A Balanced AG Team with Stallers and Hyper Offensive Pokemon
Hiya, AG peeps! Here's my newest RMT for my favorite Tier, Anything Goes. Unlike Gen 6, Gen 7 AG is somehow more difficult to teambuild, but after trial and error, which included a ghastly Hypno Gengar Team, I decided to build a new team from scratch. I have decided to build a team around Clefable. Thanks to Synoptic, I got well-adjusted set for Clefable. To better demonstrate, I will be doing the teambuilding process.
First, here's Clefable, the big bad boss Fairy, and the star of Gen 6 OU;
Clefable @ Leftovers
Ability: Unaware
EVs: 224 HP / 80 Def / 204 SpD
Calm Nature
IVs: 0 Atk
- Wish
- Heal Bell
- Protect
- Moonblast
The EVs can look tricky but it works well, walling ExtremeKiller Arceus and Geomancy Xerneas after their respective boosts. Here are the damage calculation
- 252 Atk Life Orb Arceus Extreme Speed vs. 224 HP / 80 Def Clefable: 187-222 (48.3 - 57.3%) -- 45.3% chance to 2HKO after Leftovers recovery
- 184+ SpA Fairy Aura Xerneas Moonblast vs. 224 HP / 204+ SpD Clefable: 175-207 (45.2 - 53.4%) -- 1.2% chance to 2HKO after Leftovers recovery
Ho-Oh is usually known for its 50% chance to burn opposing Pokemon with the omnipresent Sacred Fire.
Ho-Oh @ Leftovers
Ability: Regenerator
EVs: 248 HP / 196 Atk / 52 SpD / 12 Spe
Adamant Nature
- Sacred Fire
- Brave Bird
- Recover
-
The set above is the set I came up with initially. However, thanks to a little help from my friend Synoptic, he recommended that I replace T-Wave with Toxic for stalling purposes.
This below is my final and current Ho-Oh set for this team:
Ho-Oh @ Leftovers
Ability: Regenerator
EVs: 248 HP / 196 Atk / 52 SpD / 12 Spe
Adamant Nature
- Sacred Fire
- Brave Bird
- Recover
- Toxic
When I tested the former and latter set, I realized the one with Toxic functions effectively well, poisoning a lot of Special Arceus formes and Xerneas, and then switching to Clefable to stall them if they try to set up on it. And nothing needs to be said on the fact Ho-Oh can inflict burns via Sacred Fire on Physical Attackers that dare switch in. Another important note is that it helps check Steel-Arceus for Clefable. Leftovers is used for passive recovery, which makes its longevity a better bet than Life Orb.
Ho-Oh's biggest weakness, which is well documented, is the fact that Stealth Rock strips 50% of it's HP every time it switches in, and thus we need a Defogger.
I thought about the best Defogger suited to this task, and Giratina came to my mind at first, but I feared Gengar being a threat and the fact it could force mind games. I then decided Fairy Arceus would do the job the best, because of its amazing movepool and the ability to have instant recovery and sits on a higher speed than the majorities of the AG metagame. Fairy Arceus is an effective lead, so I have decided to give it a bulk spread that can take hits from Primal-Groudon and Mega Rayquaza.
Arceus-Fairy @ Pixie Plate
Ability: Multitype
EVs: 252 HP / 240 Def / 16 Spe
Bold Nature
IVs: 0 Atk
- Judgment
- Recover
- Toxic
- Defog
This spread is pretty straight forwarded. Massive physical bulk is used to tank attacks. I usually lead Arceus-Fairy against P-Don, which I immediately throw Toxic at, and then Defogging the Hazards. It works with great synergy with Ho-Oh, due to the fact it can switch against Arceus-Steel and then threaten with a Sacred Fire or even Toxic if they are switching. This set, ultimately, is EV'd to nearly always survive a Dragon Danced and Life Orb boosted Dragon Ascent coming from an Adamant Mega Rayquaza after 1 of Stealth Rock damage and then OHKO it back with a super-effective Judgment. I rarely have Stealth Rock around in case that happens because of its own ability to stall and Defog well, and having Ho-Oh to threaten upcoming Pokemon with status moves.
+1 252+ Atk Life Orb Rayquaza-Mega Dragon Ascent vs. 252 HP / 240+ Def Arceus-Fairy: 343-406 (77.2 - 91.4%) -- 25% chance to OHKO after Stealth Rock
At that point I believed that I am handling some of the major threats in AG with just those 3 Pokemon. I decided to get a sweeper of my own. Guess what Pokemon it is.
Oh look it's a bird! No, it's a plane! No, it's Superman? Wait, is that actually a snake that could fly? Oh, my lord, it's our savior, Rayquaza!
Rayquaza @ Life Orb
Ability: Air Lock
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Dragon Dance
- Dragon Ascent
- Earthquake
- Extreme Speed
Do I need to elaborate on this set? This set along with the MixQuaza set is the reason why it's ranked on the top of the viability ranking. Once it sets up a Dragon Dance, very few will stop its onslaughts. We would need to address those threats, though. The biggest check to this set is Skarmory and Celesteela, which is easily done in by Ho-Oh's powerful Sacred Fire. Another concern is Rock-Arceus, which could burn it with Wil-O-Wisp but I have Clefable and Fairy Arceus to remedy the situation, and a boosted Earthquake will destroy lightly-invested Rock-Arceus. Finally, Fairy Arceus, Ray's biggest check, is easily stalled and statused by the combination of Clefable and Ho-Oh. Other soft checks such as Giratina and Zygarde can be taken care of by, again, Clefable and Fairy-Arceus. The goal is to use Rayquaza appropriately, either by outrightly using Dragon Ascent, do a Dragon Dance for a possible sweep. Extreme Speed is to take out faster threats like Deoxys-A and other weakned Pokemon
My main sweeper has been established, and I had to consider the remaining 2 Pokemon, and I noticed I was missing a Stealth Rock user. I immediately chose Primal-Groudon, because it has good type synergy with Mega Rayquaza and acts as a backup check to Xerneas and Steel-Arceus. It could also take down Rock Arceus, which is a check to my unboosted Mega Rayquaza, and could absorb T-Wave and burn, which is greatly appreciated.
Groudon-Primal @ Red Orb
Ability: Desolate Land
EVs: 248 HP / 8 Def / 252 SpD
Careful Nature
- Stealth Rock
- Roar
- Precipice Blades
- Rock Slide
The EVs are easy to understand. Since Ground moves are its sole weakness, Rayquaza and Ho-Oh could switch into a predicted Earthquake or Judgment from Ground-Arceus. The special bulk is needed to be a good phaser against Xerneas and predicted switch-ins. Stealth Rock is used when you have defogged the hazards set up against you using Fairy-Arceus. Rock Slide is used to surprise Ho-Oh switch-ins, which KOs after Stealth Rock.
0 Atk Groudon Rock Slide vs. 248 HP / 0 Def Ho-Oh: 340-400 (81.9 - 96.3%) -- guaranteed 2HKO
Finally, I figured I need another Arceus in order to bluff types and to pressurize my opponent. Ghost-Arceus came to my mind, mainly because the negative side effect of Dragon Ascents from Rayquaza leaves it prone to revenge killing via priority moves, which is oftentimes Extreme Speed from opposing Rayquaza or Arceus. Thus, the need of a Ghost-Arceus arises.
Arceus-Ghost @ Ghostium Z
Ability: Multitype
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Shadow Force
- Brick Break
- Extreme Speed
I have decided to get another physical sweeper since Z-Shadow Ball isn't good when compared to Z-Shadow Force. When I predict an incoming Extreme Speed, I switch to Ghost-Arceus, and attempt a sweep. Often times the opponent will switch to an appropriate check, which is usually led to its doom when I active Z- Shadow Force that has been boosted by a Sword Dance. To illustrate the kind of damage it could cause here's the following calculation:
+2 252 Atk Arceus-Ghost Never-Ending Nightmare (190 BP) vs. 252 HP / 252+ Def Zygarde: 369-435 (87.8 - 103.5%) -- 25% chance to OHKO
Although not exactly a clean OHKO, it speaks to Arceus's ability to break through neutral bulky Arceus Formes that don't resist Ghost moves. Zygarde itself can be checked by Fairy-Arceus and Clefable. They also handle bulky Dark-Types such as Yveltal and Dark-Arceus.
Note: The biggest threat for this team is Mega-Gengar, which could be avoided if you know exactly how to handle it. Ho-Oh could tank most of the attack and threaten with Brave Bird or Sacred Fire. Primal Groudon could KO it with Precipice Blades. Mega Rayquaza at full HP could tank the attacks and EQ it or threaten a Dragon Dance sweep should Gengar switch out.
Here are some notable replays using the team, and I think you will find the battles highly entertaining:
https://replay.pokemonshowdown.com/gen7anythinggoes-543533381 -
Kaushik ☼ ☽ vs. PurpleGatorade (I won against a Mega Gengar Team)
https://replay.pokemonshowdown.com/gen7anythinggoes-543450491 -
Durza Plays AG vs. Kaushik ☼ ☽
https://replay.pokemonshowdown.com/gen7anythinggoes-543071412 -
Reffrey2 vs. Kaushik
https://replay.pokemonshowdown.com/gen7anythinggoes-542991697 -
Kaushik vs. dontstealmypenguin (Close match, enjoyable battle as well!)
https://replay.pokemonshowdown.com/gen7anythinggoes-542975582 -
rhinoflipper vs. Kaushik (Outstalled some stallers)
https://replay.pokemonshowdown.com/gen7anythinggoes-542925677 -
Kaushik vs. Megazard
Below is my full importable team. Feel free to test it out :)
Rayquaza @ Life Orb
Ability: Air Lock
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Dragon Dance
- Dragon Ascent
- Earthquake
- Extreme Speed
Groudon-Primal @ Red Orb
Ability: Desolate Land
EVs: 248 HP / 8 Def / 252 SpD
Careful Nature
- Stealth Rock
- Roar
- Precipice Blades
- Rock Slide
Arceus-Fairy @ Pixie Plate
Ability: Multitype
EVs: 252 HP / 240 Def / 16 Spe
Bold Nature
IVs: 0 Atk
- Judgment
- Recover
- Toxic
- Defog
Ho-Oh @ Leftovers
Ability: Regenerator
EVs: 248 HP / 196 Atk / 52 SpD / 12 Spe
Adamant Nature
- Sacred Fire
- Brave Bird
- Recover
- Toxic
Arceus-Ghost @ Ghostium Z
Ability: Multitype
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Shadow Force
- Brick Break
- Extreme Speed
Clefable @ Leftovers
Ability: Unaware
EVs: 224 HP / 80 Def / 204 SpD
Calm Nature
IVs: 0 Atk
- Wish
- Heal Bell
- Protect
- Moonblast
Ability: Air Lock
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Dragon Dance
- Dragon Ascent
- Earthquake
- Extreme Speed
Groudon-Primal @ Red Orb
Ability: Desolate Land
EVs: 248 HP / 8 Def / 252 SpD
Careful Nature
- Stealth Rock
- Roar
- Precipice Blades
- Rock Slide
Arceus-Fairy @ Pixie Plate
Ability: Multitype
EVs: 252 HP / 240 Def / 16 Spe
Bold Nature
IVs: 0 Atk
- Judgment
- Recover
- Toxic
- Defog
Ho-Oh @ Leftovers
Ability: Regenerator
EVs: 248 HP / 196 Atk / 52 SpD / 12 Spe
Adamant Nature
- Sacred Fire
- Brave Bird
- Recover
- Toxic
Arceus-Ghost @ Ghostium Z
Ability: Multitype
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Shadow Force
- Brick Break
- Extreme Speed
Clefable @ Leftovers
Ability: Unaware
EVs: 224 HP / 80 Def / 204 SpD
Calm Nature
IVs: 0 Atk
- Wish
- Heal Bell
- Protect
- Moonblast
I want to thank everyone who has played AG against me, both past and present. I am glad I have come to play in a great tier filled with interesting people :D . Special thanks to Synoptic for making battling in AG fun <3.
Last edited: