please smognites!