LC Duskull [QC 2/2]

Status
Not open for further replies.
[OVERVIEW]
Duskull's most significant role in the metagame is as a dedicated check to Choice Band Doduo and other physical wallbreakers such as Cubone. Duskull distinguishes itself in this role from the faster and more offensive Ghost-type Gastly and the more physically bulky Koffing by combining a diverse supportive movepool that includes options such as Memento, Icy Wind, and Will-O-Wisp with enough bulk and the typing to survive attacks that Gastly and Koffing cannot, notably Choice Band Doduo's Drill Peck and Abra's Psychic, respectively. Once revealed, Duskull's Ghost typing deters Self-Destruct and Explosion, while Levitate gives Duskull an immunity to Ground-type moves and allows it to avoid being trapped by Diglett and Trapinch's Arena Trap. These traits make Duskull a niche option on teams that need an answer to Choice Band Doduo's wallbreaking power or appreciate Duskull's ability to guarantee safe setup with Memento for Pokemon such as Bagon and Larvitar. Unfortunately, Duskull is quite passive and slow, so it struggles to make progress if it is against Pokemon it does not check or if it is unable to use Memento.

[SET]
Defensive (Duskull) @ Sitrus Berry
Level: 5
Ability: Levitate
EVs: 196 HP / 36 Atk / 196 Def / 40 SpA / 40 SpD
Relaxed Nature
- Shadow Ball
- Icy Wind / Ice Beam
- Thief
- Memento

[SET COMMENTS]
Early game, this set seeks to take advantage of Duskull's immunities and bulk to act as a check to Choice Band Doduo. Mid-game it deters the use of Self-Destruct and Explosion and looks to steal an opposing Pokemon's Sitrus Berry. Late-game it either acts as an emergency measure against an unrevealed Abra or enables a sweeper through Memento. Icy Wind and Ice Beam both 2HKO Doduo. Icy Wind provides utility on forced switches, while Ice Beam cannot miss and always 2HKOes against Cubone. Ice Beam also guarantees a 2HKO against Trapinch and specially defensive Diglett that have used their Sitrus Berry. Thief allows Duskull to try to keep itself healthy by stealing Sitrus Berries throughout a match and gives Duskull an option to make progress against Pokemon that are not running Thief. Duskull's bulk enables it to effectively use Memento against all-out attackers such as Diglett to guarantee setup opportunities for its teammates. However, Duskull should avoid using Memento against fast or bulky attackers that run Thunder Wave such as Elekid, Staryu, Chinchou, Snubbull, and Porygon unless its setup partner has a way to avoid being paralyzed. The EV spread gives Duskull the bulk necessary to survive the hits it needs to, making Choice Band Doduo's Drill Peck and unboosted Abra's Psychic 3HKOs, as well as hitting damage thresholds such as the 2HKO on Doduo with its Ice-type move and the OHKO on Abra and Gastly with Shadow Ball.

Bulkier Pokemon such as specially defensive Porygon and Snubbull that appreciate Duskull's immunities and defensive profile can form defensive cores with Duskull. Frail offensive threats such as Doduo, Abra, and Gastly appreciate Duskull's ability to take hits for them and steal opposing defensive Pokemon's Sitrus Berries. Setup sweepers such as Bagon and Larvitar also appreciate Duskull's ability to enable their safe setup with Memento. Duskull is incredibly vulnerable to Houndour and cannot do anything to it besides stealing its Sitrus Berry or getting off Memento if Duskull is quite lucky; because of this Pokemon with access to Arena Trap like Diglett and Trapinch can help Duskull by revenge killing Houndour. Duskull can also struggle against bulkier Water-types like Chinchou, Wailmer, and Staryu, which are able to put Duskull in range of a 2HKO if they are running Hydro Pump; Duskull cannot do much in return. Running Chinchou helps to combat Staryu and Wailmer, while Duskull's immunity to Ground helps to cover for Chinchou's weakness to it.

[OTHER OPTIONS]
Psychic is an option in order for Duskull to more easily deal with a weakened Koffing after coming in on a wrongly predicted Explosion, as Duskull can struggle to dispatch Koffing otherwise. Will-O-Wisp is a potential option on bulkier teams that struggle to deal with more durable physical attackers. Toxic can be used to put common bulky Duskull switch-ins such as Porygon on a timer. Sunny Day and Rain Dance can be paired with Memento in order to enable sun and rain Sweepers like Exeggcute and Horsea, respectively.

[CHECKS AND COUNTERS]
**Houndour**: Duskull cannot do anything to Houndour, which can always switch in and threaten Duskull with guaranteed damage from Pursuit or can always OHKO Duskull with Crunch if Duskull has taken any damage.

**Bulky Water-types**: Duskull stuggles to make progress against most bulky Pokemon in the metagame, but bulky Water-types such as Chinchou, Wailmer, and Staryu present a larger issue for Duskull, as if these Pokemon choose to run Hydro Pump they can threaten to 2HKO Duskull and avoid activating Duskull's Sitrus Berry.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/bluewollywog.585309/

Quality checked by:
https://www.smogon.com/forums/members/grape-tylenol.593128/

https://www.smogon.com/forums/members/gangsta-spongebob.535530/

Grammar checked by:
https://www.smogon.com/forums/members/aurora.109385/
 
Last edited:
add
remove
comment

[OVERVIEW]
Duskull's most significant role in the metagame is as a dedicated check to Choice Band Doduo. (does duskull check any other physical threats (cubone comes to mind?)) Duskull distinguishes itself in this role from the faster more offensive Ghost-type Gastly and the bulkier and more physically defensive Koffing by combining a diverse supportive movepool, including options such as Memento, Icy Wind, and Will-O-Wisp, with enough bulk to survive attacks that Gastly and Koffing cannot, notably Choice Band Doduo's Drill Peck and Abra's Psychic. Once revealed, Duskull's Ghost typing deters Self-Destruct and Explosion, while Levitate gives Duskull an immunity to Ground-type moves and allows it to avoid being trapped by Diglett and Trapinch's Arena Trap. These traits make Duskull a niche option on bulkier teams that struggle against Choice Band Doduo's wallbreaking power or when paired alongside Pokémon that appreciate Duskull's ability to guarantee safe setup with Memento, such as Dragon Dance sweepers Bagon and Larvitar. Unfortunately Duskull is quite passive and can struggle to make progress against Pokémon it does not check or if it is unable to click Memento. (would also mention that its slow af in this sentence)

[SET]
Defensive (Duskull) @ Sitrus Berry
Level: 5
Ability: Levitate
EVs: 196 HP / 36 Atk / 196 Def / 40 SpA / 40 SpD
Relaxed Nature
- Shadow Ball
- Icy Wind / Ice Beam
- Thief
- Memento

[SET COMMENTS]
This EV spread gives Duskull the bulk necessary to live the hits it needs to in order to perform its role in the metagame as well as hit thresholds for the damage it needs to do. (good things to highlight but you need to give examples) In the early game this set seeks to take advantage of Duskull's immunities and bulk to act as a check to Choice Band Doduo, while in the middle game deterring the use of Self-Destruct and Explosion and if lucky stealing a Sitrus Berry, then in the late game acting as an emergency measure against an unrevealed Abra or to enable a sweeper through Memento. Icy Wind and Ice Beam both 2HKO Doduo with Icy Wind providing utility on forced switches at the cost of some consistency against Doduo itself. (don't understand what you're trying to say here, why would you run ice beam over icy wind if they're both guaranteed to 2HKO) Thief allows Duskull to try to keep itself healthy by stealing Sitrus Berries throughout a match, and gives Duskull an option to make progress against Pokémon that are not running Thief. Memento sets Duskull apart as Duskull's bulk enables it to effectively use the move Memento to guarantee setup opportunities for its teammates.

Bulkier Pokemon such as Sspecially Ddefensive Porygon and Snubbull that appreciate Duskulll's immunities and defensive profile can from form defensive cores with Duskull. Frail offensive threats such as Doduo, Abra, and Gastly appreciate Duskull's ability to take hits for them and steal opposing defensive Pokémon's Sitrus Berries. Setup sweepers such as Bagon and Larvitar also appreciate Duskull's ability to enable their safe setup with Memento. Duskull is incredibly vulnerable to Houndour and cannot do anything to it besides stealing its Sitrus Berry or getting off Memento if Duskull is quite lucky, because of this Pokémon with access to Arena Trap like Diglett and Trapinch can help Duskull by removing Houndour. Duskull can also struggle against bulkier waters like Chinchou, Wailmer, and Staryu which are able to put Duskull in range of a 2HKO if they are running Hydro Pump while Duskull cannot do much in return. Running Chinchou helps to combat Staryu and Wailmer while Duskull's immunity to Ground helps to cover for Chinchou's weakness to it.

