Monotype Flutter Mane (Fairy) [QC 2/2] [GP 1/1]

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Swiffix

pipowo
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Fairy

[SET]
name: Choice Specs (Fairy)
move 1: Moonblast
move 2: Shadow Ball
move 3: Mystical Fire / Psyshock
move 4: Thunderbolt / Energy Ball
item: Choice Specs
ability: Protosynthesis
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Flutter Mane has a powerful dual STAB combination in Moonblast and Shadow Ball, as well as a plethora of coverage moves that allow it to choose its good matchups. Mystical Fire hits Steel-types such as Klefki and Iron Treads. Psyshock allows Flutter Mane to punish specially defensive switch-ins like Dragalge, Blissey, and Clodsire. Flutter Mane can run Power Gem to pressure Fire teams, OHKOing foes like Volcarona and Torkoal, and it also benefits from Protosynthesis allowing it to outspeed Scovillain under the sun. Additionally, Flutter Mane usually goes with either Thunderbolt or Energy Ball. Both are useful against Water teams, with the former helping against Toxapex and Pelipper while the latter deals with Gastrodon and Quagsire. Choice Specs further enhances Flutter Mane's wallbreaking power, allowing it to overwhelm foes such as Ting-Lu after some chip damage.

On Fairy teams, Flutter Mane is a menacing wallbreaker that excels at taking down slower foes such as Hydreigon, Skeledirge, and Corviknight. When paired with Iron Valiant, Flutter Mane forms an offensive core that's able to alternate between Fairy-, Ghost-, and Fighting-type STAB to take down a wide range of enemies. Flutter Mane can handle Psychic-type foes such as Espathra and Hatterene, while Iron Valiant takes care of Steel-types like Kingambit and Iron Treads. Flutter Mane can fall back on either Hatterene or Tinkaton when faced with an unfavorable matchup. Both of these Pokemon provide dependable defensive options and some type of entry hazard control, but Hatterene is particularly useful due to it breaking down walls like Dondozo and Clodsire. Flutter Mane also pairs well with setup sweepers like Belly Drum Azumarill and Swords Dance Mimikyu, as it is able to poke holes in the opponent's team, allowing them to clean late-game. In return, Azumarill can take care of priority users, such as Ceruledge and Chien-Pao. In terms of support options, Flutter Mane can rely on Fairy's Prankster users, Klefki and Grimmsnarl, to set up dual screens, therefore allowing it to withstand hits such as Mimikyu's Shadow Sneak and Gholdengo's Make It Rain. Grimmsnarl can then bring in Flutter Mane relatively safely thanks to Parting Shot. Klefki's Spikes and Tinkaton's Stealth Rocks also support Flutter Mane in breaking its checks such as Iron Hands and Ting Lu. Entry hazard stacking proves particularly useful against less bulky teams, as it highly limits their capacity to scout Flutter Mane without having to sacrifice a member in the process.

[CREDITS]
- Written by: [[Swiffix, 547532]]
- Quality checked by: [[maroon, 305839], [Neko, 542526]]
- Grammar checked by: [[Sulo, 528036]]
 
Last edited:

maroon

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RMT & Mono Leader
[SET]
name: Choice Specs
move 1: Moonblast
move 2: Shadow Ball
move 3: Psyshock / Mystical Fire / Power Gem (take it out of the set, you can keep it in the paragraph)
move 4: Thunderbolt / Energy Ball
item: Choice Specs
ability: Protosynthesis
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe
switched orders of slashes on moves 3&4, redorder the paragraph accordingly.

[set comments]
- get rid of the first two sentences, they arent that important and are just fluff.
- add shadow ball to the paragraph, yes its stab but its not on ghost so including what it targets is important
- clodsire is perhaps the most important psyshock target
- the wording is weird on the specs sentence, yes specs allows it to 2hko iron hands, but this makes it seem like it ohkos it. when in reality you need to chip it first so it doesnt ko the flutter mane user with heavy slam, also saying flutter mane beats flutter mane is weird. use better examples here
- protosynthesis only comes in handy on fire teams, nobody else uses sunny day, fix the wording
- talk about how klefki and tinkatons hazards can help flutter mane break its checks
- talk about what azumarill can break for flutter mane

QC 1/2, application for asylum has been accepted!
 

Neko

When you live for love, how precious life can be
is a Site Content Manageris an official Team Rateris a Social Media Contributoris a Forum Moderatoris a Community Contributoris a Top Contributor
Fairy

[SET]
name: Choice Specs (Fairy)
move 1: Moonblast
move 2: Shadow Ball
move 3: Mystical Fire / Psyshock
move 4: Thunderbolt / Energy Ball
item: Choice Specs
ability: Protosynthesis
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
("In addition" makes it feel like there was a sentence that was cut off before this, rewording this sentence feels nicer if ever) In addition to its powerful dual STAB in Moonblast and Shadow Ball, Flutter Mane has access to a plethora of coverage moves that allow it to tailor its performance to specific matchups. Mystical Fire provides an answer to troublesome Steel-types such as Klefki and Iron Treads. Psyshock allows Flutter Mane to punish special walls sent out to tank its attacks, like Dragalge (Blissey too, which otherwise trolls it) and Clodsire. As a third option, Flutter Mane can run Power Gem to pressure Fire teams and OHKO foes like Volcarona and Torkoal. On its fourth moveslot, Flutter Mane usually goes with either Thunderbolt or Energy Ball. Both are useful against Water teams, with the former helping against Toxapex and Pelipper while the latter deals with Gastrodon and Quagsire. (Imo I dont think you need to telll these moves are 3rd and 4th specifically, as all of these 4 remaining moves [M.Fire/Psyshock/Tbolt/Eball] may be ran in tandem with each other. Eg. M.Fire + Psyshock bullies Ground more while still letting it hit corviknight well, while Tbolt + Eball forces nasty 50/50s with water, and Tbolt + Pgem + Moonblast hits everyone on Flying) The Choice Specs further enhance Flutter Mane's wallbreaking power, allowing it to overwhelm foes such as Ting-Lu after some chip damage. Protosynthesis mainly comes in handy when facing Fire teams, as it allows Flutter Mane to outspeed Choice Scarf Iron Moth and Chlorophyll Scovillain under the sun. (No need to describe proto, as this is its only ability. If desired, merge this note w/ Power gem [pgem+specs+proto lets it overwhelm fire teams because it outspeeds scov and literally almost kills everyone])

On Fairy teams, Flutter Mane is a menacing wallbreaker that excels at taking down slower foes such as Hydreigon, Skeledirge, or Corviknight. When paired with Iron Valiant, it forms an offensive core that's able to alternate between Fairy-, Ghost-, and Fighting-type STAB to take down a wide range of enemies. Flutter Mane can handle Psychic-type opponents such as Espathra and Hatterene, while Iron Valiant takes care of Steel-types like Kingambit and Iron Treads. Flutter Mane also pairs well with setup sweepers like Belly Drum Azumarill and Swords Dance Mimikyu, as it is able to poke holes in the opponent's team, allowing them to clean late-game. In return, Azumarill can take care of priority users which otherwise threaten it, such as Ceruledge, Mimikyu, and Chien-Pao. In terms of support options, Flutter Mane can rely on Fairy's Prankster users, Klefki and Grimmsnarl, to set up dual screens, therefore allowing it to withstand hits such as Mimikyu's Shadow Sneak or Gholdengo's Make It Rain. Klefki's Spikes and Tinkaton's Stealth Rocks also support Flutter Mane in breaking its checks such as Iron Hands and Ting Lu (you can also add that hazards make it much ....harder to dance around flutt, as you'd eventually overwhelm less bulky teams as they cant afford to scout it anymore. Btw Grimm can also position flutt in better due to parting shot too) Amoonguss. Finally, Flutter Mane can fall back on either Hatterene or Tinkaton when faced with an unfavorable matchup. Both of these Pokemon provide dependable defensive options and each provides some type of hazard control, with Hatterene's Magic Bounce punishing any attempt to set them up and Tinkaton getting access to Stealth Rocks. (I think tinka doesnt need a second mention here, just talk about hatt alone, as hatt is pretty useful for breaking down special walls too. Put hatt line above BD Azu/SD Mimi btw, because hatt is really that important)

[CREDITS]
- Written by: [[Swiffix, 547532]]
- Quality checked by: [[maroon, 305839], [Neko, 542526 name, ID]]
- Grammar checked by: [[name, ID]]
2/2, just implement carefully.
Thankie so much op piplup D:
 

Swiffix

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Fairy

[SET]
name: Choice Specs (Fairy)
move 1: Moonblast
move 2: Shadow Ball
move 3: Mystical Fire / Psyshock
move 4: Thunderbolt / Energy Ball
item: Choice Specs
ability: Protosynthesis
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
("In addition" makes it feel like there was a sentence that was cut off before this, rewording this sentence feels nicer if ever) In addition to its powerful dual STAB in Moonblast and Shadow Ball, Flutter Mane has access to a plethora of coverage moves that allow it to tailor its performance to specific matchups. Mystical Fire provides an answer to troublesome Steel-types such as Klefki and Iron Treads. Psyshock allows Flutter Mane to punish special walls sent out to tank its attacks, like Dragalge (Blissey too, which otherwise trolls it) and Clodsire. As a third option, Flutter Mane can run Power Gem to pressure Fire teams and OHKO foes like Volcarona and Torkoal. On its fourth moveslot, Flutter Mane usually goes with either Thunderbolt or Energy Ball. Both are useful against Water teams, with the former helping against Toxapex and Pelipper while the latter deals with Gastrodon and Quagsire. (Imo I dont think you need to telll these moves are 3rd and 4th specifically, as all of these 4 remaining moves [M.Fire/Psyshock/Tbolt/Eball] may be ran in tandem with each other. Eg. M.Fire + Psyshock bullies Ground more while still letting it hit corviknight well, while Tbolt + Eball forces nasty 50/50s with water, and Tbolt + Pgem + Moonblast hits everyone on Flying) The Choice Specs further enhance Flutter Mane's wallbreaking power, allowing it to overwhelm foes such as Ting-Lu after some chip damage. Protosynthesis mainly comes in handy when facing Fire teams, as it allows Flutter Mane to outspeed Choice Scarf Iron Moth and Chlorophyll Scovillain under the sun. (No need to describe proto, as this is its only ability. If desired, merge this note w/ Power gem [pgem+specs+proto lets it overwhelm fire teams because it outspeeds scov and literally almost kills everyone])

On Fairy teams, Flutter Mane is a menacing wallbreaker that excels at taking down slower foes such as Hydreigon, Skeledirge, or Corviknight. When paired with Iron Valiant, it forms an offensive core that's able to alternate between Fairy-, Ghost-, and Fighting-type STAB to take down a wide range of enemies. Flutter Mane can handle Psychic-type opponents such as Espathra and Hatterene, while Iron Valiant takes care of Steel-types like Kingambit and Iron Treads. Flutter Mane also pairs well with setup sweepers like Belly Drum Azumarill and Swords Dance Mimikyu, as it is able to poke holes in the opponent's team, allowing them to clean late-game. In return, Azumarill can take care of priority users which otherwise threaten it, such as Ceruledge, Mimikyu, and Chien-Pao. In terms of support options, Flutter Mane can rely on Fairy's Prankster users, Klefki and Grimmsnarl, to set up dual screens, therefore allowing it to withstand hits such as Mimikyu's Shadow Sneak or Gholdengo's Make It Rain. Klefki's Spikes and Tinkaton's Stealth Rocks also support Flutter Mane in breaking its checks such as Iron Hands and Ting Lu (you can also add that hazards make it much ....harder to dance around flutt, as you'd eventually overwhelm less bulky teams as they cant afford to scout it anymore. Btw Grimm can also position flutt in better due to parting shot too) Amoonguss. Finally, Flutter Mane can fall back on either Hatterene or Tinkaton when faced with an unfavorable matchup. Both of these Pokemon provide dependable defensive options and each provides some type of hazard control, with Hatterene's Magic Bounce punishing any attempt to set them up and Tinkaton getting access to Stealth Rocks. (I think tinka doesnt need a second mention here, just talk about hatt alone, as hatt is pretty useful for breaking down special walls too. Put hatt line above BD Azu/SD Mimi btw, because hatt is really that important)

[CREDITS]
- Written by: [[Swiffix, 547532]]
- Quality checked by: [[maroon, 305839], [Neko, 542526 name, ID]]
- Grammar checked by: [[name, ID]]
2/2, just implement carefully.
Thankie so much op piplup D:
Implemented, ty!

Will move this to GP
 

Sulo

shifting stars
is a Site Content Manageris an official Team Rateris a Top Social Media Contributoris a Community Leaderis a Community Contributoris a Smogon Discord Contributoris a Tiering Contributoris a Top Contributoris a Smogon Media Contributoris a Battle Simulator Moderator
National Dex Leader
GP 1/1
[SET]
name: Choice Specs (Fairy)
move 1: Moonblast
move 2: Shadow Ball
move 3: Mystical Fire / Psyshock
move 4: Thunderbolt / Energy Ball
item: Choice Specs
ability: Protosynthesis
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Flutter Mane has a access to powerful dual STAB combination in Moonblast and Shadow Ball, as well as a plethora of coverage moves that allow it to choose its good matchups. tailor its performance to specific matchups. (if this works) Mystical Fire hits provides an answer to troublesome Steel-types such as Klefki and Iron Treads. Psyshock allows Flutter Mane to punish specially defensive switch-ins special walls sent out to tank its attacks, like Dragalge, Blissey, and Clodsire. Flutter Mane can run Power Gem to pressure Fire teams, OHKOing foes like Volcarona and Torkoal, and it also benefits from Protosynthesis allowing it to outspeed Scovillain under the sun. Additionally, Flutter Mane usually goes with either Thunderbolt or Energy Ball. Both are useful against Water teams, with the former helping against Toxapex and Pelipper while the latter deals with Gastrodon and Quagsire. The Choice Specs further enhances enhance Flutter Mane's wallbreaking power, allowing it to overwhelm foes such as Ting-Lu after some chip damage.

On Fairy teams, Flutter Mane is a menacing wallbreaker that excels at taking down slower foes such as Hydreigon, Skeledirge, and or Corviknight. When paired with Iron Valiant, Flutter Mane it forms an offensive core that's able to alternate between Fairy-, Ghost-, and Fighting-type STAB to take down a wide range of enemies. Flutter Mane can handle Psychic-type foes opponents such as Espathra and Hatterene, while Iron Valiant takes care of Steel-types like Kingambit and Iron Treads. Flutter Mane can fall back on either Hatterene or Tinkaton when faced with an unfavorable matchup. Both of these Pokemon provide dependable defensive options and some type of entry hazard control, but Hatterene is particularly useful due to it breaking down its capacity to aid in breaking down walls like Dondozo and Clodsire. Flutter Mane also pairs well with setup sweepers like Belly Drum Azumarill and Swords Dance Mimikyu, as it is able to poke holes in the opponent's team, allowing them to clean late-game. In return, Azumarill can take care of priority users which otherwise threaten it, such as Ceruledge and Chien-Pao. In terms of support options, Flutter Mane can rely on Fairy's Prankster users, Klefki and Grimmsnarl, to set up dual screens, therefore allowing it to withstand hits such as Mimikyu's Shadow Sneak and or Gholdengo's Make It Rain. Grimmsnarl can then bring in Flutter Mane relatively safely thanks to Parting Shot. Klefki's Spikes and Tinkaton's Stealth Rocks also support Flutter Mane in breaking its checks such as Iron Hands and Ting Lu. Entry hazard stacking Hazard stacking proves particularly useful against less bulky teams, as it highly limits their capacity to scout Flutter Mane without having to sacrifice a member in the process.

[CREDITS]
- Written by: [[Swiffix, 547532]]
- Quality checked by: [[maroon, 305839], [Neko, 542526]]
- Grammar checked by: [[Sulo, 528036]]
Sulo2.gif

GP Team done
 

Swiffix

pipowo
is a Tutor Alumnusis a Site Content Manager Alumnusis a Top Social Media Contributor Alumnusis a Top Artist Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnusis a Battle Simulator Staff Alumnus
GP 1/1
[SET]
name: Choice Specs (Fairy)
move 1: Moonblast
move 2: Shadow Ball
move 3: Mystical Fire / Psyshock
move 4: Thunderbolt / Energy Ball
item: Choice Specs
ability: Protosynthesis
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Flutter Mane has a access to powerful dual STAB combination in Moonblast and Shadow Ball, as well as a plethora of coverage moves that allow it to choose its good matchups. tailor its performance to specific matchups. (if this works) Mystical Fire hits provides an answer to troublesome Steel-types such as Klefki and Iron Treads. Psyshock allows Flutter Mane to punish specially defensive switch-ins special walls sent out to tank its attacks, like Dragalge, Blissey, and Clodsire. Flutter Mane can run Power Gem to pressure Fire teams, OHKOing foes like Volcarona and Torkoal, and it also benefits from Protosynthesis allowing it to outspeed Scovillain under the sun. Additionally, Flutter Mane usually goes with either Thunderbolt or Energy Ball. Both are useful against Water teams, with the former helping against Toxapex and Pelipper while the latter deals with Gastrodon and Quagsire. The Choice Specs further enhances enhance Flutter Mane's wallbreaking power, allowing it to overwhelm foes such as Ting-Lu after some chip damage.

On Fairy teams, Flutter Mane is a menacing wallbreaker that excels at taking down slower foes such as Hydreigon, Skeledirge, and or Corviknight. When paired with Iron Valiant, Flutter Mane it forms an offensive core that's able to alternate between Fairy-, Ghost-, and Fighting-type STAB to take down a wide range of enemies. Flutter Mane can handle Psychic-type foes opponents such as Espathra and Hatterene, while Iron Valiant takes care of Steel-types like Kingambit and Iron Treads. Flutter Mane can fall back on either Hatterene or Tinkaton when faced with an unfavorable matchup. Both of these Pokemon provide dependable defensive options and some type of entry hazard control, but Hatterene is particularly useful due to it breaking down its capacity to aid in breaking down walls like Dondozo and Clodsire. Flutter Mane also pairs well with setup sweepers like Belly Drum Azumarill and Swords Dance Mimikyu, as it is able to poke holes in the opponent's team, allowing them to clean late-game. In return, Azumarill can take care of priority users which otherwise threaten it, such as Ceruledge and Chien-Pao. In terms of support options, Flutter Mane can rely on Fairy's Prankster users, Klefki and Grimmsnarl, to set up dual screens, therefore allowing it to withstand hits such as Mimikyu's Shadow Sneak and or Gholdengo's Make It Rain. Grimmsnarl can then bring in Flutter Mane relatively safely thanks to Parting Shot. Klefki's Spikes and Tinkaton's Stealth Rocks also support Flutter Mane in breaking its checks such as Iron Hands and Ting Lu. Entry hazard stacking Hazard stacking proves particularly useful against less bulky teams, as it highly limits their capacity to scout Flutter Mane without having to sacrifice a member in the process.

[CREDITS]
- Written by: [[Swiffix, 547532]]
- Quality checked by: [[maroon, 305839], [Neko, 542526]]
- Grammar checked by: [[Sulo, 528036]]
View attachment 490787
GP Team done
Implemented, thanks!! :blobnom:
 
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