Pet Mod [Gen 9] Crossover Chaos


Loves the cold and sharing the things she loves.
Pokémon: Selicy
Franchise/Origin: One Step from Eden
Intended Tier: OU
Type: Ice
Ability: Infiltrator / Sharpness / Snow Cloak
Event Ability: Arborist (Steelworker for Grass-type moves)
Custom moves:
  • Ice Needle - Ice, Physical, 45 BP, 95% Acc, 10 PP | Hits 2 times, with each hit having a 10% chance to freeze.
  • Cold Medicine - Ice, Status, 20 PP | Target regains up to 40 HP. If not Ice-type, the target also takes 100 damage.
Notable moves: Triple Axel, Icicle Crash, Ice Spinner, Icicle Spear, Ice Shard, Ice Beam, Freeze-Dry, Wood Hammer, Leaf Blade, Close Combat, Earthquake, Flare Blitz, Razor Shell, X-Scissor, Psycho Cut, Cross Poison, Knock Off, U-turn, Flip Turn, Explosion, Leaf Storm, Energy Ball, Thunderbolt, Volt Switch, Focus Blast, Earth Power, Fire Blast, Hydro Pump, Air Slash, Psyshock, Misty Explosion, Swords Dance, Nasty Plot, Spikes, Stealth Rock, Toxic Spikes, Taunt
Other moves: All TM/TR moves from Gen 8 onward + Branch Poke, Quick Attack, Present
Stats: 83/105/64/101/77/125 | 555 BST


Reasoning: Selicy is Ice-type because duh, gets Infiltrator because moving to the other side of the field plays a vital role in her combat style, gets Sharpness because people call her Slicey, and gets Snow Cloak because she blends in with the snow. Her Event Ability alongside Wood Hammer, Branch Poke, and Present are based on the festive counterpart of her boss battle, in which she wears a Santa outfit and fights with Christmas trees instead of icicles. Added Ice STAB is obligatory, as are TM/TR moves for the same reason as Reva. Her stats are mostly inspired by Weavile and Chien-Pao, similarly fast and frail ice users.
 
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"Born to Burn!"
Pokémon: Eruptor
Franchise/Origin: Skylanders
Intended Teir: OU
Type: Fire
Ability: Flame Body / Anger Point
Notable moves: Body Slam, Brick Break, Calm Mind, Earthquake, Fire Blast, Fire Punch, Flamethrower, Rock Slide, Stealth Rock, Heat Crash, Heat Wave, Overheat, Will-o-wisp, Lava Plume, Magme Storm
Signature move: Firey Remains:
/ Status / 32 PP / Lays pools of lava on the opponent's side of the field, dealing Fire-type damage on switch in.
Stats: 97 / 63 / 109 / 83 / 109 / 50 = 511 BST

Reasoning: Eruptor is a Skylander of the Fire element, a being who used to live in a volcano until that volcano erupted and spewed him out. Now a cranky boi, he fights on the side of the Skylanders. Fire typing is fairly self-explanatory. He's got Flame Body because he is literally made of lava, and Anger Point because he is a cranky boi. Firey Remains is an upgrade that Eruptor can get for his primary attack, Lava Lob, and it leaves lava pools on the ground that damage enemies. Sounds a lot like an entry hazard to me.

Freeze_Blade_Promo.png

"Keeping it Cool!"
Pokémon: Freeze Blade
Franchise/Origin: Skylanders
Intended Tier: OU
Type: Ice
Ability: Ice Body / Hustle / Slush Rush
Notable moves: Ice Shard, Icicle Spear, Triple Axel, Ice Beam, Blizzard, Agility, Acrobatics, Brick Break, Close Combat, Freezing Glare, Mach Punch, Extreme Speed, Fake Out, Knock Off, Razor Shell.
Stats: 70 / 110 / 80 / 90 / 75 / 105 = 530 BST
Reasoning: As a kid, Freeze Blade and his family moved to a volcano. A hard change for Freeze Blade, he learned he could skate on any surface even lava. After saving Blast Zone from some Spell Punks, he now fights for the Skylanders. Ice Body because look at him. Hustle because he is a Speed Swap Force character, and I would consider that hustling. Slush Rush because he is an ice skater. The stats are inspired by other fast frail Ice types like Weavile.
Snapdragon_Full_BfN.png

