This was a team I took on to the OLT during this past cycle, and though my attempt to make the top 8 was unsuccessful, I had fun with the team and had some decent results with it.
With the introduction of Fairy types, which are completely immune to Dragon type moves, it was once feared that Dragon type offense would be gone forever. Not so. Dragons are more than capable of dealing with this new threat, either on their own or with a little help from their friends. With that in mind, I present to you my XY DragMag team.
Magnezone @ Choice Specs
Ability: Magnet Pull
EVs: 72 HP / 252 SpA / 184 Spe
Modest Nature
IVs: 2 Atk / 30 SpA / 30 Spe
- Thunderbolt
- Volt Switch
- Flash Cannon
- Hidden Power [Fire]
I decided to focus on the mag first. Magnezone's claim to fame, and the source of DragMag in the first place, is Magnet Pull, which traps and removes Steel types, the only Pokemon (prior to Gen 6) that resisted Dragon type moves. Hidden Power Fire is the move of choice to get rid of those pesky Steel types. As a bonus, Magnezone's own Steel STAB is super effective against Fairy types, although it can't trap them. The moves are what you'd expect. The EV spread is a bit different; I chose to use 184 Speed EV's to out run 40 Speed Heatran by one point, factoring in HP Fire. While trapping Heatran does Magnezone no good, I run enough to outrun it so I can Volt Switch out without taking a Lava Plume to the face. Interestingly, 72 HP EVs gives Magnezone a Life Orb number, so I could, in theory, run one and still preserve some power while being able to switch moves.
Gothitelle (M) @ Choice Specs
Ability: Shadow Tag
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 3 Atk / 30 SpA / 30 SpD
- Psyshock
- Thunderbolt
- Hidden Power [Ground]
- Trick
The choice of Gothitelle as a second trapper is twofold. First, having Magneton in addition to Magnezone compounds their shared weaknesses. Second, Gothitelle can trap threats that the mags can't, such as Fairy types not named Klefki, Mega Venusaur, Chansey, and others. Since Heatran is otherwise troublesome, especially if it has Air Balloon, this Gothitelle is running HP Ground. The other moves are fairly standard. Since Trick requires transfer from Gen 5, Gothitelle is male so I canmess with Chansey even more by running Attract comply with legality issues.
Latias (F) @ Life Orb
Ability: Levitate
EVs: 152 HP / 104 SpA / 252 Spe
Timid Nature
IVs: 3 Atk / 30 Def / 30 SpA / 30 SpD / 30 Spe
- Defog
- Healing Wish
- Draco Meteor
- Hidden Power [Fighting]
Now I move on to the dragons. I wanted to keep the theme while also providing some clericing and hazard control. Latias was the perfect answer to this need, having access to Defog and Healing Wish, and being an effective user of both. Note also the presence of HP Fighting. What's something that can switch in on Defog with impunity and threaten my team from there? Bisharp, of course. And Bisharp likes to come in on Latias for that reason, in addition to resisting both of her STABs. But switch in on HP Fighting, and Bisharp will trouble this team no more. She can't deal with Ferrothorn effectively, but that's a minor trade-off. The spread maxes out her Speed (HP Fighting notwithstanding) and gives her decent bulk with a Life Orb number as well as enough power to give Draco Meteor some bite to it.
Garchomp @ Choice Scarf
Ability: Rough Skin
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Outrage
- Earthquake
- Stone Edge
- Fire Blast
Every team deserves at least one wincon, and Scarf Garchomp serves as one on this team. The main thing it will be doing is tearing things apart with Outrage once the things that can take it are gone. Part of the reason Outrage has been so common is that few things can handle it and fewer still can switch in.
It's even its best way of doing damage against Landorus-T, although it still appreciates having it gone. The other moves are less used, but still have their uses. Earthquake and Fire Blast are the best ways of getting around Heatran and Ferrothorn/Skarmory, respectively, should the trappers get taken out. Stone Edge is the least common of all, mainly directed at things I need gone but can't or don't want to lock myself into Outrage for, such as weakened Landorus-I or -T, Mandibuzz, and the rare, but troublesome for Garchomp, Togekiss.
Charizard @ Charizardite X
Ability: Blaze
EVs: 144 HP / 252 Atk / 112 Spe
Adamant Nature
- Dragon Dance
- Dragon Claw
- Flare Blitz
- Roost
Mega Charizard X is wincon #2. I opted to use the bulky Dragon Dance setup so I could have power and survivability, both things that are nice for a wincon to have, especially one that's a setup sweeper. I use Flare Blitz as the main nuke; even without any boosts, it can decimate anything not named Heatran, even 2HKOing Azumarill without Leftovers or Sitrus Berry, but it deals lots of recoil. Roost is on this set for that reason, as well as healing off any other damage, especially from Stealth Rock, that it might take. Dragon Claw rounds out the set as another spammable move, but without recoil. For obvious reasons, this set needs Heatran removed before attempting a sweep, and appreciates Chansey, Azumarill, Mandibuzz, and Stealth Rock gone as well. Fortunately, any good team will have answers to them, and this one is no different.
Kyurem-Black @ Life Orb
Ability: Teravolt
EVs: 56 Atk / 252 SpA / 200 Spe
Rash Nature
- Ice Beam
- Earth Power
- Fusion Bolt
- Dragon Claw
It took me a while to decide what the last mon on my team would be. Eventually, I figured out that my team would need something that could deal consistent damage to many things, especially on the special side, as the trappers and Latias cannot do it on their own. Enter Kyurem-B, which has the tools to do just that. Even though I have Dragon Claw, and keep with the theme, I rarely find a need to use it. Instead, it's Ice Beam and the coverage moves that get the most use. Ice Beam is even capable of OHKOing Mega Venusaur without any prior damage, due to Teravolt bypassing Thick Fat. Earth Power is mainly directed at Heatran, while Fusion Bolt is a respectable way of getting rid of Skarmory and Azumarill. The EV spread is fairly standard for mixed Kyurem-B, and I chose a Rash nature to take (the mostly physical in OU) priority better while still preserving power and speed.
So that is how I play DragMag in XY. While this team has proven effective, it is still not perfect, and I would appreciate any suggestions you guys have. Thanks in advance. And remember, DragMag's not dead.
With the introduction of Fairy types, which are completely immune to Dragon type moves, it was once feared that Dragon type offense would be gone forever. Not so. Dragons are more than capable of dealing with this new threat, either on their own or with a little help from their friends. With that in mind, I present to you my XY DragMag team.
Magnezone @ Choice Specs
Ability: Magnet Pull
EVs: 72 HP / 252 SpA / 184 Spe
Modest Nature
IVs: 2 Atk / 30 SpA / 30 Spe
- Thunderbolt
- Volt Switch
- Flash Cannon
- Hidden Power [Fire]
I decided to focus on the mag first. Magnezone's claim to fame, and the source of DragMag in the first place, is Magnet Pull, which traps and removes Steel types, the only Pokemon (prior to Gen 6) that resisted Dragon type moves. Hidden Power Fire is the move of choice to get rid of those pesky Steel types. As a bonus, Magnezone's own Steel STAB is super effective against Fairy types, although it can't trap them. The moves are what you'd expect. The EV spread is a bit different; I chose to use 184 Speed EV's to out run 40 Speed Heatran by one point, factoring in HP Fire. While trapping Heatran does Magnezone no good, I run enough to outrun it so I can Volt Switch out without taking a Lava Plume to the face. Interestingly, 72 HP EVs gives Magnezone a Life Orb number, so I could, in theory, run one and still preserve some power while being able to switch moves.
Gothitelle (M) @ Choice Specs
Ability: Shadow Tag
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 3 Atk / 30 SpA / 30 SpD
- Psyshock
- Thunderbolt
- Hidden Power [Ground]
- Trick
The choice of Gothitelle as a second trapper is twofold. First, having Magneton in addition to Magnezone compounds their shared weaknesses. Second, Gothitelle can trap threats that the mags can't, such as Fairy types not named Klefki, Mega Venusaur, Chansey, and others. Since Heatran is otherwise troublesome, especially if it has Air Balloon, this Gothitelle is running HP Ground. The other moves are fairly standard. Since Trick requires transfer from Gen 5, Gothitelle is male so I can
Latias (F) @ Life Orb
Ability: Levitate
EVs: 152 HP / 104 SpA / 252 Spe
Timid Nature
IVs: 3 Atk / 30 Def / 30 SpA / 30 SpD / 30 Spe
- Defog
- Healing Wish
- Draco Meteor
- Hidden Power [Fighting]
Now I move on to the dragons. I wanted to keep the theme while also providing some clericing and hazard control. Latias was the perfect answer to this need, having access to Defog and Healing Wish, and being an effective user of both. Note also the presence of HP Fighting. What's something that can switch in on Defog with impunity and threaten my team from there? Bisharp, of course. And Bisharp likes to come in on Latias for that reason, in addition to resisting both of her STABs. But switch in on HP Fighting, and Bisharp will trouble this team no more. She can't deal with Ferrothorn effectively, but that's a minor trade-off. The spread maxes out her Speed (HP Fighting notwithstanding) and gives her decent bulk with a Life Orb number as well as enough power to give Draco Meteor some bite to it.
