This team attempts to make a trick room team that properly works most importantly a team that verges on the insane. This team tries to effectively use the most highpowered and dangerous moves abilities in the game at high albeit slow speed. Explosion and Guts do i need to say more.
Smeargle (M) @ Focus Sash
Ability: Own Tempo
EVs: 252 HP/4 Def/252 Spd
Jolly nature (+Spd, -SAtk)
- Spore
- Trick Room
- Explosion
- Extremespeed/Stealth Rock
---
This lead needs to incapacitate as much as possible and then die quick so as not to waste precious turns of trick room. Spore off the bat or trick room depending on whether i will be tricked or stealth rocks will go up. STABed explosion off 20 bp attack is not a laughing matter.... or is it. Need help with final moveslot.
Machamp (M) @ Flame Orb
Ability: Guts
EVs: 252 HP/252 Atk/4 Def
Brave nature (+Atk, -Spd)
- Close Combat
- Thunderpunch
- Bullet Punch
- Ice Punch
---
I can't think of anything more terrifying than this. This is the initial demolisher it comes in with little regard for itself and just punches the living crap out of everything with its impressive coverage. Bullet punchis here so that i can kill a sashed lead after the explosion and activate guts.
Magnezone @ Leftovers
Ability: Magnet Pull
EVs: 160 HP/96 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Explosion
- Thunderbolt
- Hidden Power [Ground]
- Substitute
This is very important as it allows ursaring to sweep extremely well killing all steels particularly Skarmory Forretress and bronzong likely to threaten his sweep. HP ground is here for Heatran who otherwise destroys the team. IF someon could help me with the evs that would be much obliged this will often not be acting in the trick room so speed is required. Explosion gives me a safe switch in for bronzong.
Bronzong @ Leftovers
Ability: Levitate
EVs: 252 HP/128 Def/128 SDef
Relaxed nature (+Def, -Spd)
- Trick Room
- Explosion
- Gyro Ball
- Stealth Rock/Earthquake
Mid game bronzong is the last pokemon you want to see he can almost always take three hits and is generally capable of pulling off whatever he wants to do. I will usually not explode with this as it may be necessary to trick room twice with it. Earthquake for heatran explosion for free switch.
Ursaring (M) @ Flame Orb
Ability: Guts
EVs: 252 HP/252 Atk/4 Def
Brave nature (+Atk, -Spd)
-Facade
-Earthquake
-Fire Punch
-Crunch
---
Swellow has nothing on this. This thing can absolutely decimate teams. Facade is stupidly powerful ridiculously so. Crunch is for the predictable ghost switch after their wall is ohkoed by facade. lol. Im a bit lost to as what the other move should be. Ursaring willl have his limelight he so thoroughly deserves he is sooo cool.
Exeggutor (M) @ Life Orb
Ability: Chlorophyll
EVs: 252 HP/4 Def/252 SAtk
Quiet nature (+SAtk, -Spd)
- Explosion
- Psychic
- Hidden Power [Fire]
- Grass Knot
---
This is the weak link of the team. Yet it fits the theme with explosion. Used to do a bit of special sweeping if needed. Generally a last resort.
Please suggest changes for this. Anything to improve synergy. Possibly a wisher and trick roomer or another special sweeper.
Hopefully after this trick rooms will no longer be cast into obscurity and will become a viable tactic with suggestions i can see this becoming a force in even todays metagame.
Smeargle (M) @ Focus Sash
Ability: Own Tempo
EVs: 252 HP/4 Def/252 Spd
Jolly nature (+Spd, -SAtk)
- Spore
- Trick Room
- Explosion
- Extremespeed/Stealth Rock
---
This lead needs to incapacitate as much as possible and then die quick so as not to waste precious turns of trick room. Spore off the bat or trick room depending on whether i will be tricked or stealth rocks will go up. STABed explosion off 20 bp attack is not a laughing matter.... or is it. Need help with final moveslot.
Machamp (M) @ Flame Orb
Ability: Guts
EVs: 252 HP/252 Atk/4 Def
Brave nature (+Atk, -Spd)
- Close Combat
- Thunderpunch
- Bullet Punch
- Ice Punch
---
I can't think of anything more terrifying than this. This is the initial demolisher it comes in with little regard for itself and just punches the living crap out of everything with its impressive coverage. Bullet punchis here so that i can kill a sashed lead after the explosion and activate guts.
Magnezone @ Leftovers
Ability: Magnet Pull
EVs: 160 HP/96 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Explosion
- Thunderbolt
- Hidden Power [Ground]
- Substitute
This is very important as it allows ursaring to sweep extremely well killing all steels particularly Skarmory Forretress and bronzong likely to threaten his sweep. HP ground is here for Heatran who otherwise destroys the team. IF someon could help me with the evs that would be much obliged this will often not be acting in the trick room so speed is required. Explosion gives me a safe switch in for bronzong.
Bronzong @ Leftovers
Ability: Levitate
EVs: 252 HP/128 Def/128 SDef
Relaxed nature (+Def, -Spd)
- Trick Room
- Explosion
- Gyro Ball
- Stealth Rock/Earthquake
Mid game bronzong is the last pokemon you want to see he can almost always take three hits and is generally capable of pulling off whatever he wants to do. I will usually not explode with this as it may be necessary to trick room twice with it. Earthquake for heatran explosion for free switch.
Ursaring (M) @ Flame Orb
Ability: Guts
EVs: 252 HP/252 Atk/4 Def
Brave nature (+Atk, -Spd)
-Facade
-Earthquake
-Fire Punch
-Crunch
---
Swellow has nothing on this. This thing can absolutely decimate teams. Facade is stupidly powerful ridiculously so. Crunch is for the predictable ghost switch after their wall is ohkoed by facade. lol. Im a bit lost to as what the other move should be. Ursaring willl have his limelight he so thoroughly deserves he is sooo cool.
Exeggutor (M) @ Life Orb
Ability: Chlorophyll
EVs: 252 HP/4 Def/252 SAtk
Quiet nature (+SAtk, -Spd)
- Explosion
- Psychic
- Hidden Power [Fire]
- Grass Knot
---
This is the weak link of the team. Yet it fits the theme with explosion. Used to do a bit of special sweeping if needed. Generally a last resort.
Please suggest changes for this. Anything to improve synergy. Possibly a wisher and trick roomer or another special sweeper.
Hopefully after this trick rooms will no longer be cast into obscurity and will become a viable tactic with suggestions i can see this becoming a force in even todays metagame.