Drifting
in my glo stance smokin' dope
[SET]
name: Fast Utility
move 1: Earthquake / High Horsepower
move 2: Rock Slide
move 3: Rapid Spin
move 4: Stealth Rock
item: Eviolite
ability: Mold Breaker
nature: Jolly
evs: 36 HP / 236 Atk / 212 Spe
[SET COMMENTS]
Drilbur is a useful role-compression choice in Little Cup, able to both set and remove entry hazards. Mold Breaker means that, unlike other Stealth Rock users, Drilbur does not have to fear Natu's Magic Bounce. Furthermore, having the rare Rapid Spin makes Drilbur one of the most efficient entry hazard removers in the tier and lets it boost its Speed for late-game cleaning. High Horsepower is slightly weaker and less accurate than Earthquake, but allows Drilbur to work better with Grookey. Rock Slide hits Flying- and Bug-types such as Natu and Larvesta. Finally, its Ground typing makes it a comfortable switch-in to Poison-types like Koffing, eating any of its attacks and forcing it out.
Drilbur makes a fantastic partner for Ferroseed, as they form a potent hazard stacking core with Stealth Rock, Spikes, and Rapid Spin; additionally, Ferroseed checks the Water-types that threaten Drilbur. Fighting-types like Mienfoo and Iron Fist Timburr also greatly appreciate having Drilbur on their side, as it counters Koffing and can reliably set Stealth Rock to cripple Larvesta . Drilbur struggles against Grass-type Pokemon, meaning it has high synergy with Fire- and Poison-types like Larvesta and Koffing, which also appreciate Drilbur removing entry hazards. It also struggles against Water-types, making Electric- and Grass-type Pokemon like Magnemite and Grookey good choices for teammates.
[STRATEGY COMMENTS]
Other Options
=============
Drilbur can opt to run a bulkier spread of 116 HP / 76 Atk / 196 Def / 120 Spe with an Impish Nature to better counter Pokemon like Tyrunt. Another option is replacing Rock Slide with Rock Tomb, exchanging some power for speed control. Alternatively, moves like Poison Jab to hit Grookey and Morelull on the switch, Toxic to cripple Shellos and Cosmic Power Natu, and Swords Dance to potentially sweep can be used instead.
Checks and Counters
===================
**Grookey**: Grookey can switch in safely against Drilbur unless it is running the rare Poison Jab. Once it is in, Grookey threatens a KO with priority Grassy Glide and can punish a switch with U-turn.
**Water-types**: Drilbur does poorly into most Water-types. Frillish can easily tank Drilbur's attacks, can block Rapid Spin, and can do huge damage back. Carvanha and Staryu both outpace Drilbur and KO it easily, and Shellos can set up on it for free unless Drilbur is carrying the niche Toxic.
[CREDITS]
- Written by: [[Drifting, 342456]]
- Quality checked by: [[DC, 449990]], [[gali, 107567]]
- Grammar checked by: [[UT, 523866]
name: Fast Utility
move 1: Earthquake / High Horsepower
move 2: Rock Slide
move 3: Rapid Spin
move 4: Stealth Rock
item: Eviolite
ability: Mold Breaker
nature: Jolly
evs: 36 HP / 236 Atk / 212 Spe
[SET COMMENTS]
Drilbur is a useful role-compression choice in Little Cup, able to both set and remove entry hazards. Mold Breaker means that, unlike other Stealth Rock users, Drilbur does not have to fear Natu's Magic Bounce. Furthermore, having the rare Rapid Spin makes Drilbur one of the most efficient entry hazard removers in the tier and lets it boost its Speed for late-game cleaning. High Horsepower is slightly weaker and less accurate than Earthquake, but allows Drilbur to work better with Grookey. Rock Slide hits Flying- and Bug-types such as Natu and Larvesta. Finally, its Ground typing makes it a comfortable switch-in to Poison-types like Koffing, eating any of its attacks and forcing it out.
Drilbur makes a fantastic partner for Ferroseed, as they form a potent hazard stacking core with Stealth Rock, Spikes, and Rapid Spin; additionally, Ferroseed checks the Water-types that threaten Drilbur. Fighting-types like Mienfoo and Iron Fist Timburr also greatly appreciate having Drilbur on their side, as it counters Koffing and can reliably set Stealth Rock to cripple Larvesta . Drilbur struggles against Grass-type Pokemon, meaning it has high synergy with Fire- and Poison-types like Larvesta and Koffing, which also appreciate Drilbur removing entry hazards. It also struggles against Water-types, making Electric- and Grass-type Pokemon like Magnemite and Grookey good choices for teammates.
[STRATEGY COMMENTS]
Other Options
=============
Drilbur can opt to run a bulkier spread of 116 HP / 76 Atk / 196 Def / 120 Spe with an Impish Nature to better counter Pokemon like Tyrunt. Another option is replacing Rock Slide with Rock Tomb, exchanging some power for speed control. Alternatively, moves like Poison Jab to hit Grookey and Morelull on the switch, Toxic to cripple Shellos and Cosmic Power Natu, and Swords Dance to potentially sweep can be used instead.
Checks and Counters
===================
**Grookey**: Grookey can switch in safely against Drilbur unless it is running the rare Poison Jab. Once it is in, Grookey threatens a KO with priority Grassy Glide and can punish a switch with U-turn.
**Water-types**: Drilbur does poorly into most Water-types. Frillish can easily tank Drilbur's attacks, can block Rapid Spin, and can do huge damage back. Carvanha and Staryu both outpace Drilbur and KO it easily, and Shellos can set up on it for free unless Drilbur is carrying the niche Toxic.
[CREDITS]
- Written by: [[Drifting, 342456]]
- Quality checked by: [[DC, 449990]], [[gali, 107567]]
- Grammar checked by: [[UT, 523866]
Last edited: