Garchomp (Dragon) [QC 0/3] [GP 0/2]

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[Overview]

Dragon
========
*Garchomp is the best Stealth Rock setter available te Dragon teams because of its great speed tier and ability to beat common leads such as Torkoal and Ferrothorn.

*Thanks to its high base 130 attack, good STAB combination, and high-powered STAB moves, it can deal massive damage to foes like Mega Tyranitar, Deoxys-Speed and Stakataka.

*Its decent speed tier lets it outspeed and take on opponents like Jirachi, Victini, Mega Charizard X, Nidoking, and Kyurem-B, which it can check with its STAB moves.

*Even uninvested, Garchomp has usable bulk that allows it to tank most neutral and even some super effective hits, further easing setting up Stealth Rock or wallbreaking.

*Rough Skin is a decent ability that discourages the use of Rapid Spin and can help wear down foes that frequently use contact moves. It also breaks Dragonite's Multiscale and Breloom's Focus Sash even when they have not taken Stealth Rock chip.

*While Garchomp sits at a decent speed tier, it finds itself outsped by threats such as Latios, Alolan Ninetales, Mega Diancie and Tapu Koko, as well as all relevant Choice Scarf users, which can heavily damage or outright KO it. This is even more notable because Garchomp lacks any way to boost its speed.

*As Garchomp usually cannot afford to run a damage-boosting item, it is often reliant on Outrage to achieve many of its KOs, which can be easily exploited.

*Garchomp has a questionable defensive typing; it does not help with the Fairy weakness, gravely increases the Ice weakness and offers little other than blocking Volt Switch, which only really helps in the Electric matchup or when facing a lead like Cobalion or Forretress, which Garchomp beats regardless.

[SET]
Name: Offensive Stealth Rock (Dragon)
Move 1: Stealth Rock
Move 2: Earthquake
Move 3: Fire Blast
Move 4: Outrage/Stone Edge
Item: Focus Sash/Lum Berry
Ability: Rough Skin
Nature: Hasty
EVs: 252 Atk / 252 Spe / 4 SpA

[Set Comments]
Moves
========
*Stealth Rock is one of the main reasons to use Garchomp. The entry hazard helps wear down foes as they switch and deals huge amounts of chip damage against foes like Kyurem-Black and Volcarona.

*Earthquake is Garchomp’s main STAB move, dealing solid damage to most neutral targets and having decent coverage.

*Fire Blast 2HKOes Skarmory, Ferrothorn and Avalugg after Stealth Rock. Be aware that it doesn't do much to Celesteela, though.

*Outrage is an even stronger STAB move that hits most opponents immune or resistant to Earthquake, allowing it to hit foes like Rotom-W and Zapdos. However, getting locked into it is a huge drawback at times.

*Stone Edge can be used in this slot to deal more damage to Flying-types without suffering from Outrage's locking effect. Be aware that it deals much less damage to neutral targets like Rotom-W and Landorus.

[Set Details]
========
*252 Attack EVs allow Garchomp to hit as hard as possible with Earthquake.

*252 Speed EVs with a Hasty nature makes Garchomp as fast as possible, making it easier to set up Stealth Rock. This also allows Garchomp to outspeed Mega Charizard X and Y, Kyurem-Black and Landorus to potentially revenge kill them with STAB or coverage options. When not running Fire Blast, a Jolly nature is preferred. Hasty is preferred over Naive so Garchomp is never OHKOed by non-Life Orb Tapu Koko's Dazzling Gleam after Stealth Rock.

*4 Special Attack EVs guarantee the 2HKO on Tapu Bulu after Stealth Rock chip, even in Grassy Terrain, so Garchomp can try and catch it on the switch.

*Focus Sash allows Garchomp to almost always survive one hit, almost guaranteeing it gets up Stealth Rock at least once in a match. It also allows Garchomp to serve as an emergency check to foes like Mega Diancie and Weavile.

*Alternatively, Lum Berry heals Garchomp from status, which can help Garchomp set up Stealth Rock more comfortably against opponents like Torkoal and Rotom-W. It also heals Garchomp from Outrage's confusion once.

Usage Tips
========
*Against most teams, Garchomp should be used as a lead to get up Stealth Rock as soon as possible. It should not be used as a lead if the opponent has a Magic Bouncer or a faster Taunt user that Garchomp cannot 2HKO, like Mega Sableye or Whimsicott.

*When you do end up leading against a faster Taunt user, such as Deoxys-Speed, it is better to attack it to not waste turns and come back to set Stealth Rock later.

*Avoid using Stealth Rock when your opponent has a Magic Bounce user and try to catch those one the switch instead. For example, Mega Diancie can be OHKOed by STAB Earthquake, while Lum Berry variants can 2HKO Mega Sableye with a Swords Dance-boosted Earthquake while avoiding Will-O-Wisp. Be careful of Foul Play though.

*When Stealth Rock is set and Garchomp has a high amount of HP left, it can try to wallbreak using its STAB or coverage moves. If it has a low amount of HP left, you can try to get off one last powerful move, or switch it out to check a slower threat later on.

*If you can preserve its Focus Sash, Garchomp can also act as an emergency check to Pokémon like Latios and Mega Diancie. However, keep in mind that it cannot check Cloyster and is a risky Weavile answer because of Icicle Crash's flinch chance.

*Avoid getting locked into Outrage if the foe can take advantage of it. Be especially aware of the drawbacks of Outrage when the opponent has a mon like Mimikyu or Mega Altaria, as giving those mons free setup turns can cost you the entire match.

*Garchomp has enough bulk to survive hits from foes like Tapu Koko and Excadrill from full health while being able to OHKO them with STAB Earthquake.

Team Options
========
*Kyurem-Black can act as switch-ins to Ice attacks that immensely threaten Garchomp. It also appreciates Stealth Rock chipping the opponent’s team, allowing it to wallbreak more easily and achieve KOs on Pokémon like Alolan Muk.

*Dragalge can set Toxic Spikes, allowing it to potentially form a hazard-stacking core with Garchomp. Garchomp is also good at weakening the Steel-types Dragalge can't get past while Dragalge can check most Fairy-types.

*Choice Scarf Latios provides valuable speed control to the team, as Garchomp’s speed tier is rather lacking in the long run. In return, Garchomp can threaten Alolan Muk to prevent it from Pursuit trapping Latios, so the two of them can easily break Poison teams together. Latios also appreciates Garchomp's Stealth Rock negating the Focus Sash of foes like Breloom.

*Powerful special attackers like Hydreigon and Dragalge can hit physically bulky Pokémon that Garchomp has trouble breaking past. Hydreigon can also make great use of Stealth Rock as the chip damage allows it to achieve crucial KOs on foes like Mandibuzz or physically defensive Celesteela.

*Sweepers like Kommo-O, Mega Altaria and Salamence, as well as wallbreakers like Dragonite appreciate Garchomp’s Stealth Rock chipping at opponents. They also appreciate Garchomp’s ability to threaten Steel-types.

[SET]
Name: Bulky Stealth Rock (Dragon)
Move 1: Stealth Rock
Move 2: Earthquake
Move 3: Dragon Tail/Toxic
Move 4: Fire Blast/Toxic
Item: Rocky Helmet
Ability: Rough Skin
Nature: Impish
EVs: 252 HP / 164 Def / 76 SpD / 16 Spe
[Set Comments]
Moves
========
*Stealth Rock is a great entry hazard that wears down foes over time as they switch.
*Earthquake is a powerful STAB move with few drawbacks that lets Garchomp avoid passivity.
*Dragon Tail allows Garchomp to phaze setup sweepers and rack up Stealth Rock damage.
*Fire Blast allows Garchomp to 2HKO Ferrothorn, preventing it from getting up multiple layers of hazards on Garchomp.
*Toxic can also be used to lure and cripple opponents like Rotom-W, Porygon2 and Cradily, putting them on a timer and preventing them from effectively walling Garchomp's teammates.
*Stone Edge allows Garchomp to OHKO Mega Charizard Y and Volcarona, as this Garchomp set has the bulk to tank their attacks, but it is better to just Dragon Tail them and let Stealth Rock damage finish them off.

[Set Details]
========
*The given HP and Defense EVs along with an Impish nature give Garchomp enough bulk to tank numerous attacks such as Adamant Breloom's Bullet Seed (even when it gets 5 hits), Choice Band Mamoswine's Ice Shard and Stakataka's Gyro Ball.
*The 76 Special Defense EVs in conjunction with the 252 HP EVs allow Garchomp to avoid the 2HKO from all of Mega Charizard Y's common moves, as well as avoiding the 2HKO from Choice Scarf's Gengar Shadow Ball, avoiding the OHKO from Choice Scarf Keldeo's Icy Wind and allowing it to survive +1 Choice Specs Blacephalon's Shadow Ball at full health. More importantly, it also allows Garchomp to tank a Moonblast from Mega Diancie, while its own Earthquake is a 2HKO.
*16 speed EVs allow Garchomp to outspeed Jolly Tyranitar as well as neutral-natured base 70s such as Breloom and Bisharp.
*Rocky Helmet in conjunction with Rough Skin quickly wears down foes that frequently use contact moves such as Breloom and Stakataka and greatly discourages Pokémon like Forretress and Armaldo from using Rapid Spin on Garchomp. It is also very good at punishing U-Turn users like Landorus-T and Pelipper, which is especially useful as they are frequently used as leads against Garchomp.
*Leftovers can be used as an attempt to give Garchomp more longevity but is usually not worth it, as it doesn't let Garchomp avoid any notable KOs.

Usage Tips
========
*This Garchomp set has more switch-in opportunities because of its higher bulk, allowing it to come in relatively safely on opponents like Choice Scarf Gengar, Mega Charizard Y and Choice Scarf Infernape. However, it is still better to lead with this Garchomp, as it lacks recovery and thus keeps what it takes.
*After Garchomp has set up Stealth Rock, it can rack up entry hazard damage on the opponent by spamming Dragon Tail. This is especially effective if the opponent lacks a Fairy-type.
*Garchomp makes a great check to physical attackers like Breloom, Stakataka and Scizor, as Rough Skin+Rocky Helmet wears these Pokémon down into the range of Garchomp's attacks.
*Although Garchomp has good bulk, it lacks recovery, so try to avoid needlessly switching into neutral attacks to prevent it from being worn down too quickly. An exception is if you expect the opponent to go for U-Turn, as this can heavily punish them with Rough Skin and Rocky Helmet chip.
*Should Garchomp be worn down to the point where it is almost unusable, it can be used as death fodder against users of contact moves to deal some last chip damage.

Team Options
========
*As this set does not take advantage of Garchomp's speed tier, speed control from Choice Scarf Latios is all the more appreciated. Once again, Garchomp is a great answer to most Pokémon that threaten Latios, including Tyranitar and Alolan Muk.
*Kyurem-Black and the rare Turtonator can tank the Ice attacks that immensely threaten Garchomp in a pinch. Both of these Pokémon also appreciate Garchomp chipping at their checks with Stealth Rock and Rocky Helmet.
*This Garchomp set struggles immensely with dealing notable damage to physical walls without phazing them all the time, so powerful wallbreakers like Hydreigon make good partners.
*This Garchomp variant also struggles a lot more with Magic Bounce users, so good answers to those are helpful. These can include Dragalge or Scarf Latios with Hidden Power Steel for Mega Diancie and Hydreigon and Mega Altaria for Mega Sableye. These last two are also good answers to the rare Espeon.

[Strategy Comments]
Other Options
============
Dragon
-----
*Mental Herb can prevent Taunt from faster leads such as Deoxys-S and Whimsicott once, but in most cases Focus Sash, Rocky Helmet and Lum Berry are more useful.

*A Choice Scarf set may seem appealing, but there’s little reason to use it over other Scarfers like Hydreigon, Latios, Kyurem-Black or Latias and synergizes poorly with Stealth Rock.

*Mega Garchomp is surprisingly bulky and can act as a better mixed attacker. However, it sits at a worse speed tier and takes up the precious Mega slot, preventing the use of other arguably better Mega Evolutions.

*Dragonium Z in conjunction with Outrage gives a devastatingly powerful Devastating Drake that helps Garchomp muscle past Checks like Mega Venusaur and Porygon2 a little easier, but it's usually better to give the Z-Crystal to sweepers like Kommo-O and Salamence, who can make better use of it.

*The defensive set could use Rest in an attempt to gain longevity, but Rest+Sleep Talk takes up half of Garchomp's moveslots and not using Sleep Talk makes Garchomp setup fodder and a black hole for momentum when asleep.

*Roar can be used over Dragon Tail to phaze Fairy-types, most notably Mega Altaria and Ribombee, and phaze foes behind substitutes. However, this means Garchomp cannot phaze sweepers like Taunt Gyarados and getting chip damage with Dragon Tail can be more useful in most scenarios.

Checks and Counters
========
Dragon
--------
**Ice-types**: Ice types can hit Garchomp 4x effectively with their STAB attacks. Avalugg is bulky enough to take any hit but Fire Blast, Alolan Ninetales outspeeds it and breaks its Sash with hail chi, and Mamoswine can revenge kill it with Ice Shard. Cloyster deserves a special mention as well as it can survive any hit from Garchomp, set up Shell Smash, and KO it through its Focus Sash with Icicle Spear. Garchomp usually cannot set up Stealth Rock more than once against Ice types.

**Fairy-types**: Faster Fairy-types like Mega Diancie and Tapu Koko can check Garchomp easily, with Mega Diancie even bouncing back Stealth Rock. It should be noted, however, that non-Life Orb Tapu Koko requires some chip on both Garchomp sets to get the KO, and both lose if the Focus Sash is still intact. Mimikyu can use Disguise to revenge kill offensive Garchomp with Play Rough+Shadow Sneak but will take heavy chip damage in the process and it can't deal with bulky Garchomp.

**Physically Bulky Pokémon**: Pokémon with a lot of physical bulk like Skarmory, Celesteela, Ferrothorn and Mega Venusaur can tank Garchomp’s attacks and take advantage of the free turns. Skarmory can even phaze Garchomp that has already set up Swords Dance, but has to be careful about being lured by Fire Blast, as does Ferrothorn. Mega Venusaur struggles against Swords Dance variants but can beat other sets quite reliably.

**Faster Attackers**: Pokémon like Greninja, Weavile, Latios, as well as some Choice Scarf users can outspeed and KO Garchomp with STAB or coverage moves. Priority like Mamoswine’s Ice Shard can also KO Garchomp.
 
Last edited:

iLlama

Nothing personal, I protect my people
Looking at what you've got here Escavalier Royale, this analysis is extremely lacking in just about every section with information that either is not helpful to people that need in-depth information beyond obvious, Pokedex stuff or just isn't accurate to Garchomp nor its purpose on Dragon. Most of the details you provide throughout is info that's basically common knowledge or just is not correct including the main set, usage, other options, etc. Your grammar also does not meet Smogon's standards throughout so it would be a nightmare to QC and GP. As it stands now We'd need to rewrite all of it. Please take the time to look at some current analyses as examples to see the standard of writing that we require and talk to either myself or another C&C member if you'd like some guidance, but at the end of the day you need to be able to write out an adequate analysis.

QC 1/3 Rejected
 
Vacation's about to start, so I'll have a lot more free time and this is on my main to-do list for tomorrow (specifically, I'm gonna add a more bulky set some fellow Dragon players recommended me). I'll do my best to make this QC ready by at most Tuesday.
 
UNFORESEEN CIRCUMSTANCES: Can't access my computer since my brother invited one of his friends over for two days to claim both computers and do nothing but play Roblox all day. Yes, I'm serious. And of course since he's the little brother he gets priority and stuff from my parents for using them even though the two of them literally just sit behind two computers for HOURS without even communicating, doing stuff they can just do without being in the same house. This is even more ridiculous when we have 3 iPads which they can use to do the exact same thing. Meanwhile, writing analyses on phone is freaking annoying since it takes ages and it's pretty hard not to make typos with such a small keyboard. Sorry if this slows it down a little, I'll see what I can do when he's gone in the evening.
 

maroon

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RMT & Mono Leader
amcheck, implement what you agree with
[Overview]

Dragon
========
* Garchomp is the best Stealth Rock setter available to Dragon teams.
- garchomp is the best Stealth Rock setter on Dragon-type teams bz its the only viable dragon-type to learn Stealth Rock and because of its good speed tier outpacing base 100s like Volcarona
* Thanks to its high base 130 attack, good STAB combination, high-powered STAB moves and access to Swords Dance, it can act as a good early-game wallbreaker.
- this is referring to the SD set, which is not the main set for Dragon.
* STAB Earthquake allows it to 2HKO opponents like offensive Mega Scizor, Deoxys-Speed, Torkoal, Cradily and Mega Tyranitar. It is also able to OHKO Alolan Muk and even Brave variants of Stakataka.
- this seems more like a moves section thing, also use better examples like obv torkoal is not able to take on Garchomp
* Its decent speed tier lets it outspeed and take on opponents foes such as Nidoking and Kyurem-B, which it can check with its STAB moves.
* Even uninvested, Garchomp has usable bulk that allows it to tank most neutral and even some super effective hits, further easing setting up Stealth Rock or wallbreaking.
* Rough Skin is a decent ability that discourages the use of Rapid Spin and can help wear down foes that frequently use contact moves.
- also mention how it can be used to break Dragonite's Multiscale and how it can break x mons Focus Sash.
* Garchomp serves as a great wincon in matches against Poison, where it can KO Alolan Muk and weaken its teammates to let Latios clean up, and Steel, which it can break open easily with the combination of Earthquake and Fire Blast, and Fire, which it can easily sweep once faster checks are removed.
^ dragon does not rlly struggle at all vs Poison. also this seems more like a team options thing saying how Garchomp can support Latios.
* While Garchomp sits at a decent speed tier, it finds itself outsped by threats such as Latios and Mega Diancie, as well as all relevant some Choice Scarf users such as Greninja, which can heavily damage or outright KO it. This is even more notable because Garchomp lacks any way to boost its speed.
* As Garchomp usually cannot afford to run a damage-boosting item, it is often reliant on Outrage to achieve many of its KOs, which can be easily exploited.
- this does not seem like an overview item
* Garchomp has a questionable defensive typing; outside of blocking Volt Switch, it does not offer a lot of defensive synergy to a Dragon team, and has a crippling 4x weakness to Ice attacks, which Dragon teams lack a lot of switch-ins to.
- this sentence is really weird. Just talk about how Garchomp does not help vs Dragon teams common weaknesses being Ice and Fairy. Blocking volt switch is kind of irrelevant.


[SET]
Name: Offensive Stealth Rock (Dragon)
Move 1: Stealth Rock
Move 2: Earthquake
Move 3: Outrage
Move 4: Fire Blast
Item: Focus Sash
Ability: Rough Skin
Nature: Hasty Naive
EVs: 252 Atk / 252 Spe / 4 SpA 252 Atk / 4 SpA / 252 Spe

sd chomp is the main set on dragon and esp with fire blast. changed the set to the most standard lead garchomp

[Set Comments]
Moves
========
* Stealth Rock is one of the main reasons to use Garchomp. The entry hazard Stealth Rock helps wear down foes as they switch, greatly improving the matchup against Bug, Fire, Flying and the less common Ice teams.
- the first sentence is weirdly phrased. also you already talked abt how it was the only good SR setter for Dragon teams. also dont mention how SR makes the mu vs bug/fire etc better but rather it deals greater chip to Pokemon of those types such as Volcarona and Kyurem-B.
* Earthquake is Garchomp’s best Ground-type STAB move, dealing solid damage to most neutral targets and having decent coverage.
* Outrage is an even stronger Garchomp's strongest STAB move that hits most opponents immune or resistant to Earthquake, but getting locked into it is a huge drawback at times.
- rephrase this to say something like Outrage is Garchomp's strongest STAB attack allowing it to deal damage to foes such as x and x.
* Fire Blast 2HKOes Skarmory, Ferrothorn, Tapu Bulu, Avalugg and defensive Mega Scizor after Stealth Rock chip. Be aware that it doesn't do much to Celesteela, though.
- again try to not list 10 examples but keep it to a few key ones. like bulu does not threaten dragon at all
*Swords Dance boosts Garchomp’s attack to threatening levels, allowing it to wallbreak early-game and achieve KOs earlier.
*Stone Edge can be used in this slot to deal more damage to Flying-types without getting locked into Outrage. It is also Garchomp's best option to revenge kill Kyurem-Black when not running Outrage.

took out sd & edge from moves section bz it should not be in the main set.

[Set Details]
========
*252 Attack EVs allow Garchomp to hit as hard as possible with Earthquake.
*252 Speed EVs with a Hasty Naive nature makes Garchomp as fast as possible, making it easier to set up Stealth Rock. This also allows Garchomp to outspeed Mega Charizard X and Y, Kyurem-Black, Landorus, Zapdos and Thundurus-T to potentially revenge kill them with STAB or coverage options. When not running Fire Blast, a Jolly nature is preferred. Hasty is preferred over Naive so Garchomp is never OHKOed by non-Life Orb Tapu Koko's Dazzling Gleam after Stealth Rock.
- again too many examples, key it down to a few good ones instead of a bunch of ok examples.
*4 Special Attack EVs guarantee the 2HKO on Choice Band Tapu Bulu after Stealth Rock chip, even in Grassy Terrain, so Garchomp can try and catch it on the switch. When not running Fire Blast, these EVs can be moved into Special Defense to make it slightly easier to tank special attacks.
- choice band is irrelevant to how much damage Fire Blast does. use a diff example like Skarmory or Ferrothorn.
*Focus Sash allows Garchomp to almost always survive one hit, almost guaranteeing it gets up Stealth Rock at least once in a match.
- mention how sash can help it check mons that dragon struggles vs like Mega Diancie
*Alternatively, Lum Berry heals Garchomp from status, which can help Garchomp set up on or damage status-inflicting opponents like Torkoal. It can also cure Garchomp from confusion caused by Outrage or prevent sleep.

