https://pokepast.es/d001b1ce0b7493b8
I wanted to build around a lesser seen grass type (literally anything other than breloom) and tangrowth is what stood out to me. Sleep power, good bulk, offensive stats and a nice move pool.
- Honestly I just chose specs heatran because I saw a team by mael that has made me love the idea of putting it on a bulkier team with rapid spin. The entire team was built around specs heatran, tangrowth and a spinner
- Sleep is obviously a broken status, and most people aren't familiar with what tangrowth usually does. This makes it pretty easy to sleep key targets like latias, zapdos or skarm. The evs let it 2hko skarm with hp fire, and also let it deal with gyara a bit better. Tangrowth's coverage is really nice. It is able to switch into offense and wear down important mons such as gyara and dragonite, giving heatran an easier time killing off important breakers that are necessary to break through this team's defensive core.
- at first I wanted to use starmie but I ended up going with donphan instead. Tangrowth on its own can't take physical hits forever, so adding donphan gives two overlapping physical checks. Rapid spin is greatly appreciated by both heatran and tangrowth. I decided to not use rocks on this because I felt like it was too difficult to get them up while also staying healthy enough to spin later on.
- Specs latias switches in on all 3 previous pokemon and gets a kill. I had rapid spin so I felt pretty comfortable going with a more defensive set. Fire punch is here primarily to prevent other jirachi from setting up a sub. Specs heatran wears down waters which can let jirachi clean up late game.
- Clef does a lot, especially since my only water resist so far is physdef tangrowth, which gets 2hkoed by resisted hydro pumps. Knock + jirachi is obviously extremely strong, encore is here to prevent jirachi from absolutely destroying this team. I also think clef is important since I mixgon can come in on tangrowth and claim kills freely, and I would prefer to not have to play risky prediction games because this team can't really beat mixgon with pure offense.
- A very necessary fighting resist to limit infernape, breloom and lucario. It also gives a secondary heatran check because I have both jirachi and a choiced heatran. EQ felt necessary to chip jirachi and deal with heatran. Ice beam has good coverage with EQ and grass knot helps a ton against swampert, who can very easily wear down tangrowth.
I just want to add that this team is not the most consistent. It has a really rough matchup against jirachi because heatran doesn't have lefties. I do think the team matches up decently well into stall, sleep + specs tran is amazing as always. Tangrowth does wonders against offense too, and I really want to see better builders try and use this mon.