[SET]
name: Defensive
move 1: Calm Mind / Sleep Talk
move 2: Scald
move 3: Ice Beam
move 4: Rest
item: Blue Orb
ability: Drizzle
nature: Bold
evs: 248 HP / 236 Def / 24 SpD
[SET COMMENTS]
[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/bumboclaat.523420/
Quality checked by:
https://www.smogon.com/forums/members/gangsta-spongebob.535530/
https://www.smogon.com/forums/members/bobsican.434487/
Grammar checked by:
https://www.smogon.com/forums/members/techno.527276/
https://www.smogon.com/forums/members/ken.594478/
name: Defensive
move 1: Calm Mind / Sleep Talk
move 2: Scald
move 3: Ice Beam
move 4: Rest
item: Blue Orb
ability: Drizzle
nature: Bold
evs: 248 HP / 236 Def / 24 SpD
[SET COMMENTS]
- Defensive Primal Kyogre is an oppressive force against bulkier teams, as it is able to shrug off weak attacks and passive damage that significantly hinder wallbreaker sets. Additionally, its base 180 Special Attack in conjunction with Scald and Ice Beam enables Primal Kyogre to trade with many offensive threats such as Arceus-Ground and Mega Salamence, even without offensive investment. These traits make Primal Kyogre an essential component of the defensive backbone on many balance teams.
- Aside from powering up Primal Kyogre's attacks, Calm Mind enables Primal Kyogre to turn the tables on some switch-ins that typically check wallbreaker sets, such as Eternatus, Ferrothorn, and Ditto, by turning them into setup fodder. It can also be used to gain a free boost on Primal Groudon that switches in to sacrifice itself to entry hazards and reset the weather.
- Sleep Talk can be used instead of Calm Mind to alleviate some of Primal Kyogre's issues against offensive teams where it would otherwise be unable to use Rest. However, this does come at the cost of diminished utility against defensive teams, as Primal Kyogre is reliant on Calm Mind to break through Pokemon such as Giratina and Chansey.
- Scald is Primal Kyogre's STAB move of choice due to its higher PP, accuracy, and ability to hinder physical attackers such as Arceus and Calyrex-I.
- Ice Beam provides Primal Kyogre the ability to hit Primal Groudon, which is its primary switch-in on most teams. While it only 4HKOes Primal Groudon, it will be quickly worn down due to its vulnerability to all entry hazards and its lack of reliable recovery. Furthermore, Ice Beam prevents Primal Kyogre from being set up on by the many threatening Dragon-types of the tier, such as Ultra Necrozma, Eternatus, and Mega Salamence. Ice Beam also plays a role in enabling Primal Kyogre to function as a wincon against stall teams, as it would otherwise run out of Scald PP.
- Rest is primarily used against bulkier balance and stall teams to help accumulate Calm Mind boosts, as most of the Pokemon found on these teams cannot meaningfully damage it. Rest generally should not used against more offensive teams, as the two free turns are highly exploitable and will likely be leveraged by Pokemon such as Mega Salamence, Xerneas, and Arceus to boost into a range where they are able to sweep. As such, Primal Kyogre is better off attempting to trade with or weaken a Pokemon on more offensive teams.
- This EV spread allows Primal Kyogre to survive some very powerful attacks that one would assume would knock it out. For example, Primal Kyogre is 2HKOed by +1 Mega Salamence's Double Edge and +1 Zacian-C's Wild Charge and 3HKOed by uninvested Primal Groudon's Precipice Blades. Additionally, unboosted Primal Kyogre is 3HKOed by Xerneas's Moonblast before Geomancy and Life Orb Yveltal's Dark Pulse with this EV spread.
- Defensive Primal Kyogre generally should not be used early-game, though it can be used as a lead against hyper offense teams, as Scald provides the chance to OHKO dedicated leads such as Shuckle, Smeargle, and Glimmora due to its burn chance, preventing them from setting multiple entry hazards. Primal Kyogre generally struggles against more offensive structures due to its limited hit-taking capabilities and often trades against a singular Pokemon at best. Defensive Primal Kyogre usually finds its first entry point mid-game, and it can use Ice Beam to heavily chip Primal Groudon that switches in for the benefit of teammates such as Xerneas and Zacian-C. Against balance teams, Primal Kyogre plays a critical role in dismantling or weakening the defensive backbone of the opposing team to allow more offensively inclined teammates such as Power Herb Eternatus and Arceus-Ground to sweep.
- Primal Kyogre has the tendency to be overwhelmed by powerful attackers, especially Swords Dance Primal Groudon, which capitalizes on the free turn where Primal Kyogre is forced out. Zygarde, Arceus-Ground, and Arceus-Dark can check powerful physical attackers while also appreciating Primal Kyogre's ability to deal with Ho-Oh especially since Zygarde specifically can be frustrated by Ho-Oh's phazing. Additionally, due to Primal Kyogre's middling matchup into offensive structures, Marshadow and Ditto make good teammates due to their ability to revenge kill many of the most threatening Pokemon found on these structures, such as Ultra Necrozma and Zacian-C.
- Primal Kyogre also appreciates both entry hazard support and removal, as both Primal Kyogre and Pokemon that threaten it are pushed into KO range with the presence of entry hazards. Consequently, Ho-Oh and defensive Primal Groudon with Overheat are excellent teammates. Ho-Oh is the best Defogger and defensive pivot in the tier and also phazes many Pokemon that may view Primal Kyogre as a setup opportunity, such as Xerneas and Zacian-C. Primal Groudon provides entry hazard support in the form of Stealth Rock or Spikes.
- Although Primal Kyogre will not sweep stall teams by itself, it requires little support to achieve a gamestate where it is able to do so. As in other matchups, Primal Kyogre generally does not have an early-game presence, as it relies on teammates such as Overheat Primal Groudon and Ho-Oh to set and remove entry hazards. Overheat Primal Groudon eases the burden on Primal Kyogre against stall teams, as it 2HKOes Dondozo, a staple on stall teams, after Stealth Rock. Additionally, Primal Kyogre requires some help against Confide Chansey. Consequently, Eternatus is an excellent teammate, as Pressure in conjunction with bulk allows it to absorb Confide and Seismic Toss, which allows Primal Kyogre to make progress.
[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/bumboclaat.523420/
Quality checked by:
https://www.smogon.com/forums/members/gangsta-spongebob.535530/
https://www.smogon.com/forums/members/bobsican.434487/
Grammar checked by:
https://www.smogon.com/forums/members/techno.527276/
https://www.smogon.com/forums/members/ken.594478/
Last edited: