Posting my
Team building process:
I started with the titular Double Dragons, Dragonite and Dragapult.
Both of these appreciate Screens support greatly, so I chose Regieleki. I went with it instead of Koko due to its higher speed and access to Rapid Spin, along with a Volt Switch which does serious damage.
I needed a hazard lead next, and Mew does this very well with its access to both Stealth Rock and Spikes.
With Rocks, Spikes, and Screens, this team hates Defog so I felt that a Defiant user would help greatly with that. Bisharp was thus a natural choice. (I totally would have used Magearna in this slot, but, no more Magearna)
Finally, Volcarona rounds out the team as a threatening special sweeper, which I needed since all of my other attackers are physical. Notably, it also makes short work of the Steels which my Dragons don't like having around.
The Team:
Mew @ Red Card
Ability: Synchronize
EVs: 252 HP / 4 Atk / 252 Spe
Jolly Nature
- Taunt
- Spikes
- Explosion
- Stealth Rock
Mew is the chosen suicide lead for this team, chosen over Azelf due to its access to Spikes. Stealth Rock and Spikes are obviously the main reason for Mew's existence on the team, while Taunt prevents early Defog attempts and can make passive mons much easier to deal with, and Explosion is just great for maintaining momentum. Red Card allows me to get an extra layer of hazards or explode, so with that in mind, the EVs maximise Speed and HP to make sure Mew doesn't get KOed before the Card's activation and the leftover 4 are dumped into Attack.
Regieleki @ Light Clay
Ability: Transistor
EVs: 96 HP / 252 SpA / 160 Spe
Modest Nature
- Reflect
- Rapid Spin
- Volt Switch
- Light Screen
Regieleki provides ever-useful Screens support, which provides Volcarona and the Dragons with padding to set up comfortably and sweep. Reflect and Light Screen are self-explanatory, Rapid Spin gives the team a degree of hazard control, and Volt Switch can pivot a sweeper onto the field and hits reasonably hard with 328 Special Attack and Transistor. The EVs are taken from the standard Screens set, but since I have Volt Switch instead of Explosion, I switched the EVs and nature for maximum Special Attack.
Volcarona @ Heavy-Duty Boots
Ability: Flame Body
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Flamethrower
- Quiver Dance
- Bug Buzz
- Psychic / Giga Drain
The first of the 4 attackers. Volcarona is already a menace, and with screens up it becomes even scarier. Quiver Dance is obviously the boosting move of choice (what else would I run on it, Calm Mind?). Flamethrower is chosen over Fire Blast for the accuracy, and Bug Buzz provides alternative STAB which blows past most Fire-resists. The last move is a toss-up: Giga Drain provides some recovery and destroys bulky Waters like Swampert and Fini, while Psychic nails Toxapex and lets you hit Dragapult neutrally. Both moves work pretty well in that slot, so pick your poison. The EVs are the usual offensive set; investing in bulk isn't needed with Screen support.
Bisharp @ Life Orb
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Sucker Punch
- Iron Head
- Knock Off
(This really should have been Magearna, but oh well) Bisharp is here mainly to deter Defog and provide a Steel-type, and under the right circumstances it can sweep. Swords Dance can get Bisharp to +4 in some cases, although usually you're better off switching into a Defog and attacking away. Sucker Punch is the main attacking move, making up for Bisharp's low speed with its priority. Knock Off and Iron Head demolish slower targets, with Iron Head having a flinch chance which could come in handy. The EVs simply maximise attack and speed.
Dragonite @ Heavy-Duty Boots
Ability: Multiscale
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Dual Wingbeat
- Dragon Dance
- Earthquake
- Roost
Now for the Dragons. Dragonite is simply a great HO pokemon; it can't be broken with Multiscale and Screens present, allowing it to stack multiple boosts and sweep. Dual Wingbeat is the main STAB, while Earthquake provides the best coverage with 2 moveslots, mainly disposing of Steel types while also hitting targets like Toxapex. Roost goes in the last slot to provide recovery so Dragonite isn't easily revenge killed after chip damage, and allows you to restore Multiscale. The EVs are, again, standard. I usually use this set mid-game to break holes for Volcarona and/or Dragapult to clean up, but when played right Dragonite can end the game on its own as well.
Dragapult @ Life Orb
Ability: Infiltrator
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Phantom Force
- Dragon Dance
- Dragon Darts
- Sucker Punch
This is one of my favorite things to come out of this generation. DD Dragapult is often dismissed in favor of the Specs and Hex sets, but it can absolutely rip apart an unprepared team, and with screens making up for its frailty, it truly shines. Dragon Dance is the boosting move of choice. Dragon Darts is the best physical Dragon-type move in the game, so it's the main STAB of the set. Phantom Force is used to hit Dragon resists, notably OHKOing Heatran after Rocks and 2 Spikes at +1. Sucker Punch rounds out the set as a way to hit Ghosts and Psychics without having to rely on the 2-turn Phantom Force, and can also act as an emergency stopgap to a boosted sweeper in some situations. Steel Wing could be used here, but it has no targets outside of Fairies, and it's too weak to warrant its own moveslot with such a limited purpose. I very often end games between this and Volcarona; it's incredibly tricky to stop after a boost or two.
IMPORTABLE: https://pokepast.es/82fcf81e4a685b3f
So yeah, that's the team. Thanks for reading this far!
Last edited: