AAA Excadrill [Done]

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UT

Old habits die SCREAMING
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Appeals + C&C Lead
[SET]
name: Defensive Regenerator
move 1: Rapid Spin
move 2: Earthquake
move 3: Iron Head / Toxic / Rock Slide
move 4: Stealth Rock
item: Rocky Helmet
ability: Regenerator
nature: Jolly
evs: 56 HP / 200 Def / 252 Spe

[SET COMMENTS]
Defensive Excadrill is one of the few reliable spinners in the metagame and, thanks to its excellent typing, can also switch into all common variants of Tapu Koko. Regenerator lets it come in multiple times per game to clear entry hazards, supporting offensive and entry hazard-setting teammates alike by clearing hazards on its side only. Earthquake provides reliable damage and OHKOes Tapu Koko, which Excadrill is often tasked with checking. Iron Head is a secondary STAB move that helps against Tapu Lele, but Rock Slide is an option to beat Defog Moltres and catch Talonflame on the switch. Toxic is also an option to poison Excadrill's common switch-ins like Tapu Fini and Garchomp. Stealth Rock makes Excadrill an all-in-one entry hazard control package and allows it to force chip damage onto Tapu Koko. Rocky Helmet is the preferred item to further chip Pixilate Tapu Koko and opposing pivots. The given EV spread outspeeds Modest Tapu Lele, avoids the 2HKO from Pixilate Tapu Koko's Facade, and avoids the 3HKO from Tapu Koko's Dazzling Gleam.

Excadrill works well on hazard-stack balance and bulky offense teams thanks to its good longevity and Rapid Spin. It pairs especially well with Spikes Ferrothorn, Skarmory, and Mew, especially since it also bears the burden of checking Tapu Koko for them. While Excadrill has decent bulk, it can easily be overwhelmed by powerful wallbreakers like Zarude and Inteleon, making solid checks like Chansey and Intimidate Skarmory excellent teammates. It also can't check strong Fire-, Fighting-, and Water-types due to its typing, necessitating teammates like Toxapex and Tapu Fini. Thanks to Excadrill keeping entry hazards off the field without removing opposing hazards, it pairs well with powerful offensive teammates like Garchomp and Zarude, which appreciate the extra chip damage; additionally, Excadrill can reliably switch into Tapu Koko, one of their more prominent revenge killers. Excadrill has a poor matchup against several common entry hazard setters, especially Garchomp and Skarmory, so a secondary entry hazard remover like Defog Corviknight can be valuable.

[STRATEGY COMMENTS]
Other Options
=============

Swords Dance is an option to take advantage of passive walls that cannot meaningfully threaten Excadrill like Chansey and Ferrothorn. While Regenerator is Excadrill's most consistent set, it can consider immunity abilities like Water Absorb and Bulletproof to better check certain key threats like Zapdos and Tapu Lele; this does leave it without reliable recovery. Excadrill can also run a Pressure + Protect set to stall out dangerous attacks, as several key threats like Terrakion and Zapdos rely on one move to reliably beat it.

Checks and Counters
===================

**Water-types**: Excadrill is heavily threatened by Barraskewda and Inteleon, as they can easily OHKO it and also pivot out against it.

**Ground-types**: Pokemon like Garchomp and Swampert can set Stealth Rock while threatening to heavily damage Excadrill with Earthquake, preventing it from using Rapid Spin reliably.

**Fire- and Fighting-types**: Excadrill can't reliably switch into Fire-types like Cinderace and Heatran and Fighting-types like Terrakion; however, all of these threats fear Earthquake or Rock Slide.

**Dhelmise**: Dhelmise does not fear any of Excadrill's common attacks and can block its attempts to spin.

[CREDITS]
- Written by: [[UT, 523866]]
- Quality checked by: [[avyrie, 476520], [Isaiah, 375662]]
- Grammar checked by: [[Adeleine, 517429]]
 
Last edited:
add remove conjecture
[SET]
name: Defensive Regenerator
move 1: Rapid Spin
move 2: Earthquake
move 3: Iron Head / Toxic / Rock Slide
move 4: Swords Dance / Stealth Rock
item: Rocky Helmet
ability: Regenerator
nature: Jolly
evs: 124 HP / 176 Def / 208 Spe

[SET COMMENTS]
Defensive Excadrill is one of the few reliable spinners in the metagame and thanks to its excellent typing can also switch into all common variants of Tapu Koko. Rapid Spin and Regenerator allow it to come in multiple times per game to clear entry hazards, supporting offensive and entry hazard setting teammates alike by keeping the field clear on its side only. Earthquake provides reliable damage and OHKOes Tapu Koko, which Excadrill is often tasked with checking. Iron Head is a secondary STAB move that helps against Tapu Lele, but Rock Slide is an option to reliably beat non-Weather Ball Zapdos. non weather ball zap is cope imo and either way you should never rely on exca to check this specific variant, consider straight up removing rock slide; imo the only niche is hitting defog moltres on rocks sets Swords Dance takes advantage of passive walls that cannot meaningfully threaten Excadrill like Chansey and Ferrothorn, while Stealth Rock makes Excadrill an all-in-one entry hazard control package. elaborate a bit, it allows meaningful progress to punish koko Rocky Helmet is the preferred item to provide extra chip damage against Pixilate Tapu Koko and opposing pivots. The given EV spread outspeeds Modest Tapu Lele, (ac) and avoids the 2HKO from Pixilate Tapu Koko's Facade, (ac) and avoids the 3HKO from Tapu Koko's Dazzling Gleam.

Excadrill works well on hazard stack balance teams thanks to its good longevity and Rapid Spin. It pairs especially well with Spikes Ferrothorn, Skarmory, and Mew, especially since it can also bear the burden of checking Tapu Koko for them. While Excadrill has decent bulk, it can easily be overwhelmed by powerful wallbreakers like Zarude and Inteleon, making solid checks like Chansey and Intimidate Skarmory excellent teammates. It also is unable to check strong Fire-, Fighting-, and Water-types due to its typing, necessitating teammates like Toxapex and Tapu Fini Primordial Sea Zapdos to handle them. Thanks to Excadrill's ability to keep entry hazards off the field without removing them from the opposing side, it pairs well with powerful offensive teammates like Garchomp and Zarude that appreciate the extra chip damage; additionally, Excadrill can reliably switch into Tapu Koko, one of their more prominent revenge killers. mention that it generally appreciates a secondary defogger for removal as its weak to many rockers like chomp and skarm, also loses to ferro if exca spins on it

[STRATEGY COMMENTS]
Other Options
=============

While Regenerator is Excadrill's most consistent set, it can consider immunity abilities like Water Absorb and Bulletproof to better check certain key threats like Zapdos and Tapu Lele; this does leave it without reliable recovery. Excadrill can also run a Pressure + Protect set to stall out dangerous attacks, as several key threats like Terrakion and Zapdos rely on one move to reliably beat it.

Checks and Counters
===================

**Water-types**: Excadrill is heavily threatened by Barraskewda and Inteleon, as they can easily OHKO it and also pivot out against it.

**Ground-types**: Pokemon like Garchomp and Swampert can set Stealth Rock while threatening to heavily damage Excadrill with Earthquake, preventing it from using Rapid Spin reliably.

**Fire- and Fighting-types**: Excadrill is unable to reliably switch into Fire-types like Cinderace and Heatran and Fighting-types like Terrakion; however, all of these threats fear Earthquake or Rock Slide. consider mentioning heatran separately since it's slower + exca forces mindgames on it to spin

**Dhelmise**: Dhelmise does not fear any of Excadrill's common attacks and can block its attempts to spin use Rapid Spin.

[CREDITS]
- Written by: [[UT, 523866]]
- Quality checked by: [[avyrie, 476520], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
1/2
 

Isaiah

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UM/OM Leader
[SET]
name: Defensive Regenerator
move 1: Rapid Spin
move 2: Earthquake
move 3: Iron Head / Toxic / Rock Slide
move 4: Swords Dance / Stealth Rock (I honestly think Stealth Rock is mandatory too, exca isn't that good -> it needs the full extent of its combination as a koko counter + rocks setter + spinner to deserve its niche. I haven't seen any good teams where people are running defensive exca w/o rocks)
item: Rocky Helmet
ability: Regenerator
nature: Jolly
evs: 124 HP / 176 Def / 208 Spe (Better EV spread imo is stresh's: 200 def to avoid 2HKO from pixie koko facade, 252+ speed so you're faster than adamant gzap and +spatk genesect and can chip/kill them in a pinch, and idk what the 56 spdef does tbh so that can either just go back into def or HP)

[SET COMMENTS]
Defensive Excadrill is one of the few reliable spinners in the metagame and thanks to its excellent typing can also switch into all common variants of Tapu Koko. Rapid Spin and Regenerator allow it to come in multiple times per game to clear entry hazards, supporting offensive and entry hazard setting teammates alike by keeping the field clear on its side only. Earthquake provides reliable damage and OHKOes Tapu Koko, which Excadrill is often tasked with checking. Iron Head is a secondary STAB move that helps against Tapu Lele, but Rock Slide is an option to beat Defog Moltres and catch Talonflame on the switch in. Swords Dance takes advantage of passive walls that cannot meaningfully threaten Excadrill like Chansey and Ferrothorn, while Stealth Rock makes Excadrill an all-in-one entry hazard control package and allows it to force chip damage onto Tapu Koko. Rocky Helmet is the preferred item to provide extra chip damage against Pixilate Tapu Koko and opposing pivots. The given EV spread outspeeds Modest Tapu Lele, avoids the 2HKO from Pixilate Tapu Koko's Facade, and avoids the 3HKO from Tapu Koko's Dazzling Gleam. (You forgot to talk about Toxic: good for poisoning exca's switchins like fini, chomp, pert, etc.)

Excadrill works well on hazard stack balance teams (I think it's pretty important to mention that it's also good on BO since stresh's ompl team is a sample team and I wouldn't really call that balance) thanks to its good longevity and Rapid Spin. It pairs especially well with Spikes Ferrothorn, Skarmory, and Mew, especially since it can also bear the burden of checking Tapu Koko for them. While Excadrill has decent bulk, it can easily be overwhelmed by powerful wallbreakers like Zarude and Inteleon, making solid checks like Chansey and Intimidate Skarmory excellent teammates. It also is unable to check strong Fire-, Fighting-, and Water-types due to its typing, necessitating teammates like Toxapex and Tapu Fini to handle them. Thanks to Excadrill's ability to keep entry hazards off the field without removing them from the opposing side, it pairs well with powerful offensive teammates like Garchomp and Zarude that appreciate the extra chip damage; additionally, Excadrill can reliably switch into Tapu Koko, one of their more prominent revenge killers. Excadrill has a poor matchup against several common entry hazard setters, especially Garchomp and Skarmory, so a secondary entry hazard removal option like Defog Corviknight can be valuable.

[STRATEGY COMMENTS]
Other Options
=============

While Regenerator is Excadrill's most consistent set, it can consider immunity abilities like Water Absorb and Bulletproof to better check certain key threats like Zapdos and Tapu Lele; this does leave it without reliable recovery. Excadrill can also run a Pressure + Protect set to stall out dangerous attacks, as several key threats like Terrakion and Zapdos rely on one move to reliably beat it.

Checks and Counters
===================

**Water-types**: Excadrill is heavily threatened by Barraskewda and Inteleon, as they can easily OHKO it and also pivot out against it.

**Ground-types**: Pokemon like Garchomp and Swampert can set Stealth Rock while threatening to heavily damage Excadrill with Earthquake, preventing it from using Rapid Spin reliably.

**Fire- and Fighting-types**: Excadrill is unable to reliably switch into Fire-types like Cinderace and Heatran and Fighting-types like Terrakion; however, all of these threats fear Earthquake or Rock Slide.

**Dhelmise**: Dhelmise does not fear any of Excadrill's common attacks and can block its attempts to spin.


[CREDITS]
- Written by: [[UT, 523866]]
- Quality checked by: [[avyrie, 476520], [Isaiah, 375662]]
- Grammar checked by: [[username1, userid1]]
2/2
 

Adeleine

after committing a dangerous crime
is a Top Social Media Contributoris a Community Contributoris a Smogon Discord Contributoris a Top Contributoris a Smogon Media Contributoris a Battle Simulator Moderator Alumnus
Add/Fix Remove Comment
(AC): Add Comma

[SET]
name: Defensive Regenerator
move 1: Rapid Spin
move 2: Earthquake
move 3: Iron Head / Toxic / Rock Slide
move 4: Stealth Rock
item: Rocky Helmet
ability: Regenerator
nature: Jolly
evs: 56 HP / 200 Def / 252 Spe

[SET COMMENTS]
Defensive Excadrill is one of the few reliable spinners in the metagame and, (AC) thanks to its excellent typing, (AC) can also switch into all common variants of Tapu Koko. Rapid Spin and Regenerator allow it to Regenerator lets it come in multiple times per game to clear entry hazards, supporting offensive and entry hazard-setting (added hyphen) teammates alike by keeping the field clear clearing hazards on its side only. Earthquake provides reliable damage and OHKOes Tapu Koko, which Excadrill is often tasked with checking. Iron Head is a secondary STAB move that helps against Tapu Lele, but Rock Slide is an option to beat Defog Moltres and catch Talonflame on the switch in. Toxic is also an option to poison Excadrill's common switch-ins like Tapu Fini and Garchomp. Stealth Rock makes Excadrill an all-in-one entry hazard control package and allows it to force chip damage onto Tapu Koko. Rocky Helmet is the preferred item to provide extra chip damage against further chip Pixilate Tapu Koko and other (unless pixilate koko doesnt pivot, in which case ignore this) opposing pivots. The given EV spread outspeeds Modest Tapu Lele, avoids the 2HKO from Pixilate Tapu Koko's Facade, and avoids the 3HKO from Tapu Koko's Dazzling Gleam.

Excadrill works well on hazard-stack (added hyphen) balance and bulky offense teams thanks to its good longevity and Rapid Spin. It pairs especially well with Spikes Ferrothorn, Skarmory, and Mew, especially since it can also bear also bears the burden of checking Tapu Koko for them. While Excadrill has decent bulk, it can easily be overwhelmed by powerful wallbreakers like Zarude and Inteleon, making solid checks like Chansey and Intimidate Skarmory excellent teammates. It also is unable to can't check strong Fire-, Fighting-, and Water-types due to its typing, necessitating teammates like Toxapex and Tapu Fini to handle them. Thanks to Excadrill's ability to keep Excadrill keeping entry hazards off the field without removing them from the opposing side, opposing hazards, it pairs well with powerful offensive teammates like Garchomp and Zarude that Zarude, which appreciate the extra chip damage; additionally, Excadrill can reliably switch into Tapu Koko, one of their more prominent revenge killers. Excadrill has a poor matchup against several common entry hazard setters, especially Garchomp and Skarmory, so a secondary entry hazard removal option remover like Defog Corviknight can be valuable.

[STRATEGY COMMENTS]
Other Options
=============

Swords Dance is an option to take advantage of passive walls that cannot meaningfully threaten Excadrill like Chansey and Ferrothorn. While Regenerator is Excadrill's most consistent set, it can consider immunity abilities like Water Absorb and Bulletproof to better check certain key threats like Zapdos and Tapu Lele; this does leave it without reliable recovery. Excadrill can also run a Pressure + Protect set to stall out dangerous attacks, as several key threats like Terrakion and Zapdos rely on one move to reliably beat it.

Checks and Counters
===================

**Water-types**: Excadrill is heavily threatened by Barraskewda and Inteleon, as they can easily OHKO it and also pivot out against it.

**Ground-types**: Pokemon like Garchomp and Swampert can set Stealth Rock while threatening to heavily damage Excadrill with Earthquake, preventing it from using Rapid Spin reliably.

**Fire- and Fighting-types**: Excadrill is unable to can't reliably switch into Fire-types like Cinderace and Heatran and Fighting-types like Terrakion; however, all of these threats fear Earthquake or Rock Slide.

**Dhelmise**: Dhelmise does not fear any of Excadrill's common attacks and can block its attempts to spin.

[CREDITS]
- Written by: [[UT, 523866]]
- Quality checked by: [[avyrie, 476520], [Isaiah, 375662]]
- Grammar checked by: [[Adeleine, 517429]]

s.gif
1/1

regnerator

mostly slight flow/concision optimizations, just pretend there's a bunch of (subjective) after that stuff, if there's any youd rather not like go ahead lol

GP Team done
 

zoe

Beyond the Sky
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DOU & Discord Head
Ok I SWEAR I did this before adeleine got to it but im slow ;w; (posting anyways because I want the feedback tho :x)

AM GP check! implement as you wish c:
Add Remove Comment

[SET]
name: Defensive Regenerator
move 1: Rapid Spin
move 2: Earthquake
move 3: Iron Head / Toxic / Rock Slide
move 4: Stealth Rock
item: Rocky Helmet
ability: Regenerator
nature: Jolly
evs: 56 HP / 200 Def / 252 Spe

[SET COMMENTS]
Defensive Excadrill is one of the few reliable spinners in the metagame, (AC) and thanks to its excellent typing, (AC) it can also switch into all common variants of Tapu Koko. Rapid Spin and Regenerator allow it to come in multiple times per game to clear entry hazards, supporting both offensive and entry hazard setting teammates alike by keeping the field clear of hazards on its side only. Earthquake provides reliable damage and OHKOes Tapu Koko, which Excadrill is often tasked with checking. Iron Head is a secondary STAB move that helps against Tapu Lele, but Rock Slide is an option to beat Defog Moltres and catch Talonflame on the switch in. Toxic is also an option worth considering to poison Excadrill's common switch-ins like Tapu Fini and Garchomp. Stealth Rock makes Excadrill an all-in-one entry hazard control package and allows it to force chip damage onto Tapu Koko. Rocky Helmet is the preferred item to provide extra chip damage against Pixilate Tapu Koko and opposing pivots. The given EV spread outspeeds Modest Tapu Lele, avoids the 2HKO from Pixilate Tapu Koko's Facade, and avoids the 3HKO from Tapu Koko's Dazzling Gleam.

Excadrill works well on hazard stack balance and bulky offense teams thanks to its good longevity and Rapid Spin. It pairs especially well with Spikes Ferrothorn, Skarmory, and Mew, especially since it can also bear the burden of checking Tapu Koko for them. While Excadrill has decent bulk, it can easily be overwhelmed by powerful wallbreakers like Zarude and Inteleon, making solid checks like Chansey and Intimidate Skarmory excellent teammates. It also is unable to check strong Fire-, Fighting-, and Water-types due to its typing, necessitating teammates like Toxapex and Tapu Fini to handle them. Thanks to Excadrill's ability to keep entry hazards off the field without removing them from the opposing side, it pairs well with powerful offensive teammates like Garchomp and Zarude that appreciate the extra chip damage; additionally, Excadrill can reliably switch into Tapu Koko, one of their more prominent revenge killers. Excadrill has a poor matchup against several common entry hazard setters, especially Garchomp and Skarmory, so a secondary entry hazard removal option like Defog Corviknight can be valuable.

[STRATEGY COMMENTS]
Other Options
=============

Swords Dance is an option to take advantage of passive walls that cannot meaningfully threaten Excadrill like Chansey and Ferrothorn. While Regenerator is Excadrill's most consistent set, it can consider immunity abilities like Water Absorb and Bulletproof to better check certain key threats like Zapdos and Tapu Lele; (R Semicolon) . (AP) this does leave it without reliable recovery. Excadrill can also run a Pressure + Protect set to stall out dangerous attacks, as several key threats like Terrakion and Zapdos rely on one move to reliably beat it. However, both options leave it without reliable recovery.

Checks and Counters
===================

**Water-types**: Excadrill is heavily threatened by Barraskewda and Inteleon, as they can easily OHKO it and also pivot out against it.

**Ground-types**: Pokemon like Garchomp and Swampert can set Stealth Rock while threatening to heavily damage Excadrill with Earthquake, preventing it from using Rapid Spin reliably.

**Fire- and Fighting-types**: Excadrill is unable to reliably switch into Fire-types like Cinderace and Heatran and Fighting-types like Terrakion; however, all of these threats fear Earthquake or Rock Slide.

**Dhelmise**: Dhelmise does not fear any of Excadrill's common attacks and can block its attempts to spin.

[CREDITS]
- Written by: [[UT, 523866]]
- Quality checked by: [[avyrie, 476520], [Isaiah, 375662]]
- Grammar checked by: [[username1, userid1]]
 
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