Gen 6 Dice's Team Repository (WIP)

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Introduction:

Since both Melee Mewtwo and I are eliminated from the open and ORAS is approaching, I figured I would post my teams in attempts to help the current, stagnant metagame develop and to get new ideas out there for further metagame development. The current metagame, to me, is esoteric. As evident in watching many, many battles, many maxims that Donkey put out 7 months ago remain true yet are never seen or are too heavily followed. Having a cleric on balance or stall is a component I see heavily followed, but that is far too limiting. Instead, try other thing. Gliscor, Refresh Arceus, and more than one Sleep Talker is a way to avoid this. Or... use offense! This is just rambling, but there are many, many possibilities in XY Ubers that I am sure I haven't explored, as I am a person who is opinionated for or against certain Pokemon. So I hope that the one thing you can take from this thread, if you're interested at all in the metagame, is that there are still concepts out there that I'm sure are able to be used.

Teams:



Kyogre @ Choice Scarf
Ability: Drizzle
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
- Water Spout
- Scald
- Ice Beam
- Thunder

Dialga @ Lum Berry
Ability: Pressure
EVs: 248 HP / 56 SpA / 200 SpD / 4 Spe
Calm Nature
- Stealth Rock
- Toxic
- Draco Meteor
- Fire Blast

Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 48 Def / 208 SpD
Sassy Nature
IVs: 0 Spe
- Spikes
- Leech Seed
- Gyro Ball
- Protect

Giratina-Origin @ Griseous Orb
Ability: Levitate
EVs: 252 Atk / 212 Def / 44 Spe
Adamant Nature
- Dragon Tail
- Shadow Sneak
- Shadow Force
- Defog

Ho-Oh @ Choice Band
Ability: Regenerator
EVs: 248 HP / 176 Atk / 52 SpD / 32 Spe
Adamant Nature
- Sacred Fire
- Sleep Talk
- Brave Bird
- Earthquake

Arceus-Electric @ Zap Plate
Ability: Multitype
EVs: 248 HP / 8 SpA / 252 Spe
Timid Nature
- Calm Mind
- Thunderbolt
- Ice Beam
- Recover


For reference, I always try to fit two Xerneas checks on teams that are not Hyper Offense. In this case, it is Ferrothorn and Ho-Oh. Also, Ho-Oh provides a secondary Mewtwo check alongside Giratina-O. Arceus-Electric provides an answer to threats like Yveltal, Ho-Oh, and the likes. It is chosen over Arceus-Fairy as it is not as Gengar prone due to my lack of Pursuitter, and fares much better against Ho-Oh. Dialga provides an answer to Kyogre as well as Stealth Rock. Specs Kyogre + Band Ho-Oh are able to power through CM Arceus-Formes and also give me a stallbreaker. Giratina-O has fantastic resistances and can Defog. It seems counter intuitive with Spikes; however, if you play better than your opponent, you can always set them up again.



Kyogre @ Choice Scarf
Ability: Drizzle
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
- Water Spout
- Scald
- Ice Beam
- Thunder

Klefki @ Leftovers
Ability: Prankster
EVs: 252 HP / 56 Atk / 200 SpD
Careful Nature
- Play Rough
- Toxic
- Thunder Wave
- Spikes

Arceus-Ground @ Earth Plate
Ability: Multitype
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Earthquake
- Stone Edge
- Recover

Giratina-Origin @ Griseous Orb
Ability: Levitate
EVs: 252 Atk / 248 Def / 8 Spe
Adamant Nature
- Shadow Force
- Dragon Tail
- Shadow Sneak
- Defog

Dialga @ Lum Berry
Ability: Pressure
EVs: 248 HP / 252 SpD / 8 Spe
Calm Nature
- Stealth Rock
- Roar
- Fire Blast
- Draco Meteor

Mewtwo @ Mewtwonite X
Ability: Unnerve
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Taunt
- Zen Headbutt
- Ice Beam
- Low Kick


This team makes the best use of Mewtwo-X in using it as a stallbreaker and Arceus-Normal check for a more balanced team. With Ice Beam, it can lure in Arceus-Ground's best checks and counters in Landorus-T, Yveltal, and Gliscor. Arceus-Ground itself is a very underrated beast which is a fantastic choice in the current metagame. It only really "checks" Zekrom, but it can absolutely decimate the standard Sun offense. Klefki provides the anti-Xerneas slot and gives Spikes for my Arceus-Ground and MMX primarily. Dialga provides insurance against Kyogre and Stealth Rock. I use Lum Berry since lead Darkai is a nuisance. Scarf Kyogre gives insurance against CM Arceus-Formes, albeit shaky, and Giratina-O finishes off the pack once again to provide Defog support and a Mewtwo answer.




Kyogre @ Choice Scarf
Ability: Drizzle
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
- Water Spout
- Scald
- Ice Beam
- Thunder

Gengar @ Gengarite
Ability: Levitate
EVs: 180 SpA / 76 SpD / 252 Spe
Timid Nature
- Thunder
- Sludge Wave
- Taunt
- Destiny Bond

Rayquaza @ Life Orb
Ability: Air Lock
EVs: 40 Atk / 252 SpA / 216 Spe
Mild Nature
- Draco Meteor
- V-create
- ExtremeSpeed
- Dragon Claw

Dialga @ Lum Berry
Ability: Pressure
EVs: 248 HP / 252 SpD / 8 Spe
Calm Nature
- Stealth Rock
- Fire Blast
- Draco Meteor
- Roar

Arceus @ Life Orb
Ability: Multitype
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- ExtremeSpeed
- Shadow Claw
- Earthquake

Xerneas @ Power Herb
Ability: Fairy Aura
EVs: 168 HP / 24 Def / 252 SpA / 64 Spe
Modest Nature
- Focus Blast
- Geomancy
- Moonblast
- Thunder


This is one of my more Hyper Offensive builds. You may notice that it doesn't have a hard Xerneas counter; however, the way it is built and the way you have to play it, you will not usually be in a position to not be able to do enough damage to it where Arceus and Rayquaza would not be able to pick it off. Focus Blast Xerneas provides both an immediate offensive presence, Yveltal check, and a way to lure out Ferrothorn for Kyogre. Rayquaza helps against Xerneas while giving a ground immunity and Blaziken check. It also is a fantastic stallbreaker. The set on Gengar allows me to Mega-Evolve early with Substitute so I can typically be faster than Jolly E-Killer late in the game. Scarf Kyogre allows me to check Mewtwo and CM Arceus and Ho-Oh. Dialga is once again my go-to Stealth Rocker due to his resistances.



Groudon @ Lum Berry
Ability: Drought
EVs: 248 HP / 16 Atk / 236 Def / 8 Spe
Adamant Nature
- Stealth Rock
- Earthquake
- Stone Edge
- Roar

Klefki @ Leftovers
Ability: Prankster
EVs: 252 HP / 56 Atk / 200 SpD
Careful Nature
- Play Rough
- Spikes
- Heal Block
- Thunder Wave

Arceus-Water @ Splash Plate
Ability: Multitype
EVs: 248 HP / 8 SpA / 252 Spe
Timid Nature
IVs: null Atk
- Judgment
- Calm Mind
- Will-O-Wisp
- Recover

Giratina-Origin @ Griseous Orb
Ability: Levitate
EVs: 252 Atk / 248 Def / 8 Spe
Adamant Nature
- Shadow Force
- Defog
- Shadow Sneak
- Dragon Tail

Gothitelle @ Leftovers
Ability: Shadow Tag
EVs: 248 HP / 8 SpA / 252 SpD
Calm Nature
- Calm Mind
- Psyshock
- Heal Bell
- Rest

Ho-Oh @ Life Orb
Ability: Regenerator
EVs: 248 HP / 176 Atk / 52 SpD / 32 Spe
Adamant Nature
- Brave Bird
- Sacred Fire
- Substitute
- Roost


This is one of my favorite teams because it's an extremely solid take on Sun Offense. SubRoost Ho-Oh + Sun + Spikes is extremely deadly and is what the team takes advantage of. Using Klefki + Ho-Oh for Xerneas checks is something I haven't seen and it works very well. Gothitelle gives Heal Bell support and traps bulky Defog Arceus. Gothitelle in sun also can beat Choiced Kyogre, so I can suicide Groudon if need be. Giratina-O is found here yet again for a Mewtwo check + Defog. Arceus-Water gives a Kyogre answer and Ho-Oh answer plus a decent offensive sweeper. If I'm using Ho-Oh on a more offensively inclined team, I feel obligated to use Groudon as the sun support is still so good.




Dialga @ Lum Berry
Ability: Pressure
EVs: 248 HP / 56 SpA / 200 SpD / 4 Spe
Modest Nature
- Draco Meteor
- Toxic
- Fire Blast
- Stealth Rock

Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 248 HP / 252 Def / 8 Spe
Impish Nature
- Earthquake
- Roost
- Taunt
- Toxic

Kyogre @ Leftovers
Ability: Drizzle
EVs: 248 HP / 248 SpD / 12 Spe
Calm Nature
- Scald
- Rest
- Sleep Talk
- Roar

Scizor @ Scizorite
Ability: Light Metal
EVs: 248 HP / 16 Atk / 244 SpD
Adamant Nature
- Pursuit
- Bullet Punch
- Roost
- Defog

Arceus-Ghost @ Spooky Plate
Ability: Multitype
EVs: 248 HP / 8 SpA / 252 Spe
Timid Nature
- Calm Mind
- Judgment
- Will-O-Wisp
- Recover

Xerneas @ Choice Scarf
Ability: Fairy Aura
EVs: 76 Atk / 248 SpA / 184 Spe
Rash Nature
- Moonblast
- Megahorn
- Thunder
- Psyshock


Gliscor is an interesting Pokemon as it gives a Groudon check, Zekrom check, and stallbreaker all in one Pokemon. I don't find Earthquake that useful on it, so I just use Knock Off to be even more annoying. Specially Defensive Ogre and Scizor work in tandem to be the Xerneas checks, while the former does even more like helping against CM Arceus formes and the likes while the latter also Defogs. Scarf Xerneas gives a secondary Mewtwo check with my Arceus-Ghost, and my Arceus also works fantastically as a check to Pokemon like ExtremeKiller while being a major offensive presence itself. Dialga is my go-to Stealth Rocker and secondary Kyogre check for balance.



Deoxys-Speed @ Focus Sash
Ability: Pressure
EVs: 248 HP / 8 Atk / 252 Spe
Jolly Nature
- Stealth Rock
- Spikes
- Taunt
- Knock Off

Landorus-Therian (M) @ Life Orb
Ability: Intimidate
EVs: 8 HP / 252 Atk / 248 Spe
Adamant Nature
- Rock Polish
- Earthquake
- Stone Edge
- Explosion

Xerneas @ Power Herb
Ability: Fairy Aura
EVs: 168 HP / 24 Def / 252 SpA / 64 Spe
Modest Nature
- Geomancy
- Moonblast
- Thunder
- Substitute

Arceus @ Silk Scarf
Ability: Multitype
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Extreme Speed
- Shadow Claw
- Refresh

Zekrom @ Choice Scarf
Ability: Teravolt
EVs: 252 Atk / 4 SpA / 252 Spe
Adamant Nature
- Bolt Strike
- Volt Switch
- Draco Meteor
- Outrage

Gengar @ Gengarite
Ability: Levitate
EVs: 180 SpA / 76 SpD / 252 Spe
Timid Nature
- Taunt
- Hidden Power [Fire]
- Destiny bond
- Sludge Wave


This is just my take on Deoxys-S Hyper Offense and there isn't much to note; however, the Landorus-T is cool. It gives me a Ground-resist while also being a sweeper which isn't able to Defogged on due to explosion. Refresh EKiller allows it to act as a check to opposing Arceus-Ghost on offense. HP Fire Gengar here is solely for Ferrothorn and Scizor. It is weak to Kyogre to an extent, as Zekrom is the other water resistance, but it is offensive enough to overcome the weakeness. Sub GeoXern is for its stallbreaking abilities.


Conclusion:

I have more teams I plan to add and will, I just didn't feel like typing anymore. Feel free to ask/comment about any of the teams since I was very brief in the descriptions.

Shoutout Melee Mewtwo for helping me with several of these teams and helping me garner ideas.
 
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Yo guys try to generate discussion with your responses. The cool teams posts are kinda pointless with the like button. (not gonna punish you for it or anything just a heads up)
 
I'm wondering if the order you posted your teams is the order in which you made them. The reason being that for the latter 5 teams you start off listing a pokemon carrying stealth rock which might show a shift in how you started with team building. If not coincidence and you do start a team by picking the hazard setter do you think that limits creativity fo the rest of the team?
 
the teams are listed arbitrarily and my comments regarding stealth rock were coincidental

i start teams based arounds concepts, sets, or cores i wish to try and build accordingly
 
i think stall is still very unexplored and can be looked into further. deoxys-d is an interesting pokemon as it is an effective check against both mewtwo formes barring taunt variations and can set spikes. i never touched on a stealth rock deoxys-a offense, and sticky web surely has many more possibilities out there. sub+hypno gengar is a cool set people should try. i never really touched on jirachi or bronzong but i am unsure of how viable they actually are. rayquaza and lucario both could be hit on further; cm clefable, shaymin-s, etc. there are still cool ideas left to try
 

Krauersaut

h.t.d.t.
is a Top Social Media Contributor Alumnus
deoxys-d is an interesting pokemon as it is an effective check against both mewtwo formes barring taunt variations
all mewtwo formes carry taunt, shitty CM/BU sets don't count. although, on that note, what would be your opinion on Magic Coat Deo-D?
 
cm mewtwo is probably its most viable offensive set

i think magic coat is a waste of a slot as it already has 4mss anyway
 
update:


Tyranitar @ Smooth Rock
Ability: Sand Stream
EVs: 248 HP / 8 Atk / 252 SpD
Careful Nature
- Stealth Rock
- Pursuit
- Stone Edge
- Roar

Giratina @ Leftovers
Ability: Pressure
EVs: 248 HP / 248 SpD / 12 Spe
Calm Nature
- Will-O-Wisp
- Roar
- Rest
- Sleep Talk

Excadrill @ Life Orb
Ability: Sand Rush
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Rapid Spin
- Rock Slide
- Iron Head
- Earthquake

Deoxys-Defense @ Leftovers
Ability: Pressure
EVs: 248 HP / 144 SpD / 116 Spe
Calm Nature
- Toxic
- Spikes
- Recover
- Taunt

Arceus-Water @ Splash Plate
Ability: Multitype
EVs: 248 HP / 8 Def / 252 Spe
Timid Nature
- Calm Mind
- Refresh
- Recover
- Judgment

Ho-Oh @ Leftovers
Ability: Regenerator
EVs: 248 HP / 176 Def / 52 SpD / 32 Spe
Impish Nature
- Sacred Fire
- Brave Bird
- Toxic
- Roost


I wanted to make a bulkier sand team utilizing Deoxys-D and this was my result. Ho-Oh + Excadrill + Tyranitar is a cool core as it covers Xerneas and poses an immediate offensive and defensive threat. Of course, this is very weak to Kyogre, so that's where Giratina-A and Arceus-Water come in. Specially Defensive Giratina is still an effective choice as the loss of a sleep reset made it an even more solid of a Kyogre check and it still poses a threat to things like Arceus-Normal and Groudon/Landorus-T. Waterceus is the team's status absorber with the given set and helps against many a Pokemon. Ho-Oh uses physically defensive primarily for Mewtwo; however; it also helps against Arceus-Normal once again and opposing Ho-Oh. Deoxys-D similarly helps against Mewtwo, can outspeed and Taunt Defensive Yveltal, and lay spikes. It checks a lot of Pokemon simply due to its insane stats.


Smeargle @ Focus Sash
Ability: Own Tempo
EVs: 4 Atk / 252 Def / 252 Spe
Jolly Nature
- Taunt
- Nuzzle
- Sticky Web
- Rapid Spin

Terrakion @ Fist Plate
Ability: Justified
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Taunt
- Close Combat
- Stealth Rock
- Stone Edge

Gyarados @ Gyaradosite
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Dragon Dance
- Waterfall
- Bite
- Taunt

Gengar @ Gengarite
Ability: Levitate
EVs: 180 SpA / 76 SpD / 252 Spe
Timid Nature
- Taunt
- Hidden Power [Fire]
- Destiny Bond
- Sludge Wave

Arceus-Fairy @ Pixie Plate
Ability: Multitype
EVs: 248 HP / 8 Def / 252 Spe
Timid Nature
- Calm Mind
- Judgment
- Will-O-Wisp
- Recover

Genesect @ Choice Scarf
Ability: Download
EVs: 248 Atk / 8 SpA / 252 Spe
Naive Nature
- U-turn
- Ice Beam
- Iron Head
- Explosion


Mega Gyarados can be surprisingly effective on Sticky Web offense as an Arceus-Ghost check, Water-resist, and Blaziken check. Terrakion is an interesting choice because it is able to check both Arceus-Normal and Darkrai, the latter which can pose a major threat if I can't manage to keep Sticky Web up as Sludge Bomb turns Arceus-Fairy into a reliability against it. Gengar is the obligatory Shadow Tag user on this Sticky Web team and uses Hidden Power Fire for Scizor which threatens both Arceus-Fairy and Terrakion with Bullet Punch. Arceus-Fairy itself is my favorite forme to utilize on Sticky Web as CM + Will-o-Wisp is such a dangerous set and checks many, many things like Palkia, Zekrom, etc. Fairy Arceus can also prevent Xern set up much more effectively than Arceus-Electric, a forme that has similarly defensive synergy for offensive teams. Will-o-Wisp is also crucial for Ground-type Pokemon and Arceus-Normal. Scarf Genesect forces the opponent to think twice about which Pokemon I will lead, as Genesect is a threatening lead to Pokemon which could otherwise threaten Smeargle (Mewtwo, Darkrai) and also it revenge kills GeoXern after Sticky Web. I chose Smeargle as I find its the best choice to go alongside Gengar for Sticky Web despite my initial dislike for it. Smeargle is much better at supporting Gengar to maintaining Sticky Web on the team and fits the offensive pace.**

**This team has Gengar instead of Gothitelle as it is too Scizor weak otherwise. I've found you can usually retain one Mega and just play well. This is more of a "for fun" concept than a more serious team



Shuckle @ Mental Herb
Ability: Sturdy
EVs: 248 HP / 8 Def / 252 SpD
Careful Nature
- Sticky Web
- Encore
- Toxic
- Rock Tomb

Groudon @ Earth Plate
Ability: Drought
EVs: 248 HP / 216 Atk / 44 Spe
Adamant Nature
- Stealth Rock
- Earthquake
- Stone Edge
- Dragon Tail

Ho-Oh @ Choice Band
Ability: Regenerator
EVs: 248 HP / 176 Atk / 52 SpD / 32 Spe
Adamant Nature
- Sacred Fire
- Brave Bird
- Sleep Talk
- Earthquake

Blastoise @ Blastoisinite
Ability: Rain Dish
EVs: 64 HP / 40 Def / 176 SpA / 228 Spe
Modest Nature
- Rapid Spin
- Aura Sphere
- Dark Pulse
- Hydro Pump

Arceus-Fairy @ Pixie Plate
Ability: Multitype
EVs: 248 HP / 8 Def / 252 Spe
Timid Nature
- Calm Mind
- Judgment
- Will-O-Wisp
- Recover

Gothitelle @ Leftovers
Ability: Shadow Tag
EVs: 248 HP / 8 Def / 252 SpD
Calm Nature
- Calm Mind
- Psyshock
- Rest
- Charm


This team focuses on the power of Sun Ho-Oh. By using Ho-Oh with Shadow Tag, you take out a major chunk of Pokemon which could revenge kill it. Now, it's much more of a beast. However, due to the Stealth Rock weakness, Blastoise is used to help against Stealth Rock and it also resists water for Kyogre. Once again, I don't think a 100% Ogre stop is needed on Sticky Web. Gothitelle is the obligatory Tag user as it can effectively trap bulky defog Arceus formes and also works well with Groudon for checking Kyogre. Arceus-Fairy is the answer to Darkrai, Palkia, and co. yet again and also Will-o-Wisps threats like ExtremeKiller and Groudon. The given Groudon set is in the air, but this one gives both power and phazing so I can't see anything wrong with it.
 
