[SET]
name: Choice Band (Speed)
move 1: Poltergeist
move 2: Power Whip
move 3: Switcheroo
move 4: Swords Dance
item: Choice Band
ability: Steelworker
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe
[SET COMMENTS]
Boasting high-powered STAB moves and a natural base 131 Attack, Dhelmise is an excellent candidate for a Speed donation from one of the faster gods. Ghost has amazing neutral coverage in Godly Gift; there are no relevant Normal-types, and only a few common Dark-types, namely Yveltal, Alolan Persian, and Galarian Moltres. As a result, Choice Band Dhelmise can often fire off Poltergeist with little prediction. Power Whip is slightly stronger and can provide useful coverage for Rotom-W and Tapu Fini. Switcheroo is useful for crippling passive walls that avoid being 2HKOed like HP Skarmory and Defense Clefable; it also helps against the rare itemless Giratina, which otherwise walls Dhelmise. Swords Dance pairs well with Switcheroo, as it helps Dhelmise power through fatter teams after crippling something with its Choice Band.
Dhelmise can work on a wide variety of teams as long as it receives a good Speed donation. Mewtwo, Zamazenta-C, and Pheromosa are excellent gods, as they all provide base 130+ Speed, letting Dhelmise get the jump on most of the unboosted metagame. While Dhelmise has excellent coverage, it struggles against common Dark-types, most notably Yveltal; reliable checks like Tapu Fini and Tapu Koko are strongly recommended as teammates. Additionally, Dhelmise can struggle to break through Skarmory, Clefable, and Buzzwole due to their titanic bulk, so powerful Attack receivers like Zygarde-10%, Victini, and Zeraora make fantastic partners, as they can beat or at least cripple all of them with status. It is critically important to remember that Dhelmise has terrible synergy with Knock Off, as it renders the foe immune to Poltergeist; be very careful to not pair Dhelmise with teammates that rely on Knock Off to make progress like Tangrowth and Landorus-T. Dhelmise is easily revenge killed by Choice Scarf users, so bulky teammates like Skarmory and Tangrowth are recommended. Since Dhelmise has no form of recovery and often likes to switch in multiple times, reliable entry hazard control like Corviknight or Rotom-W is recommended.
[STRATEGY COMMENTS]
Other Options
=============
Dhelmise can equip Life Orb or Heavy-Duty Boots to give it the freedom to switch moves, but the extra power of Choice Band, plus the ability to to cripple a foe with Switcheroo, is usually preferred. Dhelmise also has access to Rapid Spin and Synthesis to provide entry hazard control and longevity, respectively, but due to its poor bulk it can rarely use either move. Anchor Shot is an option over Swords Dance to hit Yveltal neutrally and Clefable super effectively and works well with Switcheroo to trap and and PP stall passive walls that cannot threaten it.
Checks and Counters
===================
**Yveltal**: Yveltal resists both of Dhelmise's STAB moves, has reliable recovery, and can OHKO back with ease. It does not appreciate being given a Choice Band but is otherwise a hard wall to Dhelmise.
**Other Dark-types**: Alolan Persian, Galarian Moltres, and Tyranitar can all stomach Poltergeist and KO back. However, they lack recovery and are more short-term answers.
**Skarmory**: Skarmory with an HP donation effortlessly tanks any of Dhelmise's attacks but must watch out for Switcheroo.
**Bulky Defense and HP Receivers**: Clefable and Ferrothorn can switch in and retaliate with Knock Off, but they must be wary of Switcheroo or being worn down, respectively.
**Faster Receivers**: Dhelmise has awful bulk and is easily OHKOed by a vast majority of other common fast receivers including Pangoro, Volcanion, and Mamoswine. If they receive a higher Speed donation than Dhelmise does, it can easily be revenge killed.
[CREDITS]
- Written by: [[UT, 523866]]
- Quality checked by: [[Ducky, 525446], [beauts, 484270]]
- Grammar checked by: [[Kris, 241023]]
name: Choice Band (Speed)
move 1: Poltergeist
move 2: Power Whip
move 3: Switcheroo
move 4: Swords Dance
item: Choice Band
ability: Steelworker
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe
[SET COMMENTS]
Boasting high-powered STAB moves and a natural base 131 Attack, Dhelmise is an excellent candidate for a Speed donation from one of the faster gods. Ghost has amazing neutral coverage in Godly Gift; there are no relevant Normal-types, and only a few common Dark-types, namely Yveltal, Alolan Persian, and Galarian Moltres. As a result, Choice Band Dhelmise can often fire off Poltergeist with little prediction. Power Whip is slightly stronger and can provide useful coverage for Rotom-W and Tapu Fini. Switcheroo is useful for crippling passive walls that avoid being 2HKOed like HP Skarmory and Defense Clefable; it also helps against the rare itemless Giratina, which otherwise walls Dhelmise. Swords Dance pairs well with Switcheroo, as it helps Dhelmise power through fatter teams after crippling something with its Choice Band.
Dhelmise can work on a wide variety of teams as long as it receives a good Speed donation. Mewtwo, Zamazenta-C, and Pheromosa are excellent gods, as they all provide base 130+ Speed, letting Dhelmise get the jump on most of the unboosted metagame. While Dhelmise has excellent coverage, it struggles against common Dark-types, most notably Yveltal; reliable checks like Tapu Fini and Tapu Koko are strongly recommended as teammates. Additionally, Dhelmise can struggle to break through Skarmory, Clefable, and Buzzwole due to their titanic bulk, so powerful Attack receivers like Zygarde-10%, Victini, and Zeraora make fantastic partners, as they can beat or at least cripple all of them with status. It is critically important to remember that Dhelmise has terrible synergy with Knock Off, as it renders the foe immune to Poltergeist; be very careful to not pair Dhelmise with teammates that rely on Knock Off to make progress like Tangrowth and Landorus-T. Dhelmise is easily revenge killed by Choice Scarf users, so bulky teammates like Skarmory and Tangrowth are recommended. Since Dhelmise has no form of recovery and often likes to switch in multiple times, reliable entry hazard control like Corviknight or Rotom-W is recommended.
[STRATEGY COMMENTS]
Other Options
=============
Dhelmise can equip Life Orb or Heavy-Duty Boots to give it the freedom to switch moves, but the extra power of Choice Band, plus the ability to to cripple a foe with Switcheroo, is usually preferred. Dhelmise also has access to Rapid Spin and Synthesis to provide entry hazard control and longevity, respectively, but due to its poor bulk it can rarely use either move. Anchor Shot is an option over Swords Dance to hit Yveltal neutrally and Clefable super effectively and works well with Switcheroo to trap and and PP stall passive walls that cannot threaten it.
Checks and Counters
===================
**Yveltal**: Yveltal resists both of Dhelmise's STAB moves, has reliable recovery, and can OHKO back with ease. It does not appreciate being given a Choice Band but is otherwise a hard wall to Dhelmise.
**Other Dark-types**: Alolan Persian, Galarian Moltres, and Tyranitar can all stomach Poltergeist and KO back. However, they lack recovery and are more short-term answers.
**Skarmory**: Skarmory with an HP donation effortlessly tanks any of Dhelmise's attacks but must watch out for Switcheroo.
**Bulky Defense and HP Receivers**: Clefable and Ferrothorn can switch in and retaliate with Knock Off, but they must be wary of Switcheroo or being worn down, respectively.
**Faster Receivers**: Dhelmise has awful bulk and is easily OHKOed by a vast majority of other common fast receivers including Pangoro, Volcanion, and Mamoswine. If they receive a higher Speed donation than Dhelmise does, it can easily be revenge killed.
[CREDITS]
- Written by: [[UT, 523866]]
- Quality checked by: [[Ducky, 525446], [beauts, 484270]]
- Grammar checked by: [[Kris, 241023]]
Last edited: