Metagame Doubles Ubers

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DaWoblefet

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I made a 6 hour discussion video of Doubles Ubers, giving an analysis of over 35 Pokemon and arguing for their relative strength as represented in viability rankings. Check it out!
An Excursus on SwSh Doubles Ubers


This is my current opinion on the SwSh DUber viability rankings, which I develop and argue for in the video. Venusaur, Rillaboom, Coalossal, Drednaw, Urshifu, and Blastoise should all be Gigantamax, though it doesn't matter for most of them.

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Finally, here are some teams I've used and seen throughout DUbers tour that I've enjoyed using!
  • :grimmsnarl: / :groudon: / :venusaur: / :calyrex-shadow: / :zacian-crowned: / :ho-oh: - AuraRayquaza Grimmsnarl sun offense (topped the ladder)​
  • :calyrex-shadow: / :ho-oh: / :zacian-crowned: / :blastoise: / :incineroar: / :groudon: - DaWoblefet Double Fake Out double setup (topped the ladder)​
  • :necrozma-dusk-mane: / :blastoise: / :ho-oh: / :zacian-crowned: / :yveltal: / :kyogre: - DaWoblefet Blastoise Dusk Mane semiroom​
  • :zamazenta-crowned: / :ho-oh: / :blastoise: / :yveltal: / :xerneas: / :groudon: - DaWoblefet Zamazenta fat stuff (topped the ladder)​
  • :tornadus: / :kyogre: / :zacian-crowned: / :calyrex-shadow: / :rillaboom: / :yveltal: - frania Kyogre offense​
 
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n10siT

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I'm posting the team I like the most in DUbers because I think its really really fun to pilot. I won some games with it in the DUbers money tour as well.



Iron Ball Fini Hard Room

Ignoring that Full Room is probably just bad, abusing Swagger Fini with strong Spread (and Dracovish) is really fun and really powerful. This team is 100% reliant on setting Room comfortably twice, which is much easier to do on ladder than it is versus an actual opponent. This team isn't something I'd recommend to learn DUbers or to even top the ladder, but it is really fun and if you ever feel like you can fish a matchup this is the team to do it with.
 
I'm going to be remaking my set compendium except differently however it is still a work in progress an hopefully will be done at some point in the future I have decided to restyle my set compendium in a similar way to how n10sit's has done it in Duu that is all.
 
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DaWoblefet

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is a Battle Simulator Administratoris a Community Leaderis a Programmeris a Community Contributoris a Top Researcheris a Top Tiering Contributoris a Social Media Contributor Alumnus
PS Admin
With the Der Mächtige money tour long wrapped up, a number of Pokemon have risen and fallen in the viability rankings to more accurately reflect their relative strength in the tier. With special thanks to Yuichi for providing another informed vote to the unofficial Doubles Ubers "council"! I included nominations present on this thread, in my excursus video, and from Discord discussion. Due to the high number of noms, not all members commented on each individual nomination, but all expressed their opinion in vote.

Notably, we have decided to include a tier 5 to the viability rankings. Tier 5 represents niche Pokemon that require a lot of support or offer niche support, but make their way onto teams to fulfill a narrow role. This was done to more accurately distinguish between the power levels of tiers 4 and 5.

:amoonguss: Amoonguss
2 -> 3
DaWoblefet - 3: Worse Blastoise, TR isn't as popular and its resistances aren't as important
lord death man - 2: spore is broken, redirection is strong
n10siT - 2: Spore is broken
Yellow Paint - 2: It's still good enough for 2. We need more mons in 2 anyways, not less
Yuichii - 3

:blastoise: Blastoise
3 -> 2 or 4
DaWoblefet - 2: Solid usage in DUbers tour; Follow Me / Fake Out are two great support moves, Yawn forces difficult Dynamax decisions, and it has a great typing for a Follow Me user
lord death man - 2: redirection is strong and the type is significantly more useful than amoon, which makes up for no spore
n10siT - 2
Yellow Paint - 2: Toise is good
Yuichii - 3

:celesteela: Celesteela
4 -> UR
DaWoblefet - UR: Significantly worse Zamazenta-C, Flying-type does not benefit it
lord death man - UR: ive never once seen this do anything
n10siT - UR
Yellow Paint - UR: We have better steels
Yuichii - UR

:charizard: Charizard
4 -> UR
DaWoblefet - UR: Worse Coalossal
lord death man - UR
n10siT - UR
Yellow Paint - UR: Just use ho-oh
Yuichii - 5

:coalossal: Coalossal
UR -> 4 or 5
DaWoblefet - 4: Dedicated max, but OHKOes all of tier 1 and coals are powerful chip damage
lord death man - 5: it's honestly a pure gimmick but it can work which is better than most gimmicks
n10siT - 5
Yellow Paint - 5
Yuichii - 5

:dialga: Dialga
4 -> 5
DaWoblefet - 5: Fringe viable TR setter due to high stats but competes for needing Dynamax and not as potent as comparable TR max mons
lord death man - 5
n10siT - 5
Yellow Paint - 5
Yuichii - 4

:ditto: Ditto
4 -> 5
DaWoblefet - 5: Always "viable" because you can copy Zacian / Calyrex but best in lowest tier imo
lord death man - 5
n10siT - 5
Yellow Paint - 5
Yuichii - 5

:drednaw: Drednaw
UR -> 4 or 5
DaWoblefet - 4: Kills all the tier 1s with Dynamax and sets up rocks on Kyogre teams which is hard to do. Requires Kyogre + Torn support but has an advantage with being naturally faster than the tier in Swift Swim
lord death man - 5: i'm still unimpressed by it but i think it has a niche
n10siT - 4
Yellow Paint - 4: Hrish has convinced me, this mon is legit
Yuichii - 5

:grimmsnarl: Grimmsnarl
4 -> 3
DaWoblefet - 3: Screens offense solid, gets plenty of viable support moves
lord death man - 4: I feel like a hater but I really do feel that Grimm often ends up struggling to utilize its many positives in the same way as most of tier 3.
n10siT - 3
Yellow Paint - 4
Yuichii - 3

:gothitelle: Gothitelle
4 -> 5 or UR
DaWoblefet - UR: Super weak, Fake Out limited by Dynamax, one of the best mons in the tier is a Ghost-type
lord death man - UR
n10siT - UR
Yellow Paint - UR
Yuichii - 5

:groudon: Groudon
3 -> 2
DaWoblefet - 2: Rocks + sun + decent Zacian check all independently good, makes for tier 2 when combined
lord death man - 2
n10siT - 2
Yellow Paint - 2
Yuichii - 2

:hitmontop: Hitmontop
4-> UR
DaWoblefet - UR: Doesn't really use usage, combines Zamazenta / Incin but does poorly as a hybrid
lord death man - UR
n10siT - UR
Yellow Paint - UR
Yuichii - UR

:ho-oh: Ho-Oh
2 -> 1
DaWoblefet - 1: Max Airstream is broken, forces Zacian to really want Wild Charge, stupidly specially bulky, best Tailwind setter in the tier
lord death man - 1
n10siT - 1
Yellow Paint - 1: Yes! Well deserved other burd.
Yuichii - 1

:indeedee-f: Indeedee-F
2 -> 4
DaWoblefet - 4: Follow Me Normal-type is weaker since Astral Barrage is spread.
lord death man - 4
n10siT - 4
Yellow Paint - 4
Yuichii - 4

:jirachi: Jirachi
4 -> 5
DaWoblefet - 5: Fringe viable with TR + Follow Me
lord death man - 5: Jirachi is so much worse than other follow me mons, but it's so unpredictable and bulky that I would hestitate to unrank it.
n10siT - 5
Yellow Paint - 5: I'm sure steel + fm + tr still gives it some niche. Lots of competition though
Yuichii - 5

:kartana: Kartana
4 -> UR
DaWoblefet - UR: Awful
lord death man - UR
n10siT - UR
Yellow Paint - UR
Yuichii - UR

:landorus-therian: Landorus-T
UR -> 5
DaWoblefet - UR: Pretends to do things with Intimidate + rocks, doesn't actually do them well imo
lord death man - 5: I decided SD Fly has a very very marginal niche
n10siT - UR
Yellow Paint - UR: Don is the better ground
Yuichii - 5

:magearna: Magearna
1 -> 2 or 3
DaWoblefet - 3: Competing typing with Zacian + low speed with TR being mediocre hurts a lot. Soul-Heart is still broken, but it's much harder to snowball compared to last gen.
lord death man - 2: I still think this mon is capable of running away with games, but I acknowledge that everything that beats it is good right now.
n10siT - 3
Yellow Paint - 2: Mag is still good enough for 2, again I wanna separate the 2's from the 3's
Yuichii - 3

:marshadow: Marshadow
3 -> 4 or 5
DaWoblefet - 5: Fringe viable with Sash Rock Tomb (kills Ho-Oh and checks Zacian, Calyrex, and WP mons, but very weak on its own merits)
lord death man - 5: this thing sucks until it doesn't, but then it's just ok.
n10siT - 4
Yellow Paint - 5
Yuichii - 5

:melmetal: Melmetal
UR -> 4
DaWoblefet - 4: Solid TR attacker; intended to trade rather than OHKO, but can still OHKO Calyrex even with AV
lord death man - 5: another mon that makes me feel like a hater but I feel like most of the time I see it do stuff it's because the opponent underestimated it, not because it's specifically good, so I don't think 4 is appropriate over 5.
n10siT - 4
Yellow Paint - 5
Yuichii - 4

:mew: Mew
3 -> 4 or 5
DaWoblefet - UR: Offers little as a support mon outsped and OHKOed by the 2 best mons
lord death man - 5: transform and toxic spikes are both unique niches
n10siT - 5
Yellow Paint - UR
Yuichii - 4

:mewtwo: Mewtwo
4 -> UR
DaWoblefet - UR: lol Calyrex
lord death man - UR
n10siT - UR
Yellow Paint - UR
Yuichii - UR

:necrozma-dusk-mane: Necrozma-Dusk-Mane
3 -> 2
DaWoblefet - 2: Best TR setter in the tier, can be difficult to avoid setting off WP which lets it deal great damage in TR. Can run coverage for Ho-Oh if it really wants
lord death man - 2: what dawob said but I also want to add that its obscene bulk can also make it unpredictable if it decides to run something like autotomize or dragon dance; teams just aren't really built to actively handle it so much as they're built to passively deal with it if it doesn't get a free turn.
n10siT - 2
Yellow Paint - 2
Yuichii - 2

:palkia: Palkia
UR -> 4 or 5
DaWoblefet - 5: Fringe viable TR setter with high Sp. Def and only one weakness, but doesn't offer much else
lord death man - 5
n10siT - 5
Yellow Paint - 5
Yuichii - 4

:porygon2: Porygon2
4 -> UR
DaWoblefet - UR: It doesn't even set TR reliably vs Calyrex with Imprison TR being one of its better sets
lord death man - UR
n10siT - UR
Yellow Paint - UR
Yuichii - UR

:raichu: Raichu
UR -> 4 or 5
DaWoblefet - UR: Ho-Oh can max to evade Electric-type OHKOs, and Fake Out isn't enough to warrant giving up the Speed advantage of Regieleki. Maybe when it gets Sing later this month?!?!
lord death man - UR
n10siT - UR
Yellow Paint - UR
Yuichii - UR

:rayquaza: Rayquaza
4 -> 3
DaWoblefet - 3: Max Airstream go brrrrrr, gets excellent coverage moves and a great alternative to Ho-Oh if you hate Sun or Kyogre
lord death man - 3: also worth noting the 95 base speed and access to setup moves
n10siT - 3
Yellow Paint - 3: It's a pretty sick airstream/dd mon, also air lock for ogre
Yuichii - 3

:reshiram: Reshiram
3 -> 5 or UR
DaWoblefet - 5: Fringe viable on sun with a Scarf set
lord death man - 5: I think this thing is terrible but can still contribute due to blue flare being a nuke
n10siT - 5
Yellow Paint - UR: I would legit rather have kyuw on sun than reshiram
Yuichii - 5

:rillaboom: Rillaboom
4 -> 3
DaWoblefet - 3: Checks some Pokemon well and others not at all; one of the best Kyogre checks in the tier, one of the best priority mons in the tier, Fake Out option is useful
lord death man - 3
n10siT - 3
Yellow Paint - 3
Yuichii - 4

:tapu koko: Tapu Koko
4 -> 5
DaWoblefet - 5: Fringe viable to power up Eleki or Zekrom, slightly better Yveltal matchup
lord death man - 5
n10siT - 5
Yellow Paint - 5
Yuichii - 5

:tapu lele: Tapu Lele
4 -> UR
DaWoblefet - UR: does nothing of value
lord death man - UR
n10siT - UR
Yellow Paint - UR
Yuichii - UR

:torkoal: Torkoal
4 -> UR
DaWoblefet - UR: lol Kyogre
lord death man - UR
n10siT - UR
Yellow Paint - UR: Don
Yuichii - UR

:tyranitar: Tyranitar
UR -> 5
DaWoblefet - 5: Checks Yveltal / Ho-Oh / Calyrex pretty well, emergency weather control, gets rocks
lord death man - 5
n10siT - 5
Yellow Paint - 5
Yuichii - UR

:urshifu: Urshifu-Single-Strike
UR -> 4 or 5
DaWoblefet - 4: Scarf outspeeds and OHKOes Calyrex through Protect, can be further boosted by Dark Aura for nasty unblockable KOs
lord death man - 5
n10siT - 4
Yellow Paint - 4: Very neat as your second Yveltal
Yuichii - 4

:venusaur: Venusaur
3 -> 2
DaWoblefet - 2: Outspeeding the whole tier with a sleep move is very powerful, and gives Groudon a lot more freedom vs Kyogre
lord death man - 2: Literally the only reason Groudon is good, imo.
n10siT - 2
Yellow Paint - 2: Chloro sleep is so good in a max format
Yuichii - 2

:victini: Victini
4-> UR
DaWoblefet - UR: only for the lolz with Magearna but Mag is worse now :(
lord death man - UR
n10siT - UR
Yellow Paint - UR
Yuichii - UR

:xerneas: Xerneas
3 -> 2
DaWoblefet - 2: Geomancy is pretty freaking good; you won't sweep with Xerneas as easily as in like, VGC 2019 but it can Moonblast a lot of viable Pokemon for OHKOs
lord death man - 2
n10siT - 2
Yellow Paint - 2
Yuichii - 3

:zamazenta-crowned: Zamazenta-Crowned
UR -> 1, 2, or 3
DaWoblefet - 2: Great support mon with Snarl / Wide Guard / Coaching; doesn't make tier 1 bc of how passive it can be during certain boards for me
lord death man - 2
n10siT - 3
Yellow Paint - 2
Yuichii - 1

:zekrom: Zekrom
4 -> 3
DaWoblefet - 3: Destroys Ho-Oh and favorable vs Kyogre and Yveltal; Dragon Dance outspeeds everything and can also do it with Scale Shot, setting max electric powers it up even more
lord death man - 3: Sort of on the fence between 3/4.
n10siT - 3
Yellow Paint - 3: Another good dd mon, killing ogre/birds is so valuable
Yuichii - 4

:zygarde-complete: Zygarde
UR -> 4
DaWoblefet - 4: Very fat mon, won't get OHKOs but can trade OK with Glare and Tarrows eventually does damage after its third turn or so
lord death man - 4: I really hate this mon's reliance on support options to contribute, but a team that can support zygarde is terrifying.
n10siT - 4
Yellow Paint - 4
Yuichii - 4

Results:
:blastoise: Blastoise 3-> 2
:celesteela: Celesteela 4 -> UR
:charizard: Charizard 4 -> UR
:coalossal: Coalossal UR -> 5
:dialga: Dialga 4 -> 5
:ditto: Ditto 4 -> 5
:drednaw: Drednaw UR -> 4
:grimmsnarl: Grimmsnarl 4 -> 3
:gothitelle: Gothitelle 4 -> UR
:groudon: Groudon 3 -> 2
:hitmontop: Hitmontop 4 -> UR
:ho-oh: Ho-Oh 2- > 1
:indeedee-f: Indeedee-F 2- > 4
:jirachi: Jirachi 4 -> 5
:kartana: Kartana 4 -> UR
:magearna: Magearna 1- > 3
:marshadow: Marshadow 3 -> 5
:melmetal: Melmetal UR -> 4
:mew: Mew 3 -> 5
:mewtwo: Mewtwo 4 -> UR
:necrozma-dusk-mane: Necrozma-Dusk-Mane 3 -> 2
:palkia: Palkia UR -> 5
:porygon2: Porygon2 4 -> UR
:rayquaza: Rayquaza 4 -> 3
:reshiram: Reshiram 3 -> 5
:rillaboom: Rillaboom 4 -> 3
:tapu koko: Tapu Koko 4 -> 5
:tapu lele: Tapu Lele 4 -> UR
:torkoal: Torkoal 4 -> UR
:tyranitar: Tyranitar UR -> 5
:urshifu: Urshifu-Single-Strike UR -> 4
:venusaur: Venusaur 3 -> 2
:victini: Victini 4 -> UR
:xerneas: Xerneas 3 -> 2
:zamazenta-crowned: Zamazenta-Crowned UR -> 2
:zekrom: Zekrom 4 -> 3
:zygarde-complete: Zygarde UR -> 4
 
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Thank you to DaWoblefet for updating the samples :D.

Now time to make this post productive (hopefully).
My thoughts on the samples these will be in order just so you know.

1. Amazing team made by the best player in the format one of my personal favorites Ho-oh with weakness policy activated hits like a truck.
2. Another great time that was the first of its kind and when it was originally made pioneered a new team style in sun but Kyogre match up is a bit rough so be careful.
3. Lord Death Man is a great player who has pushed the meta game further utilizing Magearna in a whole new way.
4. Torn 0gre is a very cool style very fun but kinda high risk though definitely high reward to.
5. Zamezenta is a mon previously thought to be useless now its tier 2 with Yuichi pushing for 1 and an excellent semi room nice to see this style represented.

I started the 50 ways to counter series a while ago and now I feel I have a better meta game under standing as a whole and can see that it is flawed at its core so I dont really know what to do with it but I will not be continuing it.

Edit: Just so you know I will be counter teaming the samples lol.
Thank you for your time and that is all Tacos out have a nice day.
 
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People need to post more teams here. :v Its partially the bazaar after all so here I am as to not be a hypocrite I will post a team dump my self. Do keep in mind these aren't the best teams in the world because i'm not the greatest a building so feedback is welcome.
https://pokepast.es/af086a41e23d5261
https://pokepast.es/c11a33b89ec4a197
Yup two screens teams i'm quite fond of them and I was in the mood to build with them today also no ones post a Ho-Ogre yet somehow so I will.
And here is another but no screens this time. https://pokepast.es/3c676ee4bfc01178
Use them well I guess but more importantly post more dang teams!
 
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. https://pokepast.es/3142f8e4fc0567d4
Use them well I guess but more importantly post more dang teams!
Lunala @ Safety Goggles
Ability: Shadow Shield
EVs: 252 HP / 178 Def / 80 SpA
Modest
Nature
IVs: 0 Atk
- Moongeist Beam
- Moonblast
- Wide Guard
- Tailwind

Better evs/nature for your lunala.

Some teams with unranked mons.:Smogjynx:

https://pokepast.es/f0540481b0aa49f3 Lugia screener

https://pokepast.es/bc5b63b986dd4129 Giratina-O TW

https://pokepast.es/132c3a04fc445f2d Fairy spam with zacian-H scarf

https://pokepast.es/b1569464ad7552fb zamazenta screens

Have fun, though.
 
Thanks for the proposed changes in my teams, I put in some cases 4 or 8 evs in speed plus for speed creeps in some mons, though is more optimal runing like you said in mosts cases. I don't agree not runing at least 16 speed evs in groudon or kyogre in case I use tailwind, because can't outspeed calyrex-shadow timid. Also I agree with Life orb kyogre being "suboptimal", though.

More random teams...

https://pokepast.es/f44791e468d50810 Mewtwo psyspam (outclassed by caly-S...so i use both):smogthink::smogthink:

https://pokepast.es/9e9bb1c6497a31fe kartana sash TW and... AV reshiram

https://pokepast.es/98ad01d1ce3fcd4a drif lele, but driblim isn't good, very sad.
 
It’s me again with my ~~high level player~~ (horrible) opinion this time about some spicy vr noms.

Rises
Zammazenta-C from tier 2 to tier 1
1. Pizza time
2. To make Yuichii happy :) <3
3. It provides excellent support with the combo of Snarl Coaching and Wide Guard as well as Behemoth Bash to help not be passive and all the other tier ones could use some company.

Zekrom from tier 3 to tier 2
1. Good match up against the birds and Kyogre and being able to take and astral barrage paired with Play Roughs 90% acu and only like 50% of Zacis having it gives it a decent to shaky mu against all of tier 1.
2. Dd is scary asf it allows it to out speed every thing with one and it’s dual stabs hit really hard at +1.
3. It can even play offense support with Tailwind instead of Dd and lo to supplement the dmg loss when paired with Ho-Oh can make a nasty tailwind spam core.
4. Not it’s own thing but didn’t fit in any were else While it good a shaky Zacian mu holds it back from being great.

Swicune from ur to tier 5
Doesn’t directly die to any thing and tier 1 and has Tailwind Snarl and roar for Tr plus scalds nasty burn chance has the coveted Water typeing and Tailwind which have proven amazing prior (snarls good to) but hasn’t done enough for more than tier 5 atm.

Palkia from tier 5 to tier 4
Something I wrote up in advance Palkia is one of the most misused mons in dubers as most people use it for a tr setter that can handle kyogre but It is far out classed in this role by Dialga who doesn't die to Zacian’s Play Rough with out a berry which are really unreliable with the callys running rampant. Instead I believe Palkia should be used as a scarf attacker bc It can out run most mons with a scarf and kill them in the right weather it also doesn't usually max. It should be used on the styles Ho-Ogre, Mixed Whether, or Double Bird. As it appreciates tw despite being a scarfer bc Its most common enemy is the ops tw and Likes mainly rain but also likes being able to change it to sun to kill Zacian with Fire Blast the other set which Yuichi has used before is Av as Palkia doesn't care about protect and this allows it to check Kyogre extremely hard.

Thundy from ur to teir 5
From the ash’s he rises genies of a healthy meta once again but in all seriousness Twave is still dummy good despite the nerfs and you can bop Yveal Ogre and Ho-oh with tbolt.

Drops

Solgeleo from tier 4 to 5
I gets wide guard and all but really should be tier 5 as it sucks outside of that one neesh because otherwise Necrosma Dm outclasses it hard.

Whimsachot from tier 3 to tier 4
Worse torn don’t @ me.

Closing thoughts there are my Spicy takes this was written on my phone so sorry if it’s scuffed nerf Zacian have a good one and I need sleep.
 
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I feel like landorus t should be moved to tier 4 or 5. I used landorus t on my alt Rocket Fiend and it brought me to top 50 of the ladder. I don’t know how high on ladder I am rn because of decay. But anyhow I used this team to get there. https://pokepast.es/a54ae5e297414605. Av landorus is good because of its high attack and strong max moves. It threatens the meta game with one shots and although it’s not that fast it still gets the jump on base 90s like kyogre. With speed control support like whimscott or speed swap it can snowball out of control quickly. Even if you don’t max landorus t will still be valuable intimidate support and still offensively threatening. I recommend max speed jolly to get the jump on kyogre and to outspeed scarf at plus one. I wouldn’t advise taking out of attack because you really need the power. Also be careful because zacian one shots you without intimidate. Lando works best on HO.
 
https://pokepast.es/3d5f34b82a31b973

Reggigas Stakkattaka

This one is amazing! Skill swap beast boost on to reggiggas, and slow start to stakkatakka, then next turn give slow start to the opponent with better stats.

Kyrum Zygaurd

You can use this anyway you want. Have Kyrum hit Zygaurd or spam the never melt freeze dry

Zeraora Porygon 2

This is a really overpowered one. Whenever Zeraora gets low have Porygon 2 use an electric move. Then you boost Sp.Attack and heal zeraora
 
Since I'm out, here are the teams I used through the Der Mächtigste tournament, maybe you'll find something you like.

R3 vs Chris Numbers :
Volcanion Trick Room: :kyogre: :palkia: :indeedee-f: :volcanion: :yveltal: :magearna:
Ferrothorn hazard stack: :ferrothorn: :groudon: :incineroar: :zamazenta-crowned: :calyrex-ice: :kyogre:
Excadrill sand: :tyranitar: :excadrill: :calyrex-shadow: :ho-oh: :amoonguss: :palkia:

R4 vs Ann Nonima :
Lunala kingdra: :kyogre: :rayquaza: :yveltal: :calyrex-shadow: :magearna: :necrozma-dusk-mane:
Kyogre + double steel: :dialga: :kyogre: :lunala: :kingdra: :yveltal: :zacian-crowned:

Here are others I built for further rounds :
Jirachi Xerneas setup: :xerneas: :jirachi: :zacian-crowned: :regieleki: :groudon: :yveltal:
Trick room + groudon: :palkia: :groudon: :incineroar: :calyrex-shadow: :zacian-crowned: :rayquaza:
Aura break zygarde: :zygarde: :dialga: :eternatus: :incineroar: :calyrex-shadow: :ho-oh:

Yoda edit: added sprites because no sprites is pain
 
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Every team I used to get 2nd in the DUBERS tour (I didnt work on spreads much at all most were just slider play or I took something I had from some VGC based format)

Sticky Webs Offense FT. Charjabug: https://pokepast.es/687f6b0b897723cd
Scarf Yveltal Aggro: https://pokepast.es/d05f7b6608479dbd
Caly I Palk: https://pokepast.es/0f38cd0d87a52aec
Zek ZacOgre Whims: https://pokepast.es/6b925b3d6c1ec1d6
Yveltal ZacOgre Whims: https://pokepast.es/b2146e4dab704fbb
Grim ZacOgre +ZekHo: https://pokepast.es/8b1fbe75690601ba
There is a giratina: https://pokepast.es/61fb5cc06e2fac22
Dialga Whims offense: https://pokepast.es/9a4c3d101065f5d6
KyuW Whims Offense: https://pokepast.es/027e6672adfa635a
Scarf ZARD DON: https://pokepast.es/af0faaa1f66bc069
Ho-oh YvelDon: https://pokepast.es/6ad0149e439009d4

Some had minor changes between rounds overall was a really fun format, and glad I was able to compete, but anyways more importantly
Giratina -> 5
 

DaWoblefet

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Post 2nd DUbers money tour VR noms:

:ho-oh: 1->2

Ho-Oh is still very powerful, but it struggles with recent meta trends. Whimsicott HO is more popular, Stealth Rock is more popular, Zekrom is more popular, Incineroar is more popular; there's a lot that's not in Ho-Oh's favor. For example, consider its interaction with Stealth Rock. Ho-Oh tends to be a mon you want to max, but maxing a Pokemon at half its HP is a fairly big commitment. Heavy-Duty Boots dodges that issue, but significantly weakens Ho-Oh without its Weakness Policy or Life Orb. Using max before rocks go up is the best way to go ideally, but then you're typically committing to an early max, which is usually not great. It's still a phenomenal Coaching target and is an excellent way for balance teams to set Tailwind, but it's not quite a tier 1 mon anymore.

:blastoise: 2->3

Blastoise has fallen off considerably, I think in large part due to Kyogre's dominance. Blastoise heals from passive rain but that's about it; Water Spout goes around Follow Me, and a Max Lightning based on Thunder shuts down Yawn. I think it's clearly not at the same power level as the other threats in the tier.

:incineroar: 2->1

Incineroar provides so much for a team just by existing. It's one of the best Pokemon at slowing down Coaching attempts, and as long as you are running full physical defense, you're surviving all the important physical attacks in the tier, often many repeated hits. Most balance teams are forced into Kyogre or their whole team would just get Intimidate cycled.

:xerneas: 2->3

Xerneas always has potential, but never quite seems to do anything. Both Zacian and Zamazenta do well into it for different reasons, but its positive traits are often overshadowed by being a poor Dynamax Pokemon and lacking the coverage to deal with the tier's myriad of Steel-types.

:zamazenta-crowned: 2->1

Although Zamazenta can occasionally be a passive presence on the board, it is such an important enabler that it's often difficult to ignore. Coaching is a super important wincon that is trivially easy to set up, and Wide Guard stops the wide array of important spread moves in the tier, buying time for its teammates. It's extraordinarily difficult to kill in one hit with a big move, and often it tanks many smaller moves. Zamazenta enables a very slow, methodical way of playing which pushes balance teams forward.

:tornadus: 3->4

Worse Whimsicott in nearly all ways. Having a stronger single-target attack barely matters, and Whimsicott has many more viable options.

:whimsicott: 3->2

Whimsicott hyper offense was very successful in the recent money tour. The straightforward strategy of "move faster than their guys" is complimented well by a follow-up Dynamax with Max Airstreams to retain the Speed advantage even after Tailwind expires. New sets, including the important bulky Charm/Light Screen set adapted from VGC, give Whimsicott surprisingly good extra utility; Cotton Spore is also a solid option into opposing Tailwind teams that works much more quickly than Tornadus's Icy Wind.

:zekrom: 3->1

This is a pretty wild jump, but Zekrom is a pretty wild Pokemon. A Life Orb Bolt Strike threatens a knockout on bulkless Dynamaxed Kyogre, and maxing Zekrom has a shot to OHKO even 252 HP Kyogre before Electric Terrain is even set. Its Electric-typing is great into Yveltal as well, especially AV Yveltal, which doesn't always run enough Speed to get the jump on it. The Life Orb set can run Dragon Dance, making it very punishing if it ever gets a free turn, since you can jump past CalyS/Zacian. In addition to the Life Orb set, Assault Vest is another very viable option, avoiding important 3HKOs like Calyrex's Astral Barrage and even Kyogre's Specs Water Spout. It's an excellent Coaching target, and utterly walls Ho-Oh. Its biggest weaknesses are getting Parting Shot cycled, Play Rough Zacian (which keep in mind it doesn't always use), and Groudon. It can't be understated how important its matchup vs Kyogre is; there's no other Pokemon in the tier that can switch in on its attacks and reliably threaten a knockout.

:palkia: 5 -> 3

We learned from VGC 2022 that Palkia is a very nice TR setter; it's awkward to try to muscle through it with traditional options (e.g. Yveltal or Calyrex-S) thanks to its high special bulk, which also lets it set TR vs Kyogre without taking a million damage. It offers much-needed typing flexibility on your Trick Room setter, and when paired with traditional partners like Incineroar or Amoonguss, typically guarantees at least one Trick Room goes up.

:kyurem-white: UR -> 3

You might say "lol Behemoth Blade", but it is not that hard to apply Speed control to get around that problem. Ice/Dragon/Ground is solid coverage, hitting most of my favored tier 1 for super effective damage, save Calyrex, which it KOs through Focus Sash, and Kyogre, which it walls. Its real issue is Steels like Zamazenta or Necrozma-Dusk-Mane that it can't just OHKO, but this is another mon that fits well on the hyper offense style of play.

:landorus-therian: UR -> 3

Lando-T offers a lot of role compression as a Stealth Rock user, Intimidate, and potential max option. It's more naturally synergistic than Groudon, for example, as a Ground-type rocker on Kyogre teams. Rocks + Intimidate keep it valuable even if you decide to max something else.

:lunala: UR -> 4

While it struggles with similar issues as Calyrex-Shadow, it offers a unique role with Meteor Beam threatening heavy damage on Yveltal and Incineroar, in addition to the bulk needed to set a Speed control option like Tailwind or Trick Room at least once. Definitely a niche pick, but not one out of the realm of reasonable sets.

:mienshao: UR -> 4

Mienshao offers Fake Out, Wide Guard, an immunity to Intimidate and Fake Out, and a number of fun support moves like Feint and Helping Hand. Wide Guard is such a high-value move in DUbers that attaching any other good qualities to it makes it a viable choice, especially on hyper offense teams that aren't interested in Zamazenta's slower pace.

:jirachi: :marshadow: :mew: :reshiram: :tapu koko: :tyranitar: 5 -> UR

They don't do anything of value in the tier. I propose just getting rid of 5 again and adding the remaining Pokemon to 4:

:coalossal-gmax: :dialga: :ditto: 5 -> 4
 

Yoda2798

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I don't have any interesting teams to share since I mainly copied and reused in the tour, which I now slightly regret since I turned out quite enjoying the tier, Dynamax especially is a breath of fresh air from DOU. DaWoblefet already covered anything I'd think to nom, but I'd still like to share my thoughts on a few things anyways, from the perspective of someone not at all versed in the tier before now.

:ss/groudon: :ss/landorus-therian:
Stealth Rock
Something actually in common with DOU, hazards are still good in DUbers as well. Forcing Ho-Oh below half HP is a massive hinderance for it, while breaking Focus Sashes such as Calyrex-Shadow's is a big deal in this format too. Other common Pokemon like Yveltal are also weak to Stealth Rock, and in general the chip damage can be the important difference between a knockout or not. The biggest problem with Stealth Rock is fitting it onto your build; Groudon is the best setter but can't fit on every team, and Landorus-Therian offers enough utility to be usable but can be lackluster outside of rocks and Intimidate unless you Dynamax it. Still, Stealth Rock is really good to have if you can manage to get it in somewhere.

:ss/kyogre:
Kyogre
I've talked to DaWoblefet about this but man this thing is a massive offensive threat. It's already Tier 1 so that might only be news to myself, but its powerful spread attacks are incredibly difficult for the top Pokemon to deal with. Groudon already gets chunked even in sun, but bring Kyogre out after it and they'll often be picking something to die. Blastoise is technically a resist but not really a check as DaWoblefet explained. Zamazenta can Snarl and Wide Guard to do a decent job mitigating Kyogre, though it needs to be already out or eat a hit switching in. Other resists outside of their own Kyogre do exist, but are somewhat rare, while nothing else wants to take one of its tsunamis. Good with and without Dynamaxing, even better if you can get it with speed control, resists Behemoth Blade which is good for a max option, and its natural special bulk is nice for eating a hit from Calyrex. Actually being good into Kyogre is a massive plus for using Zekrom, among the other reasons DaWoblefet mentioned, because it's so hard to come by (I don't have anything else to add about Zekrom, especially since DaWoblefet went so in depth, but yeah that's really good too).

:ss/zamazenta-crowned:
Zamazenta
Yuichi was right for once, Zamazenta slaps. Great bulk, great speed tier for that level of bulk, and with Behemoth Blade it offers enough offensively to usually not be too passive. The real value is in its utility though, with Wide Guard being incredibly useful in this format with all the strong spread attacks thrown around, and Zamazenta is easily the best user of it. Being able to Snarl and Coaching before most Pokemon besides Calyrex and Zacian move is great for mitigating the opponents' damage, with Coaching having the potential to enable teammates to laughable levels. Great Pokemon that can provide a lot of unique utility to teams without much drawback. Can even fit on some teams with Zacian as well, which I'd imagine was a perceived disadvantage before.

:ss/incineroar:
Incineroar
Does classic Incineroar things as always, has Intimidate to slow down all the potent physical attackers, and is the best Fake Out user which is still useful even with Dynamax in the format. Parting Shot is so useful to have, you simultaneously weaken the opponent's big threat and can safely bring out your own, and DUbers is all about making the most out of your big threats with all the absurdly strong attackers in the tier. As long as you avoid Kyogre then Incineroar does a good job of sticking around, soaking up damage for teammates and allowing you to safely reposition, which can otherwise be difficult to do due to the high power levels of the tier. Great defensive glue, forming the backbone of teams.

Thanks to DaWoblefet for hosting the tour, it was a fun experience and grew my interest in the tier.
 
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