Garchomp @ Choice Scarf
Ability: Rough Skin
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Outrage
- Earthquake
- Stone Edge
- Fire Blast
Every team deserves at least one wincon, and Scarf Garchomp serves as one on this team. The main thing it will be doing is tearing things apart with Outrage once the things that can take it are gone. Part of the reason Outrage has been so common is that few things can handle it and fewer still can switch in.
It's even its best way of doing damage against Landorus-T, although it still appreciates having it gone. The other moves are less used, but still have their uses. Earthquake and Fire Blast are the best ways of getting around Heatran and Ferrothorn/Skarmory, respectively, should the trappers get taken out. Stone Edge is the least common of all, mainly directed at things I need gone but can't or don't want to lock myself into Outrage for, such as weakened Landorus-I or -T, Mandibuzz, and the rare, but troublesome for Garchomp, Togekiss.
Charizard @ Charizardite X
Ability: Blaze
EVs: 144 HP / 252 Atk / 112 Spe
Adamant Nature
- Dragon Dance
- Dragon Claw
- Flare Blitz
- Roost
Mega Charizard X is wincon #2. I opted to use the bulky Dragon Dance setup so I could have power and survivability, both things that are nice for a wincon to have, especially one that's a setup sweeper. I use Flare Blitz as the main nuke; even without any boosts, it can decimate anything not named Heatran, even 2HKOing Azumarill without Leftovers or Sitrus Berry, but it deals lots of recoil. Roost is on this set for that reason, as well as healing off any other damage, especially from Stealth Rock, that it might take. Dragon Claw rounds out the set as another spammable move, but without recoil. For obvious reasons, this set needs Heatran removed before attempting a sweep, and appreciates Chansey, Azumarill, Mandibuzz, and Stealth Rock gone as well. Fortunately, any good team will have answers to them, and this one is no different.
Kyurem-Black @ Life Orb
Ability: Teravolt
EVs: 56 Atk / 252 SpA / 200 Spe
Rash Nature
- Ice Beam
- Earth Power
- Fusion Bolt
- Dragon Claw
It took me a while to decide what the last mon on my team would be. Eventually, I figured out that my team would need something that could deal consistent damage to many things, especially on the special side, as the trappers and Latias cannot do it on their own. Enter Kyurem-B, which has the tools to do just that. Even though I have Dragon Claw, and keep with the theme, I rarely find a need to use it. Instead, it's Ice Beam and the coverage moves that get the most use. Ice Beam is even capable of OHKOing Mega Venusaur without any prior damage, due to Teravolt bypassing Thick Fat. Earth Power is mainly directed at Heatran, while Fusion Bolt is a respectable way of getting rid of Skarmory and Azumarill. The EV spread is fairly standard for mixed Kyurem-B, and I chose a Rash nature to take (the mostly physical in OU) priority better while still preserving power and speed.
So that is how I play DragMag in XY. While this team has proven effective, it is still not perfect, and I would appreciate any suggestions you guys have. Thanks in advance. And remember, DragMag's not dead.
Magnezone @ Choice Specs
Ability: Magnet Pull
EVs: 72 HP / 252 SpA / 184 Spe
Modest Nature
IVs: 2 Atk / 30 SpA / 30 Spe
- Thunderbolt
- Volt Switch
- Flash Cannon
- Hidden Power [Fire]
Gothitelle (M) @ Choice Specs
Ability: Shadow Tag
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 3 Atk / 30 SpA / 30 SpD
- Psyshock
- Thunderbolt
- Hidden Power [Ground]
- Trick
Latias (F) @ Life Orb
Ability: Levitate
EVs: 152 HP / 104 SpA / 252 Spe
Timid Nature
IVs: 3 Atk / 30 Def / 30 SpA / 30 SpD / 30 Spe
- Defog
- Healing Wish
- Draco Meteor
- Hidden Power [Fighting]
Garchomp @ Choice Scarf
Ability: Rough Skin
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Outrage
- Earthquake
- Stone Edge
- Fire Blast
Charizard @ Charizardite X
Ability: Blaze
EVs: 144 HP / 252 Atk / 112 Spe
Adamant Nature
- Dragon Dance
- Dragon Claw
- Flare Blitz
- Roost
Kyurem-Black @ Life Orb
Ability: Teravolt
EVs: 56 Atk / 252 SpA / 200 Spe
Rash Nature
- Ice Beam
- Earth Power
- Fusion Bolt
- Dragon Claw
Ability: Magnet Pull
EVs: 72 HP / 252 SpA / 184 Spe
Modest Nature
IVs: 2 Atk / 30 SpA / 30 Spe
- Thunderbolt
- Volt Switch
- Flash Cannon
- Hidden Power [Fire]
Gothitelle (M) @ Choice Specs
Ability: Shadow Tag
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 3 Atk / 30 SpA / 30 SpD
- Psyshock
- Thunderbolt
- Hidden Power [Ground]
- Trick
Latias (F) @ Life Orb
Ability: Levitate
EVs: 152 HP / 104 SpA / 252 Spe
Timid Nature
IVs: 3 Atk / 30 Def / 30 SpA / 30 SpD / 30 Spe
- Defog
- Healing Wish
- Draco Meteor
- Hidden Power [Fighting]
Garchomp @ Choice Scarf
Ability: Rough Skin
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Outrage
- Earthquake
- Stone Edge
- Fire Blast
Charizard @ Charizardite X
Ability: Blaze
EVs: 144 HP / 252 Atk / 112 Spe
Adamant Nature
- Dragon Dance
- Dragon Claw
- Flare Blitz
- Roost
Kyurem-Black @ Life Orb
Ability: Teravolt
EVs: 56 Atk / 252 SpA / 200 Spe
Rash Nature
- Ice Beam
- Earth Power
- Fusion Bolt
- Dragon Claw
Specs=>LO on Magnezone
something (probably Dragon Claw)=>Iron Head on Kyurem-B
Whatever other coverage moves
something (probably Dragon Claw)=>Iron Head on Kyurem-B
Whatever other coverage moves
Mega Gardevoir: Probably the biggest threat because of all the dragons. In particular, Garchomp fails to get the OHKO on it with EQ. Could run Iron Head somewhere if needed.
Mega Medicham: Similar boat, except I can actually Outrage on it. It's still only a 1 in 8 chance to OHKO with Chomp, though, and HJK OHKOes in return, but I'll usually make it kill itself due to Rough Skin.
Landorus-T: While Kyurem-B can OHKO him and Gothitelle can Trick his Specs on, he tends to U-turn a lot, and since I don't run SR, he doesn't take chip damage. Also, Intimidate is a royal pain.
Bisharp: I mentioned it in the Latias description. Sucker Punch is a pain to take even without any boosts, and Sucker Punch can screw up a sweep. Magnezone can trap it and OHKO, but it's slower and Bisharp OHKOes with +2 Knock Off.
Mandibuzz: Main issue here is her sheer bulk. I remember losing +1 Charizard to Foul Play (granted, not from full HP, but still). Again, lack of SR hurts me here. Best bet is probably Gothitelle, because Thunderbolt 2HKOes, but he takes at least a third from Foul Play, or could get toxiced or phazed.
Mega Medicham: Similar boat, except I can actually Outrage on it. It's still only a 1 in 8 chance to OHKO with Chomp, though, and HJK OHKOes in return, but I'll usually make it kill itself due to Rough Skin.
Landorus-T: While Kyurem-B can OHKO him and Gothitelle can Trick his Specs on, he tends to U-turn a lot, and since I don't run SR, he doesn't take chip damage. Also, Intimidate is a royal pain.
Bisharp: I mentioned it in the Latias description. Sucker Punch is a pain to take even without any boosts, and Sucker Punch can screw up a sweep. Magnezone can trap it and OHKO, but it's slower and Bisharp OHKOes with +2 Knock Off.
Mandibuzz: Main issue here is her sheer bulk. I remember losing +1 Charizard to Foul Play (granted, not from full HP, but still). Again, lack of SR hurts me here. Best bet is probably Gothitelle, because Thunderbolt 2HKOes, but he takes at least a third from Foul Play, or could get toxiced or phazed.
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