*This is my first time posting on Smogon so fingers crossed this doesn't get taken down*
I started using power herb meteor beam on Nihilego in UU and OH MY did it sweep. After witnessing this beast I brought it into OU and it still carried that sweeping potential despite all those Clefable stallers.
My OU team is showed here:
Nihilego @ Power Herb
Ability: Beast Boost
EVs: 80 HP / 176 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Meteor Beam
- Sludge Wave
- Thunderbolt
- Grass Knot
Role: Fast Special Sweeper
Moves: Meteor Beam is the damage dealing setup move to get this thing dominating, plus its STAB. Sludge Wave is just a special STAB move. Thunderbolt and Grass Knot are both there for coverage.
Melmetal @ Assault Vest
Ability: Iron Fist
EVs: 128 HP / 116 Atk / 252 SpD / 12 Spe
Careful Nature
- Double Iron Bash
- Earthquake
- Ice Punch
- Thunder Punch
Role: Special Tank and Physical Damage Dealer
Moves: Double Iron Bash is clearly there for a STAB move and then Earthquake, Ice Punch and Thunder Punch is coverage, mainly for Landorus and dragon types.
Dragapult @ Heavy-Duty Boots
Ability: Cursed Body
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Thunder Wave
- Dragon Darts
- Phantom Force
- U-turn
Role: Physical Offensive Pivot
Moves: Thunder Wave is put on here to shut down opposing sweepers and then U-turn to get the hell out of there. Dragon Darts and Phantom Force are obvious STAB moves.
Mew @ Leftovers
Ability: Synchronize
EVs: 252 HP / 4 Atk / 252 Spe
Jolly Nature
- Stealth Rock
- Spikes
- Taunt
- Flare Blitz
Role: Rock and Spikes setter
Moves: Obviously Stealth Rock and Spikes to get that extra bit of chip damage. Taunt to stop opposing rock setters and flare blitz to catch those Ferrothorns off guard.
Celesteela @ Power Herb
Ability: Beast Boost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Autotomize
- Meteor Beam
- Flash Cannon
- Flamethrower
Role: Fast Special Sweeper (Also very bulky)
Moves: Automize is what makes Celesteela a sweeper as it gets its attack boosts from its ability. Meteor Beam is for the extra special attack and for the chance to KO the first mon. Flash Cannon is STAB and Flamethrower is just coverage.
Garchomp @ Leftovers
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Earthquake
- Fire Fang
- Scale Shot
Role: Fast Physical Sweeper
Moves: Swords Dance to setup. Earthquake for STAB. Fire Fang for coverage and finally Scale Shot to get the speed boost and STAB damage.
Thanks to all those who have read this far, and I hope you enjoy the team! Best of luck.
I started using power herb meteor beam on Nihilego in UU and OH MY did it sweep. After witnessing this beast I brought it into OU and it still carried that sweeping potential despite all those Clefable stallers.
My OU team is showed here:
Nihilego @ Power Herb
Ability: Beast Boost
EVs: 80 HP / 176 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Meteor Beam
- Sludge Wave
- Thunderbolt
- Grass Knot
Role: Fast Special Sweeper
Moves: Meteor Beam is the damage dealing setup move to get this thing dominating, plus its STAB. Sludge Wave is just a special STAB move. Thunderbolt and Grass Knot are both there for coverage.
Melmetal @ Assault Vest
Ability: Iron Fist
EVs: 128 HP / 116 Atk / 252 SpD / 12 Spe
Careful Nature
- Double Iron Bash
- Earthquake
- Ice Punch
- Thunder Punch
Role: Special Tank and Physical Damage Dealer
Moves: Double Iron Bash is clearly there for a STAB move and then Earthquake, Ice Punch and Thunder Punch is coverage, mainly for Landorus and dragon types.
Dragapult @ Heavy-Duty Boots
Ability: Cursed Body
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Thunder Wave
- Dragon Darts
- Phantom Force
- U-turn
Role: Physical Offensive Pivot
Moves: Thunder Wave is put on here to shut down opposing sweepers and then U-turn to get the hell out of there. Dragon Darts and Phantom Force are obvious STAB moves.
Mew @ Leftovers
Ability: Synchronize
EVs: 252 HP / 4 Atk / 252 Spe
Jolly Nature
- Stealth Rock
- Spikes
- Taunt
- Flare Blitz
Role: Rock and Spikes setter
Moves: Obviously Stealth Rock and Spikes to get that extra bit of chip damage. Taunt to stop opposing rock setters and flare blitz to catch those Ferrothorns off guard.
Celesteela @ Power Herb
Ability: Beast Boost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Autotomize
- Meteor Beam
- Flash Cannon
- Flamethrower
Role: Fast Special Sweeper (Also very bulky)
Moves: Automize is what makes Celesteela a sweeper as it gets its attack boosts from its ability. Meteor Beam is for the extra special attack and for the chance to KO the first mon. Flash Cannon is STAB and Flamethrower is just coverage.
Garchomp @ Leftovers
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Earthquake
- Fire Fang
- Scale Shot
Role: Fast Physical Sweeper
Moves: Swords Dance to setup. Earthquake for STAB. Fire Fang for coverage and finally Scale Shot to get the speed boost and STAB damage.
Thanks to all those who have read this far, and I hope you enjoy the team! Best of luck.