Since both Melee Mewtwo and I are eliminated from the open and ORAS is approaching, I figured I would post my teams in attempts to help the current, stagnant metagame develop and to get new ideas out there for further metagame development. The current metagame, to me, is esoteric. As evident in watching many, many battles, many maxims that Donkey put out 7 months ago remain true yet are never seen or are too heavily followed. Having a cleric on balance or stall is a component I see heavily followed, but that is far too limiting. Instead, try other thing. Gliscor, Refresh Arceus, and more than one Sleep Talker is a way to avoid this. Or... use offense! This is just rambling, but there are many, many possibilities in XY Ubers that I am sure I haven't explored, as I am a person who is opinionated for or against certain Pokemon. So I hope that the one thing you can take from this thread, if you're interested at all in the metagame, is that there are still concepts out there that I'm sure are able to be used.
Teams:
Kyogre @ Choice Scarf
Ability: Drizzle
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
- Water Spout
- Scald
- Ice Beam
- Thunder
Dialga @ Lum Berry
Ability: Pressure
EVs: 248 HP / 56 SpA / 200 SpD / 4 Spe
Calm Nature
- Stealth Rock
- Toxic
- Draco Meteor
- Fire Blast
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 48 Def / 208 SpD
Sassy Nature
IVs: 0 Spe
- Spikes
- Leech Seed
- Gyro Ball
- Protect
Giratina-Origin @ Griseous Orb
Ability: Levitate
EVs: 252 Atk / 212 Def / 44 Spe
Adamant Nature
- Dragon Tail
- Shadow Sneak
- Shadow Force
- Defog
Ho-Oh @ Choice Band
Ability: Regenerator
EVs: 248 HP / 176 Atk / 52 SpD / 32 Spe
Adamant Nature
- Sacred Fire
- Sleep Talk
- Brave Bird
- Earthquake
Arceus-Electric @ Zap Plate
Ability: Multitype
EVs: 248 HP / 8 SpA / 252 Spe
Timid Nature
- Calm Mind
- Thunderbolt
- Ice Beam
- Recover
Ability: Drizzle
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
- Water Spout
- Scald
- Ice Beam
- Thunder
Dialga @ Lum Berry
Ability: Pressure
EVs: 248 HP / 56 SpA / 200 SpD / 4 Spe
Calm Nature
- Stealth Rock
- Toxic
- Draco Meteor
- Fire Blast
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 48 Def / 208 SpD
Sassy Nature
IVs: 0 Spe
- Spikes
- Leech Seed
- Gyro Ball
- Protect
Giratina-Origin @ Griseous Orb
Ability: Levitate
EVs: 252 Atk / 212 Def / 44 Spe
Adamant Nature
- Dragon Tail
- Shadow Sneak
- Shadow Force
- Defog
Ho-Oh @ Choice Band
Ability: Regenerator
EVs: 248 HP / 176 Atk / 52 SpD / 32 Spe
Adamant Nature
- Sacred Fire
- Sleep Talk
- Brave Bird
- Earthquake
Arceus-Electric @ Zap Plate
Ability: Multitype
EVs: 248 HP / 8 SpA / 252 Spe
Timid Nature
- Calm Mind
- Thunderbolt
- Ice Beam
- Recover
For reference, I always try to fit two Xerneas checks on teams that are not Hyper Offense. In this case, it is Ferrothorn and Ho-Oh. Also, Ho-Oh provides a secondary Mewtwo check alongside Giratina-O. Arceus-Electric provides an answer to threats like Yveltal, Ho-Oh, and the likes. It is chosen over Arceus-Fairy as it is not as Gengar prone due to my lack of Pursuitter, and fares much better against Ho-Oh. Dialga provides an answer to Kyogre as well as Stealth Rock. Specs Kyogre + Band Ho-Oh are able to power through CM Arceus-Formes and also give me a stallbreaker. Giratina-O has fantastic resistances and can Defog. It seems counter intuitive with Spikes; however, if you play better than your opponent, you can always set them up again.
Kyogre @ Choice Scarf
Ability: Drizzle
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
- Water Spout
- Scald
- Ice Beam
- Thunder
Klefki @ Leftovers
Ability: Prankster
EVs: 252 HP / 56 Atk / 200 SpD
Careful Nature
- Play Rough
- Toxic
- Thunder Wave
- Spikes
Arceus-Ground @ Earth Plate
Ability: Multitype
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Earthquake
- Stone Edge
- Recover
Giratina-Origin @ Griseous Orb
Ability: Levitate
EVs: 252 Atk / 248 Def / 8 Spe
Adamant Nature
- Shadow Force
- Dragon Tail
- Shadow Sneak
- Defog
Dialga @ Lum Berry
Ability: Pressure
EVs: 248 HP / 252 SpD / 8 Spe
Calm Nature
- Stealth Rock
- Roar
- Fire Blast
- Draco Meteor
Mewtwo @ Mewtwonite X
Ability: Unnerve
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Taunt
- Zen Headbutt
- Ice Beam
- Low Kick
Ability: Drizzle
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
- Water Spout
- Scald
- Ice Beam
- Thunder
Klefki @ Leftovers
Ability: Prankster
EVs: 252 HP / 56 Atk / 200 SpD
Careful Nature
- Play Rough
- Toxic
- Thunder Wave
- Spikes
Arceus-Ground @ Earth Plate
Ability: Multitype
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Earthquake
- Stone Edge
- Recover
Giratina-Origin @ Griseous Orb
Ability: Levitate
EVs: 252 Atk / 248 Def / 8 Spe
Adamant Nature
- Shadow Force
- Dragon Tail
- Shadow Sneak
- Defog
Dialga @ Lum Berry
Ability: Pressure
EVs: 248 HP / 252 SpD / 8 Spe
Calm Nature
- Stealth Rock
- Roar
- Fire Blast
- Draco Meteor
Mewtwo @ Mewtwonite X
Ability: Unnerve
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Taunt
- Zen Headbutt
- Ice Beam
- Low Kick
This team makes the best use of Mewtwo-X in using it as a stallbreaker and Arceus-Normal check for a more balanced team. With Ice Beam, it can lure in Arceus-Ground's best checks and counters in Landorus-T, Yveltal, and Gliscor. Arceus-Ground itself is a very underrated beast which is a fantastic choice in the current metagame. It only really "checks" Zekrom, but it can absolutely decimate the standard Sun offense. Klefki provides the anti-Xerneas slot and gives Spikes for my Arceus-Ground and MMX primarily. Dialga provides insurance against Kyogre and Stealth Rock. I use Lum Berry since lead Darkai is a nuisance. Scarf Kyogre gives insurance against CM Arceus-Formes, albeit shaky, and Giratina-O finishes off the pack once again to provide Defog support and a Mewtwo answer.
