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Old thread by Upstart
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Smogon Dex Entry found here
Old thread by Upstart
Old thread found here
Smogon Dex Entry found here
Diggersby #660
Base Stats: 85/56/77/50/77/78
Abilities
Cheek Pouch
Increases HP when this Pokemon consumes a berry.
Pickup
If the wielder has no held item, it gets the last item consumed at the end of the turn. Adds a chance of finding an item after each battle.
Huge power
Boosts the pokemon's attack stat
Useful Moves
Stab in Bold
Return
Earthquake
Quick Attack
Swords Dance
Knock off
Fire punch
U-turn
Ice punch
Agility
Spikes
Wild charge
Swords Dance
Diggersby @ Life Orb/Lum berry/Silk Scarf
Ability: Huge Power
EVs: 252 Atk / 4 Def / 252 Spe
Jolly/Adamant Nature
- Swords Dance
- Return
- Quick Attack
- Earthquake
Swords dance trades coverage for the ability to boost diggersby's high attack to insane levels. So swords dance is used to help prepare for a sweep or wall breaking for other sweepers. Return is used as it is a very strong and reliable stab move. Quick attack helps pick off faster targets not resistant to it. Earthquake is another strong stab move that hurts what return isn't able to. Life orb is used again to improve wall breaking abilities but lum berry is helpful to dodge statuses,silk scarf provides a power buff to return and quick attack and doesn't give life orb damage letting you bluff scarf. The same spread and natures are used from the all out attacker set.
This set plays the role of a revenge killer and a momentum grabber. Earthquake and return are the stab moves,while knock off removes items and cripples check s. U-turn grabs momentum and is a fail safe option. This set utilitizes the other set's ev spreads but uses choice scarf to revrnge kill and grab momentum in a similar vein to scarf landoge.
Other options
Agility is an all right cleaner and helps migitate it's matchup against offense.
Spikes is an interesting choice but diggersby has better things to do then set up spikes.
Double dance with agility and swords dance gives better flexibility but it's hard to pull of without screens.
Ability: Huge Power
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Spike
- Return
- Earthquake
- Ice punch/fire punch/knock off
.
Discussion topics:
The best diggersby set in the meta.
What trends help or hurt diggersby?
Sets that are good but not on the OP.
Team options for it.
It's advantages over other offensive grounds.
Base Stats: 85/56/77/50/77/78
Abilities
Cheek Pouch
Increases HP when this Pokemon consumes a berry.
Pickup
If the wielder has no held item, it gets the last item consumed at the end of the turn. Adds a chance of finding an item after each battle.
Huge power
Boosts the pokemon's attack stat
Useful Moves
Stab in Bold
Return
Earthquake
Quick Attack
Swords Dance
Knock off
Fire punch
U-turn
Ice punch
Agility
Spikes
Wild charge
General Analysis
Diggersby is a wall breaker that didn't get a lot of attention in XY and that was because it lacked the tools it needed to do so. This all changes now with oras move tutors diggersby now has fire punch and knock off which now give it tools to hit gengar which is immune to it's stabs and can kill it with focus blast or burn it with will-o-wisp and with fire punch it now can lay hurt on ferrothron,skarmory,mega scizor all of which could comfortably take stab moves. However the meta is a bit unkind to diggersby especially since priority is everywhere and diggersby doesn't have the bulk to stomach it. Also more quick attack resists were introduced such as mega diancie and mega gross which both outspeed and ohko. The fact most base 100 speed walls run creep for 70s isn't helping it either and the speed creep wasn't nice. But diggersby does very well against bulkier teams and it's power does it to retain it's niche as a wallbreaker.Good movesets
All out attacker
Diggersby @ Life orb
Ability: Huge Power
EVs: 252 Atk / 4 Def / 252 Spe
Jolly/Adamant Nature
- Return
- Earthquake
- Quick Attack
- Fire Punch/Knock off/Ice Punch
This is probably the best set for diggersby in the meta as it allows it to dismantle defensive cores easier. Return is diggersby's best stab move that has good neutral coverage against a good number of threats. Earthquake provides a secondary stab and has good neutral and super effective coverage as it hits most normal resists hard and hurts ghosts not named gengar or gourgeist. Quick attack is to help migitate diggersby's iffy speed tier and it's match up against offense,plus priority is always nice to have. Fire punch is preferred to 2hko skarmory after rocks and always ohko mega scizor and ferrothorn but knock off's utility in removing items can catch gliscor switch ins and it removes leftovers from walls which is always nice, and Ice punch hits the numerous x4 weak mons. Life orb is ti help improve wall breaking capabilities and a standard 252/252 spread is used,jolly is preferred to outrun things that creep jolly bisharp but adamant is also viable if you are not worried about thoseAll out attacker
Diggersby @ Life orb
Ability: Huge Power
EVs: 252 Atk / 4 Def / 252 Spe
Jolly/Adamant Nature
- Return
- Earthquake
- Quick Attack
- Fire Punch/Knock off/Ice Punch
Swords Dance
Diggersby @ Life Orb/Lum berry/Silk Scarf
Ability: Huge Power
EVs: 252 Atk / 4 Def / 252 Spe
Jolly/Adamant Nature
- Swords Dance
- Return
- Quick Attack
- Earthquake
Diggersby @ Choice Scarf
Ability: Huge Power
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- Return
- Knock Off/Wild charge
- U-turn
Ability: Huge Power
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- Return
- Knock Off/Wild charge
- U-turn
This set plays the role of a revenge killer and a momentum grabber. Earthquake and return are the stab moves,while knock off removes items and cripples check s. U-turn grabs momentum and is a fail safe option. This set utilitizes the other set's ev spreads but uses choice scarf to revrnge kill and grab momentum in a similar vein to scarf landoge.
Other options
Agility is an all right cleaner and helps migitate it's matchup against offense.
Spikes is an interesting choice but diggersby has better things to do then set up spikes.
Double dance with agility and swords dance gives better flexibility but it's hard to pull of without screens.
Diggersby @ Life orb/Silk scarf/Lum berry
Ability: Huge Power
EVs: 252 Atk / 4 Def / 252 Spe
Jolly/Adamant Nature
- Agility
- Return
- Earthquake
- Ice Punch/Knock off/Fire punch
Diggersby @ Life orb/Silk Scarf/Lum berry
Ability: Huge Power
EVs: 252 Atk / 4 Def / 252 Spe
Jolly/Adamant Nature
- Agility
- Swords Dance
- Return
- Earthquake
Diggersby @ Focus SashAbility: Huge Power
EVs: 252 Atk / 4 Def / 252 Spe
Jolly/Adamant Nature
- Agility
- Return
- Earthquake
- Ice Punch/Knock off/Fire punch
Diggersby @ Life orb/Silk Scarf/Lum berry
Ability: Huge Power
EVs: 252 Atk / 4 Def / 252 Spe
Jolly/Adamant Nature
- Agility
- Swords Dance
- Return
- Earthquake
Ability: Huge Power
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Spike
- Endeavor
- Earthquake
- Quick attack
Diggersby @ Life orbEVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Spike
- Endeavor
- Earthquake
- Quick attack
Ability: Huge Power
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Spike
- Return
- Earthquake
- Ice punch/fire punch/knock off
.
Discussion topics:
The best diggersby set in the meta.
What trends help or hurt diggersby?
Sets that are good but not on the OP.
Team options for it.
It's advantages over other offensive grounds.
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