Just some random thoughts and questions:
Knock Off: Would it cause all moves to remove items and get 1.5x power as they do? If so this is very strong and worth looking out for, probably broken? (edit: apparently I can't read)
Nuzzle: If Zap Cannon is banned this should likely be as well as it has guaranteed paralysis, although it does have worse distribution
Fell Stinger: you now have Super Moxie. Again this is good on paper but limited by poor distibution
Flying Press: All moves have built in flying effectiveness, could get confusing
Fusion Bolt/Flare: Doubles in power if used after the other one. You would use one as an item and the other in your moveset. After you use your Fusion move, your next move is doubled in power, including the Fusion move itself. Seems like it has a lot of potential, although only Victini can use this of course.
Beak Blast: Limited only to Toucannon but seems like a decent answer to physical priority spammers
Storm Throw/Frost Breath: Basically a free 1.5x damage on all your attacks, as they will now always crit.
Rollout/Ice Ball: This move doubles in power each turn but forces you to use it. Seems completely busted if you use it with a high power move with no immunities.
Future Sight/Doom Desire: Now this just seems fun. You need to be constantly thinking two turns ahead to make this work.
Other moves with variable power: It would be good to explain whether Gyro Ball/Electro Ball/Flail/Reversal/Return/Frustration etc. can be used, and how they would work if they can.
How would Trick/Switcheroo/item switching in general work? Can the move-items be traded between Pokemon or Knocked Off? If so passing a debilitating move to an opponent can be a viable strategy. For instance you can use Hoopa-U to Trick Hyperspace Fury to an opponent, which only works if you are Hoopa-U, therefore completely incapacitating it. Or you can trick Hyper Beam, forcing the target to always rest after attacking, or Sucker Punch, making them only able to attack if you are, limiting them completely. Or Last Resort from Klutz Lopunny, basically locking them from doing anything. I could go on, there are other moves that can only be used under certain conditions and completely screw over an opponent.
Knock Off: Would it cause all moves to remove items and get 1.5x power as they do? If so this is very strong and worth looking out for, probably broken? (edit: apparently I can't read)
Nuzzle: If Zap Cannon is banned this should likely be as well as it has guaranteed paralysis, although it does have worse distribution
Fell Stinger: you now have Super Moxie. Again this is good on paper but limited by poor distibution
Flying Press: All moves have built in flying effectiveness, could get confusing
Fusion Bolt/Flare: Doubles in power if used after the other one. You would use one as an item and the other in your moveset. After you use your Fusion move, your next move is doubled in power, including the Fusion move itself. Seems like it has a lot of potential, although only Victini can use this of course.
Beak Blast: Limited only to Toucannon but seems like a decent answer to physical priority spammers
Storm Throw/Frost Breath: Basically a free 1.5x damage on all your attacks, as they will now always crit.
Rollout/Ice Ball: This move doubles in power each turn but forces you to use it. Seems completely busted if you use it with a high power move with no immunities.
Future Sight/Doom Desire: Now this just seems fun. You need to be constantly thinking two turns ahead to make this work.
Other moves with variable power: It would be good to explain whether Gyro Ball/Electro Ball/Flail/Reversal/Return/Frustration etc. can be used, and how they would work if they can.
How would Trick/Switcheroo/item switching in general work? Can the move-items be traded between Pokemon or Knocked Off? If so passing a debilitating move to an opponent can be a viable strategy. For instance you can use Hoopa-U to Trick Hyperspace Fury to an opponent, which only works if you are Hoopa-U, therefore completely incapacitating it. Or you can trick Hyper Beam, forcing the target to always rest after attacking, or Sucker Punch, making them only able to attack if you are, limiting them completely. Or Last Resort from Klutz Lopunny, basically locking them from doing anything. I could go on, there are other moves that can only be used under certain conditions and completely screw over an opponent.
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