[OTHER OPTIONS]
Psychic is an option in order for Duskull to more easily deal with a weakened Koffing after coming in on a wrongly predicted Explosion as Duskull can struggle to dispatch Koffing otherwise. Will-O-Wisp is a potential option on bulkier teams that struggle to deal with more durable physical attackers. Toxic can be used to put common bulky Duskull switch-ins such as Porygon on a timer. Rain Dance and Sunny Day can be paired with Memento in order to enable Rain or Sun Sweepers.

[CHECKS AND COUNTERS]
**Houndour**: Duskull cannot do anything to Houndour which can always switch in and threaten Duskull with guaranteed damage from Pursuit or can outright guaranteed OHKO Duskull with Crunch if Duskull has taken any damage.

**Bulky Waters-types**: Duskull stuggles to make progress against most Bulky Pokémon in the metagame, but Bulky Water types such as Chinchou, Wailmer, and Staryu present a larger issue for Duskull as if these Pokémon choose to run Hydro Pump they can threaten to 2HKO Duskull and avoid activating Duskull's Sitrus Berry. (add ** around the checks name, remove linebreak after colons)

[CREDITS]
- Written by:
- Quality checked by:
- Grammar checked by:

Written by:
https://www.smogon.com/forums/members/bluewollywog.585309/

Quality checked by:
https://www.smogon.com/forums/members/grape-tylenol.593128/

Grammar checked by: (formatting needs to be done this way so credits show up correctly when uploaded)
ready for qc 2 after implementation, great work!
 

Gangsta Spongebob

"Mama I'm a Criminal" - Badass Smoking Caterpillar
is a Site Content Manageris a Forum Moderatoris a Community Contributoris a Tiering Contributoris a Top Contributor
Good work, QC 2/2 when implemented

Add Remove Comments

[OVERVIEW]
Duskull's most significant role in the metagame is as a dedicated check to Choice Band Doduo and other physical wallbreakers such as Cubone. Duskull distinguishes itself in this role from the faster more offensive Ghost-type Gastly and the bulkier and more physically defensive bulky Koffing by combining a diverse supportive movepool, including options such as Memento, Icy Wind, and Will-O-Wisp, with enough bulk and the typing to survive attacks that Gastly and Koffing cannot, notably Choice Band Doduo's Drill Peck and Abra's Psychic, respectively. Once revealed, Duskull's Ghost typing deters Self-Destruct and Explosion, while Levitate gives Duskull an immunity to Ground-type moves and allows it to avoid being trapped by Diglett and Trapinch's Arena Trap. These traits make Duskull a niche option on bulkier teams that struggle against Choice Band Doduo's wallbreaking power or when paired alongside Pokémon that appreciate Duskull's ability to guarantee safe setup with Memento, such as Dragon Dance sweepers Bagon and Larvitar. Unfortunately Duskull is quite passive and slow, so it struggles to make progress against Pokémon it does not check or if it is unable to click Memento.

[SET]
Defensive (Duskull) @ Sitrus Berry
Level: 5
Ability: Levitate
EVs: 196 HP / 36 Atk / 196 Def / 40 SpA / 40 SpD
Relaxed Nature
- Shadow Ball
- Icy Wind / Ice Beam
- Thief
- Memento

[SET COMMENTS]
This EV spread gives Duskull the bulk necessary to live the hits it needs to, making Choice Band Doduo's Drill Peck and unboosted Abra's Psychic a 3HKO, as well as hit thresholds for the damage it needs to do such as 2HKO Doduo with its Ice move and OHKO Abra and Gastly with Shadow Ball. In the early game this set seeks to take advantage of Duskull's immunities and bulk to act as a check to Choice Band Doduo, while in the middle game dettering mid-game it deters the use of Self-Destruct and Explosion and if lucky stealing a Sitrus Berry, then in the late game acting late-game act as an emergency measure against an unrevealed Abra or to enable a sweeper through Memento. Icy Wind and Ice Beam both 2HKO Doduo. Icy Wind provides utility on forced switches while Ice Beam cannot miss and guarantees a 2HKO against Cubone. Mention how they interact with Trapinch and Diglett Thief allows Duskull to try to keep itself healthy by stealing Sitrus Berries throughout a match, and gives Duskull an option to make progress against Pokémon Pokemon that are not running Thief. Mention Pokemon it helps against Duskull's bulk enables it to effectively use Memento to guarantee setup opportunities for its teammates.

I recommend talking about the moves first, and then the EV spread

Bulkier Pokemon such as specially defensive Porygon and Snubbull that appreciate Duskulll's immunities and defensive profile can form defensive cores with Duskull. Frail offensive threats such as Doduo, Abra, and Gastly appreciate Duskull's ability to take hits for them and steal opposing defensive Pokémon's Pokemon's Sitrus Berries. Setup sweepers such as Bagon and Larvitar also appreciate Duskull's ability to enable their safe setup with Memento. Duskull is incredibly vulnerable to Houndour and cannot do anything to it besides stealing its Sitrus Berry or getting off Memento if Duskull is quite lucky, because of this Pokémon with access to Arena Trap like Diglett and Trapinch can help Duskull by removing Houndour. Mention that they can revenge kill it Duskull can also struggle against bulkier waters Water-types like Chinchou, Wailmer, and Staryu, which are able to put Duskull in range of a 2HKO if they are running Hydro Pump while Duskull cannot do much in return. Running Chinchou helps to combat Staryu and Wailmer while Duskull's immunity to Ground helps to cover for Chinchou's weakness to it.

[OTHER OPTIONS]
[STRATEGY COMMENTS]
Other Options
=============
Psychic is an option in order for Duskull to more easily deal with a weakened Koffing after coming in on a wrongly predicted Explosion as Duskull can struggle to dispatch Koffing otherwise. Will-O-Wisp is a potential option on bulkier teams that struggle to deal with more durable physical attackers. Toxic can be used to put common bulky Duskull switch-ins such as Porygon on a timer. Rain Dance and Sunny Day can be paired with Memento in order to enable Rain or Sun Sweepers. Give examples

[CHECKS AND COUNTERS]
Checks and Counters
===================

**Houndour**: Duskull cannot do anything to Houndour which can always switch in and threaten Duskull with guaranteed damage from Pursuit or can outright guaranteed OHKO Duskull with Crunch if Duskull has taken any damage.

**Bulky Water-types**: Duskull stuggles to make progress against most Bulky Pokémon in the metagame, but Bulky Water types such as Chinchou, Wailmer, and Staryu present a larger issue for Duskull as if these Pokémon choose to run Hydro Pump they can threaten to 2HKO Duskull and avoid activating Duskull's Sitrus Berry.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/bluewollywog.585309/
Quality checked by:
https://www.smogon.com/forums/members/grape-tylenol.593128/
https://www.smogon.com/forums/members/gangsta-spongebob.535530/
Grammar checked by:
 
add
remove
comments


i really hope you did not manually copy-paste all of the és i removed into this analysis.

[OVERVIEW]
Duskull's most significant role in the metagame is as a dedicated check to Choice Band Doduo and other physical wallbreakers such as Cubone. Duskull distinguishes itself in this role from the faster and more offensive Ghost-type Gastly and the bulkier and more physically bulky Koffing by combining a diverse supportive movepool, including that includes options such as Memento, Icy Wind, and Will-O-Wisp, (remove comma) with enough bulk and the typing to survive attacks that Gastly and Koffing cannot, notably Choice Band Doduo's Drill Peck and Abra's Psychic, respectively. Once revealed, Duskull's Ghost typing deters Self-Destruct and Explosion, while Levitate gives Duskull an immunity to Ground-type moves and allows it to avoid being trapped by Diglett and Trapinch's Arena Trap. These traits make Duskull a niche option on bulkier teams that struggle against Choice Band Doduo's wallbreaking power or appreciate Duskull's ability to guarantee safe setup with Memento, such as Dragon Dance sweepers Bagon and Larvitar. These traits make Duskull a niche option on teams that need an answer to Choice Band Doduo's wallbreaking power or appreciate Duskull's ability to guarantee safe setup with Memento for Pokemon such as Bagon and Larvitar. (qc approved) Unfortunately, (add comma) Duskull is quite passive and slow, so it struggles to make progress if it is against Pokémon Pokemon it does not check or if it is unable to click use Memento.

[SET]
Defensive (Duskull) @ Sitrus Berry
Level: 5
Ability: Levitate
EVs: 196 HP / 36 Atk / 196 Def / 40 SpA / 40 SpD
Relaxed Nature
- Shadow Ball
- Icy Wind / Ice Beam
- Thief
- Memento

[SET COMMENTS]
In the early game Early-game, this set seeks to take advantage of Duskull's immunities and bulk to act as a check to Choice Band Doduo. (full stop) , mid-game Mid-game, it deters the use of Self-Destruct and Explosion and looks to steal an opposing Pokemon's Sitrus Berry. (full stop) , then late game Late-game, it either acts as an emergency measure against an unrevealed Abra or to enable enables a sweeper through Memento. Icy Wind and Ice Beam both 2HKO Doduo. Icy Wind provides utility on forced switches, (add comma) while Ice Beam cannot miss and guarantees a 2HKO against Cubone. Ice Beam also guarantees a 2HKO against always 2HKOes Trapinch and specially defensive Diglett that have used their Sitrus Berry. Thief allows Duskull to try to keep itself healthy by stealing Sitrus Berries throughout a match, (remove comma) and gives Duskull an option to make progress against Pokemon that are not running Thief. Duskull's bulk enables it to effectively use Memento against all-out attackers such as Diglett to guarantee setup opportunities for its teammates. However, Duskull should be careful to avoid clicking avoid using Memento against fast or bulky attackers that run Thunder Wave such as Elekid, Staryu, Chinchou, Snubbull, and Porygon unless its setup partner has a way to avoid being paralyzed. This The EV spread gives Duskull the bulk necessary to live survive the hits it needs to, making Choice Band Doduo's Drill Peck and unboosted Abra's Psychic a 3HKO 3HKOs, as well as hit hitting damage thresholds for the damage it needs to do such as 2HKO Doduo with its Ice move the 2HKO on Doduo with its Ice-type move and the OHKO on Abra and Gastly with Shadow Ball.

Bulkier Pokemon such as specially defensive Porygon and Snubbull that appreciate Duskulll's Duskull's immunities and defensive profile can form defensive cores with Duskull. Frail offensive threats such as Doduo, Abra, and Gastly appreciate Duskull's ability to take hits for them and steal opposing defensive Pokemon's Sitrus Berries. Setup sweepers such as Bagon and Larvitar also appreciate Duskull's ability to enable their safe setup with Memento. Duskull is incredibly vulnerable to Houndour and cannot do anything to it besides stealing its Sitrus Berry or getting off Memento if Duskull is quite lucky; (semi-colon) , because of this, Pokemon Pokémon with access to Arena Trap like Diglett and Trapinch can help Duskull by removing revenge killing Houndour through revenge killing. Duskull can also struggle against bulkier Water-types like Chinchou, Wailmer, and Staryu, (add comma) which are able to put Duskull in range of a 2HKO if they are running Hydro Pump; (semi-colon) while Duskull cannot do much in return. Running Chinchou helps to combat Staryu and Wailmer, (add comma) while Duskull's immunity to Ground helps to cover for Chinchou's weakness to it.

[OTHER OPTIONS]
Psychic is an option in order for Duskull to more easily deal with a weakened Koffing after coming in on a wrongly predicted Explosion, (add comma) as Duskull can struggle to dispatch Koffing otherwise. Will-O-Wisp is a potential option on bulkier teams that struggle to deal with more durable physical attackers. Toxic can be used to put common bulky Duskull switch-ins such as Porygon on a timer. Sunny Day and Rain Dance can be paired with Memento in order to enable Sun or Rain Sweepers sun and rain sweepers like Exeggcute and Horsea, respectively.

[CHECKS AND COUNTERS]

**Houndour**: Duskull cannot do anything to Houndour, (add comma) which can always switch in and threaten Duskull with guaranteed damage from Pursuit or can outright guaranteed always OHKO Duskull with Crunch if Duskull has taken any damage.

**Bulky Water-types**: Duskull stuggles to make progress against most Bulky Pokémon bulky Pokemon in the metagame, but bulky Water-types Bulky Water types such as Chinchou, Wailmer, and Staryu present a larger issue for Duskull, (add comma) as if these Pokémon Pokemon choose to run Hydro Pump, they can threaten to 2HKO Duskull and avoid activating Duskull's Sitrus Berry.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/bluewollywog.585309/

Quality checked by:
https://www.smogon.com/forums/members/grape-tylenol.593128/

Grammar checked by:


GP Team done
 
Status
Not open for further replies.

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top