Completed Fortune favors the Fair? (Mowtom vs. Gemini Taurus)

3v3 3*+ Singles
48 hour DQ
Abilities: All
Items: ON
Switch: OK
Megas: ON
Z-Moves: ON
Substitutions: 3
Recoveries: 2 per Pokemon
Chills: 5 per Pokemon
First sendout: Random
Special rule: The referee rolls to randomly select three 3* or higher Pokemon from each player's profile. The players must send in those three Pokemon.

Randomizing:
Mowtom: (24, 8, 12)= Greninja, Pangoro, Hippowdon
Gemini Taurus: (16, 44, 57)= Aurumoth, Entei, Kecleon
Mowtom

Greninja [Geeked]

Stage: ★★★☆☆

Type: Water / Dark

Abilities: Torrent / Protean (Unlocked)

Nature: Quirky

Stats:
HP: 85
Atk: 7
Def: 5
SpA: 7
SpD: 5
Spe: 122
Size Class: 3
Weight Class: 3

Attacks (67):

Physical

Acrobatics
Aerial Ace
Bounce
Brutal Swing
Cut
Dig
Dive
Facade
Feint Attack
Fling
Frustration
Giga Impact
Lick
Night Slash
Pound
Power-Up Punch
Quick Attack
Return
Rock Slide
Rock Smash
Rock Tomb
Secret Power
Shadow Sneak
Smack Down
Strength
Thief
U-turn
Waterfall

Special
Blizzard
Bubble
Dark Pulse
Echoed Voice
Extrasensory
Grass Knot
Hidden Power (Fire)
Hydro Pump
Hyper Beam
Ice Beam
Round
Scald
Surf
Water Pulse
Water Shuriken

Status
Attract
Bestow
Camouflage
Confide
Double Team
Growl
Haze
Mat Block
Mind Reader
Mud Sport
Protect
Rain Dance
Rest
Role Play
Sleep Talk
Smokescreen
Spikes
Substitute
Swagger
Taunt
Toxic
Toxic Spikes
Water Sport
Work Up


Pangoro [Priory]

Stage: ★★★★☆

Type: Fighting / Dark

Abilities: Iron Fist / Mold Breaker / Scrappy (Unlocked)

Nature: Careful (+Special Defense, -Special Attack)

Stats:
HP: 95
Atk: 9
Def: 6
SpA: 4 (-)
SpD: 7 (+)
Spe: 58
Size Class: 4
Weight Class: 5

Attacks (117):

Physical

Aerial Ace
Arm Thrust
Beat Up
Body Slam
Brick Break
Bulldoze
Bullet Punch
Circle Throw
Close Combat
Comet Punch
Covet
Crunch
Cut
Darkest Lariat
Dig
Dragon Claw
Drain Punch
Dual Chop
Earthquake
Endeavor
Facade
False Swipe
Fire Punch
Fling
Focus Punch
Foul Play
Frustration
Giga Impact
Gunk Shot
Hammer Arm
Ice Punch
Iron Head
Karate Chop
Knock Off
Lash Out
Low Kick
Low Sweep
Mega Kick
Mega Punch
Night Slash
Outrage
Payback
Poison Jab
Power Trip
Power-Up Punch
Retaliate
Return
Revenge
Reversal
Rock Slide
Rock Smash
Rock Tomb
Secret Power
Seismic Toss
Shadow Claw
Sky Uppercut
Slash
Stomping Tantrum
Stone Edge
Storm Throw
Strength
Superpower
Tackle
Thief
Throat Chop
Thunder Punch
Vital Throw
X-Scissor
Zen Headbutt

Special
Dark Pulse
Echoed Voice
Focus Blast
Grass Knot
Hidden Power (Fairy)
Hyper Beam
Hyper Voice
Infestation
Round
Sludge Bomb
Snarl
Snore
Surf
Uproar

Status
Attract
Block
Bulk Up
Coaching
Confide
Double Team
Embargo
Endure
Entrainment
Focus Energy
Helping Hand
Hone Claws
Laser Focus
Leer
Me First
Parting Shot
Protect
Quash
Quick Guard
Rain Dance
Rest
Roar
Scary Face
Sleep Talk
Snatch
Spite
Substitute
Sunny Day
Swagger
Swords Dance
Taunt
Torment
Toxic
Work Up


Hippowdon [Hartal]

Stage: ★★★☆☆

Type: Ground

Abilities: Sand Stream / Sand Force (Unlocked)

Nature: Quirky

Stats:
HP: 100
Atk: 8
Def: 8
SpA: 5
SpD: 5
Spe: 47
Size Class: 4
Weight Class: 7

Attacks (66):

Physical

Bite
Body Press
Body Slam
Bulldoze
Crunch
Dig
Double-Edge
Earthquake
Facade
Fire Fang
Fissure
Frustration
Giga Impact
Heavy Slam
High Horsepower
Ice Fang
Iron Head
Iron Tail
Natural Gift
Return
Revenge
Rock Slide
Rock Smash
Rock Tomb
Sand Tomb
Secret Power
Stomping Tantrum
Stone Edge
Strength
Superpower
Tackle
Take Down
Thunder Fang

Special
Earth Power
Hidden Power (Flying)
Hyper Beam
Mud Shot
Muddy Water
Round
Snore
Spit Up
Water Pulse
Weather Ball

Status
Amnesia
Attract
Captivate
Confide
Curse
Double Team
Endure
Protect
Rest
Roar
Sand Attack
Sandstorm
Slack Off
Sleep Talk
Stealth Rock
Stockpile
Substitute
Sunny Day
Swagger
Swallow
Toxic
Whirlwind
Yawn


Gemini Taurus

Solidago the Aurumoth (♀)

★★★☆☆
CAP#32
Nature: Serious (No effect)
Type:


Abilities:
Weak Armor, No Guard, Light Metal

Stats:

HP: 100
Attack: Rank 9
Defence: Rank 7
Special Attack: Rank 8
Special Defence: Rank 5
Speed: 94
Size Class: 4
Weight Class: 5 (4)

Moveset:
Ally Switch
Ancient Power
Attract
Blizzard
Bug Bite
Bug Buzz
Close Combat
Confide
Confusion
Counter
Cut
Dazzling Gleam
Disable
Double Team
Dragon Dance
Dream Eater
Echoed Voice
Electroweb
Facade
Feint
Fell Stinger
Final Gambit
Flash
Fling
Focus Blast
Frustration
Giga Impact
Hail
Heal Pulse
Healing Wish
Helping Hand
Hidden Power (Ground)
Hydro Pump
Hyper Beam
Ice Beam
Icy Wind
Imprison
Infestation
Light Screen
Lunge
Magic Room
Megahorn
Nasty Plot
Ominous Wind
Overheat
Protect
Psych Up
Psychic
Psychic Terrain
Psyshock
Quiver Dance
Rain Dance
Reflect
Rest
Retaliate
Return
Round
Safeguard
Secret Power
Shadow Ball
Silver Wind
Skill Swap
Sleep Talk
Snore
Solar Beam
Spotlight
Steel Wing
String Shot
Struggle Bug
Substitute
Sunny Day
Surf
Swagger
Tackle
Tail Glow
Telekinesis
Thunder
Thunderbolt
Toxic
Trick
Will-O-Wisp
Wing Attack
Wish
Wonder Room
X-Scissor
Zen Headbutt


Castilleja the Entei (-)

★★★☆☆
#244
Nature: Serious (No effect)
Type:


Abilities:
Pressure, Inner Focus

Stats:

HP: 100
Attack: Rank 8
Defence: Rank 6
Special Attack: Rank 7
Special Defence: Rank 6
Speed: 100
Size Class: 4
Weight Class: 5

Moveset:
Agility
Bite
Body Slam
Bulldoze
Calm Mind
Confide
Crunch
Curse
Cut
Detect
Dig
Double Team
Ember
Endure
Eruption
Extrasensory
Extreme Speed
Facade
Fire Blast
Fire Fang
Fire Spin
Flame Charge
Flame Wheel
Flamethrower
Flare Blitz
Flash
Frustration
Giga Impact
Headbutt
Heat Wave
Helping Hand
Hidden Power (Water)
Hyper Beam
Incinerate
Iron Head
Iron Tail
Lava Plume
Leer
Mud-Slap
Natural Gift
Overheat
Protect
Psych Up
Quash
Rain Dance
Reflect
Rest
Return
Reversal
Roar
Rock Climb
Rock Smash
Round
Sacred Fire
Sandstorm
Scary Face
Secret Power
Shadow Ball
Sleep Talk
Smokescreen
Snarl
Snore
Solar Beam
Stomp
Stomping Tantrum
Stone Edge
Strength
Substitute
Sunny Day
Swagger
Swift
Toxic
Weather Ball
Will-O-Wisp


Indigo the Kecleon (♂)

★★★★☆
#352
Nature: Brave (+Attack, -Speed, -10% Evasion)
Type:


Abilities:
Color Change, Protean

Stats:

HP: 85
Attack: Rank 8
Defence: Rank 5
Special Attack: Rank 5
Special Defence: Rank 9
Speed: 34 (-10% Evasion)
Size Class: 2
Weight Class: 2

Moveset:
Aerial Ace
After You
Ancient Power
Aqua Tail
Astonish
Attract
Bind
Blizzard
Body Slam
Brick Break
Camouflage
Captivate
Charge Beam
Confide
Counter
Cut
Defense Curl
Dig
Disable
Dizzy Punch
Double Team
Double-Edge
Drain Punch
Dynamic Punch
Endure
Facade
Fake Out
Feint
Feint Attack
Fire Blast
Fire Punch
Flamethrower
Flash
Fling
Focus Punch
Foul Play
Frustration
Fury Cutter
Fury Swipes
Grass Knot
Headbutt
Hidden Power (Fairy)
Hone Claws
Ice Beam
Ice Punch
Icy Wind
Incinerate
Iron Tail
Knock Off
Last Resort
Lick
Low Kick
Magic Coat
Mega Kick
Mega Punch
Metronome
Mimic
Mud-Slap
Nasty Plot
Natural Gift
Power-Up Punch
Protect
Psybeam
Psych Up
Rain Dance
Recover
Recycle
Reflect Type
Rest
Retaliate
Return
Rock Slide
Rock Smash
Rock Tomb
Role Play
Rollout
Round
Scratch
Screech
Secret Power
Seismic Toss
Shadow Ball
Shadow Claw
Shadow Sneak
Shock Wave
Skill Swap
Slash
Sleep Talk
Snatch
Snore
Solar Beam
Stealth Rock
Strength
Substitute
Sucker Punch
Sunny Day
Swagger
Swift
Synchronoise
Tail Whip
Thief
Thunder
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Trick
Trick Room
Water Pulse
Wonder Room
Work Up
:volcarona: : Welcome back ladies and gents! Today we have another one of Mowtom's famous random battles!
:hatterene: : In a shocking upset of tradition, the teams actually look to be rather evenly balanced!
:breloom: : With a (2), it looks like Gemini Taurus is sending out first.

Order:
Gemini Taurus Sends out and equips
Mowtom Sends out, equips, and orders
Gemini Taurus orders
chuckeroo777 Refs​
 
Last edited:

"Well it seems that when a team is chosen for me, Solidago you always get brought no matter what! Since the fates want to give you a chance to battle I feel like I should listen to them right away!"

"I don't want you falling victim to any super-effective attacks too easily, so grab this signed Weakness Policy to help you out!"

:weakness policy:
Sending out Solidago the Aurumoth holding Weakness Policy
[TOGGLE Weak Armor]
 

Mowtom

I'm truly still meta, enjoy this acronym!
is a Forum Moderatoris a Community Contributor
Moderator
"Priory @ Dark Gem, let's do this!"
"Time for you to fall victim to super-effective attacks."
Darkest Lariat [GEM]~Foul Play [GEM]~Crunch [GEM]
IF
Counter THEN Dark Pulse [GEM] and push back
IF Aurumoth is under P/E THEN Focus Energy and push back the first time, Swords Dance the second time
IF Infestation is ordered exactly once THEN Protect that action and push back
 

"Whoah, this is going to hurt! Although I think that weakness will give you just enough power to finish this quick!"
:weakness policy:
Focus Blast - Close Combat - Close Combat+Close Combat
 
:ss/pangoro:@Dark Gem
Fighting/Dark | Iron Fist / Mold Breaker / Scrappy
HP: 95/95 | EN: 100
9/6/4/7/58 | 4/5
Status: Ok
:ss/aurumoth:@Weakness Policy
Bug/Psychic | Weak Armor / No Guard / Light Metal
HP: 100/100 | EN: 100
9/7/8/5/94 | 4/4
Status: Ok​
Action 1:
Aurumoth used Focus Blast! -8 EN, 92 left
3/24 > 1/24, no crit
8/10 > 1/10, no bonus
(12+8-7)*1.5=20 damage

Pangoro used Darkest Lariat! -5 EN, 95 left
2/24 > 1/24, no crit
(9+3+5+9-7)*1.5= 29 damage
Weakness Policy activated! +2 Atk, +2 SpA

Action 2:
Aurumoth used Close Combat! -8 EN, 86 left
9/24 > 1/24, no crit
(12+9-6)*1.5+4 = 27 damage
-1 Def, -1 SpD

Pangoro used Foul Play! -6 EN, 89 left
15/24 > 1/24, no crit
(10+3+5+9-7)*1.5+6= 36 damage
The Dark Gem shattered!

Action 3:
Pangoro used Crunch! -5 EN, 84 left
12/24 > 1/24, no crit
3/5 > 1/5, no bonus
(8+3+9-7)*1.5+2= 22 damage

Aurumoth used Reckless Assault! -28 EN, 58 left
20/24 > 1/24, no crit
(12*2.25+9-6)*1.5+4= 49 damage!
Pangoro fainted!
-2 Def, -2 SpD
:ss/pangoro:@Nothing
Fighting/Dark | Iron Fist / Mold Breaker / Scrappy
HP: KO/95 | EN: 84
9/6/4/7/58 | 4/5
Status: KO
:ss/aurumoth:@Nothing
Bug/Psychic | Weak Armor / No Guard / Light Metal
HP: 13/100 | EN: 58
9/7/8/5/94 | 4/4
Status: +2 Atk, +2 SpA, -3 Def, -3 SpD
:tyrantrum: : Both opponents come out swinging, but Aurumoth gets the KO. They are in pretty rough shape though.

Order:
Mowtom Sends out and equips
Gemini Taurus orders
Mowtom orders
chuckeroo777 Refs​
 
Last edited:

Mowtom

I'm truly still meta, enjoy this acronym!
is a Forum Moderatoris a Community Contributor
Moderator
"That worked! Let's go to Geeked @ Life Orb now."
"No rest for the wicked, I see."
 

"You've done your part Solidago, if you can, get one more hit in!"

Cooldown - Megahorn - Megahorn
***IF Greninja is Fighting-, Fire-, Flying-, Ghost- or Poison-type when you are to act, use Zen Headbutt that action.
***IF Greninja is Steel-type when you are to act, use Focus Blast that action.
 
Last edited:

Mowtom

I'm truly still meta, enjoy this acronym!
is a Forum Moderatoris a Community Contributor
Moderator
"Yeah, I don't think so. Set up a bit first, ok Geeked?"
"Agreed."
Toxic Spikes~Bubble~Water Shuriken
 
:ss/greninja:@Life Orb
Water/Dark | Torrent/Protean
HP: 85/85 | EN: 100
7/5/7/5/122 | 3/3
Status: Ok
:ss/aurumoth:@Nothing
Bug/Psychic | Weak Armor / No Guard / Light Metal
HP: 13/100 | EN: 58
9/7/8/5/94 | 4/4
Status: +2 Atk, +2 SpA, -3 Def, -3 SpD​
Action 1:
Greninja used Toxic Spikes! -7 EN, 93 left
Poisonous spikes were scattered!

Aurumoth is cooling down!

Action 2:
Greninja used Bubble! -2 EN, 91 left
1/24 <= 1/24, Crit!
(4+3+3+3+7-5)+6= 18 damage
Greninja took 1 recoil damage
Greninja became Water type!
Aurumoth Fainted!
:ss/greninja:@Life Orb
Water | Torrent/Protean
HP: 84/85 | EN: 91
7/5/7/5/122 | 3/3
Status: Ok
:ss/aurumoth:@Nothing
Bug/Psychic | Weak Armor / No Guard / Light Metal
HP: KO/100 | EN: 58
9/7/8/5/94 | 4/4
Status: +2 Atk, +2 SpA, -3 Def, -3 SpD
Field: Toxic Spikes​
Order:
Gemini Taurus Sends out and Equips
Mowtom Orders
Gemini Taurus Orders
chuckeroo777 Refs​
 
Last edited:

"If our opponent is capable of changing their type, I think its only fitting that Indigo is our next battler! Take a Cleanse Tag to help you with those annoying spikes!"
:cleanse tag:
Sending out Indigo the Kecleon holding Cleanse Tag
 

Mowtom

I'm truly still meta, enjoy this acronym!
is a Forum Moderatoris a Community Contributor
Moderator
"Eh, getting you to use a worse item than you otherwise would have still works."
"Wow, type changers are annoying to face."
Night Slash~Night Slash~Night Slash
IF
Counter THEN Hydro Pump
[CASOA] IF non-combo DE AND you move second by speed order THEN Dive
IF Kecleon's type resists Dark THEN Waterfall the first and third times, Hydro Pump the second
 

"Be careful Indigo, the opponent is very sneaky and can strike with the power of the night! Try to get through this the best you can, hopefully your Cleanse Tag helps you do just that!"
:cleanse tag:
Drain Punch (Change Type) - Solar Beam (Change Type) - Drain Punch (Change Type)
 
:ss/greninja:@Life Orb
Water | Torrent/Protean
HP: 84/85 | EN: 91
7/5/7/5/122 | 3/3
Status: Ok
:ss/kecleon:@Cleanse Tag
Normal | Color Change/Protean
HP: 85/85 | EN: 100
8/5/5/9/34 (-10% Evasion) | 2/2
Status: Ok
Field: Toxic Spikes​
Kecleon was Poisoned!

Action 1:
Greninja used Night Slash! -5 EN, 86 left
Greninja became Dark type!
5/8 > 1/8, no crit
(7+3+3+7-5)= 15 damage
Greninja took 3 recoil damage

Kecleon used Drain Punch! -9 EN, 91 left
Kecleon became Fighting type!
24/24 > 1/24, no crit
(8+3+8-5)*1.5= 21 damage
Kecleon recovered 5 HP!

Action 2:
Kecleon began gathering light!

Greninja used Waterfall! -6 EN, 80 left
Greninja became Water type!
3/24 > 1/24, no crit
4/5 > 1/5, no bonus
(8+3+3+7-5)= 16 damage
Greninja took 3 recoil damage

Kecleon used Solar Beam! -8 EN, 83 left
Kecleon became Grass type!
24/24 > 1/24, no crit
(12+3+5-5)*1.5= 23 damage

Action 3:
Greninja used Night Slash! -5 EN, 75 left
Greninja became Dark type!
4/8 > 1/8, no crit
(7+3+3+7-5)= 15 damage
Greninja took 3 recoil damage

Kecleon used Drain Punch! -9 EN, 74 left
Kecleon became Fighting type!
7/24 > 1/24, no crit
(8+3+8-5)*1.5= 21 damage
Kecleon recovered 5 HP!
:ss/greninja:@Life Orb
Water | Torrent/Protean
HP: 10/85 | EN: 75
7/5/7/5/122 | 3/3
Status: Ok
:ss/kecleon:@Cleanse Tag
Fighting | Color Change/Protean
HP: 49/85 | EN: 74
8/5/5/9/34 (-10% Evasion) | 2/2
Status: Ok
Field: Toxic Spikes​
Orders:
Gemini Taurus Orders
Mowtom Orders
chuckeroo777
 
Last edited:

"Great job Indigo, you've done a great job weakening this sneaky ninja! I think you might be able to take them down with just one more hit if we're lucky!"
:cleanse tag:
Feint (Change Type) - Feint (Change Type) - Feint (Change Type)
***IF Greninja is to use a damaging priority move in combination, Protect the first instance and replace all instances of Feint with Drain Punch (Change Type).
***IF Greninja is Ghost-type at the beginning of the action, use Aerial Ace (Change Type) that action.
 

Mowtom

I'm truly still meta, enjoy this acronym!
is a Forum Moderatoris a Community Contributor
Moderator
"Well, drat."
*sigh*
Shadow Sneak+Giga Impact~Shadow Sneak+Giga Impact~Shadow Sneak+Giga Impact
 
:ss/greninja:@Life Orb
Water | Torrent/Protean
HP: 10/85 | EN: 75
7/5/7/5/122 | 3/3
Status: Ok
:ss/kecleon:@Cleanse Tag
Fighting | Color Change/Protean
HP: 49/85 | EN: 74
8/5/5/9/34 (-10% Evasion) | 2/2
Status: Ok
Field: Toxic Spikes​
Action 1:
Kecleon used Protect! -7 EN, 67 left

Greninja used Sneaky Impact! -14 EN, 61 left
Greninja became Ghost type!
21/24 > 1/24, no crit
(10+4+3+3+7-5)= 22 damage?
-9 EN for Kecleon, 58 left
Greninja took 3 recoil damage
Greninja is sluggish!

Action 2:
Greninja is cooling down!

Kecleon used Aerial Ace! -4 EN, 54 left
1/24 <= 1/24, Crit!
(6+3+3+8-5)= 15 damage
Greninja Fainted!
:ss/greninja:@Life Orb
Water | Torrent/Protean
HP: KO/85 | EN: 61
7/5/7/5/122 | 3/3
Status: KO
:ss/kecleon:@Cleanse Tag
Fighting | Color Change/Protean
HP: 49/85 | EN: 54
8/5/5/9/34 (-10% Evasion) | 2/2
Status: Ok
Field: Toxic Spikes​
Order:
Mowtom Sends out, equips, and orders
Gemini Taurus orders
chuckeroo777 Refs​
 
Last edited:

Mowtom

I'm truly still meta, enjoy this acronym!
is a Forum Moderatoris a Community Contributor
Moderator
"Hartal with, um, Leftovers? Not sure if this can be salvaged or not tbh."
"Wow, thanks."
Earthquake~High Horsepower~Earthquake
[CASOT] IF
Kecleon would resist or be immune to Ground by typing THEN Rock Slide the first and third times, Stone Edge the second, restarting the queue each time
[CASOT] IF NOT the weather is sand THEN Activate Sand Stream the first and third times, Sandstorm the second, restarting the queue each time
[CASOA] IF Counter THEN Stealth Rock the first time, Earth Power any further times, restarting the queue each time
 

"Alright Indigo, I'm going to need you to get as much damage in as you can! Castellija is weak to this opponent, so you're going to need to get the lead now!"
:cleanse tag:
Grass Knot (Change Type) - Grass Knot (Change Type) - Grass Knot+Grass Knot (Change Type)
 
:@Leftovers
Ground | Sand Stream/Sand Force
HP: 100/100 | EN: 100
8/8/5/5/47 | 4/7
Status: Ok
:ss/kecleon:@Cleanse Tag
Fighting | Color Change/Protean
HP: 49/85 | EN: 54
8/5/5/9/34 (-10% Evasion) | 2/2
Status: Ok
Field: Toxic Spikes​
Hippowdon's Sand Stream activated! -10 EN, 90 left
A sandstorm rages for 4 rounds!

Action 1:
Hippowdon used Earthquake! -6 EN, 84 left
3/24 > 1/24, no crit
(10+3+2+8-5)= 18 damage

Kecleon used Grass Knot! -8 EN, 46 left
Kecleon became grass type!
7/24 > 1/24, no crit
(6+7+3+5-5)*1.5= 24 damage

Hippowdon healed 2 HP

Action 2:
Hippowdon used Rock Slide! -6 EN, 78 left
3/10 <= 9/10, Hit
21/24 > 1/24, no crit
9/10 > 3/10, no bonus
(8+2+8-5)= 13 damage

Kecleon used Grass Knot! -11 EN, 35 left
10/24 > 1/24, no crit
(6+7+3+5-5)*1.5= 24 damage

Hippowdon healed 2 HP

Action 3:
Hippowdon used Stone Edge! -7 EN, 71 left
10/10 > 8/10, Miss!

Kecleon used Grass Knot^2 (Electric Boogaloo! (Note: not an electric attack)) -62 EN, NONE left
6/24 > 1/24, no crit
((6+7)*2.25+3+5-5)*1.5= 48 damage
Kecleon fainted from exhaustion!

Hippowdon healed 2 HP

:@Leftovers
Ground | Sand Stream/Sand Force
HP: 10/100 | EN: 71
8/8/5/5/47 | 4/7
Status: Ok
Arena: Sandstorm (3 rounds)​
:ss/kecleon:@Cleanse Tag
Grass | Color Change/Protean
HP: KO/85 | EN: 20
8/5/5/9/34 (-10% Evasion) | 2/2
Status: Ok
Field: Toxic Spikes​
Order:
Gemini Taurus Sends out, Equips, and Orders
Mowtom Orders
chuckeroo777 Refs​
 
Last edited:

"Just a little bit more to go! Castellija its up to you! Take this pair of Wise Glasses and try to finish this!"
:wise glasses:
Fire Spin - Fire Spin - Fire Spin
***IF Hippowdon is to use Endure and you are faster, use Extremespeed+Extremespeed the first instance.
***IF Hippowdon is under the effects of a P/E move when you are to act, use Sunny Day the first instance and Calm Mind any remaining instances.
***IF Hippowdon is under the effects of Endure when you are to act, and Hippowdon is under the effects of Fire Spin, and Hippowdon is not burned, use Will-O-Wisp that action.
 
:@Leftovers
Ground | Sand Stream/Sand Force
HP: 10/100 | EN: 71
8/8/5/5/47 | 4/7
Status: Ok
Arena: Sandstorm (3 rounds)​
:ss/entei:@Wise Glasses
Fire | Pressure/Inner Focus
HP: 100/100 | EN: 100
8/6/7/6/100 | 4/5
Status: OK
Field: Toxic Spikes​
Action 1:
Entei was poisoned!
Entei used Fire Spin! -4 EN, 96 left
(4+1+3+7-5)= 10 damage
Hippowdon fainted!
:@Leftovers
Ground | Sand Stream/Sand Force
HP: KO/100 | EN: 71
8/8/5/5/47 | 4/7
Status: KO
Arena: Sandstorm (2 rounds)​
:ss/entei:@Wise Glasses
Fire | Pressure/Inner Focus
HP: 96/100 | EN: 96
8/6/7/6/100 | 4/5
Status: Poisoned
Field: Toxic Spikes​
:volcarona: : And that's the game!

Rewards:
chuckeroo777 : +8 JC, +3 RC
Gemini Taurus : -2 JC, +3 TC, +3 RC
Mowtom : -2 JC, +3 TC, +3 RC​
 

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