PU Electrode (QC: 1/1) (GP: 1/1)

Hera

Make a move before they can make an act on you
is a Social Media Contributoris a Tiering Contributoris a Contributor to Smogon
PUPL Champion
:sm/electrode:
[SET]
name: Pivot
move 1: Thunderbolt
move 2: Volt Switch
move 3: Tera Blast
move 4: Taunt
item: Heavy-Duty Boots
ability: Aftermath
nature: Timid
evs: 252 SpA / 4 Def / 252 Spe
tera type: Fighting / Ice / Water

[SET COMMENTS]
Electrode's blazing Speed tier and ability to take advantage of Terastallization cement it a niche as an effective pivot and late-game cleaner. Taunt shuts down recovery attempts from checks like Gogoat, setup attempts from Pokemon like Rotom-F, and entry hazards from foes like Carbink and Tinkatuff. The move pairs well with Electrode's nature as a pivot, giving partners an easier time setting up without dealing with annoying status. Due to Electrode's relative fragility and the prevalence of entry hazards, Aftermath is more effective at punishing priority users like Alolan Dugtrio and Basculin, as they are much more afraid of the guaranteed chip damage when revenge killing Electrode than the potential paralysis that Static provides. Tera Blast Fighting is an solid option that lets Electrode revenge kill Alolan Dugtrio, Houndoom, and Rotom-F (RC) as well as dent walls like Hisuian Sliggoo and Dunsparce. Tera Blast Ice is very useful for hitting Ground- and Grass-types like Gabite and Gogoat, although its inability to OHKO Whiscash does hinder its viability. Tera Water increases Electrode's revenge killing capability against Fire-types like Charizard and Pyroar, as well as Alolan Dugtrio; however, it also leaves it susceptible to Electric-types like Raichu and opposing Electrode in the one-on-one matchup. Lastly, Tera Grass is useful for hitting Whiscash, Carbink, and Klawf all in the same slot, something no other Tera type allows Electrode to do, while Tera Ground is also an option to specifically hit Raichu.

Electrode fits best with strong mid-game wallbreakers that struggle to get in, such as Zangoose and Basculin. Not only do they enjoy the free turn on Pokemon such as Gogoat and Carbink, they can also break down shared checks such as Gabite, making it easier for Electrode to win late-game. Whiscash is a major annoyance for Electrode, as it is immune to Taunt and is the only viable Ground-type to not take super effective damage from either of Electrode's common Tera types; thus, a strong Grass-type like Gogoat or Sawsbuck is recommended as a partner. They can also potentially force Whiscash to Terastallize, removing its Electric immunity for Electrode. Other fast Pokemon like Alolan Persian and Rotom-F can form a VoltTurn core with Electrode, utilizing entry hazards and a good Speed tier to pivot into each other's checks, such as Flapple, Skuntank, and Misdreavus, racking up chip damage. Entry hazards from Pokemon like Whiscash and Tinkatuff also benefit Electrode, as it can constantly force in Pokemon like Gabite and Dunsparce, which do not use Heavy-Duty Boots, and wear them down faster.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/hera.414072/
Quality checked by:
https://www.smogon.com/forums/members/asa.400292/
Grammar checked by:
https://www.smogon.com/forums/members/lumari.232216/
 
Last edited:
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Melt Gibson

planting gardens in the potholes
is a Forum Moderator
am check :)
add remove change

:sm/electrode:
[SET]
name: Pivot
move 1: Thunderbolt
move 2: Volt Switch
move 3: Tera Blast
move 4: Taunt
item: Heavy-Duty Boots
ability: Aftermath
nature: Timid
evs: 252 SpA / 4 Def / 252 Spe
tera type: Ice / Water

[SET COMMENTS]
Electrode's blazingly fast speed tier and ability to take advantage of Terstalization cements itself a niche as an effective pivot and late-game win condition. Taunt shuts down recovery attempts from checks like Gogoat, setup attempts from Pokemon like Rotom-F, and entry hazards from foes like Carbink and Tinkatuff. (What is "it"?) It pairs well with its nature as a pivot, giving partners an easier time setting up without dealing with annoying status. Due to Electrode's relative fragility and the prevalence of entry hazards, Aftermath is more effective at punishing priority users like Alolan Dugtrio and Basculin, as they are much more afraid of the guaranteed chip damage when revenge killing Electrode than the potential paralysis that Static provides.
Tera Ice is majorly useful for hitting Ground-types like Gabite and Dugtrio for super effective damage, as well as Electric immunites like Raichu, and gives it a solid matchup into Scarf Rotom-F. (How does it do this? Rotom-F resists both Thunderbolt and Tera Blast Ice, and you lose your Electric resistance when you Tera. Taunt is also a moot point since you specifically mention Scarf here, so it's not clicking Nasty Plot.) Tera Water trades effectiveness versus some Ground-types for super effective damage versus others, like Camerupt, at the cost of being unable to 1v1 Electric-types such as Raichu and opposing Electrode. (Might also be worth mentioning that Tera Blast Water also gives you a super effective attack against common Fire-types like Pyroar and Houndoom. Also, don't forget to mention Heavy-Duty Boots somewhere!)

Electrode fits best with strong mid-game breakers that struggle to get in, such as Zangoose and Basculin. Not only do they enjoy the free turn on Pokemon such as Gogoat and Carbink, but they can also break down shared checks such as Gabite (I dunno if I'd really qualify Gabite as a Basculin check, two of the three sets run an Ice move and even then Wave Crash does more than you'd like it to.), making it easier for Electrode to win late-game. Whiscash is a major annoyance for Electrode, as it is unable to be Taunted and is the only viable Ground-type to not take super effective damage from either of Electrode's Tera types; thus, a strong Grass-type like Gogoat or Sawsbuck is recommended as a partner. They can potentially force Whiscash to Tera, removing its Electric immunity for Electrode. Other fast Pokemon like Alolan Persian and Articuno can form a VoltTurn core with Electrode, utilizing entry hazards and a good speed tier to pivot into each other's checks, such as Flapple (Flapple isn't really a check to any of these unless Electrode isn't Tera Ice, but even then, why would you - the Flapple player - risk it?), Skuntank, and Misdreavus, raking up chip damage. Entry hazards from Pokemon like Whiscash and Tinkatuff also benefit Electrode, as it can constantly force in Pokemon like Gabite and Dunsparce, who do not use Heavy-Duty Boots, and wear them down faster.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/hera.414072/
Quality checked by:
https://www.smogon.com/forums/members/user3.102/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/
 

asa

is a Site Content Manageris a Community Leaderis a Community Contributoris a Tiering Contributoris a Top Contributoris a member of the Battle Simulator Staffis a Social Media Contributor Alumnus
PU Leader
melt gibson: comments
me: add remove comments

[SET]
name: Pivot
move 1: Thunderbolt
move 2: Volt Switch
move 3: Tera Blast
move 4: Taunt
item: Heavy-Duty Boots
ability: Aftermath
nature: Timid
evs: 252 SpA / 4 Def / 252 Spe
tera type: Ice / Water

[SET COMMENTS]
Electrode's blazingly fast speed tier and ability to take advantage of Terstalization cements itself a niche as an effective pivot and late-game win condition. Taunt shuts down recovery attempts from checks like Gogoat, setup attempts from Pokemon like Rotom-F, and entry hazards from foes like Carbink and Tinkatuff. (What is "it"?) ("it" is likely referring to taunt, but i can see how the usage of the word is a little unclear. good catch on your part, have hera maybe say something like "the move" instead.) (also, i couldn't tell what this was in reference to until i looked at the sentence after. you later place your points after what hera says, so make sure your comments are placed consistently alongside the original analysis to make your check read easier.) It pairs well with its nature as a pivot, giving partners an easier time setting up without dealing with annoying status. Due to Electrode's relative fragility and the prevalence of entry hazards, Aftermath is more effective at punishing priority users like Alolan Dugtrio and Basculin, as they are much more afraid of the guaranteed chip damage when revenge killing Electrode than the potential paralysis that Static provides. Tera Ice is majorly useful for hitting Ground-types like Gabite and Dugtrio for super effective damage, as well as Electric immunites like Raichu, and gives it a solid matchup into Scarf Rotom-F. (How does it do this? Rotom-F resists both Thunderbolt and Tera Blast Ice, and you lose your Electric resistance when you Tera. Taunt is also a moot point since you specifically mention Scarf here, so it's not clicking Nasty Plot.) (yeah, i don't see how tera ice makes the mu solid for you. like yeah, you gain a resist to blizzard, but tera blast ice bounces off and rotom can just switch out to tbolt/volt you later.) Tera Water trades effectiveness versus some Ground-types for super effective damage versus others, like Camerupt, at the cost of being unable to 1v1 Electric-types such as Raichu and opposing Electrode. (Might also be worth mentioning that Tera Blast Water also gives you a super effective attack against common Fire-types like Pyroar and Houndoom. Also, don't forget to mention Heavy-Duty Boots somewhere!) (first part is fine. second part about boots isn't 100% required, but if you do add it, mention that boots is esp. useful if electrode runs tera ice.)

Electrode fits best with strong mid-game breakers that struggle to get in, such as Zangoose and Basculin. Not only do they enjoy the free turn on Pokemon such as Gogoat and Carbink, but they can also break down shared checks such as Gabite (I dunno if I'd really qualify Gabite as a Basculin check, two of the three sets run an Ice move and even then Wave Crash does more than you'd like it to.), making it easier for Electrode to win late-game. Whiscash is a major annoyance for Electrode, as it is unable to be Taunted and is the only viable Ground-type to not take super effective damage from either of Electrode's Tera types; thus, a strong Grass-type like Gogoat or Sawsbuck is recommended as a partner. They can potentially force Whiscash to Tera, removing its Electric immunity for Electrode. Other fast Pokemon like Alolan Persian and Articuno can form a VoltTurn core with Electrode, utilizing entry hazards and a good speed tier to pivot into each other's checks, such as Flapple (Flapple isn't really a check to any of these unless Electrode isn't Tera Ice, but even then, why would you - the Flapple player - risk it?), Skuntank, and Misdreavus, raking up chip damage. Entry hazards from Pokemon like Whiscash and Tinkatuff also benefit Electrode, as it can constantly force in Pokemon like Gabite and Dunsparce, who do not use Heavy-Duty Boots, and wear them down faster.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/hera.414072/
Quality checked by:
https://www.smogon.com/forums/members/user3.102/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/

i want to discuss potentially adding more tera types here, so implement this check and then i'll look over it again after bringing it up.

Melt Gibson great work here, pretty much all of your changes were solid. if you want any additional feedback on anything in particular, please lmk.
 

Hera

Make a move before they can make an act on you
is a Social Media Contributoris a Tiering Contributoris a Contributor to Smogon
PUPL Champion
melt gibson: comments
me: add remove comments

[SET]
name: Pivot
move 1: Thunderbolt
move 2: Volt Switch
move 3: Tera Blast
move 4: Taunt
item: Heavy-Duty Boots
ability: Aftermath
nature: Timid
evs: 252 SpA / 4 Def / 252 Spe
tera type: Ice / Water

[SET COMMENTS]
Electrode's blazingly fast speed tier and ability to take advantage of Terstalization cements itself a niche as an effective pivot and late-game win condition. Taunt shuts down recovery attempts from checks like Gogoat, setup attempts from Pokemon like Rotom-F, and entry hazards from foes like Carbink and Tinkatuff. (What is "it"?) ("it" is likely referring to taunt, but i can see how the usage of the word is a little unclear. good catch on your part, have hera maybe say something like "the move" instead.) (also, i couldn't tell what this was in reference to until i looked at the sentence after. you later place your points after what hera says, so make sure your comments are placed consistently alongside the original analysis to make your check read easier.) It pairs well with its nature as a pivot, giving partners an easier time setting up without dealing with annoying status. Due to Electrode's relative fragility and the prevalence of entry hazards, Aftermath is more effective at punishing priority users like Alolan Dugtrio and Basculin, as they are much more afraid of the guaranteed chip damage when revenge killing Electrode than the potential paralysis that Static provides. Tera Ice is majorly useful for hitting Ground-types like Gabite and Dugtrio for super effective damage, as well as Electric immunites like Raichu, and gives it a solid matchup into Scarf Rotom-F. (How does it do this? Rotom-F resists both Thunderbolt and Tera Blast Ice, and you lose your Electric resistance when you Tera. Taunt is also a moot point since you specifically mention Scarf here, so it's not clicking Nasty Plot.) (yeah, i don't see how tera ice makes the mu solid for you. like yeah, you gain a resist to blizzard, but tera blast ice bounces off and rotom can just switch out to tbolt/volt you later.) Tera Water trades effectiveness versus some Ground-types for super effective damage versus others, like Camerupt, at the cost of being unable to 1v1 Electric-types such as Raichu and opposing Electrode. (Might also be worth mentioning that Tera Blast Water also gives you a super effective attack against common Fire-types like Pyroar and Houndoom. Also, don't forget to mention Heavy-Duty Boots somewhere!) (first part is fine. second part about boots isn't 100% required, but if you do add it, mention that boots is esp. useful if electrode runs tera ice.)

Electrode fits best with strong mid-game breakers that struggle to get in, such as Zangoose and Basculin. Not only do they enjoy the free turn on Pokemon such as Gogoat and Carbink, but they can also break down shared checks such as Gabite (I dunno if I'd really qualify Gabite as a Basculin check, two of the three sets run an Ice move and even then Wave Crash does more than you'd like it to.), making it easier for Electrode to win late-game. Whiscash is a major annoyance for Electrode, as it is unable to be Taunted and is the only viable Ground-type to not take super effective damage from either of Electrode's Tera types; thus, a strong Grass-type like Gogoat or Sawsbuck is recommended as a partner. They can potentially force Whiscash to Tera, removing its Electric immunity for Electrode. Other fast Pokemon like Alolan Persian and Articuno can form a VoltTurn core with Electrode, utilizing entry hazards and a good speed tier to pivot into each other's checks, such as Flapple (Flapple isn't really a check to any of these unless Electrode isn't Tera Ice, but even then, why would you - the Flapple player - risk it?), Skuntank, and Misdreavus, raking up chip damage. Entry hazards from Pokemon like Whiscash and Tinkatuff also benefit Electrode, as it can constantly force in Pokemon like Gabite and Dunsparce, who do not use Heavy-Duty Boots, and wear them down faster.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/hera.414072/
Quality checked by:
https://www.smogon.com/forums/members/user3.102/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/

i want to discuss potentially adding more tera types here, so implement this check and then i'll look over it again after bringing it up.

Melt Gibson great work here, pretty much all of your changes were solid. if you want any additional feedback on anything in particular, please lmk.
did thing
 

Lumari

empty spaces
is a Site Content Manageris a Top Social Media Contributoris a Member of Senior Staffis a Community Contributoris a Top Contributoris a Top Smogon Media Contributoris an Administrator Alumnus
TFP Leader
remove add / fix (comments); (AC=add comma; RC=remove comma; SC=semicolon)
GP 1/1
GP Team done
[SET]
name: Pivot
move 1: Thunderbolt
move 2: Volt Switch
move 3: Tera Blast
move 4: Taunt
item: Heavy-Duty Boots
ability: Aftermath
nature: Timid
evs: 252 SpA / 4 Def / 252 Spe
tera type: Fighting / Ice / Water

[SET COMMENTS]
Electrode's blazingly fast Speed tier and ability to take advantage of Terstalization cements itself Terastallization cement it a niche as an effective pivot and late-game win condition cleaner. Taunt shuts down recovery attempts from checks like Gogoat, setup attempts from Pokemon like Rotom-F, and entry hazards from foes like Carbink and Tinkatuff. The move pairs well with its Electrode's nature as a pivot, giving partners an easier time setting up without dealing with annoying status. Due to Electrode's relative fragility and the prevalence of entry hazards, Aftermath is more effective at punishing priority users like Alolan Dugtrio and Basculin, as they are much more afraid of the guaranteed chip damage when revenge killing Electrode than the potential paralysis that Static provides. Tera Blast (?) Fighting is an solid option that lets Electrode revenge kill Alolan Dugtrio, Houndoom, and Rotom-F (RC) as well as dent walls like Hisuian Sliggo Sliggoo and Dunsparce. Tera Blast Ice is majorly very useful for hitting Ground- and Grass-types like Gabite and Gogoat, although its inability to OHKO Whiscash does hinder its viability. Tera Water increases Electrode's revenge killing capability against Fire-types like Charizard and Pyroar, as well as Alolan Dugtrio; however, this it also leaves it susceptible to Electric-types like Raichu and opposing Electrode in the 1v1 one-on-one matchup. Lastly, Tera Grass is useful for hitting Whiscash, Carbink, and Klawf all in the same slot, something no other Tera type does. allows Electrode to do, while Tera Ground is also an option to specifically hit Raichu.

Electrode fits best with strong mid-game wallbreakers that struggle to get in, such as Zangoose and Basculin. Not only do they enjoy the free turn on Pokemon such as Gogoat and Carbink, but they can also break down shared checks such as Gabite, making it easier for Electrode to win late-game. Whiscash is a major annoyance for Electrode, as it is unable to be Taunted immune to Taunt and is the only viable Ground-type to not take super effective damage from either of Electrode's common (?) Tera types; thus, a strong Grass-type like Gogoat or Sawsbuck is recommended as a partner. They can also potentially force Whiscash to Terastallize, removing its Electric immunity for Electrode. Other fast Pokemon like Alolan Persian and Rotom-F can form a VoltTurn core with Electrode, utilizing entry hazards and a good Speed tier to pivot into each other's checks, such as Flapple, Skuntank, and Misdreavus, raking racking up chip damage. Entry hazards from Pokemon like Whiscash and Tinkatuff also benefit Electrode, as it can constantly force in Pokemon like Gabite and Dunsparce, who which do not use Heavy-Duty Boots, and wear them down faster.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/hera.414072/
Quality checked by:
https://www.smogon.com/forums/members/asa.400292/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/
 

Hera

Make a move before they can make an act on you
is a Social Media Contributoris a Tiering Contributoris a Contributor to Smogon
PUPL Champion
remove add / fix (comments); (AC=add comma; RC=remove comma; SC=semicolon)
GP 1/1
GP Team done
[SET]
name: Pivot
move 1: Thunderbolt
move 2: Volt Switch
move 3: Tera Blast
move 4: Taunt
item: Heavy-Duty Boots
ability: Aftermath
nature: Timid
evs: 252 SpA / 4 Def / 252 Spe
tera type: Fighting / Ice / Water

[SET COMMENTS]
Electrode's blazingly fast Speed tier and ability to take advantage of Terstalization cements itself Terastallization cement it a niche as an effective pivot and late-game win condition cleaner. Taunt shuts down recovery attempts from checks like Gogoat, setup attempts from Pokemon like Rotom-F, and entry hazards from foes like Carbink and Tinkatuff. The move pairs well with its Electrode's nature as a pivot, giving partners an easier time setting up without dealing with annoying status. Due to Electrode's relative fragility and the prevalence of entry hazards, Aftermath is more effective at punishing priority users like Alolan Dugtrio and Basculin, as they are much more afraid of the guaranteed chip damage when revenge killing Electrode than the potential paralysis that Static provides. Tera Blast (?) Fighting is an solid option that lets Electrode revenge kill Alolan Dugtrio, Houndoom, and Rotom-F (RC) as well as dent walls like Hisuian Sliggo Sliggoo and Dunsparce. Tera Blast Ice is majorly very useful for hitting Ground- and Grass-types like Gabite and Gogoat, although its inability to OHKO Whiscash does hinder its viability. Tera Water increases Electrode's revenge killing capability against Fire-types like Charizard and Pyroar, as well as Alolan Dugtrio; however, this it also leaves it susceptible to Electric-types like Raichu and opposing Electrode in the 1v1 one-on-one matchup. Lastly, Tera Grass is useful for hitting Whiscash, Carbink, and Klawf all in the same slot, something no other Tera type does. allows Electrode to do, while Tera Ground is also an option to specifically hit Raichu.

Electrode fits best with strong mid-game wallbreakers that struggle to get in, such as Zangoose and Basculin. Not only do they enjoy the free turn on Pokemon such as Gogoat and Carbink, but they can also break down shared checks such as Gabite, making it easier for Electrode to win late-game. Whiscash is a major annoyance for Electrode, as it is unable to be Taunted immune to Taunt and is the only viable Ground-type to not take super effective damage from either of Electrode's common (?) Tera types; thus, a strong Grass-type like Gogoat or Sawsbuck is recommended as a partner. They can also potentially force Whiscash to Terastallize, removing its Electric immunity for Electrode. Other fast Pokemon like Alolan Persian and Rotom-F can form a VoltTurn core with Electrode, utilizing entry hazards and a good Speed tier to pivot into each other's checks, such as Flapple, Skuntank, and Misdreavus, raking racking up chip damage. Entry hazards from Pokemon like Whiscash and Tinkatuff also benefit Electrode, as it can constantly force in Pokemon like Gabite and Dunsparce, who which do not use Heavy-Duty Boots, and wear them down faster.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/hera.414072/
Quality checked by:
https://www.smogon.com/forums/members/asa.400292/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/
implemented
 
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