Gen 3 DIE! DIE! DIE!(RMT)

Gmax

kuahahahaha
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Jolteon (M) @ Leftovers
Trait: Volt Absorb
EVs: 120 HP / 136 Spd / 252 SAtk
Timid Nature (+Spd, -Atk)
- Baton Pass
- Hidden Power [Grass]
- Substitute
- Thunderbolt

I needed elec resist which wouldnt necessarily get owned by HP Grass/ HP Ice. That apart it draws out EQs from CB Aerodactyls, allowing my Sala a free turn for set up.

Salamence (M) @ Leftovers
Trait: Intimidate
EVs: 56 HP / 252 Atk / 116 Def / 20 Spd / 64 SDef
Jolly Nature (+Spd, -SAtk)
- Dragon Dance
- Earthquake
- Hidden Power [Flying]
- Rock Slide

Just your standarrd DDmence with enough speed EVs to outspeed everything after one DD.

Blissey (F) @ Leftovers
Trait: Natural Cure
EVs: 184 HP / 252 Def / 72 SDef
Bold Nature (+Def, -Atk)
- Counter
- Seismic Toss
- Softboiled
- Thunder Wave

Damn bitch is everywhere. Counter for a surprise KO. Gets me at least one KO per match besides stalling to hell.

Skarmory (M) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 60 Atk / 196 Def
Impish Nature (+Def, -SAtk)
- Hidden Power [Fighting]
- Rest
- Spikes
- Whirlwind

Please dont say anything about HP Fighting. I really hate DDtar, and this helps me own it. He taunts, I hit him for 49-55% damage. Boah owns this of course.

Starmie @ Leftovers
Trait: Natural Cure
EVs: 216 Spd / 252 SAtk / 40 SDef
Timid Nature (+Spd, -Atk)
- Hydro Pump
- Ice Beam
- Rapid Spin
- Thunderbolt

Rapid Spinner + Special Sweeper. Thinking about adding Psychic somewhere for Gar. Which move should I kick?(not Rapid Spin).

Tyranitar (M) @ Choice Band
Trait: Sand Stream
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Earthquake
- Focus Punch
- Hidden Power [Bug]
- Rock Slide

CBTar. 2 DDers is not a good idea. And I dont really like Boah, plus CBTar is getting less common so this packs quite a surprise punch. He is also a good candidate for a Sub from Jolteon

Well, thats my team. Hope you like it. Any constructive criticism accepted.

Edit: Removed stupid Sala comment, replaced Claydol with Starmie.:koffing:
 
K, Jolty should be running max spd in order for it to be able to stand a chance against Aero (you never know, may save you in a couple of late game instances) However, I would really just use Zappy over Jolt here, for better overall stats and typing. (also you have a big gyara weak atm, so this helps out)

On bliss, I like some spd, and imo AT/HB over Counter, to help with status.

Max HP before defenses on Claydol. Also I like +sdef nature (forgot lol) just to balance out stats, but w/e.

Uh, this is the first team I've rated w/out a bulky water ._. just wanted to point that out.

You have a big Gar weak, so maybe Jira over skarm or pert over clay/mence/tar (watch out for giga drain gars though)

Also it takes more than +2 for ddmence to become "ggmence" especially if suicune is around. And it's pretty obvious that any poke with couple of stat ups can possibly sweep a team "if played right" (ie: get rid of counters first) so why point that out?
 
salamence EV spread can be improved to be made more efficient; make it adament, and max out attack if you want, then put in 116 EVs into speed to reach that 264 mark. also put the defences into HP so you 140 if ive calculated right..

-mmm, i cant see any real glaring weaknesses, since you have the ole skarm bliss, but just watch maggy, which you really cant do anything about, but then i guess mence can act as anti-cross/cham.
-have you had problems with dusclops? will-o-wisp looks like it could hurt, especially when he can shadowball starmie, and focus punch blissey.
-standard problem that comes from not having a bulky water. eg aero/salamence/draggy/flygon problems. id encourage you drop something for a swampery which brings a rock resist.
 
-standard problem that comes from not having a bulky water. eg aero/salamence/draggy/flygon problems. id encourage you drop something for a swampery which brings a rock resist.
He used to have Claydol over Starmie, which does well to counter those pokes. Dunno why he changed it though ._.
 
I would personally use Zapdos over Jolteon for reasons Pineapple_88 already stated, and IMO CBtar doesnt need so much speed, i usually leave it at around 200 and put the rest in HP. also you need recover on starmie imo, over say bolt
 
EVs: 184 HP / 140 Atk / 116 Spd / 68 SDef
Adamant Nature (+Atk, -SAtk)

for Salamence. 375 Atk is enough. Really.
 

Gmax

kuahahahaha
is a Forum Moderator Alumnus
OK, thanks guys, I'll get Zap over Jolteon and kick Starmie for Swampert. But then I have only one Special Sweeper, which kind of sucks. Any ideas for Dusclops?

Should I cut TWave on Bliss for Ice Beam?

P.S. Will mess around with Ttars EVs, change Salamence's nature to Adamant with EV set suggested(not cutting attack though).
 

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