Usage Tips
========
*Against most teams, Garchomp should be used as a lead to get up Stealth Rock as soon as possible.
- mention when chomp should not be the lead pokemon
*When there is a faster mon likely to carry Taunt leading against Garchomp, such as Deoxys-Speed, it is better to attack it to not waste turns and come back to set Stealth Rock later.
- mention other times attacking the opposing mon is better than getting up Stealth Rock
*Good moments to set up Stealth Rock are against slower opponents or when you predict the opponent to switch. When the Focus Sash is still intact, Garchomp can be played a little more recklessly if you don't need it later on.
*Avoid using Stealth Rock when your opponent has a Magic Bounce user and try to catch those one the switch instead. For example, Mega Diancie can be OHKOed by STAB Earthquake, while Lum Berry variants can 2HKO Mega Sableye with a Swords Dance-boosted Earthquake while avoiding Will-O-Wisp.
*When Stealth Rock is set and Garchomp has a high amount of HP left, it can try to wallbreak using its STAB or coverage moves, and Swords Dance if you get an opportunity to use it. If it has a low amount of HP left, you can try to get off one last powerful move, or switch it out to check a slower threat later on.
- ok again this is referring to the SD set which is not v good on dragon and is a set on Ground. still talk about how Garchomp can be used to weaken the opposing team when Stealth Rock is up.
*If you can preserve its Focus Sash, Garchomp can also it acts as an emergency check to dangerous Pokémon like +2 Weavile and Mega Diancie that has used Rock Polish.
- SD weavile is an unmon, take out that example and use something else. also diancie still outspeeds chomp b4 rock polish just say Mega Diancie. dont use words like dangerous, Pokemon is fine.
*Avoid getting locked into Outrage if the foe can take advantage of it. Be especially aware of the drawbacks of Outrage when the opponent has a mon like Mimikyu or Mega Altaria, as giving those mons free setup turns can cost you the entire match.
- dont say avoid being locked into outrage that makes it sound like you should never click it. instead just say something like Garchomp should use Outrage in matchups where pokemon such as x and x can take advantage of Garchomp as setup fodder.
*It is a good idea to preserve Garchomp in the Electric matchup to block Volt Switches and Electric attacks in general. It is able to survive a Dazzling Gleam from Tapu Koko and only has a 18.8% chance to be OHKOed by Mega Manectric's Hidden Power Ice at full health, while being able to OHKO both of them with STAB Earthquake.
* imo dragon doesnt struggle vs elec at all so this rlly doesnt matter
*When battling a Fairy team with Tapu Bulu, it is better to not wallbreak or sweep with Garchomp until said Tapu Bulu is removed, as Grassy Terrain severely weakens Earthquake's power. In the Grass matchup this is less of an issue as Garchomp won't need to use Earthquake a lot there anyway.
^ this again seems to be referring to SD which is not the main set on Dragon
*When running Lum Berry, Garchomp can turn Pokémon like Torkoal and Jellicent into setup fodder.

note: do not use specifics from the calc like 18.8% chance to be OHKO'ed but rather say it can live x attack

Team Options
========
* Kyurem-Black can act as switch-ins to Ice attacks that immensely threaten Garchomp. It also appreciates Stealth Rock chipping the opponent’s team, allowing it to wallbreak more easily and achieve KOs on Pokémon like Alolan Muk.
* Dragalge can set Toxic Spikes, allowing it to potentially form a hazard-stacking core with Garchomp. Garchomp is also good at weakening the Steel-types Dragalge can't get past while Dragalge can check most Fairy-types.
* Choice Scarf Latios provides valuable speed control to the team, as Garchomp’s speed tier is rather lacking in the long run. In return, Garchomp can threaten Alolan Muk to prevent it from Pursuit trapping Latios, so the two of them can easily break Poison teams together. Latios also appreciates Garchomp's Stealth Rock negating the Focus Sash of foes like Breloom.
* Powerful special attackers like Hydreigon and Dragalge can take on physically bulky Pokémon that Garchomp has trouble breaking past. Hydreigon can also make great use of Stealth Rock as the chip damage allows it to achieve crucial OHKO's on foes like Mandibuzz or physically defensive Celesteela.
* Sweepers like Kommo-O, Mega Altaria and Salamence, as well as wallbreakers like Dragonite appreciate Garchomp’s Stealth Rock chipping at opponents. They also appreciate Garchomp’s ability to threaten Steel-types.
- imo give these mons their own bullets, except salamence its a p bad option.
* Dragonite
* Mega Altaria
* Kommo-o
* Mega Latias


[SET]
Name: Bulky Stealth Rock (Dragon)
Move 1: Stealth Rock
Move 2: Earthquake
Move 3: Dragon Tail/Toxic
Move 4: Fire Blast/Toxic
Item: Rocky Helmet
Ability: Rough Skin
Nature: Impish
EVs: 252 HP / 164 Def / 76 SpD / 16 Spe
[Set Comments]
Moves
========
*Stealth Rock is a great entry hazard that wears down foes over time as they switch.
*Earthquake is a powerful STAB move with few drawbacks that lets Garchomp avoid passivity.
*Dragon Tail allows Garchomp to phaze setup sweepers and rack up Stealth Rock damage.
*Fire Blast allows Garchomp to 2HKO Ferrothorn, preventing it from getting up multiple layers of hazards on Garchomp.
*Toxic can also be used to lure and cripple opponents like Rotom-W, Porygon2 and Cradily, putting them on a timer and preventing them from effectively walling Garchomp's teammates.
*Stone Edge allows Garchomp to OHKO Mega Charizard Y and Volcarona, as this Garchomp set has the bulk to tank their attacks, but it is better to just Dragon Tail them and let Stealth Rock damage finish them off.


