That is only a "problem" if both players switch out, but yes this can be a huge advantage for the host.This also has the unfortunate side effect of allowing the host to sacrifice a low HP Pokemon to Spikes damage with zero risk. Since the turn finishes in Singles whenever a Pokemon faints, and the host always switches out first, you guarantee that the other player's attack for that turn will not happen. Even worse, if both players choose to switch out and the host's Pokemon faints to Spikes, the other player's switch does not happen either.
Definitely something has to be done about this. I remember in PO if both players switch out the player who submitted the switch first will go first. So if you were going to switch your Salamence in, you could stall for 4m 59s to make sure that intimidate is applied to the right Pokemon if your opponent also switches mons.This is also important for Intimidate. P1 switches to mence, Initimidate applies on P2's Active mon, then P2 switches out to something else without getting the attack drop on it.
Nope, just the ban list! Including abilities, moves and items, not just mons.In my opinion, game mechanics are not something that we can go around cherry picking to arrive at whatever the majority perceives to be the best results.
Apparently ingame the order is determined by which active Pokemon is faster (according to that Jackal post)I guess it being random and it being announced upon battle beginning is fair enough.
What Jackal was talking about and what Joim is talking about are different things. The host is the person who confirms the battle type with the lady at the counter first, no matter which side of the field the players choose to stand on once in the link room. Obviously for fairness the host being random is preferred.Apparently ingame the order is determined by which active Pokemon is faster (according to that Jackal post)
We might need to do some research ingame
Räikkönen sent out Houndoom!
Lhions sent out Blissey!
Lhions: no habia mirao las clauses
Räikkönen: xD, haz cualquier move
Start of turn 1
Houndoom used Beat Up!
Houndoom attacked!
The foe's Blissey lost 8% of its health!
Xtress attacked!
The foe's Blissey lost 7% of its health!
Whopper attacked!
The foe's Blissey lost 10% of its health!
Aerodactyl attacked!
The foe's Blissey lost 9% of its health!
Tanathos attacked!
The foe's Blissey lost 12% of its health!
Tiamatria attacked!
The foe's Blissey lost 12% of its health!
The foe's Blissey used Soft-Boiled!
The foe's Blissey regained health!
The first log belongs to PO, while the second one belongs to PS. As you can see, the damage in the second log doesn't match with the first one. The move beat up has a singular mechanic, so I'm sure something is wrong with this.Battle between DuncanTop3History and Bernd Maylander started!
DuncanTop3History sent out Blissey!
Go! Houndoom!
Turn 1
Houndoom used Beat Up!
The opposing Blissey lost 3% of its health!
The opposing Blissey lost 2% of its health!
The opposing Blissey lost 3% of its health!
The opposing Blissey lost 4% of its health!
The opposing Blissey lost 3% of its health!
The opposing Blissey lost 4% of its health!
Hit 6 times!
The opposing Blissey used Soft-Boiled!
The opposing Blissey regained health!