Follow The Leader [Pre Viability Ranking Discussion!]

Asumi Cresslia would prefer Unaware to serve as a set up sweeper check aa well as a sweeper in itself. But if you must run Magic Guard, why run Moonlight? Softboiled is 1000% better.
I just exported it from my Inheritance team (it's a sun team obviously)
Unaware Cress is extremely susceptible to Toxic because it would need a lot of turns to get to sweeping range (that and I already had an Unaware mon running with Cress)
 
It gets Heal Bell, but yh I do think Magic Guard is good as well.
But you'd lose Moonblast and get walled by Dark-types. ;)

Anyway, more leaders!


Latios/Latias
Abilities
: Levitate
Physical: Body Slam, Double Edge, Dragon Claw, Earthquake, Outrage, Return, Shadow Claw, Waterfall, Zen Headbutt, Sucker Punch (Latias only)
Special: Draco Meteor, Dragon Pulse, Energy Ball, Grass Knot, Ice Beam, Psychic, Psyshock, Shadow Ball, Surf, Thunder, Thunderbolt
Other: Calm Mind, Defog, Hone Claws, Light Screen, Magic Coat, Recover, Reflect, Roar, Tailwind, Thunder Wave, Toxic, Trick, Dragon Dance (Latios), , Memento (Latios), Wish (Latias), Healing Wish (Latias),

What you lose from a predictable ability and lack of hazards, you gain from the insane amount of utility. Just look at it. It has something for everyone. You also get a nifty immunity to Toxic Spikes and Sticky Web.



Furfrou
Abilities
: Fur Coat
Physical: Facade, Iron Tail, Return, Sucker Punch, U-turn, Wild Charge, Zen Headbutt
Special: Dark Pulse, Grass Knot, Hyper Voice, Surf, Charge Beam, Snarl
Other: Cotton Guard, Endeavor, Mimic, Refresh, Roar, Thunder Wave, Toxic, Work Up

Yes, it looks iffy. But you can transfer Fur Coat to things that can utilize Furfrou's limited moves.
Mixed Hoopa-U with Sucker Punch, Assault Vest and Fur Coat looks pretty terrifying. RestTalk Snorlax would be good as well. A gimmicky Mimic can be your best friend.
You can also use your absurd defenses to use Work Up (+1 Atk, +1 SpA).



Porygon-Z
Abilities
: Adaptability, Download, Analytic
Physical: Double Edge, Facade, Foul Play, Iron Tail, Return, Zen Headbutt
Special: Blizzard, Dark Pulse, Discharge, Ice Beam, Psychic, Psyshock, Shadow Ball, Signal Beam, Thunder, Thunderbolt, Tri Attack
Other: Agility, Magic Coat, Nasty Plot, Pain Split, Recover, Thunder Wave, Toxic, Trick, Trick Room

Adaptability/Download, combined with Pory-Z's amazing special movepool can make an insanely powerful offense team. Gardevoir getting a Download boost, then mega-evolving to gain Pixilate will destroy most teams with Tri Attack. It also boasts Recover if you want to give some longevity to your teammates.

Crawdaunt also gets Adaptability and has some great moves to go along with it. It also has Dragon Dance and Swords Dance.
 

G-Luke

Sugar, Spice and One For All
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus
Porygon-Z is amazing, but basically requires an -ate abuser + A Normal type to make good physical attackers. Its completely solid special wise tho.

I personally wouldnt like to see Craw as while its movepool seems good at first, its options arent as high. Well anyways im accepting challemges over the weekend
 

Rhyperior
Abilities
: Lightning Rod, Solid Rock, Reckless
Physical: Aqua Tail, Avalanche, Body Slam, Brick Break, Crunch, Double Edge, Dragon Rush, Dragon Tail, Drill Run, Earthquake, Facade, Fire Fang, Fire Punch, Focus Punch, Hammer Arm, Ice Fang, Ice Punch, Iron Head, Iron Tail, Megahorn, Outrage, Poison Jab, Power-Up Punch, Return, Rock Blast, Rock Slide, Shadow Claw, Stone Edge, Superpower, Thunder Fang, Thunder Punch
Special: Ancient Power, Blizzard, Dragon Pulse, Earth Power, Fire Blast, Flamethrower, Flash Cannon, Focus Blast, Ice Beam, Surf, Thunder, Thunderbolt
Other: Roar, Rock Polish, Seismic Toss, Stealth Rock, Swords Dance, Toxic

Look at those options! Lightning Rod and Solid Rock are both good abilities. You could get a Gyarados that's immune to Electric while you setup. It lacks reliable recover and supportive options though. But at least you can abuse a RestTalk Suicune with Solid Rock and Roar/Dragon Tail to rack up SR damage.



Mr. Mime
Abilities
: Soundproof, Filter, Technician
Physical: Body Slam, Brick Break, Double Edge, Drain Punch, Facade, Fire Punch, Foul Play, Ice Punch, Return, Zen Headbutt
Special: Dazzling Gleam, Energy Ball, Focus Blast, Grass Knot, Psychic, Psyshock, Shadow Ball, Signal Beam, Thunder, Thunderbolt
Other: Baton Pass, Calm Mind, Confuse Ray, Copycat, Counter, Encore, Light Screen, Magic Coat, Nasty Plot, Reflect, Seismic Toss, Taunt, Thunder Wave, Toxic, Trick
+Technician-boosted Moves:
Fake Out (60)
Power-Up Punch (60)
Hidden Power (90)
Aerial Ace (90)
Charge Beam (75)
Icy Wind (82.5)
Magical Leaf (90)
Round (90)
Thief (90)

If you want a Technician team that doesn't involve Breloom, it's a toss-up between Roserade and Mime. Roserade can set hazards and remove status from teammates, but Mime has Taunt and Encore which makes Natural Cure unnecessary. Filter is generally better than Natural Cure. Mime also has Nasty Plot, Calm Mind, Baton Pass, and better physical options than Roserade (despite the latter getting Swords Dance). Soundproof if you're scared of all the Boombursts.
There are other Technicians with good move pools, but they lack other useful abilities so you'll be stuck with Technician all the time.
 

Rhyperior
Abilities
: Lightning Rod, Solid Rock, Reckless
Physical: Aqua Tail, Avalanche, Body Slam, Brick Break, Crunch, Double Edge, Dragon Rush, Dragon Tail, Drill Run, Earthquake, Facade, Fire Fang, Fire Punch, Focus Punch, Hammer Arm, Ice Fang, Ice Punch, Iron Head, Iron Tail, Megahorn, Outrage, Poison Jab, Power-Up Punch, Return, Rock Blast, Rock Slide, Shadow Claw, Stone Edge, Superpower, Thunder Fang, Thunder Punch
Special: Ancient Power, Blizzard, Dragon Pulse, Earth Power, Fire Blast, Flamethrower, Flash Cannon, Focus Blast, Ice Beam, Surf, Thunder, Thunderbolt
Other: Roar, Rock Polish, Seismic Toss, Stealth Rock, Swords Dance, Toxic

Look at those options! Lightning Rod and Solid Rock are both good abilities. You could get a Gyarados that's immune to Electric while you setup. It lacks reliable recover and supportive options though. But at least you can abuse a RestTalk Suicune with Solid Rock and Roar/Dragon Tail to rack up SR damage.



Mr. Mime
Abilities
: Soundproof, Filter, Technician
Physical: Body Slam, Brick Break, Double Edge, Drain Punch, Facade, Fire Punch, Foul Play, Ice Punch, Return, Zen Headbutt
Special: Dazzling Gleam, Energy Ball, Focus Blast, Grass Knot, Psychic, Psyshock, Shadow Ball, Signal Beam, Thunder, Thunderbolt
Other: Baton Pass, Calm Mind, Confuse Ray, Copycat, Counter, Encore, Light Screen, Magic Coat, Nasty Plot, Reflect, Seismic Toss, Taunt, Thunder Wave, Toxic, Trick
+Technician-boosted Moves:
Fake Out (60)
Power-Up Punch (60)
Hidden Power (90)
Aerial Ace (90)
Charge Beam (75)
Icy Wind (82.5)
Magical Leaf (90)
Round (90)
Thief (90)

If you want a Technician team that doesn't involve Breloom, it's a toss-up between Roserade and Mime. Roserade can set hazards and remove status from teammates, but Mime has Taunt and Encore which makes Natural Cure unnecessary. Filter is generally better than Natural Cure. Mime also has Nasty Plot, Calm Mind, Baton Pass, and better physical options than Roserade (despite the latter getting Swords Dance). Soundproof if you're scared of all the Boombursts.
There are other Technicians with good move pools, but they lack other useful abilities so you'll be stuck with Technician all the time.
I think it's worth mentioning that Roserae learns Sleep Powder, Bullet Seed and Synthesis.
 
All this theorymonning.
So, since this is a teambased metagame like GaF, I have asked to create a teambuilding compendium, for some ease in teambuilding.

Movepool Leaders:
Amount: Mew, Gallade, Clefable, Slowking, Nidoking, Nidoqueen
Specific: Mew, Clefable, Noivern, Dragonite, Manaphy

Offensive Ability Leaders:
Viable: Talonflame, Kecleon, Nidoking
Niche: Dragalge, Mawile, Sylveon, Swoobat, Jirachi

Balance/utility ability Leaders:
Viable: Clefable, Breloom, Dragonite
Niche: Gliscor, Slowbro, Slowking

Stall Ability Leaders
Viable: Sableye, Clefable, Arcanine, Gliscor
Niche: Dragonite, Slowbro, Slowking, Breloom, Corsola

Hazard Leaders:
Stealth Rock: Clefable, Mew, Kecleon, Nidoking, Nidoqueen, Mawile, Gliscor, Jirachi, Lucario
Spikes: Klefki
Toxic Spikes: Nidoking, Nidoqueen, Dragalge
Rapid Spin:
Defog: Mew, Dragonite, Gliscor, Xatu
Magic bounce: Xatu, Espeon, anyone with Mega Absol/Diancie/Sableye
Magic Guard: Clefable, Alakazam

Team Support Leaders:
Light Screen: Clefable, Mew, Dragonite, Slowbro, Slowking, Jirachi, Klefki, Sylveon
Reflect: Clefable, Mew, Jirachi, Klefki, sylveon
Heal Bell: Clefable, Mew, Dragonite, Sylveon, Manaphy
Aromatherapy: Clefable
Wish: Clefable, Sylveon, Jirachi, Xatu

Recovery Leaders:
Recover+clones: Clefable, Mew, Slowbro, Slowking, Corsola, Kecleon, Sableye
Synthesis+Clones: Arcanine, Clefable, Sableye
Roost: Xatu, Mew, Dragonite, Gliscor, Talonflame, Swoobat
Pain split: Sableye

Priority Leaders:
Extreme speed: Dragonite, Arcanine, Lucario
Fake out: Kecleon, Mew, Sableye
Sucker Punch: Kecleon, Corsola, Mawile, Mew, Nidoking, Nidoqueen, Xatu, Sableye, Zoroark
Gale Wings: Talonflame
Mach Punch: Breloom
Vaccuum wave: Lucario, Breloom, Mew
Bullet Punch: Lucario

Pursuit Leaders: Nidoqueen, Zoroark

Sleep leaders: Breloom, assorted others (w/ pidgeot)

Offensive Followers:
Metagross-Mega, Altaria-Mega, Salamence, Kyurem-B, Azelf, Gengar, Landorus

Defensive Followers
Creselia, Suicune, Chansey, Porygon-2, Hippowdon, Blissey, Regirock, Registeel

Mega Followers:
Metagross-Mega, Pidgeot-Mega, Altaria-mega, Glalie-Mega, Pinsir-Mega, Diancie-Mega, Sableye-Mega
 
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All this theorymonning.
So, since this is a teambased metagame like GaF, I have asked to create a teambuilding compendium, for some ease in teambuilding.

Movepool Leaders:
Amount: Mew, Gallade, Clefable, Slowking, Nidoking, Nidoqueen
Specific: Mew, Clefable, Noivern, Dragonite, Manaphy

Offensive Ability Leaders:
Viable: Talonflame, Kecleon, Nidoking
Niche: Dragalge, Mawile, Sylveon, Swoobat, Jirachi

Balance/utility ability Leaders:
Viable: Clefable, Breloom, Dragonite
Niche: Gliscor, Slowbro, Slowking

Stall Ability Leaders
Viable: Sableye, Clefable, Arcanine, Gliscor
Niche: Dragonite, Slowbro, Slowking, Breloom, Corsola

Offensive Followers:
Metagross-Mega, Altaria-Mega, Salamence, Kyurem-B, Azelf, Gengar, Landorus

Defensive Followers
Creselia, Suicune, Chansey, Porygon-2, Hippowdon, Blissey, Regirock, Registeel
I'm suprice you didn't mention Pidgeot-Mega...
No Guard Blizzard, No Guard Zap Cannon, No Guard Sing (where this move ignore Substitute, because sound based move), No Guard Focus Blast, No Guard Inferno...
And of corse - No Guard Hurricane. For Stab.
A lot bad accuracy moves with amazing second effect and amazing power, now have perfect accuracy with No Guard.

Also - all sleeping moves with afful accuracy (Sing, Hypnosis etc.) gain masive buff for that accuracy.
Without No Guard - Still this pokemon have really nice Sp. Atack for moves like Hyper Voice / Boomburst, Fire Blast (again - better accuracy), even Shadow Ball for coverage...

Great follower in my opinion.

EDIT 1: Okay, now I see you add some megas here. I write this post before edit...
 
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Hi, I was bored and had nothing better to do, so I decided to spruce up the OP because HTML is fun.

Obviously you don't have to use this if you don't want to, my feelings won't be hurt if you don't use it. I mainly made it just in case you wanted to make the OP a bit easier to read.

Previews:
[1]
[2]

PHP:
[CENTER][SIZE=1][I]approved by The Eevee General and The Immortal[/I][/SIZE]
[IMG]http://i.imgur.com/VA5TVq0.png[/IMG][/CENTER][B][SIZE=5]Introduction[/SIZE]
[/B]Teambuilding takes on a whole new dynamic in this OU based metagame. In [I]Follow the Leader[/I], every Pokemon on your team has access to ALL of the moves and abilities abilities of the first Pokemon in your teamslot, but you lose access to your own movepool and abilities. Pretty crazy, right?!

For example, if I have a Dragonite in the first slot of my team, Heatran can have access to Multiscale and Extremespeed, however it loses access to Will-O-Wisp and Flash Fire.This creates an interesting and restrictive metagame, as you must now think carefully about which Pokemon you place in your first teamslot, as the rest of your Pokemon's roles will be determined by that decision.

[SIZE=5][B]Banlist and Clarifications:[/B][/SIZE]
[LIST]
[*]If a Mega Pokemon is in the first slot, teammates have access to the BASE form's ability. (MegaZard X cant pass Tough Claws to its teammates, but it can pass Solar Power.)
[*]Followers are bound to the same illegalities and restrictions as their leaders (if Clefable is your leader, you cant run Softboiled and Unaware on the same Pokemon.)
[/LIST]
[B]Banlist:[/B]
[LIST]
[*]Standard OU banlist and clauses.
[*]Smeargle, Shedinja, Regigigas, Slaking, Archeops, Huge/Pure Power, Shadow Tag, Imposter, Arena Trap, and Chatter are [COLOR=#b30000][B]banned[/B][/COLOR].[*]Aegislash is [COLOR=#00b300][B]unbanned[/B][/COLOR].[*]Pokemon currently under [COLOR=#404040][B][I]suspect[/I][/B][/COLOR]: Kyurem-B.[/LIST][B][SIZE=5]Strategy:[/SIZE]

Defensive Leaders[/B]
[IMG]http://media.pldh.net/pokemon/gen6/xy-animated/302.gif[/IMG]
Sableye is one of the best leaders for stall teams thanks to its great support movepool and an excellent ability. It sports gems like Will-o-Wisp, Recover, Metal Burst (Metal Burst Chansey...) Taunt and Fake Out. But the real reason is Prankster, turning its whole team into trolls.


[B]Offensive Leaders[/B]
[IMG]http://media.pldh.net/pokemon/gen6/xy-animated/149.gif[/IMG]
Having one of the widest offensive movepools in the game, Dragonite is an excellent leader thanks to its access to set-up, priority, and powerful attacks like Aqua Tail for water types, Superpower for Fighting types and great coverage moves. Multiscale is also a huge bonus, making the team 50% bulkier.


[SIZE=5][B]Additional Resources:[/B][/SIZE]
coming soon!
EDIT: The code kinda takes away some of the linebreaks, but they should be easy to fix in the editor.
 
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Sample Mew Team

Mew @ Leftovers
Ability: Synchronize
EVs: 252 HP / 224 Def / 32 Spe
Impish Nature
- Knock Off
- Soft-Boiled
- Will-O-Wisp
- Heal Bell

Heatran @ Leftovers
Ability: Synchronize
EVs: 248 HP / 8 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Thunder Wave / Toxic
- Soft-Boiled
- Earth Power
- Flamethrower / Fire Blast

Pidgeot @ Pidgeotite
Ability: Synchronize
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Blizzard
- Zap Cannon
- Hypnosis
- Protect / Focus Blast / Fire Blast / U-turn / Roost / Vacuum Wave

Swampert @ Leftovers
Ability: Synchronize
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Defog
- Soft-Boiled
- Waterfall
- U-turn / Toxic / Thunder Wave

Whimsicott @ Leftovers
Ability: Synchronize
EVs: 248 HP / 8 SpD / 252 Spe
Jolly Nature
- Taunt / Will-O-Wisp / U-Turn
- Taunt / Will-O-Wisp / U-Turn
- Soft-Boiled
- Stealth Rock

Tyranitar @ Choice Band
Ability: Synchronize
EVs: 180 HP / 252 Atk / 76 Spe
Adamant Nature
- Knock Off
- Stone Edge
- U-turn / Ice Punch / Fire Punch
- Sucker Punch


Set Descriptions

Mew provides ridiculously versatile moves to its followers, so it really works with any playstyle. I chose balance leaning towards stall, and Mew's role in this team fits the archetype perfectly. It's an excellent special wall (beats all non-Knock Off attackers on Clefable teams) with the ability to cripple Pokemon ranging from Chansey to Mega Metagross, and on top of that, it provides excellent Heal Bell support.

Heatran, simply put, is the star of the team. It beats other Heatran, most special attackers that Mew can't wall, and the vast majority of set-up sweepers. Thunder Wave and Flamethrower are more spammable in this metagame than in most, and of course, its longevity is ridiculous with Soft-Boiled.

Mega Pidgeot shuts down almost all Pokemon with No Guard Hypnosis. It can also hit a number of mons on the switch with Zap Cannon if the sleeping one switches out. The last moveslot depends on what you want to accomplish: Protect is good to assure it beats those in the 102-120 speed tier; Focus Blast or Fire Blast turns it into more of a sweeper; U-Turn is another good option for keeping momentum after a Hypnosis; Roost gives it more longevity among all its SR switch-ins; Vacuum Wave is an option to hit the dangerous BD Weavile, which severely threatens this team.

Swampert rounds out the defensive core with Mew and Heatran. It handles most physical attackers with ease, only weak to the uncommon Grass. It's an excellent defogger, notable for its resistance to Stealth Rock and longevity with Soft-Boiled. Waterfall hits Heatran hard, getting a 2HKO on some variants, and deals decent chip damage to most of its switch-ins. The final moveslot depends on preference.

I enjoyed mixed success with this team back when I had Virizion in place of Whimsicott, but Whimsicott's speed tier and typing really took this team up a level due to its ability to beat Azelf and the Latis, among others. Whimsicott succeeds as a lead, stall breaker, rock layer, and check to many opposing rock layers.

CB Tyranitar is this team's wallbreaker. It's come in clutch in a number of games, notably KO'ing numerous BD sweepers with Sucker Punch, and hitting others hard with Knock Off and Stone Edge. I'm not sure what's best in the other moveslot, but I've been running U-turn for when I suspect an upcoming switch to a Knock Off resist.

Overall

A decent balanced team with a couple of soft spots, but no glaring weaknesses. It struggles with certain fast Clefable BD'ers, but with perfect play, there are ways to beat them. Similarly may struggle against certain walls, but Tyranitar can often break past them. Unfortunately, Tyranitar is sometimes overworked when faced with too many of these situations. Nevertheless, it handles most teams fairly well and has few hopeless matchups.
 

G-Luke

Sugar, Spice and One For All
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus
http://replay.pokemonshowdown.com/rom-followtheleader-647 Me vs Platina

http://replay.pokemonshowdown.com/rom-followtheleader-645 round two

The code is a little funky, as in one battle alternate formes reverted to their originals and in another megas were pre-mega'd. Nothing a few tweeks to the code cant fix. But as you can see Kyub is really good. In fact Protean is really good.

And thanks to runbabyrun for the shiny new OP!

And here is a sample team feat. Kelceon himself.

#Best Leader Ever (Kecleon) @ Focus Sash
Ability: Protean
EVs: 252 Atk / 4 SpA / 252 Spe
Mild Nature
- Stealth Rock
- Fire Blast
- Fake Out
- Ice Beam

#Break-a-mon (Kyurem-Black) @ Expert Belt
Ability: Protean
Naive Nature
- Ice Beam
- Sucker Punch
- Thunderbolt
- Drain Punch

#No STAB (Keldeo) @ Life Orb
Ability: Protean
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Nasty Plot
- Ice Beam
- Thunderbolt
- Fire Blast

#Red Bull (Terrakion) @ Life Orb
Ability: Protean
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Sucker Punch
- Knock Off
- Drain Punch
- Fire Punch

#Lord Of The Ring (Hoopa-Unbound) @ Choice Scarf
Ability: Protean
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Aqua Tail
- Fire Punch
- Ice Beam
- Knock Off

#Angel Hazard (Absol-Mega) @ Absolite
Ability: Protean
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Knock Off
- Sucker Punch
- Fire Blast
- Ice Beam


Hoopa and Keldeo are the main cleaners of the team, with Cube and Absol being the team's wallbreakers. Terrakion is a fantastic revengekiller with STAB Sucker Punch, picking off most weakened mons. Kelceon provides SR (and pretty much nothing else). Absol unfortunately is the only form of hazard support. It has its flaws, but the team is really amazing.
 

nv

The Lost Age
is a Community Contributor Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnusis a Battle Simulator Staff Alumnus
Ok so it is my time to offer up some pretty cool Leaders I found! n_n


Basically the reason to use Druddigon is its three decent abilities and the expansive movepool it has. Mold Breaker can bypass opposing immunities brought on by fellow Leaders' abilities while Sheer Force can boost a lot of Druddigon's moves and provide the team with quite a bit of power. Rough Skin also can give walls a bit of utility deterring U-turn users.

Physical: Aqua Tail, Bulldoze, Crunch, Dragon Claw, Dragon Tail, Earthquake, Facade, Fire Fang, Fire Punch, Frustration, Gunk Shot, Iron Head, Iron Tail, Night Slash, Outrage, Poison Tail, Power-Up Punch, Pursuit, Retaliate, Return, Rock Climb, Rock Slide, Rock Tomb, Shadow Claw, Sucker Punch, Superpower, Thunder Fang, Thunder Punch
Special: Charge Beam, Dark Pulse, Draco Meteor, Dragon Pulse, Flamethrower, Flash Cannon, Focus Blast, Heat Wave, Incinerate, Sludge Bomb, Snarl, Snore, Surf
Utility: Glare, Hone Claws, Roar, Stealth Rock, Taunt, Toxic
Lacks: Hazard control, clerical support, special setup, Knock Off, reliable recovery
Possible teammates:

Bisharp @ Life Orb
Ability: Sheer Force
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Sucker Punch
- Pursuit
- Iron Head / Iron Tail
- Rock Slide / Fire Punch / Thunder Punch / Hone Claws

Bisharp gets most of its STABs bar Knock Off and gets a huge power buff thanks to Sheer Force and Life Orb. It even gains very decent coverage with the power boost.

Heatran @ Leftovers
Ability: Mold Breaker / Rough Skin
EVs: 248 HP / 192 SpD / 68 Spe
Calm Nature
IVs: 0 Atk
- Stealth Rock
- Glare / Toxic
- Roar / Dragon Tail / Taunt
- Flamethrower

Heatran appreciates being able to use its amazing typing to spread paralysis and it being able to phaze fairly easily. It even still gets Fire STAB thanks to Druddigon's amazing movepool; however, it does lose its Fire immunity.


Keldeo @ Choice Specs
Ability: Sheer Force
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Surf
- Focus Blast
- Dark Pulse
- Flash Cannon / Sludge Bomb

Keldeo appreciates the boost in coverage as well as being able to having amazing power behind its coverage thanks to Sheer Force. Sadly, its Water-type STAB isn't boosted by Sheer Force, but it still loves this moreso than its standard set.



Dragalge has not only a really cool ability in Adaptability, it also has a plentiful movepool to choose from. Poison Touch can also give a poison chance to all of Dragalge's contact moves, but let's be honest, you will only be using Adaptability.

Physical: Aqua Tail, Bounce, Dragon Tail, Facade, Frustration, Gunk Shot, Iron Tail, Outrage, Play Rough, Return, Waterfall
Special: Draco Meteor, Dragon Pulse, Focus Blast, Hydro Pump, Icy Wind, Scald, Shadow Ball, Sludge Bomb, Sludge Wave, Surf, Thunder, Thunderbolt, Twister, Venoshock, Water Pulse
Utility: Haze, Rest, Sleep Talk, Substitute, Toxic, Toxic Spikes
Lacks: Reliable recovery, setup moves, hazard control, clerical support, Knock Off
Possible teammates:

Keldeo @ Choice Specs
Ability: Adaptability
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Scald
- Surf
- Focus Blast
- Sludge Bomb

Keldeo loves the power boost thanks to Adaptability and coverage to beat up Fairies. It does miss being able to get around special walls though.


Azumarill @ Choice Band
Ability: Adaptability
EVs: 172 HP / 252 Atk / 84 Spe
Adamant Nature
- Waterfall
- Play Rough
- Gunk Shot
- Dragon Tail

With Huge Power banned, this is probably the most effective way to run Azumarill. It is still pretty weak in comparision to standard Azumarill however.





Similar to Dragalge, Crawdaunt has a pretty neat movepool, but it lacks decent abilities outside of Adaptability. However, Shell Armor can prove useful considering the amount of setup moves Crawdaunt has access to.

Physical: Aerial Ace, Aqua Jet, Avalanche, Body Slam, Counter, Crabhammer, Crunch, Double-Edge, Endeavor, Facade, Frustration, Knock Off, Natural Gift, Night Slash, Razor Shell, Return, Rock Slide, Rock Tomb, Superpower, Waterfall, X-Scissor
Special: Ancient Power, Blizzard, Dark Pulse, Ice Beam, Icy Wind, Scald, Sludge Bomb, Sludge Wave, Snarl, Surf
Utility: Dragon Dance, Hone Claws, Nature Power, Rest, Sleep Talk, Switcheroo, Swords Dance, Taunt, Toxic
Lacks: Reliable recovery, entry hazards, hazard control, clerical support
Possible teammates:

Altaria-Mega @ Altarianite
Ability: Pixilate
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Return / Facade
- Knock Off
- Superpower
- Dragon Dance

Dark/Fairy/Fighting coverage is absolutely amazing and Mega Altaria puts it to good work as it still has access to Dragon Dance.


Terrakion @ Lum Berry / Life Orb
Ability: Adaptability
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Rock Slide
- Superpower
- Knock Off
- Dragon Dance

Terrakion loses out on strong STAB in Stone Edge, but it gets great coverage in Knock Off and a better setup move in Dragon Dance.


"First" major post in this subforum, but this OM looks like a ton of fun, so I wanted to contribute n_n
 
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Ok so it is my time to offer up some pretty cool Leaders I found! n_n


Basically the reason to use Druddigon is its three decent abilities and the expansive movepool it has. Mold Breaker can bypass opposing immunities brought on by fellow Leaders' abilities while Sheer Force can boost a lot of Druddigon's moves and provide the team with quite a bit of power. Rough Skin also can give walls a bit of utility deterring U-turn users.

Physical: Aqua Tail, Bulldoze, Crunch, Dragon Claw, Dragon Tail, Earthquake, Facade, Fire Fang, Fire Punch, Frustration, Gunk Shot, Iron Head, Iron Tail, Night Slash, Outrage, Poison Tail, Power-Up Punch, Pursuit, Retaliate, Return, Rock Climb, Rock Slide, Rock Tomb, Shadow Claw, Sucker Punch, Superpower, Thunder Fang, Thunder Punch
Special: Charge Beam, Dark Pulse, Draco Meteor, Dragon Pulse, Flamethrower, Flash Cannon, Focus Blast, Heat Wave, Incinerate, Sludge Bomb, Snarl, Snore, Surf
Utility: Glare, Hone Claws, Roar, Stealth Rock, Taunt, Toxic
Lacks: Hazard control, clerical support, special setup, Knock Off, reliable recovery
Possible teammates:

Bisharp @ Life Orb
Ability: Sheer Force
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Sucker Punch
- Pursuit
- Iron Head / Iron Tail
- Rock Slide / Fire Punch / Thunder Punch / Hone Claws

Bisharp gets most of its STABs bar Knock Off and gets a huge power buff thanks to Sheer Force and Life Orb. It even gains very decent coverage with the power boost.

Heatran @ Leftovers
Ability: Mold Breaker / Rough Skin
EVs: 248 HP / 192 SpD / 68 Spe
Calm Nature
IVs: 0 Atk
- Stealth Rock
- Glare / Toxic
- Roar / Dragon Tail / Taunt
- Flamethrower

Heatran appreciates being able to use its amazing typing to spread paralysis and it being able to phaze fairly easily. It even still gets Fire STAB thanks to Druddigon's amazing movepool; however, it does lose its Fire immunity.


Keldeo @ Choice Specs
Ability: Sheer Force
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Surf
- Focus Blast
- Dark Pulse
- Flash Cannon / Sludge Bomb

Keldeo appreciates the boost in coverage as well as being able to having amazing power behind its coverage thanks to Sheer Force. Sadly, its Water-type STAB isn't boosted by Sheer Force, but it still loves this moreso than its standard set.
Thought about using Druddigon myself, as its three abilities are all useful and it's got a decent enough movepool to support a team (though with a bit more offensive overlap than I would have liked, I'll admit). The lack of good boosting moves (no, Hone Claws doesn't count as "good") is a bit of a deterrent for me, though. Still, it definitely has a niche over the other prominent Sheer Force users.
 
I'd like to showcase an old (ish) favorite set
Azelf @ Focus Sash
Ability: Magic Guard
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Psychic
- Knock Off
- Stealth Rock
- Encore
This thing is just so good! Certain team archetypes, like poison heal and most stall, are just 6-0'd/havily damaged straight from team preview. If your running clefable, give it a shot.



So, my teams:
Clefable @ Leftovers
Ability: Unaware
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Wish
- Moonblast
- Calm Mind
- Protect

Metagross @ Metagrossite
Ability: Magic Guard
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Belly Drum
- Meteor Mash
- Knock Off
- Drain Punch

Volcarona @ Life Orb
Ability: Magic Guard
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Calm Mind
- Fire Blast
- Psyshock
- Soft-Boiled

Azelf @ Focus Sash
Ability: Magic Guard
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Psychic
- Knock Off
- Stealth Rock
- Encore

Heatran @ Leftovers
Ability: Unaware
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Fire Blast
- Calm Mind
- Moonlight
- Ice Beam

Klefki @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Soft-Boiled
- Moonblast
- Light Screen
- Reflect

I dunno what kind of a team this is- It just works. Klefki is mostly screens fodder, but can be useful on occasion- once screens are up, however, Metagross can easily set up. Clefable+Tran is my defensive core, allowing me to stop most metagame threats, including gale wings. Azelf, as I said above, sets up rocks and ruins dreams, while Volcorona provides a second wincon.

Talonflame @ Choice Band
Ability: Gale Wings
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Brave Bird
- Flare Blitz
- U-turn
- Steel Wing

Staraptor @ Life Orb
Ability: Gale Wings
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Brave Bird
- Roost
- Return

Skarmory @ Leftovers
Ability: Gale Wings
EVs: 252 HP / 232 SpD / 24 Spe
Careful Nature
- Will-O-Wisp
- Roost
- Brave Bird
- Swords Dance

Landorus-Therian @ Choice Band
Ability: Gale Wings
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Brave Bird
- Flare Blitz
- U-turn
- Steel Wing

Salamence @ Life Orb
Ability: Gale Wings
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Brave Bird
- Swords Dance
- Roost
- Flare Blitz

Aerodactyl @ Aerodactylite
Ability: Gale Wings
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Brave Bird
- Flare Blitz
- Swords Dance
- Steel Wing

Bulky bidspam. Basically just click brave bird, with a few other options thrown in.

Corsola @ Assault Vest
Ability: Regenerator
EVs: 248 HP / 8 Def / 252 SpD
Calm Nature
- Scald
- Blizzard
- Earth Power
- Power Gem

Chansey @ Eviolite
Ability: Regenerator
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Recover
- Scald
- Mirror Coat
- Stealth Rock

Diancie @ Diancite
Ability: Regenerator
EVs: 248 HP / 252 Spe
Timid Nature
- Stealth Rock
- Earth Power
- Power Gem
- Protect/Recover

Milotic @ Leftovers
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Scald
- Recover
- Calm Mind
- Ice Beam

Mew @ Leftovers
Ability: Regenerator
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
- Psychic
- Recover
- Toxic
- Scald

Porygon2 @ Eviolite
Ability: Regenerator
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Recover
- Scald
- Light Screen
- Reflect

Besically, set up rocks and keep switching. Throwing around scald doesn't hurt either. For the first part of the game, don't mega diancie-its an important wall and knock off switchin. Once you opponent is sure its bulky and plays based on that assumption, mega and sweep. Diancie being defensive is an option, but its been less useful recently.

Sableye @ Sablenite
Ability: Prankster
EVs: 248 HP / 8 Def / 252 SpD
Calm Nature
- Will-O-Wisp
- Recover
- Foul Play
- Toxic

Cresselia @ Leftovers
Ability: Prankster
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Toxic
- Recover
- Calm Mind
- Dazzling Gleam

Chansey @ Eviolite
Ability: Prankster
EVs: 8 HP / 252 Def / 248 SpD
Bold Nature
- Will-O-Wisp
- Recover
- Metal Burst
- Night Shade

Suicune @ Leftovers
Ability: Prankster
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Calm Mind
- Recover
- Water Pulse
- Will-O-Wisp

Umbreon @ Leftovers
Ability: Prankster
EVs: 248 HP / 8 Def / 252 SpD
Calm Nature
- Toxic
- Will-O-Wisp
- Recover
- Foul Play

Jirachi @ Leftovers
Ability: Prankster
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Calm Mind
- Psychic
- Dazzling Gleam/Filler
- Recover

Basically, Spam recovery and status until their team is weakened enough for Jirachi. Even after Jirachi faints, however, the team isn't helpless.


Onto Viability rankings!
Current slate:
Talonflame to A+
Talonflame is as amazing as ever, but counters are also very common. As such, it might no longer b worthy of S Rank
Breloom to A
While its movepool is a bit lacking, it more than makes up for it with its ability. Further, its moves aren't terrible- between spore, synthesis, leech seed, and decent 4 type coverage, it can outfit a decent variety of teammates.

Other suggestions
 
The ultimate birdspam check for a Clefable team:


Rotom-Wash @ Leftovers
Ability: Unaware
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Moonlight
- Thunderbolt
- Ice Beam
- Aromatherapy / Thunder Wave / Protect / Knock Off


Calcs of each important move with the strongest user of each:

252+ Atk Tough Claws Mega Aerodactyl Brave Bird vs. 248 HP / 252+ Def Rotom-W: 99-117 (32.6 - 38.6%) -- 5.1% chance to 3HKO after Leftovers recovery
252+ Atk Tough Claws Mega Charizard X Flare Blitz vs. 248 HP / 252+ Def Rotom-W: 96-114 (31.6 - 37.6%) -- 0.2% chance to 3HKO after Leftovers recovery
252+ Atk Adaptability Mega Beedrill U-turn vs. 248 HP / 252+ Def Rotom-W: 128-152 (42.2 - 50.1%) -- guaranteed 3HKO after Leftovers recovery
252+ Atk Tough Claws Mega Metagross Steel Wing vs. 248 HP / 252+ Def Rotom-W: 30-36 (9.9 - 11.8%) -- possibly the worst move ever
252+ SpA Life Orb Heatran Fire Blast vs. 248 HP / 8 SpD Rotom-W: 121-142 (39.9 - 46.8%) -- guaranteed 3HKO after Leftovers recovery

Talonflame's only moves that can hit Rotom-W for decent damage are Hidden Power, Return (especially -ate), Solarbeam, and Natural Gift. As a result, most 'mons on Clefable teams should be running variants of these. I purposely excluded Charizard Y from the list above because its moveset would be very predictable (and Rotom would therefore switch out), but a set like
Charizard @ Charizardite Y
Ability: Gale Wings
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
- Solar Beam
- Fire Blast
- Roost
- Hidden Power [Ground / Rock / Ice]
would be a good check to many common anti-birdspam mons, especially after a Tailwind. Similarly, it's very easy to throw a couple of Natural Gift + Berry and Solar Beam + Power Herb carriers on a team. Even the stray Return could deal decent damage.

Nevertheless, Unaware Rotom-W is a must-have birdspam check for Clefable teams, and the rest of its team (SpDef Unaware Cress?) can likely deal with some of the more unorthodox threats from birdspam.
 
The ultimate birdspam check for a Clefable team:


Rotom-Wash @ Leftovers
Ability: Unaware
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Moonlight
- Thunderbolt
- Ice Beam
- Aromatherapy / Thunder Wave / Protect / Knock Off


Calcs of each important move with the strongest user of each:

252+ Atk Tough Claws Mega Aerodactyl Brave Bird vs. 248 HP / 252+ Def Rotom-W: 99-117 (32.6 - 38.6%) -- 5.1% chance to 3HKO after Leftovers recovery
252+ Atk Tough Claws Mega Charizard X Flare Blitz vs. 248 HP / 252+ Def Rotom-W: 96-114 (31.6 - 37.6%) -- 0.2% chance to 3HKO after Leftovers recovery
252+ Atk Adaptability Mega Beedrill U-turn vs. 248 HP / 252+ Def Rotom-W: 128-152 (42.2 - 50.1%) -- guaranteed 3HKO after Leftovers recovery
252+ Atk Tough Claws Mega Metagross Steel Wing vs. 248 HP / 252+ Def Rotom-W: 30-36 (9.9 - 11.8%) -- possibly the worst move ever
252+ SpA Life Orb Heatran Fire Blast vs. 248 HP / 8 SpD Rotom-W: 121-142 (39.9 - 46.8%) -- guaranteed 3HKO after Leftovers recovery

Talonflame's only moves that can hit Rotom-W for decent damage are Hidden Power, Return (especially -ate), Solarbeam, and Natural Gift. As a result, most 'mons on Clefable teams should be running variants of these. I purposely excluded Charizard Y from the list above because its moveset would be very predictable (and Rotom would therefore switch out), but a set like
Charizard @ Charizardite Y
Ability: Gale Wings
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
- Solar Beam
- Fire Blast
- Roost
- Hidden Power [Ground / Rock / Ice]
would be a good check to many common anti-birdspam mons, especially after a Tailwind. Similarly, it's very easy to throw a couple of Natural Gift + Berry and Solar Beam + Power Herb carriers on a team. Even the stray Return could deal decent damage.

Nevertheless, Unaware Rotom-W is a must-have birdspam check for Clefable teams, and the rest of its team (SpDef Unaware Cress?) can likely deal with some of the more unorthodox threats from birdspam.
Thats fair, but most talonflame teams carry wow, in which case you cant stall them. As such, even with this you need a second and possibly third check waiting in the wings.
 

G-Luke

Sugar, Spice and One For All
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus
Rotom-W sounds like a great burdspam check, but you could free up moonlight's moveslot and provide wish support. Anyways here is my own burdspam team.

Talonflame @ Leftovers / None
EVs: 252 HP / 4 Atk / 252 SpD
Ability: Gale Wings
Careful Nature
- Brave Bird / Acrobatics
- Taunt
- Will o Wisp
- Roost

Skarmony @ Sharp Beak
EVs: 252 Atk / 4 Def / 252 HP
Ability: Gale Wings
Adamant Nature
- Brave Bird
- Swords Dance
- Roost
- Willo Wisp / Taunt

Landorus-T @ Apicot Berry
EVs: 252 Atk / 4 Def / 252 Spe
Ability: Gale Wings
Jolly Nature / Adamant Nature
- Natural Gift
- Acrobatics / Brave Bird
- U-Turn / Roost
- Flare Blitz

Staraptor @ Choice Band
EVs: 252 Atk / 4 HP / 252 Spe
Ability: Gale Wings
Jolly / Adamant Nature
- Brave Bird
- Return
- Flare Blitz
- U-Turn / Tailwind

Heatran @ Leftovers / Life Orb
EVs: 252 SpA / 4 SpD / 252 Spe
Ability: Gale Wings
Timid Nature
- Fire Blast
- Tailwind
- Roost
- Hidden Power [Ground] / Me First

Aerodactyl @ Aerodatylite
EVs: 252 Atk / 4 Def / 252 Spe
Ability: Gale Wings
Jolly Nature
- Taunt / Roost
- Brave Bird
- Flare Blitz
- Steel Wing

The team is very simple. Break walls and traditional burd checks with Aero + Raptor + Luredo-T wallbreaking power and allow Skarm to set up and sweep.
Each team member in detail:

Talonflame is the stallbreaker of this team, with access to priority Roost, Taunt and WoW, it preforms well at this task. The choice of move and item is up to you. Acro + no item is prefered due to no recoil, but BB + Lefties can be used if you feel that Talin stil doesnt hurt hard enough.

Skarm is the wincon of this team and has a standard set. Set up in SD, Priority STAB, Roost and WoW to nail switchins.

Lando has an intersting set that I improvised myself. Regirock is often the number one burdspam check and is difficult to break , especially Poison Heal variants. But this set is designed to bluff the Choice Band set, lure out Regirock and BOP! Smash it with a STAB supereffective ground attack coming off its high attack.

252+ Atk Landorus-T Earthquake vs. 252 HP / 0 Def Regirock: 212-252 (58.2 - 69.2%) -- guaranteed 2HKO after Leftovers recovery

252+ Atk Landorus-T Earthquake vs. 252 HP / 16+ Def Regirock: 192-228 (52.7 - 62.6%) -- 99.6% chance to 2HKO after Leftovers recovery.

Staraptor is the main revengekiller / wallbreaker with its extremely powerful Brave Birds. Return is secondary STAB, Flare Blitz is coverage for Steels and U-Turn is to provide momentum.

Tran is the team's only special atrack and is a secondary wincon. Tran blows up a Tailwind and then goes to town with its powerful Fire Blasts, if its HP is running on low priority Roost it!

Aero is so standard it isnt funny. Tough Claws BB hits stupidly hard. Steels are fried by TC Flare Blitz. Even Rock types are hit with its powerful Steel Wing.

It REALLY hates hazards but can still work.
 
That's why I use Aromatherapy in that fourth moveslot
Yes, but the turn provided by that lets them kill you. If you have 88%, they can ko you while you wow, or burn you every turn until you run out, or taunt you, or just use stronger mons than the ones you listed, like
252+ Atk Choice Band Darmanitan Flare Blitz vs. 248 HP / 252+ Def Rotom-W: 117-138 (38.6 - 45.5%) -- guaranteed 3HKO after Leftovers recovery>252+ Atk Tough Claws Mega Charizard X Flare Blitz vs. 248 HP / 252+ Def Rotom-W: 96-114 (31.6 - 37.6%) -- 0.2% chance to 3HKO after Leftovers recovery. See also lo darm, Band emboar, Band flareon.
or
252+ Atk Choice Band Landorus-T Brave Bird vs. 248 HP / 252+ Def Rotom-W: 120-141 (39.6 - 46.5%) -- guaranteed 3HKO after Leftovers recovery>252+ Atk Tough Claws Mega Aerodactyl Brave Bird vs. 248 HP / 252+ Def Rotom-W: 99-117 (32.6 - 38.6%) -- 5.1% chance to 3HKO after Leftovers recovery. See also lo lando, band salamence, band dnite.

252+ Atk Choice Band Escavalier U-turn vs. 248 HP / 252+ Def Rotom-W: 133-157 (43.8 - 51.8%) -- guaranteed 3HKO after Leftovers recovery>252+ Atk Adaptability Mega Beedrill U-turn vs. 248 HP / 252+ Def Rotom-W: 128-152 (42.2 - 50.1%) -- guaranteed 3HKO after Leftovers recovery

Bulkier birdpammers can even use it as fodder: 0 SpA Rotom-W Ice Beam vs. 0 HP / 0 SpD Zapdos: 148-176 (46.1 - 54.8%) -- 8.2% chance to 2HKO after Leftovers recovery. Taunt makes it cry, moonlight has only 8 pp... If thats the only thing covering a talon weak team, the team is dead.
 
Yes, but the turn provided by that lets them kill you. If you have 88%, they can ko you while you wow, or burn you every turn until you run out, or taunt you, or just use stronger mons than the ones you listed, like
252+ Atk Choice Band Darmanitan Flare Blitz vs. 248 HP / 252+ Def Rotom-W: 117-138 (38.6 - 45.5%) -- guaranteed 3HKO after Leftovers recovery>252+ Atk Tough Claws Mega Charizard X Flare Blitz vs. 248 HP / 252+ Def Rotom-W: 96-114 (31.6 - 37.6%) -- 0.2% chance to 3HKO after Leftovers recovery. See also lo darm, Band emboar, Band flareon.
or
252+ Atk Choice Band Landorus-T Brave Bird vs. 248 HP / 252+ Def Rotom-W: 120-141 (39.6 - 46.5%) -- guaranteed 3HKO after Leftovers recovery>252+ Atk Tough Claws Mega Aerodactyl Brave Bird vs. 248 HP / 252+ Def Rotom-W: 99-117 (32.6 - 38.6%) -- 5.1% chance to 3HKO after Leftovers recovery. See also lo lando, band salamence, band dnite.

252+ Atk Choice Band Escavalier U-turn vs. 248 HP / 252+ Def Rotom-W: 133-157 (43.8 - 51.8%) -- guaranteed 3HKO after Leftovers recovery>252+ Atk Adaptability Mega Beedrill U-turn vs. 248 HP / 252+ Def Rotom-W: 128-152 (42.2 - 50.1%) -- guaranteed 3HKO after Leftovers recovery

Bulkier birdpammers can even use it as fodder: 0 SpA Rotom-W Ice Beam vs. 0 HP / 0 SpD Zapdos: 148-176 (46.1 - 54.8%) -- 8.2% chance to 2HKO after Leftovers recovery. Taunt makes it cry, moonlight has only 8 pp... If thats the only thing covering a talon weak team, the team is dead.
Well of course it wouldn't be the only check... It's not like anyone would run Clefable, Rotom, and 4 Grass/Bug types. I just haven't seen it on a Clefable team yet, and I think it could be useful in a core. I feel like I addressed all of your criticisms to some degree in my original post, so I'll leave it at that.
 
The ultimate birdspam check for a Clefable team:


Rotom-Wash @ Leftovers
Ability: Unaware
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Moonlight
- Thunderbolt
- Ice Beam
- Aromatherapy / Thunder Wave / Protect / Knock Off


Calcs of each important move with the strongest user of each:

252+ Atk Tough Claws Mega Aerodactyl Brave Bird vs. 248 HP / 252+ Def Rotom-W: 99-117 (32.6 - 38.6%) -- 5.1% chance to 3HKO after Leftovers recovery
252+ Atk Tough Claws Mega Charizard X Flare Blitz vs. 248 HP / 252+ Def Rotom-W: 96-114 (31.6 - 37.6%) -- 0.2% chance to 3HKO after Leftovers recovery
252+ Atk Adaptability Mega Beedrill U-turn vs. 248 HP / 252+ Def Rotom-W: 128-152 (42.2 - 50.1%) -- guaranteed 3HKO after Leftovers recovery
252+ Atk Tough Claws Mega Metagross Steel Wing vs. 248 HP / 252+ Def Rotom-W: 30-36 (9.9 - 11.8%) -- possibly the worst move ever
252+ SpA Life Orb Heatran Fire Blast vs. 248 HP / 8 SpD Rotom-W: 121-142 (39.9 - 46.8%) -- guaranteed 3HKO after Leftovers recovery

Talonflame's only moves that can hit Rotom-W for decent damage are Hidden Power, Return (especially -ate), Solarbeam, and Natural Gift. As a result, most 'mons on Clefable teams should be running variants of these. I purposely excluded Charizard Y from the list above because its moveset would be very predictable (and Rotom would therefore switch out), but a set like
Charizard @ Charizardite Y
Ability: Gale Wings
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
- Solar Beam
- Fire Blast
- Roost
- Hidden Power [Ground / Rock / Ice]
would be a good check to many common anti-birdspam mons, especially after a Tailwind. Similarly, it's very easy to throw a couple of Natural Gift + Berry and Solar Beam + Power Herb carriers on a team. Even the stray Return could deal decent damage.

Nevertheless, Unaware Rotom-W is a must-have birdspam check for Clefable teams, and the rest of its team (SpDef Unaware Cress?) can likely deal with some of the more unorthodox threats from birdspam.
I'm just wondering why you don't opt for Rotom-Heat, which is immune to burns, takes Solar Beams from Mega Charizard Y with ease, and resists U-Turn. It's more susceptible to HP Ground, but you could always run Wish+Protect to scout that out. Stealth Rocks I guess are annoying, but also a non-issue against bird teams.
 
I'm just wondering why you don't opt for Rotom-Heat, which is immune to burns, takes Solar Beams from Mega Charizard Y with ease, and resists U-Turn. It's more susceptible to HP Ground, but you could always run Wish+Protect to scout that out. Stealth Rocks I guess are annoying, but also a non-issue against bird teams.
Not a bad idea if you're specifically targeting bird teams, but Rotom-W is generally more usable against other teams too, especially if you're also using the ubiquitous Heatran
 

G-Luke

Sugar, Spice and One For All
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus
Here is a suggestion for a leader....
Meloetta.

Ability: Serene Grace
Physical Moves: Close Combat, Return, Knock Off, Power Up Punch, Stone Edge, Elemental Punches, U-Turn, Quick Attack, Drain Punch, Dual Chop, Acrobatics, Shadow Claw, Focus Punch, Last Resort, Zen Headbutt
Special Moves: Hyper Voice, Psyshock, Psychic, Thunder(bolt), Shadow Ball, Charge Beam, Energy Ball, Focus Blast, Grass Knot, Relic Song, Dazzling Gleam
Status: T.Wave, Skill Swap, Sing (Mega Pidgeot), Calm Mind, Trick Room, Magic Coat, Heal Bell.
Lacks: Hazards, reliable hazard control, Good physical set up, EQ (Which is actually bigger than you think), Wide range of attacks from different types.

Possible Followers

Terrakion @ Choice Scarf
EVs: 252 Atk / 4 HP / 252 Spe
Ability: Serene Grace
Jolly Nature
- Close Combat
- Stone Edge
- U-Turn
- Knock Off / Zen Headbutt

Why is Terrakion such an amazing follower? I mean it can follow almost anything with decent Physical Fighting attacks. Its main role here is to be a revenge killer that can keep momemtum with U-Turn. STABs + U-Turn are all you really will be using. Knock Off or Zen Headbutt are for specific targets (Ghosts and Poison Types)

Pidgeot @ Pidgeotite
EVs: 252 SpA / 4 Def / 252 Spe
Ability: Serene Grace
Timid Nature
- Sing
- Hyper Voice
- Focus Blast
- Thunder / U-Turn

No Guard Sing. Remember that. While not having Flying STAB (unless youre running Acrobatics) it gains Normal STAB abeit weaker, better coverage and Sing. A fair tradeoff I say.
 
Slowbro Squad:



This team features around the use of slowbro and how it can abuse scald then switch out gaining HP thanks to regenerator. Slowbro is also a good choice as a leader due to access to slack off meaning recovery is provided for the team. Although slowbro lacks a decent physical movepull it has some decent physical moves such as Earthquake, Zen Headbutt and Ice Punch. This team features the use of a standard slowbro set and a scald spamming Mega Alakazam. Choice Scarf keldeo was added as a late game Cleaner due to access to be allowed to spam Scald thanks to it's scarf and fairly high special attack. Calm Mind Clef was then added as I knew how annoying it can be to deal properly with and it can break holes in some teams and now with regenerator clefable's longitivtiy is increased meaning it's sweeping capabilities are higher. Oblivious CAN be used without having the risk of getting shut down by taunt but trust me, regen is more helpful at times. Clefable does have it's downside such as losing STAB moonblast and being vulnerable to status. I then tried adding a physical attacker which in this case is Hoopa-U. Although I tried making Hoopa-U physical it just didn't work and ended up becoming mixed. Hoopa-U can put gigantic holes in other teams due to its wallbreaking capabilities and strength in general. Last but not least, I added Hippo. In order to make this team more balanced I added Light Screen Hippowdon. Hippowdon is a great partner for clefable as it can absorb Poison and Steel type moves easily as well as being able to raise the teams specially defensive capabilities as well. Hippo also still has 3 of its usual moves in the OU tier (Slack off, EQ and Toxic) so it doesn't really lose much. Now its life-span is also increased due to regenerator and it can perform a decent core with clef.
This team does lack a bit of speed and is easily tore apart by faster threats and gale wings spam (Although, it can be played around) and keldeo usually should be preserved to the end against faster teams so it can late game sweep thanks to choice scarf. Regenerator is basically what makes this team non-shit as it allows pokemon to either carry on walling or sweeping for longer or even just punching holes in teams.

Slowbro @ Leftovers
Ability: Regenerator
EVs: 252 HP / 232 Def / 24 SpD
Bold Nature
- Scald
- Slack Off
- Thunder Wave
- Psyshock

Alakazam-Mega @ Alakazite
Ability: Regenerator
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Shadow Ball
- Psychic
- Fire Blast
- Scald

Keldeo @ Choice Scarf
Ability: Regenerator
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Scald
- Surf
- Focus Blast
- Hidden Power [Electric]

Clefable @ Leftovers
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Calm Mind
- Scald
- Slack Off
- Psyshock

Hoopa-Unbound @ Life Orb
Ability: Regenerator
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Zen Headbutt
- Scald
- Fire Blast
- Earthquake

Hippowdon @ Leftovers
Ability: Regenerator
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Light Screen
- Toxic
- Slack Off
- Earthquake


Replays: To Come
 
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