[Set Details]
========
*The given HP and Defense EVs along with an Impish nature give Garchomp enough bulk to tank numerous attacks such as Adamant Breloom's Bullet Seed (even when it gets 5 hits), Choice Band Mamoswine's Ice Shard and Stakataka's Gyro Ball.
*The 76 Special Defense EVs in conjunction with the 252 HP EVs allow Garchomp to avoid the 2HKO from all of Mega Charizard Y's common moves, as well as avoiding the 2HKO from Choice Scarf's Gengar Shadow Ball, avoiding the OHKO from Choice Scarf Keldeo's Icy Wind and allowing it to survive +1 Choice Specs Blacephalon's Shadow Ball at full health. More importantly, it also allows Garchomp to tank a Moonblast from Mega Diancie, while its own Earthquake is a 2HKO.
*16 speed EVs allow Garchomp to outspeed Jolly Tyranitar as well as neutral-natured base 70s such as Breloom and Bisharp.
*Rocky Helmet in conjunction with Rough Skin quickly wears down foes that frequently use contact moves such as Breloom and Stakataka and greatly discourages Pokémon like Forretress and Armaldo from using Rapid Spin on Garchomp. It is also very good at punishing U-Turn users like Landorus-T and Pelipper, which is especially useful as they are frequently used as leads against Garchomp.
*Leftovers can be used as an attempt to give Garchomp more longevity but is usually not worth it, as it doesn't let Garchomp avoid any notable KOs.


Usage Tips
========
*This Garchomp set has more switch-in opportunities because of its higher bulk, allowing it to come in relatively safely on opponents like Choice Scarf Gengar, Mega Charizard Y and Choice Scarf Infernape. However, it is still better to lead with this Garchomp, as it lacks recovery and thus keeps what it takes.
*After Garchomp has set up Stealth Rock, it can rack up entry hazard damage on the opponent by spamming Dragon Tail. This is especially effective if the opponent lacks a Fairy-type.
*Garchomp makes a great check to physical attackers like Breloom, Stakataka and Scizor, as Rough Skin+Rocky Helmet wears these Pokémon down into the range of Garchomp's attacks.
*Although Garchomp has good bulk, it lacks recovery, so try to avoid needlessly switching into neutral attacks to prevent it from being worn down too quickly. An exception is if you expect the opponent to go for U-Turn, as this can heavily punish them with Rough Skin and Rocky Helmet chip.
*Should Garchomp be worn down to the point where it is almost unusable, it can be used as death fodder against users of contact moves to deal some last chip damage.


Team Options
========
*As this set does not take advantage of Garchomp's speed tier, speed control from Choice Scarf Latios is all the more appreciated. Once again, Garchomp is a great answer to most Pokémon that threaten Latios, including Tyranitar and Alolan Muk.
*Kyurem-Black and the rare Turtonator can tank the Ice attacks that immensely threaten Garchomp in a pinch. Both of these Pokémon also appreciate Garchomp chipping at their checks with Stealth Rock and Rocky Helmet.
*This Garchomp set struggles immensely with dealing notable damage to physical walls without phazing them all the time, so powerful wallbreakers like Hydreigon make good partners.
*This Garchomp variant also struggles a lot more with Magic Bounce users, so good answers to those are helpful. These can include Dragalge or Scarf Latios with Hidden Power Steel for Mega Diancie and Hydreigon and Mega Altaria for Mega Sableye. These last two are also good answers to the rare Espeon.

took this set out completely, bulky helm chomp is more of a last gen set and not rlly that great in usm

[Strategy Comments]
Other Options
============
Dragon
-----
*Mental Herb can prevent Taunt from faster leads such as Deoxys-S and Whimsicott once, but in most cases Focus Sash, Rocky Helmet and Lum Berry are more useful.
*A Choice Scarf set may seem appealing, but there’s little reason to use it over other Scarfers like Hydreigon, Latios, Kyurem-Black or Latias and synergizes poorly with Stealth Rock.

*Mega Garchomp is surprisingly bulky and can act as a better mixed attacker. However, it sits at a worse speed tier and takes up the precious Mega slot, preventing the use of other arguably better Mega Evolutions.
- i would talk to QC abt this bz dragon 100% should never use Mega Garchomp when Altaria and Latias are always better. imo remove this mention of mega garchomp.
*Dragonium Z in conjunction with Outrage gives a devastatingly powerful Devastating Drake that helps Garchomp muscle past Checks like Mega Venusaur and Porygon2 a little easier, but it's usually better to give the Z-Crystal to sweepers like Kommo-O and Salamence, who can make better use of it.
*The defensive set could use Rest in an attempt to gain longevity, but Rest+Sleep Talk takes up half of Garchomp's moveslots and not using Sleep Talk makes Garchomp setup fodder and a black hole for momentum when asleep.
*Roar can be used over Dragon Tail to phaze Fairy-types, most notably Mega Altaria and Ribombee, and phaze foes behind substitutes. However, this means Garchomp cannot phaze sweepers like Taunt Gyarados and getting chip damage with Dragon Tail can be more useful in most scenarios.

* add bulky helm chomp here. make the set EVs: 240 HP / 204 Def / 64 Spe with a Lax Nature. this allows it to outspeed adamant diggersby, maximize phys def and not decrease the power of fire blast.
* sd chomp, mention how by using SD it loses out on using Fire Blast and are completely walled by Pokemon like Celesteela.


Checks and Counters
========
Dragon
--------
**Ice-types**: Ice types can hit Garchomp 4x effectively with their STAB attacks. Avalugg is bulky enough to take any hit but Fire Blast, Alolan Ninetales outspeeds it and can set up Aurora Veil on its face, and Mamoswine can revenge kill it with Ice Shard. Cloyster deserves a special mention as well as it can survive any hit from Garchomp, set up Shell Smash, and KO it through its Focus Sash with Icicle Spear.
- mention how ice-types make it hard to setup Stealth Rock.

**Fairy-types**: Faster Fairy-types like Mega Diancie and Tapu Koko can check Garchomp easily, with Mega Diancie even bouncing back Stealth Rock. It should be noted, however, that non-Life Orb Tapu Koko requires some chip on both Garchomp sets to get the KO, and both lose if the Focus Sash is still intact. Mimikyu can use Disguise to revenge kill offensive Garchomp with Play Rough+Shadow Sneak but will take heavy chip damage in the process and it can't deal with bulky Garchomp.

**Physically Bulky Pokémon**: Pokémon with a lot of physical bulk like Skarmory, Celesteela, Ferrothorn and Mega Venusaur can tank Garchomp’s attacks and take advantage of the free turns. Skarmory can even phaze Garchomp that has already set up Swords Dance, but has to be careful about being lured by Fire Blast, as does Ferrothorn. Mega Venusaur struggles against Swords Dance variants but can beat other sets quite reliably.
-rephrase the sentence abt Fire Blast to something like However, Fire Blast 2HKO's Physically Defensive Pokemon such as Skarmory and Ferrothorn.

**Faster Attackers**: Pokémon like Greninja, Weavile and Latios, as well as some Choice Scarf users such as Greninja can outspeed and KO Garchomp with STAB or coverage moves. Priority like Mamoswine’s Ice Shard can also KO Garchomp.

I would altogether take out bulky sr as the second set because it was more of an ORAS Garchomp set, you could maybe add it to the OO. ask a qc member abt this.
there are a lot of mistakes and weird examples and the format was off so check out a good example of an analysis such as Moosical's Volcarona Analysis so you know how they should be written.
 
'kay, will have a look

After using it for a while I'm indeed a little skeptical about Bulky Chomp's overall performance... Will consider putting it in OO again.

The reason I listed Mega Chomp in OO is because it has a rank on the VR; I'll maybe do some research on why it has that rank in the first place to give more info about that.
 

Moosical

big yikes
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Alright this has been sitting around long enough. Real sorry to say, but I'm going to have to 2/3 QC Rejected. There is a lot of missing information as well as information that's not well explained or simply irrelevant to include in an analysis. If we were to QC this, we would essentially have to start over from scratch. As iLlama suggested, please take a look at some of the analysis that are currently in copyediting such as Haaku's Celesteela analysis for a better idea of what we're looking for in an analysis to be uploaded onto the site. My biggest tip for you moving forward would be to only include information that is revalent in the metagame, not just any set that someone could potentially run ever. For example, rest/sleep talk is simply not viable even on the defensive set. Suggesting something like this to someone who is reading an analysis for an idea of what to use on their team is extremely misleading.
 
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I'm really sorry for how long this has been sitting here in limbo. Unfortunately, I'm going to 3/3 QC reject this.

I got confused by a lot of areas where i wasn't sure what was being discussed. For example, you mention Lum Berry sets can Swords Dance up against Mega Sableye in the Usage Tips for the first set, but Swords Dance is never previously mentioned for the set. In other parts, there's questionable advice such as switching in the defensive Garchomp into Mega Charizard Y, when Mega Charizard Y's Fire Blast basically cripples Garchomp beyond further use and Dragon teams typically can just switch the Latias or Latios into Mega Charizrad Y anyway. You mention non-Life Orb Dazzling Gleam Tapu Koko a lot, but that doesn't ever get used. Dazzling Gleam only really exists on Electric teams, and you're always going to be using a damage-boosting item on those sets.

For these reasons, I'm reassigning this. Sorry again for not getting to this much, much earlier.
 
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