UU Druddigon (2/2) (1/1)

[SET]
name: Defensive Stealth Rock
move 1: Stealth Rock
move 2: Glare
move 3: Endure / Earthquake
move 4: Gunk Shot / Dragon Tail / Earthquake
item: Rocky Helmet
ability: Rough Skin
nature: Impish
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]
With Rough Skin and Rocky Helmet, Druddigon is able to punish physical attackers that make contact hard, such as Jirachi and Obstagoon. This is further complemented by its good physical bulk and Dragon typing that enable it to beat a lot of physical threats in the tier one-on-one, such as Mienshao and Talonflame. Stealth Rock punishes switch-ins and pairs well with the chip damage Druddigon provides, though Druddigon does not match up well against the common Defoggers in the tier like Galarian Weezing and Rotom-W. Glare cripples faster Pokemon such as Mienshao and Lycanroc-D and prevents Kyurem and Noivern from switching in freely. Endure lets Druddigon survive an extra hit from attacks in order to provide extra chip damage to attackers, if you predict a move that makes contact. Gunk Shot nails Fairy-types that attempt to switch in, such as Sylveon and Hatterene, the of latter which tends to switch in to deny Stealth Rock via Magic Bounce. It also provides neutral coverage to entry hazard removers like Rotom-W and Starmie while threatening them with a potential chance of poisoning. Alternatively, running Dragon Tail lets Druddigon hit Noivern for super effective damage, phaze foes, and rack up more chip damage after Stealth Rock is set, but you would forgo the ability to threaten Hatterene. Earthquake is an alternative move over Endure or Gunk Shot if your team struggles to deal with Calm Mind or Substitute + Toxic Jirachi; it also hits a lot of Pokemon in the tier for super effective damage, such as Bisharp, Incineroar, Lycanroc-D, and Tentacruel. It is also preferred if your team already handles Hatterene and Rotom-W well.

Late-game cleaners like Scyther, Lycanroc-D, and Dragon Dance Tyranitar greatly appreciate Druddigon's ability to heavily chip any Pokemon that makes contact, set Stealth Rock, and paralyze foes to slow down the opposing team. Druddigon in particular can weaken their checks like Jirachi, Skarmory, and Doublade, since they all run moves that make contact. Roserade deserves a special mention, since it helps with Druddigon's poor matchup against common entry hazards removers like Rotom-W and Galarian Weezing, forming a great entry hazards setting and paralysis spreading core with Druddigon while further supporting these late-game cleaners. Wallbreakers that can threaten Rotom-W and Skarmory also pair well with Druddigon, such as Rotom-C and mixed Jirachi. Despite the large amount of chip damage it can rack up, Druddigon itself has no forms of recovery and is vulnerable to all forms of entry hazards. As such, Pokemon that can provide Wish support, such as Jirachi and Sylveon, make good teammates. The former can also take on attackers like Kyurem and check entry hazard removers like Noivern and Galarian Weezing that Druddigon struggles with. Entry hazard removers like Rotom-W and Starmie can also help clear entry hazards for Druddigon. Since Druddigon has poor Special Defense, teammates like Assault Vest Hatterene and Escavalier complement it well due to their ability to handle special threats such as Noivern and Kyurem. Hatterene is useful at spreading paralysis via Nuzzle and denying entry hazards that wear down Druddigon, while Escavalier also helps with Calm Mind or Substitute + Toxic Jirachi, enabling Druddigon to run a set without Earthquake.

[CREDITS]
- Written by: [[lph, 476520]]
- Quality checked by: [[Estarossa, 461329], [Lilburr, 481709]]
- Grammar checked by: [[deetah, 297659]]
 
Last edited:

Estarossa

moo?
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C&C Leader
[SET]
name: Defensive Stealth Rock
move 1: Stealth Rock
move 2: Glare
move 3: Endure / Earthquake
move 4: Gunk Shot / Dragon Tail / Earthquake
item: Rocky Helmet
ability: Rough Skin
nature: Impish
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]
With Rough Skin and Rocky Helmet, Druddigon is able to punish physical attackers that make contact hard, such as Iron Head Jirachi and Mienshao. While this is true with Mienshao i'd like to see a different example because Mienshao tends to still heal a lot of this off with Regenerator. You can consider something like Scyther/Obstagoon/Lycanroc-D for instance. This is further complemented by its good physical bulk and a mono-Dragon typing that enable Druddigon to 1v1 a lot of physical threats in the tier, such as Mienshao, Cobalion You won't really 1v1 an SD Cobalion particularly as much as severely chip it, and if you don't have Earthquake you won't actually touch it at all with the given first slashes and Talonflame. Stealth Rock punishes switch-ins and complements well with the chip damage Druddigon provides. I would comment however on how Druddigon has a rather pool matchup versus a lot of removers like Rotom-W/Weezing-Galar. Glare cripples faster Pokemon and Choice Scarf users such as Choice Scarf Mienshao, Lycanroc-D, Terrakion, and even Fairy-types like Mimikyu that attempt to switch in, None of these Pokemon actually switch in, i'd find some more appropriate examples or talk about how it prevents stuff like Kyurem and Noivern actually being able to switch in freely instead. enabling teammates to outspeed and revenge kill these Pokemon. Endure lets Druddigon survive an extra hit from attacks, and provides extra chip damage to strong attackers that make contact. really you should just link these two parts of this sentence because the only reason you ever click it is to actually get that extra like 29% dmg off on something Earthquake is an alternative that hits a vast majority of Pokemon in the tier for Super Effective damage, such as Bisharp, Incineroar, Lycanroc-D and Jirachi. Since this is a backslash talk about Gunkshot first, and also mention that its an alternative over Gunk Shot too if your team handles Hatterene and Rotom-W well. you should more comment spcifically on how Earthquake is typically necessary if your team struggles with Calm mind or SubTox Jirachi, which can otherwise take advantage of your inability to actually hit them. Gunk Shot nails Fairy-Types that attempts to switch in, such as Sylveon and Hatterene, especially the latter which otherwise completely walls this set via Magic Bounce. Also provides good neutral coverage to stuff like Rotom-W that might want to switch in while threatening them with Poisons. Alternatively, running Dragon Tail lets Druddigon phaze foes and rack up more chip damage after Stealth Rock is set. Make sure to comment on how unlike Gunk Shot (and to alesser extent eq which can at least dent it) that Dtail leaves you completely walled by Hatterene. Max HP and Defense investment lets Druddigon tank hits from physical attackers better, and maximizes chip damage from Rough Skin and Rocky Helmet. fluff, also doesn't actually affect the Rough Skin / Helmet dmg.

Late-game cleaners like Scyther and Lycanroc-D greatly appreciate Druddigon's ability to heavily chip any Pokemon that make contact, set Stealth Rock and paralyze foes to soften the opposing team. You should also mention DD ttar here, it loves you pressuring Scarf Jirachi and spreading Paralysis around, and is actually pretty potent on the sort of para spam teams Druddigon can create. Druddigon can also weaken their checks like Skarmory and Doublade since both run moves that make contact. These cleaners can also provide speed control in return, over Pokemon that outspeeds and threatens Druddigon. This sentence is just fluff atm, clarify it with some examples or just remove it. However, despite the large amount of chip damage it can rack up, Druddigon itself has no forms of recovery and is vulnerable to all forms of hazards. As such, Pokemon that can provide Wish support, such as Jirachi and Sylveon, make good teammates. The former can also take on Fairy-, Dragon- and Ice-types aimed at Druddigon. A general piece of advice is that you shouldn't just read off a type chart when writing analyses, but instead clarify stuff with clean examples. So you should be commenting on their ability to check Pokemon like Noivern, Hatterene, and Kyurem for Druddigon here! Since Druddigon has poor Special Defense, teammates like Assault Vest Hatterene, Bronzong and Mantine complement it well, due to their ability to handle special threats such as Noivern, Kyurem and Keldeo. AV Hatterene is a great mention, you should mention its nuzzle support hitting stuff like Jirachi though, and it providing a form of "hazard control" to pair with Druddigon, while checking Noivern/Kyurem. I'm not really fond of Druddigon on the more fat teams that you'd run Bronzong (also really quite rare to find in Jirachi meta rn lol) or Mantine (mostly just fat balance and stall) on honestly? to me Drudigon is more ideal on like BO and stuff where you take advantage of paralysis and it being able to quickly chip away at physical attackers while the lack of recovery isn't such a big deal, fat balance/stall teams just have more reliable answers to stuff like Jirachi in Umbreon/Escavalier really. In return, Druddigon keeps dangerous physical attackers at bay which threatens these special walls. again fluff unless you give real concrete examples here. Druddigon also has a poor matchup against common forms of hazards control like Hatterene and Noivern, so teammates that can help eliminate them, such as Jirachi, pairs well with Druddigon. You already talked about Jirachi earlier, just make your Jirachi comments all in one go.

