NFE Galarian Corsola [GP: 0/1]

S1nn0hC0nfirm3d

aka Ho3nConfirm3d
is a Site Content Manager Alumnusis a Social Media Contributor Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Top Tiering Contributor Alumnusis a Top Contributor Alumnusis a defending SCL Champion
[SET]
name: Physical Wall
move 1: Night Shade
move 2: Strength Sap
move 3: Whirlpool
move 4: Stealth Rock / Will-O-Wisp
item: Eviolite
ability: Cursed Body
nature: Bold
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]
With staggering bulk and a colorful movepool, Galarian Corsola works as a hard-to-break wall. Most physical attackers like Piloswine, Gurdurr, Heavy-Duty Boots Raboot, and Eviolite Thwackey have no way to break through Galarian Corsola on their own, and other defensive Pokemon like Hattrem and Marshtomp ought to watch out for Whirlpool + Night Shade. The main flaws of Galarian Corsola are its tendency to be worn down and reliance on shaky recovery, as while Strength Sap is great for neutering physical attackers, it is easily blocked by Magic Bounce, Taunt, and Substitute. This set also fosters Stealth Rock use thanks to both Galarian Corsola being a spinblocker and Whirlpool trapping vulnerable targets, making it risky to switch into Hattrem and Defoggers like Gurdurr. Otherwise, Will-O-Wisp is a common option to punish physical attackers for the long-term and cripple Swords Dance Thwackey.

Other physical walls like Golbat, Tangela, and Koffing are better suited at tanking Knock Off for Galarian Corsola; they can even utilize Thief to take advantage of this interaction. Vullaby, Galarian Linoone, Zweilous, and Metang all work to check Psychic-types like Duosion and Hattrem, and the former three also check Lampent and Gastly. Special walls like Marshtomp and Duosion are crucial so that Galarian Corsola isn't beaten by Magmar and Electabuzz. In return, Galarian Corsola checks troublesome physical attackers like Piloswine, Gurdurr, and Raboot. Taunt Golbat often targets Galarian Corsola to prevent recovery and Stealth Rock, so pair it with wallbreakers like Magmar, Lampent, and Choice Band Piloswine that can switch into an expected Taunt. Heal Bell Clefairy can remove sleep and poison from Galarian Corsola in case it ever stays in on Tangela and Toxic Piloswine.

[SET]
name: Calm Mind
move 1: Calm Mind
move 2: Strength Sap
move 3: Shadow Ball
move 4: Will-O-Wisp / Ice Beam
item: Eviolite
ability: Cursed Body
nature: Bold
evs: 252 HP / 212 Def / 44 Spe

[SET COMMENTS]

Calm Mind Galarian Corsola is a defensive sweeper thanks to Calm Mind + Strength Sap, making it very hard to break with direct damage. Galarian Corsola can easily set up and sweep late-game so long as opposing stallbreakers and phazers are removed or worn down. Will-O-Wisp targets Galarian Linoone and allows Galarian Corsola to function as a competent physical wall to Piloswine and Thwackey mid-game. Ice Beam hits Rufflet and hurts other bulky Flying- and Grass-types like Golbat, Vullaby, and Tangela. Rest is an option over Strength Sap to combat Toxic and help stall late-game, but this will make Galarian Corsola far more vulnerable to being revenge killed by strong physical attackers. 44 Speed EVs make Galarian Corsola faster than Duosion and Clefairy, and the remaining EVs are invested to maximize physical bulk to complement Calm Mind boosts.

Poison-types like Mareanie, Koffing, and Roselia support Galarian Corsola by both removing opposing Toxic Spikes and setting their own to wear down Dark-types and special walls. Ground-types like Piloswine and Marshtomp target Haze Mareanie and punish Taunt Electabuzz. Hattrem is another switch-in to Taunt Golbat and also counters Ferroseed. Knock Off users like Tangela, Thwackey, and Gurdurr lure in and cripple Golbat and Vullaby, making them more vulnerable to Galarian Corsola late-game. Water-types like Mareanie and Wartortle deal with Magmar, Raboot, and Lampent, which otherwise may beat Galarian Corsola with stallbreaking and wallbreaking sets.