Pokémon: Snapdragon
Franchise/Origin: Plants vs Zombies
Intended Tier: OU
Type: Grass/Dragon
Ability: Fire Breather: (Steelworker but for Fire-Type moves)
Notable moves: Energy Ball, Grass Knot, Giga Drain, Draco Meteor, Acrobatics, Dragon Dance, Fire Blast, Flamethrower, Overheat, Will-o-wisp, Calm Mind, Glare, Substitute, Leech Seed
Stats: 90/60/85/110/95/105 = 545 BST

Reasoning: There's not much lore to this guy, so I'll skip that. I gave him Fire Breather because even though he can breathe fire, Snapdragon is still more of a plant then a being of fire.
 
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Voting is up! Vote for your three favourite submissions.
ImaginaryNeon's The Engineer
ImaginaryNeon's Ronin
leafsaber47s Kaalaa Baunaa
leafsaber47s SilverAsh
leafsaber47s Yukari Yakumo
leafsaber47s Pallas
Falchion's Diablo
Falchion's Lifeweaver
Falchion's Rawa
Swagodile's Cragalanche
Mygavolt's Selicy
Slyfry101's Eruptor
Slyfry101's Greeze Blade
Slyfry101's Snapdragon
 
crossover chaos slate 27.png

Congratulations to Mygavolt, Slyfry101 and Falchion for winning with Selicy, Snapdragon and Rawa. Slyfry101 has earned the title, Mesal Gear Solid.

This slate's bonus theme is time. Characters who have travelled through time, can manipulate time or have visions of the future will receive a bonus vote. Submissions will be open for one week.

Have fun!
 
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"Grass grows, birds fly, sun shines, and brother, I hurt people."
Pokémon: Scout
Franchise/Origin: Team Fortress 2
Intended Tier: OU
Type: Normal/Flying
Ability: Libero, Serene Grace (HA)
Notable moves: Soak, Leech Seed, Bullet Punch, Extreme Speed, Guillotine, Fake Out, Agility, Acrobatics, Rock Climb, U-Turn, Rapid Spin, Focus Energy, Pursuit, Smack Down, Rock Tomb, Bone Club, Upper Hand, Jump Kick, Brave Bird, Tailwind, Headbutt, Bullet Burst, Sandman, Force-A-Nature, Feint
Signature move 1: Sandman (80 BP, Normal, Physical, 95% Accuracy, 16 PP, Target: -1 Spe)
Signature move 2: Force-A-Nature (60 BP, Flying, Physical, 24 PP, 100% Accuracy, Hits twice, bullet)
Z-Move: Home Run (Sandman) (160 BP, Physical, Normal, Bypasses Substitute, Target: -1 Def; SpD)
Stats: 65/110/80/70/90/125 (540 BST)

Explanation: In TF2, Scout is the fastest class in the game, albeit one of the frailest, which is reflected in his base stats. Serene Grace references how he is, in TF2 lore, "God's gift to women", and Scout does sports shit, so Libero fits somewhat.
 
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Palworld? No! Paldea!

(it's all resubs this time)


"Doctor, you really want to see me go all out? Just for the record, I'd like to ask - I won't have to worry about paying for the collateral damage after this, right?"
Pokémon: Mostima
Franchise/Origin: Arknights
Intended Tier: OU
Type:
flying.png
dark.png