When you talk about Jirachi, make sure to talk about some other sets that pair excellently with Druddigon. SubTox is a great set that can take advantage of druddigon checks like Kyurem, break through Rotom-W for Druddigon, and can take further advantage of para spam to break through stuff.

Make sure to bring up Roserade. It forms an absolutely potent hazard stacking core with Druddigon, can pressure removers like Weezing/Rotom-W that druddigon struggles with, and forms a para spam core through Stun Spore to cripple stuff like Jirachi. Especially potent with DD ttar on the team due to the Jirachi crippling, would mention it directly after you bring up tyranitar and link these points.



[CREDITS]
- Written by: [[lph, 476520]]
- Quality checked by: [[username1, userid1], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
Tag me on Discord when you've finished implementing this, I'd like to have another look at it before stamping.
 
Last edited:

Estarossa

moo?
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C&C Leader
[SET]
name: Defensive Stealth Rock
move 1: Stealth Rock
move 2: Glare
move 3: Endure / Earthquake
move 4: Gunk Shot / Dragon Tail / Earthquake
item: Rocky Helmet
ability: Rough Skin
nature: Impish
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]
With Rough Skin and Rocky Helmet, Druddigon is able to punish physical attackers that make contact hard, such as Iron Head Jirachi and Obstagoon. This is further complemented by its good physical bulk and a mono-Dragon typing that enable Druddigon to 1v1 a lot of physical threats in the tier, such as Mienshao and Talonflame. Stealth Rock punishes switch-ins and complements well with the chip damage Druddigon provides, though it does not match up well versus the common defoggers in the tier like Weezing-Galar and Rotom-W. Glare cripples faster Pokemon and Choice Scarf users such as Choice Scarf Mienshao, Lycanroc-D, and Terrakion and prevents them from freely switching in. Please implement my previous comment here, these Pokemon don't want to switch into Druddigon, instead talk about preventing Pokemon like Kyurem / Noivern from hard switching into you. Endure lets Druddigon survive an extra hit from attacks to provide extra chip damage to attackers, if you predict a move that makes contact. Gunk Shot nails Fairy-Types that attempts to switch in, such as Sylveon and Hatterene, especially the latter which otherwise completely walls this set via Magic Bounce. It also provides neutral coverage to Defoggers like Rotom-W and Weezing-Galar na it does absolutely nothing to Weezing and can't even poison it, not worth mentioning. while threatening them with a potential chance of poisoning them. Alternatively, running Dragon Tail lets Druddigon phaze foes and rack up more chip damage after Stealth Rock is set, but you would forgo the ability to threaten Hatterene. Earthquake is an alternative over both Endure and Gunk Shot if your team handles Hatterene and Rotom-W well, hitting a vast majority of Pokemon in the tier for Super Effective damage, such as Bisharp, Incineroar and Lycanroc-D. It is also preferred if your team struggles to deal with Calm Mind and Substitute + Toxic Jirachi. reverse these two points so that you talk about it being a necessity for teams weak to these Jirachi sets before you comment on handling Hatterene and Washtom well.

Late-game cleaners like Scyther, Lycanroc-D and Dragon Dance Tyranitar greatly appreciate Druddigon's ability to heavily chip any Pokemon that make contact, set Stealth Rock and paralyze foes to soften the opposing team. Druddigon can also weaken their checks like Jirachi, Skarmory and Doublade since all run moves that make contact. Roserade deserves a special mention since it forms a great hazards setting and paralysis spreading core with Druddigon, further supporting these late-game cleaners. Go into more detail here, you should comment on how Roserade helps mitigate Druddigons poor matchup against hazard removers like Washtom/Weezing, and how it very reliably brings Scarf Jirachi in to cripple it for TTar. However, despite the large amount of chip damage it can rack up, Druddigon itself has no forms of recovery and is vulnerable to all forms of hazards. As such, Pokemon that can provide Wish support, such as Jirachi and Sylveon, make good teammates. The former can also take on attackers like Kyurem aimed at Druddigon, and checks Defoggers like Noivern and Rotom-W that Druddigon struggles with. Doesn't check Rotom-W really, you just get volted into an offensive check. Since Druddigon has poor Special Defense, teammates like Assault Vest Hatterene and Escavalier complement it well, due to their ability to handle special threats such as Noivern and Kyurem. Hatterene is especially useful at spreading paralysis via Nuzzle and denying hazards that wear down Druddigon. Comment on how Escavalier deals with the two Jirachi sets I commented on above well, helping you run EQ-less sets much more reliably.

Bring up some wallbreakers that appreciate Druddigons hazards and spreading of paralysis. You should give special mention to teammates that can pressure Skarmory and Rotom-W, so consider options like Starmie, Virizion, Mixed/SubTox Jirachi.



[CREDITS]
- Written by: [[lph, 476520]]
- Quality checked by: [[username1, userid1], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
This looks much better, nice work. QC 1/2.
 

Lily

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UU Leader
all my homies hate jirachi
add remove comments

[SET]
name: Defensive Stealth Rock
move 1: Stealth Rock
move 2: Glare
move 3: Endure / Earthquake
move 4: Gunk Shot / Dragon Tail / Earthquake
item: Rocky Helmet
ability: Rough Skin
nature: Impish
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]
With Rough Skin and Rocky Helmet, Druddigon is able to punish physical attackers that make contact hard, such as Iron Head Jirachi (they pretty much all run iron head and it's strongly implied anyway) and Obstagoon. This is further complemented by its good physical bulk and a mono-Dragon typing that enable Druddigon to 1v1 a lot of physical threats in the tier, such as Mienshao and Talonflame. Stealth Rock punishes switch-ins and complements well with the chip damage Druddigon provides, though it Druddigon (this reads weirdly and kinda makes it seem like rocks dont match up well against weezing/rotom) does not match up well against the common defoggers in the tier like Weezing-Galar Galarian Weezing and Rotom-W. Glare cripples faster Pokemon and Choice Scarf users (mienshao's faster regardless so the scarf thing doesn't matter here, the "and Choice Scarf users" part implies that scarf lycanroc-d is a thing) such as Mienshao and Lycanroc-D, and prevents Kyurem and Noivern from switching in freely. Endure lets Druddigon survive an extra hit from attacks to provide extra chip damage to attackers, if you predict a move that makes contact. Gunk Shot nails Fairy-Types that attempts to switch in, such as Sylveon and Hatterene, especially the latter which otherwise completely walls this set via Magic Bounce. it doesn't wall this set specifically bc you have gunk shot :p mention that it likes switching into drudd to block rocks, not that it walls drud It also provides neutral coverage to hazard removers like Rotom-W and Starmie while threatening them with a potential chance of poisoning. Alternatively, running Dragon Tail lets Druddigon phaze foes and rack up more chip damage after Stealth Rock is set, also stings Noivern a lot but you would forgo the ability to threaten Hatterene. Earthquake is a necessary an alternative move over Endure or Gunk Shot if your team struggles to deal with Calm Mind or Substitute + Toxic Jirachi, while hitting a vast majority lot of Pokemon in the tier for Super Effective damage, such as Bisharp, Incineroar, Lycanroc-D and Tentacruel. It is also preferred if your team already handles Hatterene and Rotom-W well.

remove the two extra spaces here

Late-game cleaners like Scyther, Lycanroc-D and Dragon Dance Tyranitar greatly appreciate Druddigon's ability to heavily chip any Pokemon that make contact, set Stealth Rock and paralyze foes to soften slow down the opposing team. Druddigon can also in particular can (you already mention that drudd can weaken contact attackers, this sentence should be specifically about weakening the mons scyther/lycan/ttar struggle with) weaken their checks like Jirachi, Skarmory and Doublade since all run moves that make contact. Roserade deserves a special mention since it helps with Druddigon’s poor matchups against common hazards removers like Rotom-W and defensive Weezing-Galar Galarian Weezing, forming a great hazards setting and paralysis spreading core with Druddigon while further supporting these late-game cleaners. Wallbreakers that can threaten Rotom-W and Skarmory also pair well with Druddigon, such as Rotom-C and Mixed Jirachi. However, (this isn't a counterpoint to anything so "however" isn't needed, just start the sentene at "despite" - be sure to capitalise the D!) despite the large amount of chip damage it can rack up, Druddigon itself has no forms of recovery and is vulnerable to all forms of hazards. As such, Pokemon that can provide Wish support, such as Jirachi and Sylveon, make good teammates. The former can also take on attackers like Kyurem aimed at Druddigon, and checks hazard removers like Noivern and Weezing-Galar Galarian Weezing that Druddigon struggles with. Since Druddigon has poor Special Defense, teammates like Assault Vest Hatterene and Escavalier complement it well, due to their ability to handle special threats such as Noivern and Kyurem. Hatterene is useful at spreading paralysis via Nuzzle and denying hazards that wear down Druddigon, while Escavalier also helps with Calm Mind or Substitute + Toxic Jirachi, enabling Druddigon to run a set without Earthquake.

add a mention of hazard removers that pair well with drud (rotom-w/c, defog skarm, starmie) where you mention its weakness to entry hazards
also remove the extra lines here, there should only be one empty line between the paragraph's end and the credits section


[CREDITS]
- Written by: [[lph, 476520]]
- Quality checked by: [[username1, userid1], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
Good work :> QC 2/2
 

deetah

Delicate as silk
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GP & SocMed Lead
Add Remove Comments (AC) = Add Comma (RC) = Remove Comma (SC) = Semicolon

GP 1/1

garchompstamp.gif


[SET]
name: Defensive Stealth Rock
move 1: Stealth Rock
move 2: Glare
move 3: Endure / Earthquake
move 4: Gunk Shot / Dragon Tail / Earthquake
item: Rocky Helmet
ability: Rough Skin
nature: Impish
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]
With Rough Skin and Rocky Helmet, Druddigon is able to punish physical attackers that make contact hard, such as Jirachi and Obstagoon. This is further complemented by its good physical bulk and a mono-Dragon typing that enable Druddigon it to 1v1 beat a lot of physical threats in the tier one-on-one, such as Mienshao and Talonflame. Stealth Rock punishes switch-ins and complements pairs well with the chip damage Druddigon provides, though Druddigon does not match up well against the common Defoggers (Capitalze) in the tier like Galarian Weezing and Rotom-W. Glare cripples faster Pokemon such as Mienshao and Lycanroc-D, (RC) and prevents Kyurem and Noivern from switching in freely. Endure lets Druddigon survive an extra hit from attacks in order to provide extra chip damage to attackers, if you predict a move that makes contact. Gunk Shot nails Fairy-Types Fairy-types that attempts attempt to switch in, such as Sylveon and Hatterene, especially the of latter which tends to switch in to deny Stealth Rock via Magic Bounce. It also provides neutral coverage to entry hazard removers like Rotom-W and Starmie while threatening them with a potential chance of poisoning. Alternatively, running Dragon Tail lets Druddigon hit Noivern for super effective (Lowercase) damage, phaze foes, (AC) and rack up more chip damage after Stealth Rock is set, but you would forgo the ability to threaten Hatterene. Earthquake is an alternative move over Endure or Gunk Shot if your team struggles to deal with Calm Mind or Substitute + Toxic Jirachi; (SC) while hitting it also hits a lot of Pokemon in the tier for super effective damage, such as Bisharp, Incineroar, Lycanroc-D, (AC) and Tentacruel. It is also preferred if your team already handles Hatterene and Rotom-W well.

Late-game cleaners like Scyther, Lycanroc-D, (AC) and Dragon Dance Tyranitar greatly appreciate Druddigon's ability to heavily chip any Pokemon that make makes contact, set Stealth Rock, (AC) and paralyze foes to slow down the opposing team. Druddigon in particular can weaken their checks like Jirachi, Skarmory, (AC) and Doublade, (AC) since they all run moves that make contact. Roserade deserves a special mention, (AC) since it helps with Druddigon’s Druddigon's (Use ASCII apostrophes) poor matchups matchup against common entry hazards removers like Rotom-W and Galarian Weezing, forming a great entry hazards setting and paralysis spreading core with Druddigon while further supporting these late-game cleaners. Wallbreakers that can threaten Rotom-W and Skarmory also pair well with Druddigon, such as Rotom-C and mixed (Lowercase) Jirachi. Despite the large amount of chip damage it can rack up, Druddigon itself has no forms of recovery and is vulnerable to all forms of entry hazards. As such, Pokemon that can provide Wish support, such as Jirachi and Sylveon, make good teammates. The former can also take on attackers like Kyurem aimed at Druddigon, (RC) and checks check entry hazard removers like Noivern and Galarian Weezing that Druddigon struggles with. Entry hazard removers like Rotom-W and Starmie can also help clear entry hazards for Druddigon. Since Druddigon has poor Special Defense, teammates like Assault Vest Hatterene and Escavalier complement it well, (RC) due to their ability to handle special threats such as Noivern and Kyurem. Hatterene is useful at spreading paralysis via Nuzzle and denying entry hazards that wear down Druddigon, while Escavalier also helps with Calm Mind or Substitute + Toxic Jirachi, enabling Druddigon to run a set without Earthquake.

[CREDITS]
- Written by: [[lph, 476520]]
- Quality checked by: [[Estarossa, 461329], [Lilburr, 481709]]
- Grammar checked by: [[username1, userid1]]
 

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