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haxiom

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Hey dice just wondering what Bite on Gyarados hits because a super effective bite has equal power to Waterfall. Also, that team has Gengar-mega+Gyarados-mega so yeah...

Edit: They're nice teams though don't get me wrong
 
Hey dice just wondering what Bite on Gyarados hits because a super effective bite has equal power to Waterfall. Also, that team has Gengar-mega+Gyarados-mega so yeah...

Edit: They're nice teams though don't get me wrong
i addressed that point before you posted.

bite ohkos mewtwo and hits gira-o
 

HeIIraiser

tough like igglybuff
All your teams use the sogekings uber formula:

1. Xerneas (the best in the tier) / Specs Kyogre (not the best in the tier but also very good)
2. Mega Scizor / Klefki / Aegislash (the Xerneas check)
3. Mega Mewtwo Y / Mega Gengar / Mega Kangaskhan / Mewtwo [ps: only use normal Mewtwo if you picked Mega Scizor] (the broken strong and fast support mate)
4. Dialga / LandorusT / Groudon / Deoyxs-S / Deoxys-D (the SR user)
5. Arceus-any-kind/set (the Arceus - its broken and can have surprise set factor)
6. Strong Filler (Palkia, Kyogre, Hooh, Groudon, Zekrom, Rayquaza, etc)

.lala
 

Fireburn

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Solid teams Dice. I have a couple suggestions:

Gliscor Team - Okay so I think this team is too weak to Blaziken to really get away with not running EQ Gliscor. You do have rain + Arceus-Ghost to sort of check it but SD Blaziken is getting free setup opportunities versus Scizor which is pretty meh. If Blaziken couldn't set up anywhere than yeah you could play around it, but that Scizor set is just pure setup bait and I think you really need EQ Gliscor on that team to comfortably stand up to it. Knock Off doesn't seem too useful on that particular team outside of just being annoying imo.

Rayquaza HO Team - This team is weak to CM Wisp Arceus-Ghost to an extent (Scarf Kyogre is the only check and Lefties-less Dialga won't Roar it for long) so Refresh EKiller might actually work great here just to screw it over. It doesn't seem like you need EQ too much with Focus Blast Xern to snipe Heatran so that could be where it goes.

Thanks for sharing!
 
i reckon i should use earthquake on gliscor after rethinking it as per your suggestion; however, i think i have good enough checks to arceus ghost on the offense and i want to retain life orb to help against xerneas. life orb with refresh isn't good since you're taking wisp damage already to weaken arceus and then having to take life orb damage means you weaken too quickly. thanks
 

aim

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Now people will have teams for top 8..and edgar and i had already counterstyled his :[ lol but in all serious nice builds, i'm interested in the gyra team. Could you make a team around offensive yveltal?
 

Expulso

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oh i may want to add its weak AF to blaze..... but better against everything else
Yeah, Blaziken is really good rn, can you build me a team around either mega or base form Blaziken? :]

(if this is the wrong place for this then I'm sorry :l)
 
I was wondering, how do you deal with xerneas? Some of your teams (like the last one you posted, with yveltal) seem to just get 6-0'ed by it, no offense.
I can see what you mean, but the issue isn't as large as you're making it seem, as Xerneas can only really set up on two pokemon safely. In fact, one of those (Yveltal) can not only do a good deal of damage to Xerneas prior to death, but also creates a 50/50 with Taunt.
 

aim

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I was wondering, how do you deal with xerneas? Some of your teams (like the last one you posted, with yveltal) seem to just get 6-0'ed by it, no offense.
With hazards pressuring xerneas it really doesnt have much chance to set up for free. Oblivion wing does 50+% combine that with hazards damage and suckerpunch, xern is dead. Arc again can burn it before it sets up and then he can fake out spam protect spam sucker etc. It sets up on one mon for "free" his team is a soft check for it haha.
 
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