[STRATEGY COMMENTS]
Other Options
=============

Iron Defense + Weak Armor is another way for Calm Mind Galarian Corsola to set up and sweep, though it becomes much less of a physical wall and more vulnerable to wallbreakers as a result. Specially defensive variants soak up weaker special hits like Electabuzz's Volt Switch, but they aren't as effective as physically defensive sets due to Strength Sap deterring physical attackers, whereas many special attackers carry Taunt.

Checks and Counters
===================

**Dark- and Ghost-types**: Dark-types like Galarian Linoone and Zweilous pressure Galarian Corsola and can work around Wil-O-Wisp. Nasty Plot Morgrem is a wallbreaker that easily sweeps past Galarian Corsola. Offensive Ghost-types like Lampent and Gastly hit hard with Shadow Ball, but they don't like switching into Shadow Ball themselves.

**Stallbreakers**: Taunt from Electabuzz, Golbat, and Magmar completely shuts down any utility moves from Galarian Corsola, which is especially a problem if it needs to recover. Other stallbreakers like Substitute Raboot and Rufflet block Strength Sap and use most variants of Galarian Corsola as setup fodder. Stallbreaker Tangela can remove Galarian Corsola's Eviolite, put it to sleep, and then KO it with Leaf Storm.

**Hattrem**: Magic Bounce blocks Strength Sap and Stealth Rock, so Galarian Corsola always has to be wary of Hattrem switching in.

**Item Removal**: Despite their meager damage output, Knock Off and Thief make Galarian Corsola much more susceptible to wallbreakers later on. This makes walls like Vullaby and Ferroseed harder for Galarian Corsola to deal with.

**Toxic Poison**: Pokemon like Piloswine and Rapid Spin Wartortle are able to pressure Galarian Corsola with Toxic as it switches in. Toxic also shuts down any sweeping attempts without Rest or Heal Bell support, and Toxic Spikes can be a problem for the same reasons.

[CREDITS]
- Written by: [[S1nn0hC0nfirm3d, 231074]]
- Quality checked by: [[Jett, 226429], [lepton, 270818]]
- Grammar checked by: [[Rabia, 336073]]
 
Last edited:

Jett

gn gobodachis
is a Community Contributoris a Tiering Contributoris a Top Contributoris a Smogon Media Contributoris a Social Media Contributor Alumnusis a Forum Moderator Alumnus
really solid.
add remove comments

[SET]
name: Physical Wall
move 1: Night Shade
move 2: Strength Sap
move 3: Whirlpool
move 4: Stealth Rock / Will-O-Wisp
item: Eviolite
ability: Cursed Body
nature: Bold
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]
With staggering bulk and a colorful movepool, Galarian Corsola works as a hard-to-break wall. Most physical attackers like Piloswine, Gurdurr, Raboot (Substitute sets? You sort of mention it later on as well but I guess against standard Corsola is fine), and Thwackey have no way to break through Galarian Corsola on their own, and other defensive Pokemon like Hattrem and Marshtomp ought to watch out for Whirlpool + Night Shade. The main flaw of Galarian Corsola is its tendency to be worn down and relying on shaky recovery, as while Strength Sap is great for neutering physical attackers, it is easily blocked by Magic Bounce, Taunt, and Substitute. This set also fosters Stealth Rock use thanks to both Galarian Corsola being a spinblocker and Whirlpool trapping vulnerable targets, making them unable to switch into Hattrem and Defoggers. Otherwise, Will-O-Wisp is a common option to punish physical attackers for the long-term and cripple Swords Dance Thwackey.

Other physical walls like Golbat, Tangela, and Koffing are better suited at tanking Knock Off for Galarian Corsola; they can even utilize Thief to take advantage of this interaction. Vullaby, Galarian Linoone, Zweilous, and Metang all work to check Psychic-types like Duosion and Hattrem, and the former Dark-types also check Lampent and Gastly. Special walls like Marshtomp and Duosion are crucial so that Galarian Corsola isn't beaten by Magmar and Electabuzz. In return for these defensive partners, Galarian Corsola checks troublesome physical attackers like Piloswine, Gurdurr, and Raboot. Taunt Golbat and Electabuzz often target Galarian Corsola to prevent recovery and Stealth Rock, so a good pairing would be wallbreakers like Magmar, Lampent, and Choice Band Piloswine [don't all of these just get pivoted on by Electabuzz the turn after (I know nothing wants to come into a Specs Magmar or Lampent after but is that trade really worth? or in Piloswine's case bopped by Focus Blast the following turn even though Electabuzz was dropping that move sometimes] to switch into an expected Taunt. Heal Bell Clefairy can remove sleep and poison from Galarian Corsola in case it ever stays in on Tangela and Toxic Piloswine.

[SET]
name: Calm Mind
move 1: Calm Mind
move 2: Strength Sap
move 3: Shadow Ball
move 4: Will-O-Wisp / Ice Beam
item: Eviolite
ability: Cursed Body
nature: Bold
evs: 252 HP / 212 Def / 44 Spe

[SET COMMENTS]
Calm Mind Galarian Corsola is a defensive wincon that sweeps largely thanks to Calm Mind + Strength Sap, making it very hard to break with direct damage. This means that Galarian Corsola can easily set up and sweep late-game so long as opposing stallbreakers and phazers are removed or worn down. Will-O-Wisp targets Galarian Linoone and additionally allows Galarian Corsola to function as a competent physical wall to Piloswine and Thwackey mid-game. Ice Beam hits Rufflet and hurts other bulky Flying- and Grass-types like Golbat, Vullaby, and Tangela. Rest is another option over Strength Sap to combat Toxic and help stall late-game, but this will make Galarian Corsola far more vulnerable to being revenge killed by strong physical attackers. 44 Speed EVs make Galarian Corsola faster than Duosion and Clefairy, and the remaining EVs are invested to maximize physical bulk to complement Calm Mind boosts.

Poison-types like Mareanie, Koffing, and Roselia support Galarian Corsola due to Toxic Spikes in the following two ways: 1) they remove opposing Toxic Spikes so Galarian Corsola may sweep safley, and 2) they provide Toxic Spikes themselves to wear down Dark-types and special walls. Ground-types like Piloswine and Marshtomp target Haze Mareanie and punish Taunt Electabuzz. Hattrem is another switch-in to Taunt and counters Ferroseed and Golbat. Knock Off users like Tangela, Thwackey, and Gurdurr lure in Golbat and Vullaby, making them more vulnerable to Galarian Corsola in the late-game. Water-types like Mareanie and Wartortle deal with Magmar, Raboot, and Lampent, which otherwise may beat out Galarian Corsola with stallbreaking and wallbreaking sets.

[STRATEGY COMMENTS]
Other Options
=============
Iron Defense + Weak Armor is another way for Calm Mind Galarian Corsola to set up and sweep, though it becomes much less of a physical wall and more vulnerable to wallbreakers as a result. Scald is an alternative to Will-O-Wisp for statusing on top of targeting some Fire- and Ground-types; it is still relatively unreliable and weak so it sees little use. Specially defensive variants soak up weaker special hits like Electabuzz's Volt Switch, but they aren't as effective as physically defensive walls largely due to Strength Sap.

Checks and Counters
===================
**Dark- and Ghost-types:** Dark-types like Galarian Linoone and Zweilous pressure Galarian Corsola and can work around Will-O-Wisp. Vullaby is another concern for its walling, Knock Off, and Toxic + Substitute potential. Offensive Ghost-types like Lampent and Gastly hit hard with Shadow Ball, but they also don't like switching into Shadow Ball themselves.

**Stallbreakers:** Taunt from Electabuzz, Golbat, and Magmar completely shuts down any utility moves from Galarian Corsola, which is especially a problem if it needs to recover. Other stallbreakers like Substitute Raboot and Rufflet block Strength Sap and use most variants of Galarian Corsola as setup fodder. Stallbreaker Tangela's Knock Off + Sleep Powder followed by Leaf Storm is another major threat.

**Hattrem**: Magic Bounce blocks Strength Sap and Stealth Rock, so Galarian Corsola always has to be wary of Hattrem switching in. Thus, Hattrem is a huge problem right from the team preview, as unless Galarian Corsola traps and removes it, recovery from Strength Sap is never guaranteed.

**Item Removal**: Despite being weak to it, Knock Off and Thief are is not a huge concerns damage-wise as much as it makes Galarian Corsola much more susceptible to wallbreakers later on.

**Toxic**: Pokemon that Galarian Corsola is supposed to counter like Piloswine and Rapid Spin Wartortle are able to fit Toxic and pressure Galarian Corsola as it switches in. Toxic also shuts down any sweeping attempts without Rest or Heal Bell support, and Toxic Spikes is a problem for the same reasons.

[CREDITS]
- Written by: [[S1nn0hC0nfirm3d, 231074]]
- Quality checked by: [[Jett, 226429], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
peach_qc_stamp.gif
 

5Dots

Chairs
is a Community Contributoris a Tiering Contributoris a Top Contributor
AM QC Check!
Add Remove Comments

Good job! :blobthumbsup:
[SET]
name: Physical Wall
move 1: Night Shade
move 2: Strength Sap
move 3: Whirlpool
move 4: Stealth Rock / Will-O-Wisp
item: Eviolite
ability: Cursed Body
nature: Bold
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]
With staggering bulk and a colorful movepool, Galarian Corsola works as a hard-to-break one of NFE's toughest walls to break. Most physical attackers like Piloswine, Gurdurr, Heavy-Duty Boots Raboot, and Thwackey have no way to break through Galarian Corsola on their own, and other defensive Pokemon like Hattrem and Marshtomp ought to watch out for Whirlpool + Night Shade. The main flaw of Galarian Corsola is its tendency to be worn down and relying on shaky recovery Galarian Corsola, however, is vulnerable to all entry hazards and has unreliable recovery:, as while Strength Sap is great for neutering physical attackers, it is easily blocked by Magic Bounce, Taunt, and Substitute. This set also fosters Stealth Rock use thanks to both Galarian Corsola being a spinblocker and Whirlpool trapping vulnerable targets, making them unable to switch into Hattrem and Defoggers. Otherwise, Will-O-Wisp is a common option to punish physical attackers for the long-term and cripple Swords Dance Thwackey.

Other physical walls like Golbat, Tangela, and Koffing are better suited at tanking Knock Off for Galarian Corsola; they can even utilize Thief to take advantage of this interaction. Vullaby, Galarian Linoone, Zweilous, and Metang all work to check Psychic-types like Duosion and Hattrem, and the former Dark-types also check Lampent and Gastly. Special walls like Marshtomp and Duosion are crucial so that Galarian Corsola isn't beaten by Magmar and Electabuzz. In return for these defensive partners, Galarian Corsola checks troublesome physical attackers like Piloswine, Gurdurr, and Raboot. Taunt Golbat often targets Galarian Corsola to prevent recovery and Stealth Rock, so a good pairing would be wallbreakers like Magmar, Lampent, and Choice Band Piloswine to switch into an expected Taunt. Heal Bell Clefairy can remove sleep and poison from Galarian Corsola in case it ever stays in on Tangela and Toxic Piloswine.

[SET]
name: Calm Mind
move 1: Calm Mind
move 2: Strength Sap
move 3: Shadow Ball / Hex Hex synergies well with Wisp and essentially gives it a 130 BP move against statused opponents
move 4: Will-O-Wisp / Ice Beam
item: Eviolite
ability: Cursed Body
nature: Bold
evs: 252 HP / 212 Def / 44 Spe

[SET COMMENTS]
Calm Mind Galarian Corsola is a defensive wincon that sweeps largely thanks to Calm Mind + Strength Sap, making it very hard to break with direct damage. This means that Galarian Corsola can easily set up and sweep late-game so long as opposing stallbreakers and phazers are removed or worn down. Will-O-Wisp targets Galarian Linoone and additionally allows Galarian Corsola to function as a competent sturdy physical wall to Piloswine and Thwackey mid-game. Ice Beam hits Rufflet and hurts other bulky Flying- and Grass-types like Golbat, Vullaby, and Tangela. Rest is another option over Strength Sap to combat Toxic and help stall late-game, but this will make Galarian Corsola far more vulnerable to being revenge killed by strong physical attackers. 44 Speed EVs make Galarian Corsola faster than Duosion and Clefairy, and the remaining EVs are invested to maximize physical bulk to complement Calm Mind boosts.

Poison-types like Mareanie, Koffing, and Roselia support Galarian Corsola due to with Toxic Spikes in the following two ways: 1) they by removing remove opposing Toxic Spikes upon switching in clarification so Galarian Corsola may sweep safley safely, and 2) they provide Toxic Spikes themselves to wear down Dark-types and special walls. Ground-types like Piloswine and Marshtomp target Haze Mareanie and punish Taunt Electabuzz. Hattrem is another switch-in to Taunt and counters Ferroseed and Golbat. Knock Off users like Tangela, Thwackey, and Gurdurr lure in Golbat and Vullaby, making them more vulnerable to Galarian Corsola in the late-game. Water-types like Mareanie and Wartortle deal with Magmar, Raboot, and Lampent, which otherwise may beat out Galarian Corsola with stallbreaking and wallbreaking sets.

[STRATEGY COMMENTS]
Other Options
=============
Iron Defense + Weak Armor is another way for Calm Mind Galarian Corsola to set up and sweep, though it becomes much less of a physical wall and more vulnerable to wallbreakers as a result. Scald is an alternative to Wil-O-Wisp for statusing on top of targeting some Fire- and Ground-types; it is still relatively unreliable and weak so it sees little use. Specially defensive variants soak up weaker special hits like Electabuzz's Volt Switch, but they aren't as effective as physically defensive walls largely due to Strength Sap.

Checks and Counters
===================
**Dark- and Ghost-types:** Dark-types like Galarian Linoone and Zweilous pressure Galarian Corsola and can work around Wil-O-Wisp Will-O-Wisp. Vullaby is another concern for its walling capabilities walling what?, Knock Off, and Toxic + Substitute potential. Offensive Ghost-types like Lampent and Gastly hit hard with Shadow Ball, but they also don't like switching into Shadow Ball themselves.

**Stallbreakers:** Taunt from Electabuzz, Golbat, and Magmar completely shuts down any utility moves from Galarian Corsola, which is especially a problem if it needs to recover. Other stallbreakers like Substitute Raboot and Rufflet block Strength Sap and use most variants of Galarian Corsola as setup fodder. Stallbreaker Tangela's Knock Off + Sleep Powder followed by Leaf Storm With the combination of Knock Off, Sleep Powder, and Leaf Storm, Tangela can overwhelm and beat Galarian Corsola and thus force it out. is another major threat.

**Hattrem**: Magic Bounce blocks Strength Sap and Stealth Rock, so Galarian Corsola always has to be wary of Hattrem switching in. Thus, Hattrem is a huge problem right from the team preview, as unless Galarian Corsola traps and removes it, recovery from Strength Sap is never guaranteed. I think standard Hattrem struggle against the CM set.

**Item Removal**: Despite being weak to them, Knock Off and Thief are not a huge concern damage-wise as much as they make Galarian Corsola much more susceptible to wallbreakers later on. I don’t understand what this sentence means; maybe something like Knock Off and Thief hamper Galarian Corsola’s defensive capabilities, as this leaves it to being more susceptible to wallbreakers like Magmar and Electabuzz.

**Toxic**: Pokemon like Piloswine and Rapid Spin Wartortle are able to fit Toxic and pressure Galarian Corsola as it switches in. Toxic also shuts down any sweeping attempts without Rest or Heal Bell support, and Toxic Spikes can be a problem for the same reasons.

[CREDITS]
- Written by: [[S1nn0hC0nfirm3d, 231074]]
- Quality checked by: [[], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
 

lepton

im fragile, but not that fragile
is a Tiering Contributor
very good
add remove comments

[SET]
name: Physical Wall
move 1: Night Shade
move 2: Strength Sap
move 3: Whirlpool
move 4: Stealth Rock / Will-O-Wisp
item: Eviolite
ability: Cursed Body
nature: Bold
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]
With staggering bulk and a colorful movepool, Galarian Corsola works as a hard-to-break wall. Most physical attackers like Piloswine, Gurdurr, Heavy-Duty Boots Raboot, and Thwackey have no way to break through Galarian Corsola on their own, (choice band thwackey can 2hko corsola, clarify or don’t use thwackey as an example) and other defensive Pokemon like Hattrem and Marshtomp ought to watch out for Whirlpool + Night Shade. The main flaw of Galarian Corsola is its tendency to be worn down and relying on shaky recovery, as while Strength Sap is great for neutering physical attackers, it is easily blocked by Magic Bounce, Taunt, and Substitute. This set also fosters Stealth Rock use thanks to both Galarian Corsola being a spinblocker and Whirlpool trapping vulnerable targets, making them unable it risky to switch into Hattrem and Defoggers (maybe mention examples of defoggers punished by whirlpool, like gurdurr and maybe golbat). Otherwise, Will-O-Wisp is a common option to punish physical attackers for the long-term and cripple Swords Dance Thwackey.

Other physical walls like Golbat, Tangela, and Koffing are better suited at tanking Knock Off for Galarian Corsola; they can even utilize Thief to take advantage of this interaction. Vullaby, Galarian Linoone, Zweilous, and Metang all work to check Psychic-types like Duosion and Hattrem, and the former Dark-types also check Lampent and Gastly. Special walls like Marshtomp and Duosion are crucial so that Galarian Corsola isn't beaten by Magmar and Electabuzz. In return for these defensive partners, Galarian Corsola checks troublesome physical attackers like Piloswine, Gurdurr, and Raboot. Taunt Golbat often targets Galarian Corsola to prevent recovery and Stealth Rock, so a good pairing would be wallbreakers like Magmar, Lampent, and Choice Band Piloswine to switch into an expected Taunt. Heal Bell Clefairy can remove sleep and poison from Galarian Corsola in case it ever stays in on Tangela and Toxic Piloswine.

[SET]
name: Calm Mind
move 1: Calm Mind
move 2: Strength Sap
move 3: Shadow Ball
move 4: Will-O-Wisp / Ice Beam
item: Eviolite
ability: Cursed Body
nature: Bold
evs: 252 HP / 212 Def / 44 Spe

[SET COMMENTS]
Calm Mind Galarian Corsola is a defensive wincon that sweeps largely thanks to Calm Mind + Strength Sap, making it very hard to break with direct damage. This means that Galarian Corsola can easily set up and sweep late-game so long as opposing stallbreakers and phazers are removed or worn down. Will-O-Wisp targets Galarian Linoone and additionally allows Galarian Corsola to function as a competent physical wall to Piloswine and Thwackey mid-game. Ice Beam hits Rufflet and hurts other bulky Flying- and Grass-types like Golbat, Vullaby, and Tangela. Rest is another option over Strength Sap to combat Toxic and help stall late-game, but this will make Galarian Corsola far more vulnerable to being revenge killed by strong physical attackers. 44 Speed EVs make Galarian Corsola faster than Duosion and Clefairy, and the remaining EVs are invested to maximize physical bulk to complement Calm Mind boosts.

Poison-types like Mareanie, Koffing, and Roselia support Galarian Corsola due to Toxic Spikes in the following two ways: 1) they remove opposing Toxic Spikes so Galarian Corsola may sweep safley safely, and 2) they provide Toxic Spikes themselves to wear down Dark-types and special walls. Ground-types like Piloswine and Marshtomp target Haze Mareanie and punish Taunt Electabuzz. Hattrem is another switch-in to Taunt (hatt isn’t a great switchin to buzz, and bat can be shaky, not sure about this line) and counters Ferroseed (how solid of a ferro counter is hatt? and maybe mention mystical fire specifically idk) and Golbat. Knock Off users like Tangela, Thwackey, and Gurdurr lure in Golbat and Vullaby, making them more vulnerable to Galarian Corsola in the late-game. Water-types like Mareanie and Wartortle deal with Magmar, Raboot, and Lampent, which otherwise may beat out Galarian Corsola with stallbreaking and wallbreaking sets.
[STRATEGY COMMENTS]
Other Options
=============
Iron Defense + Weak Armor is another way for Calm Mind Galarian Corsola to set up and sweep, though it becomes much less of a physical wall and more vulnerable to wallbreakers as a result. Scald is an alternative to Wil-O-Wisp for statusing on top of targeting some Fire- and Ground-types; (not sure if scald is worth mentioning) it is still relatively unreliable and weak so it sees little use. Specially defensive variants soak up weaker special hits like Electabuzz's Volt Switch, but they aren't as effective as physically defensive walls largely due to Strength Sap. (clarify the reason for why this is, currently it’s not very clear, maybe also mention that special attackers like buzz and mag commonly run taunt)

Checks and Counters
===================
**Dark- and Ghost-types:** Dark-types like Galarian Linoone and Zweilous pressure Galarian Corsola and can work around Wil-O-Wisp. Vullaby is another concern for its walling, Knock Off, and Toxic + Substitute potential. (might be good to move vullaby to item removal section and add a couple more examples, vullaby doesn’t offensively pressure cors all that much) Offensive Ghost-types like Lampent and Gastly hit hard with Shadow Ball, but they also don't like switching into Shadow Ball themselves.

