[SET]
Defensive Spinner (Equilibra) @ Leftovers
Ability: Levitate
EVs: 252 HP / 252 SpD / 4 Spe
Tera Type: Water / Flying
Calm Nature
- Earth Power
- Doom Desire / Flash Cannon
- Rapid Spin
- Pain Split / Protect / Flash Cannon
[SET COMMENTS]
===================
Between Equilibra's amazing defensive typing, high special bulk, and great matchups against common Ghost-types like Gholdengo and Dragapult, it is one of CAP's most reliable defensive pivots and hazard removal options. It fits primarily on Balance teams, using its powerful Doom Desire to enable teammates and force checkmate scenarios where it can guarantee damage or a KO. Equilibra makes great use of Leftovers thanks to its many immunities and resilience to hazards, as with its immunity to Spikes, Toxic Spikes and Sticky Web, and quadruple resistance to Stealth Rock, Heavy-Duty Boots are completely unnecessary. Pain Split maximizes Equilibra's recovery, which is useful against bulky and chip-heavy teams; however Protect can be used instead in order to maximize recovery from Leftovers, scout choice-locked opponents, and block checkmate attempts done with Future Sight or Doom Desire, at the cost of leaving Equilibra without recovery if it gets knocked off. Flash Cannon can be used over Doom Desire if you need to immediately pressure foes like Iron Valiant, Enamorus, Gliscor, Rillaboom and Hatterene. Maximum special bulk allows Equilibra to sponge powerful STAB attacks from special wallbreakers like Dragapult, Specs Kyurem, and avoid being OHKOed by Focus Blast from +2 Gholdengo.
Cresceidon appreciates Equilibra's ability to take on threatening Poison-types like Galarian Slowking, Plasmanta, and to remove hazards if Cresceidon loses its Heavy-Duty Boots; in return, Cresceidon deals with strong Fighting, Fire, and Water-type wallbreakers that threaten Equilibra like Great Tusk, Gouging Fire, and Walking Wake, respectively. Arghonaut is another bulky Water-type that checks powerful physical wallbreakers like Zamazenta, Cinderace, can absorb Knock Off, and appreciates Equilibra checking Gliscor and keeping the field clear of hazards. Fast wallbreakers like Weavile, Dragapult and Ogerpon-W also pair well with Equilibra, as the pressure it provides with Doom Desire is very valuable. Venomicon and Equilibra cover each others weaknesess very well, as Venomicon can switch into the physical wallbreakers like Rillaboom and Ogerpon-W that Equilibra fears, while Equilibra tanks the hits of the special wallbreakers like Stratagem and Kyurem that Venomicon can't take on.
[STRATEGY COMMENTS]
Other Options
===================
Levitate paired with Aura Sphere and Earth Power can be used to counter opposing Equilibra running similar sets to this one.
Checks and Counters
===================
**Item Manipulation**
Leftovers are essential for Equilibra if it wants to be kept healthy on a match, Knock Off from the likes of Gliscor, Arghonaut and Clefable, as well as Trick from Scarf Gholdengo can remove its Leftovers for the rest of the game, making it way harder for it to stay healthy, having to rely on Pain Split for healing.
**Bulky Flying Types**
Pokemon like Corviknight, Skarmory, Arghonaut, Rotom-Wash, Zapdos and Venomicon can all take its hits well, and retaliate with superefective moves.
**Bulky Water Types**
Pokemon like Arghonaut, Rotom-Wash and Primarina can tank its attacks, and then hit back with STAB superefective moves.
**Offensive Grass Types**
Rillaboom, Ogerpon-W and Serperior can sponge its hits, and then strike back with their powerful STAB Grass-type attacks. Notably Ogerpon-W and Choice Band Rillaboom threaten an OHKO with Ivy Cudgel and Wood Hammer respectively.
**Physical Wallbreakers**
Miasmaw, Zamazenta and Gouging Fire can all heavily damage Equilibra, as they target its weaker physical defense, while outpacing Equilibra. Roaring Moon and Greak Tusk can also heavily damage Equilibra while having the option to use Knock Off as a neutral option to remove Equilibra's Leftovers if it stays in, or remove the item of any switch-in.
[CREDITS]
Written by:
https://www.smogon.com/forums/members/gaboswampert.566431/
Quality checked by:
https://www.smogon.com/forums/members/quziel.297859/
https://www.smogon.com/forums/members/spoo.251944/
Grammar checked by:
Defensive Spinner (Equilibra) @ Leftovers
Ability: Levitate
EVs: 252 HP / 252 SpD / 4 Spe
Tera Type: Water / Flying
Calm Nature
- Earth Power
- Doom Desire / Flash Cannon
- Rapid Spin
- Pain Split / Protect / Flash Cannon
[SET COMMENTS]
===================
Between Equilibra's amazing defensive typing, high special bulk, and great matchups against common Ghost-types like Gholdengo and Dragapult, it is one of CAP's most reliable defensive pivots and hazard removal options. It fits primarily on Balance teams, using its powerful Doom Desire to enable teammates and force checkmate scenarios where it can guarantee damage or a KO. Equilibra makes great use of Leftovers thanks to its many immunities and resilience to hazards, as with its immunity to Spikes, Toxic Spikes and Sticky Web, and quadruple resistance to Stealth Rock, Heavy-Duty Boots are completely unnecessary. Pain Split maximizes Equilibra's recovery, which is useful against bulky and chip-heavy teams; however Protect can be used instead in order to maximize recovery from Leftovers, scout choice-locked opponents, and block checkmate attempts done with Future Sight or Doom Desire, at the cost of leaving Equilibra without recovery if it gets knocked off. Flash Cannon can be used over Doom Desire if you need to immediately pressure foes like Iron Valiant, Enamorus, Gliscor, Rillaboom and Hatterene. Maximum special bulk allows Equilibra to sponge powerful STAB attacks from special wallbreakers like Dragapult, Specs Kyurem, and avoid being OHKOed by Focus Blast from +2 Gholdengo.
Cresceidon appreciates Equilibra's ability to take on threatening Poison-types like Galarian Slowking, Plasmanta, and to remove hazards if Cresceidon loses its Heavy-Duty Boots; in return, Cresceidon deals with strong Fighting, Fire, and Water-type wallbreakers that threaten Equilibra like Great Tusk, Gouging Fire, and Walking Wake, respectively. Arghonaut is another bulky Water-type that checks powerful physical wallbreakers like Zamazenta, Cinderace, can absorb Knock Off, and appreciates Equilibra checking Gliscor and keeping the field clear of hazards. Fast wallbreakers like Weavile, Dragapult and Ogerpon-W also pair well with Equilibra, as the pressure it provides with Doom Desire is very valuable. Venomicon and Equilibra cover each others weaknesess very well, as Venomicon can switch into the physical wallbreakers like Rillaboom and Ogerpon-W that Equilibra fears, while Equilibra tanks the hits of the special wallbreakers like Stratagem and Kyurem that Venomicon can't take on.
[STRATEGY COMMENTS]
Other Options
===================
Levitate paired with Aura Sphere and Earth Power can be used to counter opposing Equilibra running similar sets to this one.
Checks and Counters
===================
**Item Manipulation**
Leftovers are essential for Equilibra if it wants to be kept healthy on a match, Knock Off from the likes of Gliscor, Arghonaut and Clefable, as well as Trick from Scarf Gholdengo can remove its Leftovers for the rest of the game, making it way harder for it to stay healthy, having to rely on Pain Split for healing.
**Bulky Flying Types**
Pokemon like Corviknight, Skarmory, Arghonaut, Rotom-Wash, Zapdos and Venomicon can all take its hits well, and retaliate with superefective moves.
**Bulky Water Types**
Pokemon like Arghonaut, Rotom-Wash and Primarina can tank its attacks, and then hit back with STAB superefective moves.
**Offensive Grass Types**
Rillaboom, Ogerpon-W and Serperior can sponge its hits, and then strike back with their powerful STAB Grass-type attacks. Notably Ogerpon-W and Choice Band Rillaboom threaten an OHKO with Ivy Cudgel and Wood Hammer respectively.
**Physical Wallbreakers**
Miasmaw, Zamazenta and Gouging Fire can all heavily damage Equilibra, as they target its weaker physical defense, while outpacing Equilibra. Roaring Moon and Greak Tusk can also heavily damage Equilibra while having the option to use Knock Off as a neutral option to remove Equilibra's Leftovers if it stays in, or remove the item of any switch-in.
[CREDITS]
Written by:
https://www.smogon.com/forums/members/gaboswampert.566431/
Quality checked by:
https://www.smogon.com/forums/members/quziel.297859/
https://www.smogon.com/forums/members/spoo.251944/
Grammar checked by:
Last edited: