National Dex Ubers Fat Bottomed Whale (Defensive Primal Kogre) - [QC 2/2] [GP 1/1]

[SET]
name: Defensive
move 1: Calm Mind / Sleep Talk
move 2: Scald
move 3: Ice Beam
move 4: Rest
item: Blue Orb
ability: Drizzle
nature: Bold
evs: 248 HP / 236 Def / 24 SpD


[SET COMMENTS]
  • Defensive Primal Kyogre is an oppressive force against bulkier teams, as it is able to shrug off weak attacks and passive damage that significantly hinder wallbreaker sets. Additionally, its base 180 Special Attack in conjunction with Scald and Ice Beam enables Primal Kyogre to trade with many offensive threats such as Arceus-Ground and Mega Salamence, even without offensive investment. These traits make Primal Kyogre an essential component of the defensive backbone on many balance teams.
  • Aside from powering up Primal Kyogre's attacks, Calm Mind enables Primal Kyogre to turn the tables on some switch-ins that typically check wallbreaker sets, such as Eternatus, Ferrothorn, and Ditto, by turning them into setup fodder. It can also be used to gain a free boost on Primal Groudon that switches in to sacrifice itself to entry hazards and reset the weather.
  • Sleep Talk can be used instead of Calm Mind to alleviate some of Primal Kyogre's issues against offensive teams where it would otherwise be unable to use Rest. However, this does come at the cost of diminished utility against defensive teams, as Primal Kyogre is reliant on Calm Mind to break through Pokemon such as Giratina and Chansey.
  • Scald is Primal Kyogre's STAB move of choice due to its higher PP, accuracy, and ability to hinder physical attackers such as Arceus and Calyrex-I.
  • Ice Beam provides Primal Kyogre the ability to hit Primal Groudon, which is its primary switch-in on most teams. While it only 4HKOes Primal Groudon, it will be quickly worn down due to its vulnerability to all entry hazards and its lack of reliable recovery. Furthermore, Ice Beam prevents Primal Kyogre from being set up on by the many threatening Dragon-types of the tier, such as Ultra Necrozma, Eternatus, and Mega Salamence. Ice Beam also plays a role in enabling Primal Kyogre to function as a wincon against stall teams, as it would otherwise run out of Scald PP.
  • Rest is primarily used against bulkier balance and stall teams to help accumulate Calm Mind boosts, as most of the Pokemon found on these teams cannot meaningfully damage it. Rest generally should not used against more offensive teams, as the two free turns are highly exploitable and will likely be leveraged by Pokemon such as Mega Salamence, Xerneas, and Arceus to boost into a range where they are able to sweep. As such, Primal Kyogre is better off attempting to trade with or weaken a Pokemon on more offensive teams.
  • This EV spread allows Primal Kyogre to survive some very powerful attacks that one would assume would knock it out. For example, Primal Kyogre is 2HKOed by +1 Mega Salamence's Double Edge and +1 Zacian-C's Wild Charge and 3HKOed by uninvested Primal Groudon's Precipice Blades. Additionally, unboosted Primal Kyogre is 3HKOed by Xerneas's Moonblast before Geomancy and Life Orb Yveltal's Dark Pulse with this EV spread.
  • Defensive Primal Kyogre generally should not be used early-game, though it can be used as a lead against hyper offense teams, as Scald provides the chance to OHKO dedicated leads such as Shuckle, Smeargle, and Glimmora due to its burn chance, preventing them from setting multiple entry hazards. Primal Kyogre generally struggles against more offensive structures due to its limited hit-taking capabilities and often trades against a singular Pokemon at best. Defensive Primal Kyogre usually finds its first entry point mid-game, and it can use Ice Beam to heavily chip Primal Groudon that switches in for the benefit of teammates such as Xerneas and Zacian-C. Against balance teams, Primal Kyogre plays a critical role in dismantling or weakening the defensive backbone of the opposing team to allow more offensively inclined teammates such as Power Herb Eternatus and Arceus-Ground to sweep.
  • Primal Kyogre has the tendency to be overwhelmed by powerful attackers, especially Swords Dance Primal Groudon, which capitalizes on the free turn where Primal Kyogre is forced out. Zygarde, Arceus-Ground, and Arceus-Dark can check powerful physical attackers while also appreciating Primal Kyogre's ability to deal with Ho-Oh especially since Zygarde specifically can be frustrated by Ho-Oh's phazing. Additionally, due to Primal Kyogre's middling matchup into offensive structures, Marshadow and Ditto make good teammates due to their ability to revenge kill many of the most threatening Pokemon found on these structures, such as Ultra Necrozma and Zacian-C.
  • Primal Kyogre also appreciates both entry hazard support and removal, as both Primal Kyogre and Pokemon that threaten it are pushed into KO range with the presence of entry hazards. Consequently, Ho-Oh and defensive Primal Groudon with Overheat are excellent teammates. Ho-Oh is the best Defogger and defensive pivot in the tier and also phazes many Pokemon that may view Primal Kyogre as a setup opportunity, such as Xerneas and Zacian-C. Primal Groudon provides entry hazard support in the form of Stealth Rock or Spikes.
  • Although Primal Kyogre will not sweep stall teams by itself, it requires little support to achieve a gamestate where it is able to do so. As in other matchups, Primal Kyogre generally does not have an early-game presence, as it relies on teammates such as Overheat Primal Groudon and Ho-Oh to set and remove entry hazards. Overheat Primal Groudon eases the burden on Primal Kyogre against stall teams, as it 2HKOes Dondozo, a staple on stall teams, after Stealth Rock. Additionally, Primal Kyogre requires some help against Confide Chansey. Consequently, Eternatus is an excellent teammate, as Pressure in conjunction with bulk allows it to absorb Confide and Seismic Toss, which allows Primal Kyogre to make progress.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/bumboclaat.523420/
Quality checked by:
https://www.smogon.com/forums/members/gangsta-spongebob.535530/
https://www.smogon.com/forums/members/bobsican.434487/
Grammar checked by:
https://www.smogon.com/forums/members/techno.527276/
https://www.smogon.com/forums/members/ken.594478/
 
Last edited:

Gangsta Spongebob

"Mama I'm a Criminal" - Badass Smoking Caterpillar
is a Site Content Manageris a Forum Moderatoris a Community Contributoris a Tiering Contributoris a Top Contributor
Good work, but note most analyses here shouldn't exceed 500 words. For Sleep Talk, I don't like it but am iffy, so if another QC member approves removing it I'm fine with that

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[SET]
name: Defensive
move 1: Calm Mind
move 2: Scald
move 3: Ice Beam / Sleep Talk
move 4: Rest
item: Blue Orb
ability: Drizzle
nature: Bold
evs: 252 HP / 252 Def / 4 SpA 248 HP / 236 Def / 24 SpD This lets unboosted POgre live 2 unboosted Xern Moonblasts and 2 LO Yveltal DPulses while still letting it live 0 Atk PDon PBlades and 1 +1 MMence DEdges. Stolen from SM POgre lol
tera type:

[SET COMMENTS]
  • Defensive Primal Kyogre differentiates itself from wallbreaking sets through its focus on bulk and longevity. Consequently, this turns dDefensive Primal Kyogre into is an oppressive force against bulkier teams as it is able to shrug off weak attacks and passive damage which that significantly hinder wallbreaker sets. This enables Primal Kyogre to accumulate Calm Mind boosts and eventually muscle past even the bulkiest opponents such as Chansey. Addtionally Additionally, 180 base special attack, though uninvested, in conjunction with Water / Ice coverage enables Primal Kyogre to trade with many offensive threats such as Arceus-Ground and Mega Salamence. These traits make Primal Kyogre an essential component of the defensive backbone on many balance teams.
  • Ice Beam provides Primal Kyogre the ability to actually hit Primal Groudon, which is the primary Primal Kyogre primary switch-in on most teams. Due to Primal Groudon's lack of recovery and susceptibility to all entry hazards it is only able to switch in a limited number of times before fainting due to Ice Beam 4HKOing even defensive Primal Groudon. While it only 4HKOes, Primal Groudon will quickly be worn down due to its vulnerability to all entry hazards and lack of recovery. Reworded to reduce wordiness, and because it was a bit hard to follow Once Primal Groudon has fainted Primal Kyogre is free to spam scald, immensly raising its threat level. Self-explanatory Furthermore, Ice Beam prevents Primal Kyogre from being used as setup fodder by the many threatening Dragons of the tier such as Ultra Necrozma, Eternatus, and Mega Salamence. Ice beam also plays in role in enabling Primal Kyogre to function as a win condition against stall teams as it would otherwise run out of Scald PP. In longer games the chance of landing a game changing freeze drastically increases. Self-explanatory
  • Aside from powering up Primal Kyogre's attacks, Calm Mind enables Primal Kyogre to turn the tables on some switch-ins expecting to check wallbreaker sets such as Eternatus, turning it from a check into setup fodder. It can also be used to gain a free boost on Primal Groudon switching in to sacrifice itself to entry hazards and reset the weather.
  • Rest is primarily used against bulkier balance and stall teams to help accumulate Calm Mind boosts as most of the Pokemon found on these teams cannot meaningfully damage it. These teams often attempt to force Primal Kyogre into rest loops or phase it. Due to reduction in Rest PP in Scarlet and Violet, Rest should be used sparingly. Primal Kyogre will often have many opportunities to Rest against these teams later in the game even if it is forced out at low HP. Self-explanatory Rest generally should not used against more offensive teams as the two free turns are highly exploitable and will likely be leveraged by Pokemon such as Mega Salamence, Xerneas, and Arceus to boost into a range where they are able to and sweep. As such, Primal Kyogre is better off attempting to trade with or cripple a Pokemon on more offensive teams.
  • Due to full EV investment in HP and Defense, Primal Kyogre is significantly bulkier than its 100 / 90 statline would suggest. This allows Primal Kyogre survive some very powerful attacks that one would assume would knock it out. For example, Primal Kyogre is 2HKOd by +1 Mega Salamence Double Edge, +1 Zacian-C Wild charge, and +2 Xerneas Moonblast and Thunderbolt. Furthermore, Primal Kyogre is heavily favoured favored to live +2 Xerneas Thunder and is 3HKOd by uninvested Primal Groudon Precipice Blades. Though it can absorb some physical attacks, Primal Kyogre is not a physical wall and should not be used as such. Self-explanatory, and you talk about it not being a wall later. Talk about the new spread here
  • Defensive Primal Kyogre generally should not be used early-game though it can be used as a lead against hyper offense teams as scald Scald provides the chance to OHKO dedicated leads such as Shuckle, Smeargle, and Glimmora due to its burn chance, preventing them from laying multiple entry hazards. Primal Kyogre generally struggles against more offensive structures due to its limited hit taking capabilities and often trades against a singular Pokemon at best. Defensive Primal Kyogre usually finds its first entry point mid-game and can use Ice Beam to heavily chip Primal Groudon that switches in to into the benefit of teammates such as Xerneas and Zacian-C. Against balance teams Primal Kyogre plays a critical role in dismantling or weakening the defensive backbone of the opposing team and allowing more offensively inclined teamates teammates such as Power Herb Eternatus or Arceus-Ground to clean up the wreckage.
  • Although Primal Kyogre will not solo stall by itself, it requires little support to achieve a gamestate where it is able to do so. As in other matchups, Primal Kyogre generally does not have an early game presence as it relies on teammates such as Primal Groudon and Ho-Oh to set and remove entry hazards. The game will not all but over the moment Primal Kyogre enters the field. As Chansey's Confide shares 32 PP with Calm Mind, Primal Kyogre relies on its teammates to absorb some Confides and Seismic Tosses so that it has enough PP to clean up after Chansey is dispatched. This is very wordy for information that's either self-explanatory, just state that Primal Kyogre needs help against Confide Chansey
  • Despite bulk investment, Primal Kyogre is not a paragon of a tank due to its reliance on Rest for recovery. Primal Kyogre can take a powerful attack in a pinch, but appreciates teammates which can absorb the myriad of powerful physical attacks aimed at it. Primal Kyogre has the tendency to be overwhelmed by powerful attackers, especially Swords Dance Primal Groudon, which in particular is a large threat as it is able to capitalize on the free turn where Primal Kyogre is forced out. Zygarde, the best phyiscal wall in the tier, makes a fantastic teammate. Arceus-Ground, and Arceus-Dark fill a similar role can check powerful physical attackers and appreciate Primal Kyogre's ability to deal with Ho-Oh for it. Zygarde tends to not like Ho-Oh phazing it so easily Additionally, due to Primal Kyogre's middling matchup into offensive structures, Marshadow and Ditto make good teammates due to their ability to revenge kill many of the most threatening Pokemon found on these structures such as Ultra Necrozma and Zacian-Crowned.
  • Primal Kyogre also appreciates both entry hazard support and removal. State why it likes both Consequently, Ho-Oh and Overheat defensive Primal Groudon are excellent teammates. Ho-Oh is the best Defogger and defensive pivot in the tier that also phases many Pokemon that may view Primal Kyogre as a setup opportunity such as Xerneas and Zacian-C. Primal Groudon provides entry hazard support in the form of Stealth Rock or Spikes while Overheat eases the burden on Primal Kyogre against stall as it 2HKOs Dondozo after Stealth Rock.
For now mention the pros and cons with Sleep Talk
[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/bumboclaat.523420/
Quality checked by:
https://www.smogon.com/forums/members/gangsta-spongebob.535530/
https://www.smogon.com/forums/members/user3.103/
Grammar checked by:
https://www.smogon.com/forums/members/user4.104/
 

Bobsican

NatDex Ubers TL
is a Top Tiering Contributor
Okay, there's some considerable changes here to do, so let me know when the stuff below is applied so that I can corroborate so this gets QC 2/2.

Add Remove Comment
[SET]
name: Defensive
move 1: Calm Mind / Sleep Talk
move 2: Scald
move 3: Ice Beam / Sleep Talk Sleep Talk is okay, just not while having Scald as the only attacking move
move 4: Rest
item: Blue Orb
ability: Drizzle
nature: Bold
evs: 248 HP / 236 Def / 24 SpD


[SET COMMENTS]
  • Defensive Primal Kyogre is an oppressive force against bulkier teams as it is able to shrug off weak attacks and passive damage that significantly hinder wallbreaker sets. This enables Primal Kyogre to accumulate Calm Mind boosts and eventually muscle past even the bulkiest opponents such as Chansey. As CM is not inherently a part of the set this is unecessary Additionally, 180 base special attack base 180 Special Attack, though uninvested, in conjunction with Water / Ice coverage enables Primal Kyogre to trade with many offensive threats such as Arceus-Ground and Mega Salamence. These traits make Primal Kyogre an essential component of the defensive backbone on many balance teams.
Add a bullet point here regarding Scald, namely noting how it's picked as a STAB out of PP and being capable of crippling some foes, including some examples of such foes that it'd abuse in this manner.
  • Ice Beam provides Primal Kyogre the ability to actually hit Primal Groudon, which is the primary Primal Kyogre primary switch-in on most teams. While it only 4HKOes, Primal Groudon will be quickly worn down due to its vulnerability to all entry hazards and lack of reliable recovery. Furthermore, Ice Beam prevents Primal Kyogre from being used as setup fodder by the many threatening Dragons Dragon-types of the tier such as Ultra Necrozma, Eternatus, and Mega Salamence. Ice beam Beam also plays in a role in enabling Primal Kyogre to function as a win condition against stall teams as it would otherwise run out of Scald PP.
  • Aside from powering up Primal Kyogre's attacks, Calm Mind enables Primal Kyogre to turn the tables on some switch-ins expecting to check wallbreaker sets such as Eternatus an extra example or two would be nice, turning it from a check into setup fodder. It can also be used to gain a free boost on Primal Groudon switching in to sacrifice itself to entry hazards and reset the weather.
  • Rest is primarily used against bulkier balance and stall teams to help accumulate Calm Mind boosts as most of the Pokemon found on these teams cannot meaningfully damage it. Rest generally should not used against more offensive teams as the two free turns are highly exploitable and will likely be leveraged by Pokemon such as Mega Salamence, Xerneas, and Arceus to boost into a range where they are able to sweep. As such, Primal Kyogre is better off attempting to trade with or cripple a Pokemon on more offensive teams.
  • Sleep talk Talk is an option which provides Primal Kyogre with additional Scalds uses of Scald and less passivity while Resting using Rest. However, this does come with a significant opportunity cost as Primal Kyogre is now entirely unable to damage Primal Groudon and is very susceptible to running out of PP against stall teams. This whole bullet point should be rewritten as it's competing with Calm Mind, not Ice Beam, should also be moved bullet-point wise above the Scald one
  • Due to full EV investment in HP and Defense, Primal Kyogre is significantly bulkier than its 100 / 90 statline would suggest. Unecessary commentary This EV spread allows Primal Kyogre survive some very powerful attacks that one would assume would knock it out. For example, Primal Kyogre is 2HKOed by +1 Mega Salamence's Double Edge, +1 Zacian-C's Wild charge, and 3HKOed by uninvested Primal Groudon's Precicipce blades Precipice Blades. Additionally, unboosted Primal Kyogre is 3HKOed by Xerneas's Moonblast before Geomancy and Life Orb Yveltal's Dark Pulse with this spread.
  • Defensive Primal Kyogre generally should not be used early-game though it can be used as a lead against hyper offense teams as Scald provides the chance to OHKO dedicated leads such as Shuckle, Smeargle, and Glimmora due to its burn chance, preventing them from laying multiple entry hazards. Primal Kyogre generally struggles against more offensive structures due to its limited hit taking capabilities and often trades against a singular Pokemon at best. Defensive Primal Kyogre usually finds its first entry point mid-game and can use Ice Beam to heavily chip Primal Groudon that switches in for the benefit of teammates such as Xerneas and Zacian-C. Against balance teams Primal Kyogre plays a critical role in dismantling or weakening the defensive backbone of the opposing team and allowing more offensively inclined teammates such as Power Herb Eternatus or Arceus-Ground to clean up the wreckage sweep.
  • Although Primal Kyogre will not solo stall teams by itself, it requires little support to achieve a gamestate where it is able to do so. As in other matchups, Primal Kyogre generally does not have an early game presence as it relies on teammates such as Primal Groudon and Ho-Oh to set and remove entry hazards. Additionally, Primal Kyogre requires some help against Confide Chansey. This bit should be moved to the teambuilding tips, namely to the last bullet point as it brings up stall, may need some rewording in the process, to be clear
  • Primal Kyogre has the tendency to be owerwhelmed by powerful attackers, especially Swords Dance Primal Groudon, which capitalizes on the free turn where Primal Kyogre is forced out. Zygarde, Arceus-Ground, removed bolding on the comma and Arceus-Dark can check powerful physical attackers and appreciate Primal Kyogre's ability to deal with Ho-Oh for it, though Zygarde can be frustrated by Ho-Oh's phazing. Additionally, due to Primal Kyogre's middling matchup into offensive structures, Marshadow and Ditto make good teammates due to their ability to revenge kill many of the most threatening Pokemon found on these structures such as Ultra Necrozma and Zacian-Crowned Zacian-C.
  • Primal Kyogre also appreciates both entry hazard support and removal, add comma as both Primal Kyogre and Pokemon which threaten it are pushed into KO range with the presence of entry hazards. Consequently, Ho-Oh and Overheat defensive Primal Groudon are excellent teammates. Ho-Oh is the best Defogger and defensive pivot in the tier that also phases many Pokemon that may view Primal Kyogre as a setup opportunity such as Xerneas and Zacian-C. Primal Groudon provides entry hazard support in the form of Stealth Rock or Spikes, add comma while Overheat eases the burden on Primal Kyogre against stall as it 2HKOes Dondozo after Stealth Rock.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/bumboclaat.523420/
Quality checked by:
https://www.smogon.com/forums/members/gangsta-spongebob.535530/
https://www.smogon.com/forums/members/bobsican.434487/
Grammar checked by:
https://www.smogon.com/forums/members/user4.104/
 
Last edited:
here's an amgp, feel free to implement or wait for official gp :)
Add Remove Comments (ac - add comma, rc - remove comma, ah - add hyphen)
[SET]
name: Defensive
move 1: Calm Mind / Sleep Talk
move 2: Scald
move 3: Ice Beam
move 4: Rest
item: Blue Orb
ability: Drizzle
nature: Bold
evs: 248 HP / 236 Def / 24 SpD


[SET COMMENTS]
  • Defensive Primal Kyogre is an oppressive force against bulkier teams, (ac) as it is able to shrug off weak attacks and passive damage that significantly hinder wallbreaker sets. (removed extra space) Additionally, base 180 special attack its high base Special Attack, though uninvested (rc) in conjunction with Water / Ice coverage Scald and Ice Beam enables Primal Kyogre to trade with many offensive threats such as Arceus-Ground and Mega Salamence, (ac) even without EV investment. These traits make Primal Kyogre an essential component of the defensive backbone on many balance teams.
  • Aside from powering up Primal Kyogre's attacks, Calm Mind enables Primal Kyogre to turn the tables on some switch-ins expecting to that typically check wallbreaker sets, (ac) such as Eternatus, Ferrothorn, and Ditto, by turning it from a check them into setup fodder. It can also be used to gain a free boost on Primal Groudon switching that switches in to sacrifice itself to entry hazards and reset the weather.
  • Sleep talk Talk is an alternative to can be used instead of Calm Mind which alleviates to alleviate some of Primal Kyogre's issues against offensive teams where it would otherwise be unable to use Rest. However, this does come at the cost of diminished utility against defensive teams, (ac) as Primal Kyogre is reliant on Calm Mind to break through Pokemon such as Giratina and Chansey.
  • Scald is Primal Kyogre's STAB move of choice due to its higher PP, perfect accuracy, and ability to cripple hinder physical attackers such as Arceus and Calyrex-I.
  • Ice Beam provides Primal Kyogre the ability to actually hit Primal Groudon, which is the primary Primal Kyogre its primary switch-in on most teams. While it only 4HKOes, Primal Groudon will be quickly worn down due to its vulnerability to all entry hazards and its lack of reliable recovery. Furthermore, Ice Beam prevents Primal Kyogre from being used as setup fodder set up on by the many threatening Dragon-types of the tier, (ac) such as Ultra Necrozma, Eternatus, and Mega Salamence. Ice Beam also plays a role in enabling Primal Kyogre to function as a win condition against stall teams, (ac) as it would otherwise run out of Scald PP.
  • Rest is primarily used against bulkier balance and stall teams to help accumulate Calm Mind boosts, (ac) as most of the Pokemon found on these teams cannot meaningfully damage it. Rest generally should not used against more offensive teams, (ac) as the two free turns are highly exploitable and will likely be leveraged by Pokemon such as Mega Salamence, Xerneas, and Arceus to boost into a range where they are able to sweep. As such, Primal Kyogre is better off attempting to trade with or cripple weaken a Pokemon on more offensive teams.
  • This EV spread allows Primal Kyogre to survive some very powerful attacksthat attacks that one would assume would knock it out. For example, Primal Kyogre is 2HKOed by +1 Mega Salamence's Double Edge, +1 Zacian-C's Wild charge Charge, and 3HKOed by uninvested Primal Groudon's Precipice Blades. Additionally, unboosted Primal Kyogre is 3HKOed by Xerneas's Moonblast before Geomancy and Life Orb Yveltal's Dark Pulse with this spread.
  • Defensive Primal Kyogre generally should not be used early-game, (ac) though it can be used as a lead against hyper offense teams, (ac) as Scald provides the chance to OHKO dedicated leads such as Shuckle, Smeargle, and Glimmora due to its burn chance, preventing them from laying multiple entry hazards. Primal Kyogre generally struggles against more offensive structures due to its limited hit-taking (ah) capabilities and often trades against a singular Pokemon at best. Defensive Primal Kyogre usually finds its first entry point mid-game, (ac) and it can use Ice Beam to heavily chip Primal Groudon that switches in for the benefit of teammates such as Xerneas and Zacian-C. Against balance teams, (ac) Primal Kyogre plays a critical role in dismantling or weakening the defensive backbone of the opposing team and allowing to allow more offensively inclined teammates such as Power Herb Eternatus or Arceus-Ground to sweep.
  • Primal Kyogre has the tendency to be owerwhelmed overwhelmed by powerful attackers, especially Swords Dance Primal Groudon, which capitalizes on the free turn where Primal Kyogre is forced out. Zygarde, Arceus-Ground, and Arceus-Dark can check powerful physical attackers and appreciate while also appreciating Primal Kyogre's ability to deal with Ho-Oh for it, though especially since Zygarde specifically can be frustrated by Ho-Oh's phazing. Additionally, due to Primal Kyogre's middling matchup into offensive structures, Marshadow and Ditto make good teammates due to their ability to revenge kill many of the most threatening Pokemon found on these structures, (ac) such as Ultra Necrozma and Zacian-C.
  • Primal Kyogre also appreciates both entry hazard support and removal, as both Primal Kyogre and Pokemon which threaten it (removed extra space) are pushed into KO range with the presence of entry hazards. Consequently, Ho-Oh and Overheat defensive Primal Groudon with Overheat are excellent teammates. Ho-Oh is the best Defogger and defensive pivot in the tier that also phases phazes many Pokemon that may view Primal Kyogre as a setup opportunity such as Xerneas and Zacian-C. Primal Groudon provides entry hazard support in the form of Stealth Rock or and Spikes.
  • Although Primal Kyogre will not sweep stall teams by itself, it requires little support to achieve a gamestate where it is able to do so. As in other matchups, Primal Kyogre generally does not have an early-game (ah) presence, (ac) as it relies on teammates such as Overheat Primal Groudon and Ho-Oh to set and remove entry hazards. Overheat Primal Groudon eases the burden on Primal Kyogre against stall teams, (ac) as it 2HKOes Dondozo, a staple on stall teams, after Stealth Rock. Additionally, Primal Kyogre requires some help against Confide Chansey. Consequently, Eternatus is an excellent teammate, (ac) as Pressure in conjunction with bulk allow it to absorb Confide and Seismic Toss, (ac) which allows Primal Kyogre to make progress.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/bumboclaat.523420/
Quality checked by:
https://www.smogon.com/forums/members/gangsta-spongebob.535530/
https://www.smogon.com/forums/members/bobsican.434487/
Grammar checked by:
https://www.smogon.com/forums/members/user4.104/
 

ken

gm
is a Tournament Directoris a Member of Senior Staffis a Community Contributoris a Tiering Contributoris a Top Contributoris a Top Dedicated Tournament Hostis a Battle Simulator Moderator
Monotype Leader
1/1 GP Team done
same color meanings as amgp (i'll be darker blue/purple & lighter red)

added both credits since Techno did most of the work, and I'll dm them feedback :toast:

Add Remove Comments (ac - add comma, rc - remove comma, ah - add hyphen)
[SET]
name: Defensive
move 1: Calm Mind / Sleep Talk
move 2: Scald
move 3: Ice Beam
move 4: Rest
item: Blue Orb
ability: Drizzle
nature: Bold
evs: 248 HP / 236 Def / 24 SpD


[SET COMMENTS]
  • Defensive Primal Kyogre is an oppressive force against bulkier teams, (ac) as it is able to shrug off weak attacks and passive damage that significantly hinder wallbreaker sets. (removed extra space) Additionally, its base 180 Special Attack (rc) though uninvested (rc) in conjunction with Water / Ice coverage Scald and Ice Beam enables Primal Kyogre to trade with many offensive threats such as Arceus-Ground and Mega Salamence, (ac) even without offensive investment. These traits make Primal Kyogre an essential component of the defensive backbone on many balance teams.
  • Aside from powering up Primal Kyogre's attacks, Calm Mind enables Primal Kyogre to turn the tables on some switch-ins expecting to that typically check wallbreaker sets, (ac) such as Eternatus, Ferrothorn, and Ditto, by turning it from a check them into setup fodder. It can also be used to gain a free boost on Primal Groudon switching that switches in to sacrifice itself to entry hazards and reset the weather.
  • Sleep talk Talk is an alternative to can be used instead of Calm Mind which alleviates to alleviate some of Primal Kyogre's issues against offensive teams where it would otherwise be unable to use Rest. However, this does come at the cost of diminished utility against defensive teams, (ac) as Primal Kyogre is reliant on Calm Mind to break through Pokemon such as Giratina and Chansey.
  • Scald is Primal Kyogre's STAB move of choice due to its higher PP, accuracy, and ability to cripple hinder physical attackers such as Arceus and Calyrex-I.
  • Ice Beam provides Primal Kyogre the ability to actually hit Primal Groudon, which is the primary Primal Kyogre its primary switch-in on most teams. While it only 4HKOes Primal Groudon, it Primal Groudon will be quickly worn down due to its vulnerability to all entry hazards and its lack of reliable recovery. Furthermore, Ice Beam prevents Primal Kyogre from being used as setup fodder set up on by the many threatening Dragon-types of the tier, (ac) such as Ultra Necrozma, Eternatus, and Mega Salamence. Ice Beam also plays a role in enabling Primal Kyogre to function as a win condition wincon against stall teams, (ac) as it would otherwise run out of Scald PP.
  • Rest is primarily used against bulkier balance and stall teams to help accumulate Calm Mind boosts, (ac) as most of the Pokemon found on these teams cannot meaningfully damage it. Rest generally should not used against more offensive teams, (ac) as the two free turns are highly exploitable and will likely be leveraged by Pokemon such as Mega Salamence, Xerneas, and Arceus to boost into a range where they are able to sweep. As such, Primal Kyogre is better off attempting to trade with or cripple weaken a Pokemon on more offensive teams.
  • This EV spread allows Primal Kyogre to survive some very powerful attacksthat attacks that one would assume would knock it out. For example, Primal Kyogre is 2HKOed by +1 Mega Salamence's Double Edge (rc) and +1 Zacian-C's Wild charge Charge (rc) and 3HKOed by uninvested Primal Groudon's Precipice Blades. Additionally, unboosted Primal Kyogre is 3HKOed by Xerneas's Moonblast before Geomancy and Life Orb Yveltal's Dark Pulse with this EV spread.
  • Defensive Primal Kyogre generally should not be used early-game, (ac) though it can be used as a lead against hyper offense teams, (ac) as Scald provides the chance to OHKO dedicated leads such as Shuckle, Smeargle, and Glimmora due to its burn chance, preventing them from laying setting multiple entry hazards. Primal Kyogre generally struggles against more offensive structures due to its limited hit-taking (ah) capabilities and often trades against a singular Pokemon at best. Defensive Primal Kyogre usually finds its first entry point mid-game, (ac) and it can use Ice Beam to heavily chip Primal Groudon that switches in for the benefit of teammates such as Xerneas and Zacian-C. Against balance teams, (ac) Primal Kyogre plays a critical role in dismantling or weakening the defensive backbone of the opposing team and allowing to allow more offensively inclined teammates such as Power Herb Eternatus or and Arceus-Ground to sweep.
  • Primal Kyogre has the tendency to be owerwhelmed overwhelmed by powerful attackers, especially Swords Dance Primal Groudon, which capitalizes on the free turn where Primal Kyogre is forced out. Zygarde, Arceus-Ground, and Arceus-Dark can check powerful physical attackers and appreciate while also appreciating Primal Kyogre's ability to deal with Ho-Oh for it, though especially since Zygarde specifically can be frustrated by Ho-Oh's phazing. Additionally, due to Primal Kyogre's middling matchup into offensive structures, Marshadow and Ditto make good teammates due to their ability to revenge kill many of the most threatening Pokemon found on these structures, (ac) such as Ultra Necrozma and Zacian-C.
  • Primal Kyogre also appreciates both entry hazard support and removal, as both Primal Kyogre and Pokemon which that threaten it (removed extra space) are pushed into KO range with the presence of entry hazards. Consequently, Ho-Oh and Overheat defensive Primal Groudon with Overheat are excellent teammates. Ho-Oh is the best Defogger and defensive pivot in the tier that and also phases phazes many Pokemon that may view Primal Kyogre as a setup opportunity, (ac) such as Xerneas and Zacian-C. Primal Groudon provides entry hazard support in the form of Stealth Rock or Spikes.
  • Although Primal Kyogre will not sweep stall teams by itself, it requires little support to achieve a gamestate where it is able to do so. As in other matchups, Primal Kyogre generally does not have an early-game (ah) presence, (ac) as it relies on teammates such as Overheat Primal Groudon and Ho-Oh to set and remove entry hazards. Overheat Primal Groudon eases the burden on Primal Kyogre against stall teams, (ac) as it 2HKOes Dondozo, a staple on stall teams, after Stealth Rock. Additionally, Primal Kyogre requires some help against Confide Chansey. Consequently, Eternatus is an excellent teammate, (ac) as Pressure in conjunction with bulk allows it to absorb Confide and Seismic Toss, (ac) which allows Primal Kyogre to make progress.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/bumboclaat.523420/
Quality checked by:
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https://www.smogon.com/forums/members/bobsican.434487/
Grammar checked by:
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https://www.smogon.com/forums/members/ken.594478/
 

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