Flail + Quick Attack registers as legal for me.Flail + Quick Attack is listed as illegal for Dodrio in GSC, which is inaccurate. Get a male Phanpy/Donphan and level it up to learn Flail, breed it with a female Eevee(lution), hatch a male Eevee and level it up to learn Quick Attack, breed it with a female Farfetch'd, and finally hatch a male Farfetch'd and breed it with a female Doduo/Dodrio and you end up with a Doduo that knows both Flail and Quick Attack.
When I try to validate my team for gen 2 with nothing but a Dodrio with Quick Attack and Flail:Flail + Quick Attack registers as legal for me.
View attachment 76899
Can you post the exact set? The incompatibility probably stems from some other part of the set.
I saw your previous post, and it's on my to-do list.hey Zarel, do you know if anyone is fixing/has fixed DVs for hidden power, gender, and/or shinies? It's actually kind of a major thing since multiple pokemon may choose to run HP Water/Fire/Electric such as Raikou, Exeggutor, and Cloyster, which should all have their bulk significantly reduced by it. Also attract is sometimes "a thing".
same goes for swagger not boosting when the opponent is at max attack (999 or +6). not as important but it sounds easier to fix?
Currently all Hidden Power Types don't change the HP DV Value, which is kind of huge as most of them should have a lowered one, except for Bug, Ice, Steel and Dark (obviously).
Here a replay of it not being only a display bug: http://replay.pokemonshowdown.com/smogtours-gen2ou-229151
Another thing: Female Pokemon (except for the ones that only can be female like miltank, blissey, jynx, etc) should not have max ATK DVs. That's something that should be fixed too.
Hi, it's impossible to use shiny pokemon with Hidden Power- they get converted back to a non-shiny and all their stats get reset to the max values for that hidden power
and yes, I was genuinely meaning to use shinies in gsc, potentially with HP, I'm not just dicking around trying to mess with PS or anything
also it seems all pokemon get converted to male (where possible) upon battle? That's not right, since it's actually plausible that a player would use a female pokemon to make the most of Attract. Granted it's a shitty tactic, but with most pokemon being male it's not unviable, especially if you're looking to pull off some bs PerishTrap cheese
I'm pretty sure it's already possible to manually set DVs.Shininess should restrict the available Hidden Powers, and the Attack DV should be lower on females. Being able of manually setting the DVs in Gen 2 would be nice in the end.
Feel free to code this yourself; I definitely don't have the free time for this.old gens should have the old style for cries (new ones are not horny)
This is fixed now.Hi, how are you doing?
In GSC, you can't modify the EVs at all. We've repeatedly tried to change the EV spread on our Pokemon to make them slower, but it always brings it back up to the max 252 in every stat. So the only way to do this is to change the DVs... not ideal at all, and way less flexible. It would be nice if you could fix this when you get the chance.
Thanks for reading.
hey Zarel
as far as i can tell the dmg ranges of moves seems to be messed up on PS main after you put it on PS Main.
just some examples:
1)
Snorlax used Body Slam!
It's not very effective... The opposing Skarmory lost 17% of its health!
calc: Snorlax Body Slam vs. Skarmory: 39-46 (11.7 - 13.8%) -- possibly the worst move ever
2)
The opposing Cloyster used Ice Beam!
Tyranitar lost 30.9% of its health!
Calc: Cloyster Ice Beam vs. Tyranitar: 94-111 (23.3 - 27.5%) -- possible 5HKO after Leftovers recovery
3)
The opposing Suicune used Surf!
Snorlax lost 21.7% of its health!
Calc: Suicune Surf vs. Snorlax: 90-106 (17.2 - 20.2%) -- possible 7HKO after Leftovers recovery
4)
The opposing Suicune used Surf!
Heracross lost 37% of its health!
Calc: Suicune Surf vs. Heracross: 99-117 (27.2 - 32.2%) -- 59.7% chance to 4HKO after Leftovers recovery
5)
Nidoking used Earthquake!
The opposing Blissey lost 76% of its health!
Calc: Nidoking Earthquake vs. Blissey: 260-306 (36.4 - 42.9%) -- 98.2% chance to 3HKO after Leftovers recovery
Basically all damage moves do MORE damage than they should.
This probably hapens due to the EV system change? My own teams are max ev'd.....
Should probably hold off with putting this on Smogtours for now. Thanks fro trying to give us all these options tho. :)
Fixed, EVs weren't getting sent properly in certain situation.This also happened to Gen 1. I get stuff like Eggy oneshotting Lax with non-crit Explosion while it should do around 60%.
I've heard of this happening on mobile with no known cause. I audited the relevant code in detail and never really figured out a cause.When I opened my team Importable on Sunday in advance of playing my weekly SPL match, to send my team into Ginku in case of d/c, it changed my lead Exeggutor's DVs to something ridiculous (I think 3 Atk / 3 Def) which I had to fix afterward.
I had something similar happen a couple weeks ago as well, where I had multiple Pokémon with messed up DVs. Everything looked peachy in the teambuilder before I started but I noticed mid-match I was missing 20+ max HP off a couple mons. -_- If Zarel was just tinkering with the code this weekend I don't know if they're even related situations, as this was 2-3 weeks ago, so I'd just consider this (more) confirmation something's fucky. I chalked this first situation occuring to my having Hidden Power on some mons and then rearranging them with the Move option, perhaps causing the altered DVs to "stick" to the slot and apply to the new mon being moved into it, but what do I know.
Can confirm that Counter on the other hand is currently failing against sleep talk.Mirror Coat works against Sleep Talk on PS! when it should not, s/o choolio for the info
Sources: http://i.imgur.com/IYPIdYQ.png |(2:16-2:25)
PS! Replay: http://smogtours.psim.us/battle-gen2ou-296586