Raiza
World Defender
Introduction:
Hey, Raiza here, finally I decided to post a RMT to celebrate my 900th post and victory to PUPL this week so there you go. This team was originally made to be used against Magnemite this week in PUPL, but using it more it showed to be solid against a big slice of the metagame and not matchup reliant. I never abused Regice that much since I started playing PU, so I thought about making a team built around it because I wanted to try it out in a more substantial way, especially because most opposing teams are unprepared to it nowadays, and paired it with my most used Pokemon in PUPL until now, Stoutland, to form a nice core backed up by a solid backbone and an utility revengekiller to form a bulky offense team. Unfortunately ladder crashed while I was laddering so didn't manage to peak #1 but as soon as it works again I'll try to get to it and post proof here.
Teambuilding Process:
As I already said, I started building this team using this core, formed by Rock Polish Regice and Choice Band Stoutland, as a base, and it worked nicely. The basic idea was pairing to Regice a physical wallbreaker that carried both offensive presence and alright bulk to fit in a bulky offense team, to break through common stops to Regice during mid-game. Stoutland manages to fullfill both my expectations while it also carries good coverage moves such as Pursuit that allow it to trap Pokemon such as Grumpig.
I then decided to go on a ''bulkier'' path for my team and added Stunfisk as a first member of my backbone and Stealth Rock setter, which support Regice to wear down its checks along with other utility moves. Stunfisk also worked nicely as a stop to Electric-types, which were used a lot by my opponent in previous weeks.
Because I didn't want Regice to get worn down against Stealth Rock, to keep it at high health during the game, and needed a check to special attackers such as Simipour and Poliwrath, I added Pelipper. Pelipper is able to support my team, especially Regice, because of its access to Defog, while it can wear down and cripple foes with Scald, sometimes also gaining setup opportunities to Regice.
I added Tangela as a definive stop to physical attackers such as Stoutland, as Stunfisk wasn't enough because of its lack of recovery and because most of the time it has to be sacrificed during early-mid game to set up Stealth Rock, and because Ground-types such as Torterra completely steamrolled through my team.
As a last slot I added Mr. Mime. Mr. Mime works as my revengekiller and additional check to Fighting- and random Dragon-types, while it still keeps in check special attackers such as Regice itself and can provide utility keeping healthy one of my Pokemon(Regice most of the time), if needed, because of Healing Wish.
In depth:
Regice @ Life Orb
Ability: Clear Body
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
- Rock Polish
- Ice Beam
- Thunderbolt
- Focus Blast
Regice is the Pokemon I wanted to start building on this team, and for good reasons. Its access to great coverage moves such as Thunderbolt and Focus Blast, backed by a solid STAB in Ice Beam, in conjunction with solid bulk, make it extremely difficult to deal with, especially against unprepared teams. Life Orb is a nice addition to make Regice hit even stronger, though Life Orb makes it prone to pillaring by the opponent, so be careful as it could bring Regice in range of priority moves or attacks from revengekillers such as Mr. Mime or Raichu. The set doesn't carry anything special anyway as it is the standard one so we can move on.
Stoutland @ Choice Band
Ability: Scrappy
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Return
- Superpower
- Facade
- Pursuit
I always liked Stoutland because of its high sheer power backed by a great ability in Scrappy and access to moves such as Superpower and Pursuit, so I decided it would've fit once again in one of my teams as a wallbreaker, though recently I also tried out the Choice Scarf set and that also perfomed good. Scrappy is one of the main reasons this is such a beast paired with a Choice item, as it limits prediction to minimum, not having to be weary about Ghost-types and therefore allowing Stoutland to spam Return most of the time.
Stunfisk @ Leftovers
Ability: Static
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Stealth Rock
- Discharge
- Earth Power
- Toxic
Stunfisk is another Pokemon I wanted to try out for a while, especially because galbia used it against me in PUPL and it did wonders, but I didn't have the opportunity or inspiration to build a team with it in. To be honest, Stunfisk managed to satisfy my expectations as both Stealth Rock setter and check to physical attackers in a good manner, as its bulk allows it to be durable even without carrying any recovery, while it has access to moves such as Toxic that can cripple foes and even common safe switchins such as Tangela or Grumpig, especially the latter which is a pain for Regice. In fact, Stunfisk has a notable niche in the tier as one of the best status spreaders in balanced or bulky offensive teams, so I didn't think more than two times about adding it on my team.
Pelipper @ Leftovers
Ability: Keen Eye
EVs: 248 HP / 8 SpA / 252 SpD
Calm Nature
- Defog
- Scald
- Roost
- Air Slash
After the departure of Togetic, Pelipper is without doubt one if not the best user of Defog in the tier, so my attention rapidly fell to it when I was in search of a Pokemon that could keep hazard control to my side. Pelipper is able to fit into my team because of a mix of bulk and typing, which allow it to check dangerous attackers such as Poliwrath and Simipour, along with access to moves such as Scald which make it threatening to almost every physical attacker, making it unique among Defog and Rapid Spin users. I choose Air Slash as a last moveslot because it allows to deal with Poliwrath, mainly, in a direct way without having to rely on U-Turn and switch to a favorable matchup after checking it, also because my team doesn't necessarily need momentum to work as it has plenty and durable switch-ins to a big slice of the tier.
Tangela @ Eviolite
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
- Giga Drain
- Sleep Powder
- Synthesis
- Knock Off
Tangela has been hyped a lot recently, especially because of its high usage into PUPL and I have to say it's amazing. It has a sky high physical bulk for the tier, which along Eviolite, a decent defensive typing and Regenerator, make it one of the most solid defensive Pokemon to rely on and therefore I choose it as my pivot and main answer to physical attackers, mainly Stoutland and Ground-types such as Torterra. Tangela still isn't passive, as it carries ok Special Attack and utility moves such as Sleep Powder and Knock Off, which don't make it a sitting duck and allow it to provide a lot of utility and setup opportunities to Regice.
Mr. Mime @ Choice Scarf
Ability: Filter
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Psyshock / Psychic
- Dazzling Gleam
- Healing Wish
- Focus Blast
Many people underestimate the potential Mr. Mime carries, but I still think it carves a great niche in its great STAB combination and the amount of utility it is able to provide, which has a big value especially on a bulky offensive team and is the main reason I choose to run it as my last slot. It of course has downsides such as its mediocre Defense, but my team has a solid enough backbone to take care of physical attackers and Mr. Mime is still able to be sort of a check to Fighting-types and special attackers, so it achieves the designed job for me most of the times. As you may have noticed, I decided to run Psyshock over Psychic, as I wanted another answer to the common Specially Defensive Clefairy that it is being used recently, though you can still opt for using Psychic if you're confident you can deal with Clefairy well and want a bit more power.
Shoutouts:
pu peeps (sun) thx for making pu what it is ecc.
Importable:
Regice @ Life Orb
Ability: Clear Body
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
- Rock Polish
- Ice Beam
- Thunderbolt
- Focus Blast
Stoutland @ Choice Band
Ability: Scrappy
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Return
- Superpower
- Facade
- Pursuit
Stunfisk @ Leftovers
Ability: Static
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Stealth Rock
- Discharge
- Earth Power
- Toxic
Pelipper @ Leftovers
Ability: Keen Eye
EVs: 248 HP / 8 SpA / 252 SpD
Calm Nature
- Defog
- Scald
- Roost
- Air Slash
Tangela @ Eviolite
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
- Giga Drain
- Sleep Powder
- Synthesis
- Knock Off
Mr. Mime @ Choice Scarf
Ability: Filter
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Psyshock
- Dazzling Gleam
- Healing Wish
- Focus Blast
Ability: Clear Body
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
- Rock Polish
- Ice Beam
- Thunderbolt
- Focus Blast
Stoutland @ Choice Band
Ability: Scrappy
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Return
- Superpower
- Facade
- Pursuit
Stunfisk @ Leftovers
Ability: Static
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Stealth Rock
- Discharge
- Earth Power
- Toxic
Pelipper @ Leftovers
Ability: Keen Eye
EVs: 248 HP / 8 SpA / 252 SpD
Calm Nature
- Defog
- Scald
- Roost
- Air Slash
Tangela @ Eviolite
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
- Giga Drain
- Sleep Powder
- Synthesis
- Knock Off
Mr. Mime @ Choice Scarf
Ability: Filter
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Psyshock
- Dazzling Gleam
- Healing Wish
- Focus Blast
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