**Stallbreakers:** Taunt from Electabuzz, Golbat, and Magmar completely shuts down any utility moves from Galarian Corsola, which is especially a problem if it needs to recover. Other stallbreakers like Substitute Raboot and Rufflet block Strength Sap and use most variants of Galarian Corsola as setup fodder. Stallbreaker Tangela's Knock Off + Sleep Powder followed by Leaf Storm is another major threat.

**Hattrem**: Magic Bounce blocks Strength Sap and Stealth Rock, so Galarian Corsola always has to be wary of Hattrem switching in. Thus, Hattrem is a huge problem right from the team preview, as unless Galarian Corsola traps and removes it, recovery from Strength Sap is never guaranteed.

**Item Removal**: Despite being weak to them, Knock Off and Thief are not a huge concern damage-wise as much as they make Galarian Corsola much more susceptible to wallbreakers later on.

**Toxic**: Pokemon like Piloswine and Rapid Spin Wartortle are able to fit Toxic and pressure Galarian Corsola as it switches in. Toxic also shuts down any sweeping attempts without Rest or Heal Bell support, and Toxic Spikes can be a problem for the same reasons.

[CREDITS]
- Written by: [[S1nn0hC0nfirm3d, 231074]]
- Quality checked by: [[Jett, 226429], [lepton, 270818]]
- Grammar checked by: [[username1, userid1]]

EF04425C-A692-4144-A9DD-86F3D26DF83D.gif
 

Rabia

is a Site Content Manageris a Top Social Media Contributoris a Community Leaderis a Community Contributoris a Smogon Discord Contributoris a CAP Contributoris a Top Tiering Contributoris a Top Contributoris a Top Smogon Media Contributoris a Battle Simulator Moderator
GP & NU Leader
add remove comments
[SET]
name: Physical Wall
move 1: Night Shade
move 2: Strength Sap
move 3: Whirlpool
move 4: Stealth Rock / Will-O-Wisp
item: Eviolite
ability: Cursed Body
nature: Bold
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]

With staggering bulk and a colorful movepool, Galarian Corsola works as a hard-to-break wall. Most physical attackers like Piloswine, Gurdurr, Heavy-Duty Boots Raboot, and Eviolite Thwackey have no way to break through Galarian Corsola on their own, and other defensive Pokemon like Hattrem and Marshtomp ought to watch out for Whirlpool + Night Shade. The main flaws of Galarian Corsola is are its tendency to be worn down and relying reliance on shaky recovery, as while Strength Sap is great for neutering physical attackers, it is easily blocked by Magic Bounce, Taunt, and Substitute. This set also fosters Stealth Rock use thanks to both Galarian Corsola being a spinblocker and Whirlpool trapping vulnerable targets, making it risky to switch into Hattrem and Defoggers like Gurdurr. Otherwise, Will-O-Wisp is a common option to punish physical attackers for the long-term and cripple Swords Dance Thwackey.

Other physical walls like Golbat, Tangela, and Koffing are better suited at tanking Knock Off for Galarian Corsola; they can even utilize Thief to take advantage of this interaction. Vullaby, Galarian Linoone, Zweilous, and Metang all work to check Psychic-types like Duosion and Hattrem, and the former Dark-types three also check Lampent and Gastly. Special walls like Marshtomp and Duosion are crucial so that Galarian Corsola isn't beaten by Magmar and Electabuzz. In return for these defensive partners, Galarian Corsola checks troublesome physical attackers like Piloswine, Gurdurr, and Raboot. Taunt Golbat often targets Galarian Corsola to prevent recovery and Stealth Rock, so a good pairing would be pair it with wallbreakers like Magmar, Lampent, and Choice Band Piloswine to that can switch into an expected Taunt. Heal Bell Clefairy can remove sleep and poison from Galarian Corsola in case it ever stays in on Tangela and Toxic Piloswine.

[SET]
name: Calm Mind
move 1: Calm Mind
move 2: Strength Sap
move 3: Shadow Ball
move 4: Will-O-Wisp / Ice Beam
item: Eviolite
ability: Cursed Body
nature: Bold
evs: 252 HP / 212 Def / 44 Spe

[SET COMMENTS]

Calm Mind Galarian Corsola is a defensive wincon that sweeps largely sweeper thanks to Calm Mind + Strength Sap, making it very hard to break with direct damage. This means that Galarian Corsola can easily set up and sweep late-game so long as opposing stallbreakers and phazers are removed or worn down. Will-O-Wisp targets Galarian Linoone and additionally allows Galarian Corsola to function as a competent physical wall to Piloswine and Thwackey mid-game. Ice Beam hits Rufflet and hurts other bulky Flying- and Grass-types like Golbat, Vullaby, and Tangela. Rest is another an option over Strength Sap to combat Toxic and help stall late-game, but this will make Galarian Corsola far more vulnerable to being revenge killed by strong physical attackers. 44 Speed EVs make Galarian Corsola faster than Duosion and Clefairy, and the remaining EVs are invested to maximize physical bulk to complement Calm Mind boosts.

Poison-types like Mareanie, Koffing, and Roselia support Galarian Corsola due to Toxic Spikes in the following two ways: they remove opposing Toxic Spikes so Galarian Corsola may sweep safely, and 2) they provide Toxic Spikes themselves to wear down Dark-types and special walls by both removing opposing Toxic Spikes and setting their own to wear down Dark-types and special walls. Ground-types like Piloswine and Marshtomp target Haze Mareanie and punish Taunt Electabuzz. Hattrem is another switch-in to Taunt Golbat and it also counters Ferroseed. Knock Off users like Tangela, Thwackey, and Gurdurr lure in and cripple Golbat and Vullaby, making them more vulnerable to Galarian Corsola in the late-game. Water-types like Mareanie and Wartortle deal with Magmar, Raboot, and Lampent, which otherwise may beat out Galarian Corsola with stallbreaking and wallbreaking sets.

[STRATEGY COMMENTS]
Other Options
=============

Iron Defense + Weak Armor is another way for Calm Mind Galarian Corsola to set up and sweep, though it becomes much less of a physical wall and more vulnerable to wallbreakers as a result. Specially defensive variants soak up weaker special hits like Electabuzz's Volt Switch, but they aren't as effective as physically defensive walls largely sets due to Strength Sap deterring physical attackers,(comma) whereas many special attackers cary carry Taunt.

Checks and Counters
===================

**Dark- and Ghost-types**: Dark-types like Galarian Linoone and Zweilous pressure Galarian Corsola and can work around Wil-O-Wisp. Nasty Plot Morgrem is a wallbreaker that easily sweeps past Galarian Corsola. Offensive Ghost-types like Lampent and Gastly hit hard with Shadow Ball, but they also don't like switching into Shadow Ball themselves.

**Stallbreakers**: Taunt from Electabuzz, Golbat, and Magmar completely shuts down any utility moves from Galarian Corsola, which is especially a problem if it needs to recover. Other stallbreakers like Substitute Raboot and Rufflet block Strength Sap and use most variants of Galarian Corsola as setup fodder. Stallbreaker Tangela's Knock Off + Sleep Powder followed by Leaf Storm is another major threat. ("Stallbreaker Tangela can remove Galarian Corsola's Eviolite, put it to sleep, and then KO it with Leaf Storm." is how I'm reading this. Is that accurate?)

**Hattrem**: Magic Bounce blocks Strength Sap and Stealth Rock, so Galarian Corsola always has to be wary of Hattrem switching in. Thus, Hattrem is a huge problem right from the team preview, as unless Galarian Corsola traps and removes it, recovery from Strength Sap is never guaranteed. (I feel like this sentence doesn't really add anything that can't be implied or read into from the previous sentence.)

**Item Removal**: Despite being weak to them, Knock Off and Thief are not a huge concern damage-wise as much as they their meager damage output, Knock Off and Thief make Galarian Corsola much more susceptible to wallbreakers later on. This makes walls like Vullaby and Ferroseed harder for Galarian Corsola to deal with.

**Toxic Poison**: Pokemon like Piloswine and Rapid Spin Wartortle are able to fit Toxic and pressure Galarian Corsola with Toxic as it switches in. (Unless you mean they pressure it with an attacking move in addition to having Toxic, in which case the grammar of this first sentence is fine outside of you needing to make that a bit clearer.) Toxic also shuts down any sweeping attempts without Rest or Heal Bell support, and Toxic Spikes can be a problem for the same reasons.

[CREDITS]
- Written by: [[S1nn0hC0nfirm3d, 231074]]
- Quality checked by: [[Jett, 226429], [lepton, 270818]]
- Grammar checked by: [[username1, userid1]]

You had a couple of colons inside the ** ** in Checks and Counters; I moved them to be properly placed. GP 1/1 when done.
 

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top