The Team
Dragonite (M) @ Life Orb
Ability: Inner Focus
EVs: 252 Atk/6 Spd/252 SpAtk
Quiet nature (+SpAtk,-Spd)
- Draco Meteor
- Earthquake
- ExtremeSpeed
- Fire Blast
Jirachi @ Leftovers
Ability: Serene Grace
EVs: 252 HP/224 Def/34 Spd
Bold nature (+Def,-Atk)
- Calm Mind
- Psychic
- Thunderbolt
- Wish
Forretress (M) @ Shed Shell
Ability: Sturdy
EVs: 252 HP/112 Atk/146 Def
Relaxed nature (+Def,-Spd)
- Explosion
- Payback
- Rapid Spin
- Spikes
Togekiss (M) @ Leftovers
Ability: Serene Grace
EVs: 252 HP/222 Spd/36 SpAtk
Modest nature (+SpAtk,-Atk)
- Air Slash
- Heal Bell
- Nasty Plot
- Roost
Cresselia (F) @ Leftovers
Ability: Levitate
EVs: 252 HP/6 Spd/252 SpAtk
Modest nature (+SpAtk,-Atk)
- Calm Mind
- Hidden Power
- Moonlight
- Psychic
Zapdos @ Leftovers
Ability: Pressure
EVs: 248 HP/34 Spd/228 SpDef
Bold nature (+Def,-Atk)
- Heat Wave
- Hidden Power
- Roost
- Thunderbolt
Building Process
I'm not so good with team building (you can tell from some of the reasoning behind my Pokemon choices), and I am relatively new to the DPP metagame having been playing it for about three weeks. Help and constructive criticism is greatly appreciated.
One day, I decided to make a team based on Dragonite. So I did so. However, Dragonite has a bad weakness to both ice and dragon type techniques, so I found a Pokémon that covers those weaknesses.
I love Jirachi. This was actually the first team I've used it on a team; it serves as an excellent special sweeper, and takes really good care of Blissey who actually tends on staying in enough so I can get a few calm minds in (until it realizes its presence doesn't do anything). Wish passing is its second function, since Dragonite has no reliable form of recovery (fortunately, people enjoy sending earthquake and fire moves to Jirachi, both of which Dragonite fares well against) . Now, I've got those bases covered. I enjoy setting up a few entry hazards here and there, so...
Forretress sets up spikes and spins them away if my team is ever threatened by them (obviously), and that's his purpose on my team. In the case of a physical sweeper gone wild, I explode to save myself.
I've added Togekiss in to come in and relieve the team of any status condtions. It's also very fun to play around with air slash. My team is not exactly frail at the moment, but I decide to add a wall in to support my team's defenses.
Cresselia is the best and very rarely lets me down. My goal with Cresselia is to successfully absorb any and almost all attacks, Calm Mind, and wipe out an opponent or two. At this point, I want one more Pokemon to cover up any weaknesses my team has. I think I have a lot of bases covered. Since I can't find any for now, I've decided to add in Zapdos who will serve as a cover (having a wide variety of moves, and an excellent speed).
Here it is!
Past Edits
Threat List
I haven't seen a lot of major threats in the time I've been using this team, but again it hasn't been very long. If you can see something off of the bat, pointing it out would be excellent.
Dragonite (M) @ Life Orb
Ability: Inner Focus
EVs: 252 Atk/6 Spd/252 SpAtk
Quiet nature (+SpAtk,-Spd)
- Draco Meteor
- Earthquake
- ExtremeSpeed
- Fire Blast
Jirachi @ Leftovers
Ability: Serene Grace
EVs: 252 HP/224 Def/34 Spd
Bold nature (+Def,-Atk)
- Calm Mind
- Psychic
- Thunderbolt
- Wish
Forretress (M) @ Shed Shell
Ability: Sturdy
EVs: 252 HP/112 Atk/146 Def
Relaxed nature (+Def,-Spd)
- Explosion
- Payback
- Rapid Spin
- Spikes
Togekiss (M) @ Leftovers
Ability: Serene Grace
EVs: 252 HP/222 Spd/36 SpAtk
Modest nature (+SpAtk,-Atk)
- Air Slash
- Heal Bell
- Nasty Plot
- Roost
Cresselia (F) @ Leftovers
Ability: Levitate
EVs: 252 HP/6 Spd/252 SpAtk
Modest nature (+SpAtk,-Atk)
- Calm Mind
- Hidden Power
- Moonlight
- Psychic
Zapdos @ Leftovers
Ability: Pressure
EVs: 248 HP/34 Spd/228 SpDef
Bold nature (+Def,-Atk)
- Heat Wave
- Hidden Power
- Roost
- Thunderbolt
Building Process
I'm not so good with team building (you can tell from some of the reasoning behind my Pokemon choices), and I am relatively new to the DPP metagame having been playing it for about three weeks. Help and constructive criticism is greatly appreciated.
One day, I decided to make a team based on Dragonite. So I did so. However, Dragonite has a bad weakness to both ice and dragon type techniques, so I found a Pokémon that covers those weaknesses.
I love Jirachi. This was actually the first team I've used it on a team; it serves as an excellent special sweeper, and takes really good care of Blissey who actually tends on staying in enough so I can get a few calm minds in (until it realizes its presence doesn't do anything). Wish passing is its second function, since Dragonite has no reliable form of recovery (fortunately, people enjoy sending earthquake and fire moves to Jirachi, both of which Dragonite fares well against) . Now, I've got those bases covered. I enjoy setting up a few entry hazards here and there, so...
Forretress sets up spikes and spins them away if my team is ever threatened by them (obviously), and that's his purpose on my team. In the case of a physical sweeper gone wild, I explode to save myself.
I've added Togekiss in to come in and relieve the team of any status condtions. It's also very fun to play around with air slash. My team is not exactly frail at the moment, but I decide to add a wall in to support my team's defenses.
Cresselia is the best and very rarely lets me down. My goal with Cresselia is to successfully absorb any and almost all attacks, Calm Mind, and wipe out an opponent or two. At this point, I want one more Pokemon to cover up any weaknesses my team has. I think I have a lot of bases covered. Since I can't find any for now, I've decided to add in Zapdos who will serve as a cover (having a wide variety of moves, and an excellent speed).
Here it is!
Past Edits
- DD Tyranitar and Heatran were wrecking my team up. I replaced HP Fire on Cresselia (wrisking Pursuit Scizor KOing, which I haven't seen much of anyway) with HP Fighting.
- Rotom(H) likes giving my team trouble. I placed Payback instead of Gyro Ball on Forretress, so I switch into something safe and Payback to catch Rotom trying to block a spin. I can handle the choice band variants, but this technique generally works a lot of the time in terms of actually eliminating it from the other side.
- HP Grass on Zapdos has been replaced with HP Ice. This is to take care of Dragons, who I don't enjoy countering with another dragon.
- To be continued...
Threat List
I haven't seen a lot of major threats in the time I've been using this team, but again it hasn't been very long. If you can see something off of the bat, pointing it out would be excellent.
- I need to be careful with allowing other Pokemon to get more than one DD in. I don't have a form of Phazing to counter this.
- Roar/Slack-Off Hippowdon gives this team a lot of trouble. I would explode Forretress but I like to keep my Pokemon alive. However, I almost never see Hippowdon around so I suppose that will not be a norm.
- Baton Pass teams can be a pain for this team. I have no direct way of dealing with them, so I need to tread carefully in those waters. Extremespeed on Dragonite helps deal with the lead passer, but that is it otherwise.