Kyogre @ Choice Scarf
Ability: Drizzle
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
- Water Spout
- Scald
- Ice Beam
- Thunder
Gengar @ Gengarite
Ability: Levitate
EVs: 180 SpA / 76 SpD / 252 Spe
Timid Nature
- Thunder
- Sludge Wave
- Taunt
- Destiny Bond
Rayquaza @ Life Orb
Ability: Air Lock
EVs: 40 Atk / 252 SpA / 216 Spe
Mild Nature
- Draco Meteor
- V-create
- ExtremeSpeed
- Dragon Claw
Dialga @ Lum Berry
Ability: Pressure
EVs: 248 HP / 252 SpD / 8 Spe
Calm Nature
- Stealth Rock
- Fire Blast
- Draco Meteor
- Roar
Arceus @ Life Orb
Ability: Multitype
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- ExtremeSpeed
- Shadow Claw
- Earthquake
Xerneas @ Power Herb
Ability: Fairy Aura
EVs: 168 HP / 24 Def / 252 SpA / 64 Spe
Modest Nature
- Focus Blast
- Geomancy
- Moonblast
- Thunder
Ability: Drizzle
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
- Water Spout
- Scald
- Ice Beam
- Thunder
Gengar @ Gengarite
Ability: Levitate
EVs: 180 SpA / 76 SpD / 252 Spe
Timid Nature
- Thunder
- Sludge Wave
- Taunt
- Destiny Bond
Rayquaza @ Life Orb
Ability: Air Lock
EVs: 40 Atk / 252 SpA / 216 Spe
Mild Nature
- Draco Meteor
- V-create
- ExtremeSpeed
- Dragon Claw
Dialga @ Lum Berry
Ability: Pressure
EVs: 248 HP / 252 SpD / 8 Spe
Calm Nature
- Stealth Rock
- Fire Blast
- Draco Meteor
- Roar
Arceus @ Life Orb
Ability: Multitype
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- ExtremeSpeed
- Shadow Claw
- Earthquake
Xerneas @ Power Herb
Ability: Fairy Aura
EVs: 168 HP / 24 Def / 252 SpA / 64 Spe
Modest Nature
- Focus Blast
- Geomancy
- Moonblast
- Thunder
This is one of my more Hyper Offensive builds. You may notice that it doesn't have a hard Xerneas counter; however, the way it is built and the way you have to play it, you will not usually be in a position to not be able to do enough damage to it where Arceus and Rayquaza would not be able to pick it off. Focus Blast Xerneas provides both an immediate offensive presence, Yveltal check, and a way to lure out Ferrothorn for Kyogre. Rayquaza helps against Xerneas while giving a ground immunity and Blaziken check. It also is a fantastic stallbreaker. The set on Gengar allows me to Mega-Evolve early with Substitute so I can typically be faster than Jolly E-Killer late in the game. Scarf Kyogre allows me to check Mewtwo and CM Arceus and Ho-Oh. Dialga is once again my go-to Stealth Rocker due to his resistances.
Groudon @ Lum Berry
Ability: Drought
EVs: 248 HP / 16 Atk / 236 Def / 8 Spe
Adamant Nature
- Stealth Rock
- Earthquake
- Stone Edge
- Roar
Klefki @ Leftovers
Ability: Prankster
EVs: 252 HP / 56 Atk / 200 SpD
Careful Nature
- Play Rough
- Spikes
- Heal Block
- Thunder Wave
Arceus-Water @ Splash Plate
Ability: Multitype
EVs: 248 HP / 8 SpA / 252 Spe
Timid Nature
IVs: null Atk
- Judgment
- Calm Mind
- Will-O-Wisp
- Recover
Giratina-Origin @ Griseous Orb
Ability: Levitate
EVs: 252 Atk / 248 Def / 8 Spe
Adamant Nature
- Shadow Force
- Defog
- Shadow Sneak
- Dragon Tail
Gothitelle @ Leftovers
Ability: Shadow Tag
EVs: 248 HP / 8 SpA / 252 SpD
Calm Nature
- Calm Mind
- Psyshock
- Heal Bell
- Rest
Ho-Oh @ Life Orb
Ability: Regenerator
EVs: 248 HP / 176 Atk / 52 SpD / 32 Spe
Adamant Nature
- Brave Bird
- Sacred Fire
- Substitute
- Roost
Ability: Drought
EVs: 248 HP / 16 Atk / 236 Def / 8 Spe
Adamant Nature
- Stealth Rock
- Earthquake
- Stone Edge
- Roar
Klefki @ Leftovers
Ability: Prankster
EVs: 252 HP / 56 Atk / 200 SpD
Careful Nature
- Play Rough
- Spikes
- Heal Block
- Thunder Wave
Arceus-Water @ Splash Plate
Ability: Multitype
EVs: 248 HP / 8 SpA / 252 Spe
Timid Nature
IVs: null Atk
- Judgment
- Calm Mind
- Will-O-Wisp
- Recover
Giratina-Origin @ Griseous Orb
Ability: Levitate
EVs: 252 Atk / 248 Def / 8 Spe
Adamant Nature
- Shadow Force
- Defog
- Shadow Sneak
- Dragon Tail
Gothitelle @ Leftovers
Ability: Shadow Tag
EVs: 248 HP / 8 SpA / 252 SpD
Calm Nature
- Calm Mind
- Psyshock
- Heal Bell
- Rest
Ho-Oh @ Life Orb
Ability: Regenerator
EVs: 248 HP / 176 Atk / 52 SpD / 32 Spe
Adamant Nature
- Brave Bird
- Sacred Fire
- Substitute
- Roost
This is one of my favorite teams because it's an extremely solid take on Sun Offense. SubRoost Ho-Oh + Sun + Spikes is extremely deadly and is what the team takes advantage of. Using Klefki + Ho-Oh for Xerneas checks is something I haven't seen and it works very well. Gothitelle gives Heal Bell support and traps bulky Defog Arceus. Gothitelle in sun also can beat Choiced Kyogre, so I can suicide Groudon if need be. Giratina-O is found here yet again for a Mewtwo check + Defog. Arceus-Water gives a Kyogre answer and Ho-Oh answer plus a decent offensive sweeper. If I'm using Ho-Oh on a more offensively inclined team, I feel obligated to use Groudon as the sun support is still so good.
Dialga @ Lum Berry
Ability: Pressure
EVs: 248 HP / 56 SpA / 200 SpD / 4 Spe
Modest Nature
- Draco Meteor
- Toxic
- Fire Blast
- Stealth Rock
Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 248 HP / 252 Def / 8 Spe
Impish Nature
- Earthquake
- Roost
- Taunt
- Toxic
Kyogre @ Leftovers
Ability: Drizzle
EVs: 248 HP / 248 SpD / 12 Spe
Calm Nature
- Scald
- Rest
- Sleep Talk
- Roar
Scizor @ Scizorite
Ability: Light Metal
EVs: 248 HP / 16 Atk / 244 SpD
Adamant Nature
- Pursuit
- Bullet Punch
- Roost
- Defog
Arceus-Ghost @ Spooky Plate
Ability: Multitype
EVs: 248 HP / 8 SpA / 252 Spe
Timid Nature
- Calm Mind
- Judgment
- Will-O-Wisp
- Recover
Xerneas @ Choice Scarf
Ability: Fairy Aura
EVs: 76 Atk / 248 SpA / 184 Spe
Rash Nature
- Moonblast
- Megahorn
- Thunder
- Psyshock
Ability: Pressure
EVs: 248 HP / 56 SpA / 200 SpD / 4 Spe
Modest Nature
- Draco Meteor
- Toxic
- Fire Blast
- Stealth Rock
Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 248 HP / 252 Def / 8 Spe
Impish Nature
- Earthquake
- Roost
- Taunt
- Toxic
Kyogre @ Leftovers
Ability: Drizzle
EVs: 248 HP / 248 SpD / 12 Spe
Calm Nature
- Scald
- Rest
- Sleep Talk
- Roar
Scizor @ Scizorite
Ability: Light Metal
EVs: 248 HP / 16 Atk / 244 SpD
Adamant Nature
- Pursuit
- Bullet Punch
- Roost
- Defog
Arceus-Ghost @ Spooky Plate
Ability: Multitype
EVs: 248 HP / 8 SpA / 252 Spe
Timid Nature
- Calm Mind
- Judgment
- Will-O-Wisp
- Recover
Xerneas @ Choice Scarf
Ability: Fairy Aura
EVs: 76 Atk / 248 SpA / 184 Spe
Rash Nature
- Moonblast
- Megahorn
- Thunder
- Psyshock
Gliscor is an interesting Pokemon as it gives a Groudon check, Zekrom check, and stallbreaker all in one Pokemon. I don't find Earthquake that useful on it, so I just use Knock Off to be even more annoying. Specially Defensive Ogre and Scizor work in tandem to be the Xerneas checks, while the former does even more like helping against CM Arceus formes and the likes while the latter also Defogs. Scarf Xerneas gives a secondary Mewtwo check with my Arceus-Ghost, and my Arceus also works fantastically as a check to Pokemon like ExtremeKiller while being a major offensive presence itself. Dialga is my go-to Stealth Rocker and secondary Kyogre check for balance.
Deoxys-Speed @ Focus Sash
Ability: Pressure
EVs: 248 HP / 8 Atk / 252 Spe
Jolly Nature
- Stealth Rock
- Spikes
- Taunt
- Knock Off
Landorus-Therian (M) @ Life Orb
Ability: Intimidate
EVs: 8 HP / 252 Atk / 248 Spe
Adamant Nature
- Rock Polish
- Earthquake
- Stone Edge
- Explosion
Xerneas @ Power Herb
Ability: Fairy Aura
EVs: 168 HP / 24 Def / 252 SpA / 64 Spe
Modest Nature
- Geomancy
- Moonblast
- Thunder
- Substitute
Arceus @ Silk Scarf
Ability: Multitype
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Extreme Speed
- Shadow Claw
- Refresh
Zekrom @ Choice Scarf
Ability: Teravolt
EVs: 252 Atk / 4 SpA / 252 Spe
Adamant Nature
- Bolt Strike
- Volt Switch
- Draco Meteor
- Outrage
Gengar @ Gengarite
Ability: Levitate
EVs: 180 SpA / 76 SpD / 252 Spe
Timid Nature
- Taunt
- Hidden Power [Fire]
- Destiny bond
- Sludge Wave
Ability: Pressure
EVs: 248 HP / 8 Atk / 252 Spe
Jolly Nature
- Stealth Rock
- Spikes
- Taunt
- Knock Off
Landorus-Therian (M) @ Life Orb
Ability: Intimidate
EVs: 8 HP / 252 Atk / 248 Spe
Adamant Nature
- Rock Polish
- Earthquake
- Stone Edge
- Explosion
Xerneas @ Power Herb
Ability: Fairy Aura
EVs: 168 HP / 24 Def / 252 SpA / 64 Spe
Modest Nature
- Geomancy
- Moonblast
- Thunder
- Substitute
Arceus @ Silk Scarf
Ability: Multitype
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Extreme Speed
- Shadow Claw
- Refresh
Zekrom @ Choice Scarf
Ability: Teravolt
EVs: 252 Atk / 4 SpA / 252 Spe
Adamant Nature
- Bolt Strike
- Volt Switch
- Draco Meteor
- Outrage
Gengar @ Gengarite
Ability: Levitate
EVs: 180 SpA / 76 SpD / 252 Spe
Timid Nature
- Taunt
- Hidden Power [Fire]
- Destiny bond
- Sludge Wave
This is just my take on Deoxys-S Hyper Offense and there isn't much to note; however, the Landorus-T is cool. It gives me a Ground-resist while also being a sweeper which isn't able to Defogged on due to explosion. Refresh EKiller allows it to act as a check to opposing Arceus-Ghost on offense. HP Fire Gengar here is solely for Ferrothorn and Scizor. It is weak to Kyogre to an extent, as Zekrom is the other water resistance, but it is offensive enough to overcome the weakeness. Sub GeoXern is for its stallbreaking abilities.
Conclusion:
I have more teams I plan to add and will, I just didn't feel like typing anymore. Feel free to ask/comment about any of the teams since I was very brief in the descriptions.
Shoutout Melee Mewtwo for helping me with several of these teams and helping me garner ideas.
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