I know the last time I posted wasn't long ago, but that was an anything goes team. Plus, I wanted a weather based team and haven't seen any hail ones. But, I am still new.
Aurora Borealis (Ninetales-Alola) @ Icy Rock
Ability: Snow Warning
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Aurora Veil
- Blizzard
- Pain Split
- Extrasensory
Lead and main aurora veil setter, able to last long time before dying thanks to pain split. Extrasensory is to kill random poison or fighting types, and blizzard just has high attack without missing.
Floaty (Jellicent) @ Colbur Berry
Ability: Cursed Body
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Recover
- Will-O-Wisp
- Giga Drain
- Hex
Ice has 4 weaknesses. Fighting, fire, steel and rock. Jellicent covers fighting and fire, plus kills water types as well. Will-o-wisp is paired with hex for high damage, and giga drain and recover heal, making it last longer. Hight sp def, so can be decently annoying when paired with aurora veil
Hephaestus (Volcanion) @ Heavy-Duty Boots
Ability: Water Absorb
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
IVs: 0 Atk
- Flamethrower
- Focus Blast
- Steam Eruption
- Earth Power
Some random mon I threw in here to resist fire and give the team more... firepower. High sp atk and kills steel types.
Snow God (Articuno) @ Heavy-Duty Boots
Ability: Pressure
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
IVs: 0 Atk
- Aurora Veil
- Haze
- Air Slash
- Hail
Secondary aurora veil setter if ninetails dies or is poisoned/burned in red HP. Which is always. Haze is there because after a few experiences with power split acupuncture spamming shuckles and their rest, i needed that. to reset all stats in the battlefield is good because my team doesn't usually have boosted stats. Should I fix that?
Berg (Arctozolt) @ Heavy-Duty Boots
Ability: Slush Rush
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Bolt Beak
- Thunder Wave
- Icicle Crash
- Stone Edge
I know many of my team members have heavy-duty boots, but thats cause I can't have a defogger. Defog also clears weather. Anyways, the ability Slush Rush doubles speed in hail, which makes it perfect for the team, and bolt beak's power goes up to 170 after doubling. Course, several mons can still outspeed it, but its the best i could get.
Drake (Garchomp) @ Life Orb
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Dragon Claw
- Fire Fang
- Earthquake
Covers the rock and steel weaknesses of ice. Dragon is a strong type and I didn't have one, so i needed a good coverage mon with a dragon move and put in garchomp. moves are self-explanatory, all for attacking. Not sweeping, cause i seldom stack swords dance.
Aurora Borealis (Ninetales-Alola) @ Icy Rock
Ability: Snow Warning
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Aurora Veil
- Blizzard
- Pain Split
- Extrasensory
Lead and main aurora veil setter, able to last long time before dying thanks to pain split. Extrasensory is to kill random poison or fighting types, and blizzard just has high attack without missing.
Floaty (Jellicent) @ Colbur Berry
Ability: Cursed Body
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Recover
- Will-O-Wisp
- Giga Drain
- Hex
Ice has 4 weaknesses. Fighting, fire, steel and rock. Jellicent covers fighting and fire, plus kills water types as well. Will-o-wisp is paired with hex for high damage, and giga drain and recover heal, making it last longer. Hight sp def, so can be decently annoying when paired with aurora veil
Hephaestus (Volcanion) @ Heavy-Duty Boots
Ability: Water Absorb
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
IVs: 0 Atk
- Flamethrower
- Focus Blast
- Steam Eruption
- Earth Power
Some random mon I threw in here to resist fire and give the team more... firepower. High sp atk and kills steel types.
Snow God (Articuno) @ Heavy-Duty Boots
Ability: Pressure
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
IVs: 0 Atk
- Aurora Veil
- Haze
- Air Slash
- Hail
Secondary aurora veil setter if ninetails dies or is poisoned/burned in red HP. Which is always. Haze is there because after a few experiences with power split acupuncture spamming shuckles and their rest, i needed that. to reset all stats in the battlefield is good because my team doesn't usually have boosted stats. Should I fix that?
Berg (Arctozolt) @ Heavy-Duty Boots
Ability: Slush Rush
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Bolt Beak
- Thunder Wave
- Icicle Crash
- Stone Edge
I know many of my team members have heavy-duty boots, but thats cause I can't have a defogger. Defog also clears weather. Anyways, the ability Slush Rush doubles speed in hail, which makes it perfect for the team, and bolt beak's power goes up to 170 after doubling. Course, several mons can still outspeed it, but its the best i could get.
Drake (Garchomp) @ Life Orb
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Dragon Claw
- Fire Fang
- Earthquake
Covers the rock and steel weaknesses of ice. Dragon is a strong type and I didn't have one, so i needed a good coverage mon with a dragon move and put in garchomp. moves are self-explanatory, all for attacking. Not sweeping, cause i seldom stack swords dance.