Stats: 85 / 62 / 70 / 125 / 130 / 38 (BST: 510)
Abilities: Chronology Key
Signature ability - Chronology Key - Increases user’s Sp. Attack by 50% if Trick Room is active.
4-move-physical.png
: Feint Attack, Feint, Pound, Shadow Sneak, Sucker Punch, Assurance, Knock Off, Acrobatics, Aerial Ace, Fly, Endeavor
4-move-special.png
: Roar of Time, Twister, Dragon Pulse, Dark Pulse, Night Daze, Air Slash, Air Cutter, Hurricane, Swift, Terrain Pulse, Psyshock, Psychic, Extrasensory, Shadow Ball, Ominous Wind, Dazzling Gleam, Energy Ball, Focus Blast, Stored Power, Mystical Fire, Future Sight, Inferno
4-move-status.png
: Teleport, Calm Mind, Barrier, Wide Guard, Trick Room, Magic Room, Wonder Room, Psychic Terrain, Light Screen, Reflect, Imprison, Magic Coat, Misty Terrain, Double Team, Disable, Swords Dance, Me First, After You, Taunt, Flatter, Quash, Snatch, Memento, Roost, Thunder Wave

Reasoning: Flying/Dark type due to a mixing of Sankta and Sarkaz traits as a fallen angel. As a Caster, she sports many coverage options on the Special side as a Caster. Along with Wide Guard and Barrier to support the origin of her being from a tower defence game, her status moves consist of terrain and room options due to having moves that manipulate speed and movement, Trick Room to reverse speed in turn order and Psychic Terrain to have her ignore priority moves done unto her. Another good chunk of her status moves all depend on priority/priority brackets and prevent other from pulling of moves before she does despite the slow ASPD and Speed for both her own stats in Arknights and with Pokémon mechanics, respectively. Teleport is also very useful with such a slow Speed stat, so she can turn that low Speed into an advantage in more than one way. Her very low speed stats gives her an incentive to use Trick Room during a battle, which is already connection to her manipulation of time and how movement goes around her. Her signature ability Chronology Key is based on the similarly named third skill she has in her source material (Key of Chronology), which synergises ever more with Trick Room and boosts her higher attacking stat in a similar way to how the skill does the same with her ATK attribute when the skill is activated.

Code:
Mostima (F) @ Heavy-Duty Boots
Ability: Chronology Key
EVs: 248 HP / 252 Def / 8 SpD
IVs: 0 Spe
Relaxed / Sassy Nature
- Future Sight
- Night Daze / Mystical Fire
- Roost
- Teleport
Code:
Mostima (F) @ Heavy-Duty Boots / Room Service
Ability: Chronology Key
EVs: 248 HP / 8 Def / 252 SpA
IVs: 0 Spe
Quiet Nature
- Night Daze
- Hurricane
- Dazzling Gleam
- Roost / Trick Room
Code:
Mostima (F) @ Heavy-Duty Boots
Ability: Chronology Key
EVs: 248 HP / 8 Def / 252 SpD
Calm Nature
- Night Daze
- Knock Off
- Taunt / Thunder Wave
- Roost

Theme Slate Reasoning: One of Mostima's two staves can manipulate the flow and essence of time. It initially seems she's just controlling targeted enemies' nervous systems and body reaction times, but her Arts are actually a God's doing, said deity can freely control time's flow and can time travel.

himemushimomoyo_dairi.jpg

"I've been looking for someone who I'm allowed to fight without holding anything back! Tremble in joy! The mountain shall be your grave!"
Pokémon: Momoyo Himemushi
Franchise/Origin: Touhou Project
Intended Tier: OU
Type:
bug.png
ground.png

Stats: 100 / 100 / 89 / 55 / 90 / 112 (BST: 546)
Abilities: Poison Heal / Dragon Eater (HA: Rocky Payload)
Signature ability - Dragon Eater – Dragon-type Water Absorb/Volt Absorb/Earth Eater clone; when the user is hit by a Dragon-type move the move does nothing and heals the user for 1/4 of its maximum HP instead (if the user is not at full HP).
4-move-physical.png
: Leech Life, Pin Missile, Bug Bite, U-turn, X-Scissor, Lunge, Skitter Smack, Dig, Earthquake, Fissure, Bulldoze, Stomping Tantrum, Rock Climb, Counter, Submission, Rock Smash, Brick Break, Superpower, Aerial Ace, Poison Sting, Cross Poison, Poison Jab, Rock Slide, Rock Blast, Rock Tomb, Stone Edge, Smack Down, Shadow Sneak, Steel Roller, Dual Chop, Knock Off, Fling, Night Slash, Throat Chop, Lash Out, Spirit Break
4-move-special.png
: Struggle Bug, Infestation, Earth Power, Terrain Pulse, Air Cutter, Air Slash, Sludge Bomb, Sludge Wave, Venoshock, Ancient Power, Power Gem, Shadow Ball, Dark Pulse, Snarl
4-move-status.png
: Sand Attack, Leer, Swords Dance, Endure, Scary Face, Block, Helping Hand, Laser Focus, Toxic, Coil, Sandstorm, Stealth Rock, Wide Guard, Metal Sound, Agility, Light Screen, Reflect, Taunt, Torment, Quash

Mine Blast -
ground.png
-
4-move-physical.png
- 100 BP - 5 PP - 100% - Hits both the user’s ally and both opponents in a Double Battle. Has a 30% chance to lower each hit target’s Defense stat by 2 stages. Ballistic move (cannot damage targets with Bulletproof). Non-contact unlike most Physical moves.

Reasoning: Primary Bug-type as a youkai based on a centipede, close relative to the insect order and are both in the Arthropoda phylum – already represented in realmons Scolipede and Centiskorch. Her secondary type is Ground because of her hobby as a gem miner. Poison Heal is to provide poison insurance without giving her directly the Poison-type due to her venomous centipede background – multiple non-canon Touhou fanworks take note of this yet her source material does not. Dragon Eater is her non-Hidden Signature Ability to reference her oomukade origin as a devourer of dragon – hatchlings or otherwise. Rocky Payload is her Hidden Ability for a good benefit to her EdgeQuake coverage combo, and fits her dragon gem mining thing that she circulates across Youkai Mountain (most likely via minecart system ala ones you could see built in Minecraft) in the incident of TH18. Her own base stats are an amalgamation of the base stats of Scolipede and Centiskorch and provides herself physical move bias like Scolipede but unlike Centiskorch. Mine Blast, her signature move, is named after one of her Spell Cards, and is a danmaku pattern filled with explosive projectiles, thus its status as a ballistic move. Having Mine Blast have the stats of Egg Bomb would be terrible and will force her to run Earthquake over her signature move, and besides – Egg Bomb was removed in Generation VIII, which was released before Unconnected Marketeers (TH18) anyway (by about a year or so), so it gains more reasonable stats like that of Searing Shot and Seed Flare. Her pickaxe and shovel technically represent her forcipules in a way, so she can use both of her tools for moves like Cross Poison and X-Scissor, which Scolipede so happens to also learn. Power Gem is mainly for tying her to the dragon gem mining operations that indirectly started the incident that lead to Unconnected Marketeers. Many Poison-type moves are learnable for her, including Special Poison-type moves almost all Poison-types learn like Sludge Bomb although are not very useful competitively.

Code:
Momoyo Himemushi (F) @ Leftovers / Toxic Orb
Ability: Dragon Eater / Poison Heal
EVs: 252 Atk / 252 Def / 8 SpD
Impish Nature
- Leech Life
- Earthquake / Mine Blast
- Knock Off / Superpower / Stone Edge
- Coil
Code:
Momoyo Himemushi (F) @ Choice Band
Ability: Rocky Payload
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Knock Off / Leech Life
- Earthquake
- Stone Edge
- U-turn
Code:
Momoyo Himemushi (F) @ Toxic Orb
Ability: Poison Heal
EVs: 248 HP / 8 Atk / 252 SpD
Careful Nature
- Earthquake / Mine Blast
- Knock Off
- Toxic / Taunt
- Stealth Rock


"HKCAWS, at your service. No need for any particular ceremonies... You provide the funds, I'll get to work."
Pokémon: CAWS
Franchise/Origin: Girls' Frontline
Intended Tier: UU
Type:
steel.png
ice.png

Stats:
124 / 87 / 160 / 52 / 55 / 52 (BST: 530)
Abilities: Anticipation (HA: Defiant)
4-move-physical.png
: Magnet Bomb, Metal Burst, Heavy Slam, Hard Press, Avalanche, Ice Shard, Icicle Crash, Triple Axel, Knock Off, Assurance, Payback, Foul Play, Lash Out, Counter, Low Kick, Reversal, Revenge, Superpower, Low Sweep, Body Press, Flare Blitz, Heat Crash, Bulldoze, Stomping Tantrum, Double-Edge, Tackle, Present, Endeavor, Double Hit, Rock Climb, Rock Slide, Rock Tomb, Waterfall, Liquidation
4-move-special.png
: Flash Cannon, Mirror Shot, Steel Beam, Ice Beam, Blizzard, Icy Wind, Snarl, Final Gambit, Flame Burst, Burning Jealousy, Air Cutter, Sonic Boom, Weather Ball, Mirror Coat, Stored Power, Brine
4-move-status.png
: Iron Defense, Metal Sound, Haze, Snowscape, Aurora Veil, Snatch, Taunt, Torment, Embargo, Quash, Parting Shot, Sunny Day, Will-O-Wisp, Defog, Spite, Leer, Swords Dance, Lock-On, Me First, Work Up, Laser Focus, Light Screen, Reflect, Ally Switch, Stealth Rock, Wide Guard, Rain Dance

Buckshot Blast -
steel.png
-
4-move-physical.png
- 110 BP - 5 PP - 80% - Critical hits deal 50% more damage than usual. (from x1.5 to x2.25) (stacks with Sniper) Hits both opponents in Double Battles.

Reasoning: Primary Steel-type due to being a T-Doll, a humanoid android. Secondary Ice-type due to her penguin-like design, and Ice-type is the type that is shared with Eiscue. As a shotgun T-Doll, she carries various defensive and tackling moves like SPAS-12 but eschews SPAS-12 unique voracious appetite for more general move choices for tanks and heavyweights. Her primary ability is Anticipation due to her pessimism. Her Hidden Ability is Defiant, the same hidden ability as the Piplup line (before it was replaced with Competitive), the only other line of penguin realmons. Defiant also ties into CAWS's tendency to hide heal real strength in battle unless under much pressure, increasing her chance of actually dealing great amounts of damage if put under combative pressure. Present, a move that was added mainly for flavour reasons (it’s garbage otherwise) is due to one of her costumes being Christmas themed, titled “120 Winter Gifts", holding a sack like Delibird, whose signature move is Present. Most other moves include STAB to make sure her Ice-typing actually gets some respectable use, Wide Guard, Aurora Veil, and the two Psychic-type screens for protecting her teammates like in combat in Girls' Frontline itself. Fire-type coverage was given mainly due to her skill containing the word “Flames" in it and gives CAWS the ability to unexpectedly tackle other Steel-types without having Earthquake, which she does not learn.

Code:
CAWS (F) @ Assault Vest
Ability: Defiant
EVs: 248 HP / 252 Atk / 8 SpD
Careful Nature
- Triple Axel / Icicle Crash
- Buckshot Blast
- Body Press
- Knock Off
Code:
CAWS (F) @ Leftovers
Ability: Defiant
EVs: 248 HP / 252 Atk / 8 SpD
Impish Nature
- Triple Axel / Icicle Crash
- Taunt / Stomping Tantrum
- Body Press
- Iron Defense
Code:
CAWS (F) @ Leftovers
Ability: Defiant
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Buckshot Blast / Knock Off
- Knock Off / Parting Shot
- Defog / Haze
- Taunt / Stealth Rock


"You think Calcification Arts only makes organisms weaker? You're wrong. I can condense calcium into a tough enamel. The enemies can try as they want, but no one can break my shield."
Pokémon: Saria
Franchise/Origin: Arknights
Intended Tier: OU
Type:
dragon.png
ground.png

Stats:
112 / 78 / 107 / 68 / 100 / 92 (BST: 557)
Abilities: Sturdy (HA: Rhine Chargesuit)
Signature ability - Rhine Chargesuit - At the end of every odd-numbered turn that the user is out in battle for, the user's Attack stat is boosted by 1 stage. At the end of every even-numbered turn that the user is out in battle for, the user’s Defense stat is boosted by 1 stage.
4-move-physical.png
: Outrage, Dragon Rush, Dragon Tail, Earthquake, Fissure, Bulldoze, High Horsepower, Strength, Rock Climb, Retaliate, Counter, Revenge, Superpower, Poison Sting, Rock Slide, Rock Tomb, Stone Edge, Pin Missile, Iron Tail, Metal Burst, Heavy Slam, Pursuit, Knock Off, Payback
4-move-special.png
: Draco Meteor, Dragon Pulse, Earth Power, Tri Attack, Wring Out, Ancient Power, Power Gem, Flash Cannon, Mirror Shot, Psyshock, Snarl
4-move-status.png
: Dragon Dance, Leer, Roar, Endure, Safeguard, Block, Refresh, Bulk Up, Purify, Sandstorm, Stealth Rock, Wide Guard, Spite, Sunny Day, Rain Dance, Life Dew, Barrier, Light Screen, Reflect, Calm Mind, Imprison, Magic Coat, Power Trick, Heal Pulse, Torment, Embargo, Quash, Obstruct

Reasoning: Primary Dragon-type due to being a Vouivre, a race of draconic humanoids. Her secondary Ground-type is due to her earth-based theming due to her codename being named after a calcite mountain, Mount Hermon. The reason she did not get the Rock-type is due the Rock-type resisting Fire-type attacks, while Ground-types do not despite being super-effective on them. The Ground-type being less advantageous against the Fire type than the Rock type represents Saria trying her hardest to suppress the wrath of Ifrit and her power, while she is about to muster the strength to do so in the present, she is very uncertain she cannot do so in the future. Her primary ability, Sturdy, references her personality's relation to diamonds. Diamonds are one of the hardest known minerals in existence. Her hidden ability and her signature ability, Rhine Chargesuit, is a slightly reworded version of the title of one of Saria's talents in her source material, named Rhine Charged Suit, which gradually increases her ATK and DEF stats like how the ability here works albeit the ability boosting one stat at a time in alternation rather than boosting both all at once. As a Healing Defender, she carries a jet syringe (Poison Sting, Pin Missile) that can heal her allies and potentially herself like a Medic Operator (Life Dew). Arknights is a tower defence game, thus she is granted various support moves, some having greater use in Doubles battles (Reflect, Light Screen, Wide Guard, Safeguard). However, Body Press which could have been likely to be given to her otherwise, was not given to her to further empower her signature ability, since it has the same high (or maybe even higher) potential and power as Speed Boost, in which Rhine Chargesuit's effects are derived from, since her base Defense stat is significantly higher than her base Attack stat, and Body Press uses the user's Defense stat in calculation, resulting in Body Press having easier potential to outdamage Superpower. Her base stats, which have been mentioned slightly before, are once again based on her attributes in her source material as when she is promoted to Elite 2 status, minus Trust bonuses.

Code:
Saria (F) @ Leftovers
Ability: Rhine Chargesuit
EVs: 160 HP / 252 Atk / 96 SpD
Adamant Nature
- Bulk Up
- Earthquake
- Knock Off
- Stone Edge / Superpower / Outrage
Code:
Saria (F) @ Life Orb / Leftovers
Ability: Rhine Chargesuit
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Outrage
- Earthquake
- Iron Tail / Stone Edge
- Dragon Dance
Code:
Saria (F) @ Leftovers / Yache Berry
Ability: Rhine Chargesuit
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Dragon Tail
- Earthquake
- Knock Off
- Stealth Rock
 

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