Pyroak is definitely one of the most interesting characters in the game - he combines a dangerous long-range game, thanks to multiple useful projectiles, with excellent anti-air moves and a throw which lends itself to projectile trapping.
Oak prefers to fire off projectiles, which forces most characters on the defensive and lets him advance. A slow Energy Ball is perfect for this, and can be followed up with Flamethrower if it's jumped. Flamethrower is an all-around excellent anti-air move, and few characters will leave the 'safety' of the ground against Pyroak (Stratagem will often Levitate around, since the floaty physics of the move make him hard to hit, though).
Up close, Pyroak is best off using wake-up games and punishing low blockers with Wood Hammer. If your opponent is fleeing, throwing an Energy Ball out will leave them sitting still long enough to trip with 2C.
Pyroak is the only character which has a major advantage over Revanankh, who is otherwise one of the best characters in the game. Pyroak's trapping game is generally tricky against most characters, but Rev is too slow to approach him safely. Oak's throw can create more than enough space for Ember/Energy Ball shenanigans, and Rev has to march back up to Oak to get a hit in.
Notable combos:
3C > Flamethrower
Has to be low blocked, and gives Oak time to back off or play some wake-up games.
Flamethrower > SolarBeam
Using SolarBeam against an aerial foe means that they can't block it. Generally you're better off saving your special bar for Ember, but if you do save up enough...
Oak prefers to fire off projectiles, which forces most characters on the defensive and lets him advance. A slow Energy Ball is perfect for this, and can be followed up with Flamethrower if it's jumped. Flamethrower is an all-around excellent anti-air move, and few characters will leave the 'safety' of the ground against Pyroak (Stratagem will often Levitate around, since the floaty physics of the move make him hard to hit, though).
Up close, Pyroak is best off using wake-up games and punishing low blockers with Wood Hammer. If your opponent is fleeing, throwing an Energy Ball out will leave them sitting still long enough to trip with 2C.
Pyroak is the only character which has a major advantage over Revanankh, who is otherwise one of the best characters in the game. Pyroak's trapping game is generally tricky against most characters, but Rev is too slow to approach him safely. Oak's throw can create more than enough space for Ember/Energy Ball shenanigans, and Rev has to march back up to Oak to get a hit in.
Notable combos:
3C > Flamethrower
Has to be low blocked, and gives Oak time to back off or play some wake-up games.
Flamethrower > SolarBeam
Using SolarBeam against an aerial foe means that they can't block it. Generally you're better off saving your special bar for Ember, but if you do save up enough...