Crux VS Venser

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3v3 Singles

Restrictions:
- DQ Time: 2 days
- 0 Recovers, 5 Chills
- Switch = KO
- Items = no
- 2 Abilities

Arena: A dark cave made purely of slippery metal ore. In the centre there is a very deep pond which any water type pokemon could hide in with ease. The ceiling is high enough that flying types can move around with ease. The floor it's self is quite rugged with large boulders of metal ore being a feature.

This will be a beginner battle, for training babies!



Teddiursa [Pawpa] (Male)
Nature: Jolly ((A 15% increase in Base Speed [Rounded Up] and a +5% on this Pokemon's accuracy; Special Attack reduced by *)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:

Pick Up: This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.

Quick Feet: This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the speed drop.

Honey Gather (DW): This Pokemon emits a scent of sweet honey that lowers all foes' Evasion by one (1) Stage.

Stats:
Nature: Jolly
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 46

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Covet (*)
Scratch (*)
Leer (*)
Lick (*)
Fake Tears (*)
Fury Swipes (*)
Faint Attack (*)
Sweet Scent (*)

Close Combat (*)
Crunch (*)
Yawn (*)

Swords Dance (*)
Return (*)
Earthquake (*)


Dratini [Noodles] (Male)
Nature: Lonely Adds * to Attack. Subtracts * from Defense.
Type: Dragon
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Abilities:

Shed Skin: This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

Marvel Scale (DW): This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).

Stats:
Nature: Lonely
HP: 90
Atk: Rank 4 (+)
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 50

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Wrap (*)
Leer (*)
Thunder Wave (*)
Twister (*)
Dragon Rage (*)
Slam (*)
Agility (*)

Dragon Dance (*)
Extremespeed (*)
Dragon Rush (*)

Waterfall (*)
Return (*)
Fire Blast (*)


Pawniard [SteelKnight] (Male)
Nature: Adamant Adds * to Attack. Subtracts * from Special Attack.
Type: Dark / Steel
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.


Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:

Defiant: The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's move, it's Attack increases by two (2) stages.


Inner Focus: When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.


Pressure (DW): This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.


Stats:
Nature: Adamant
HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 60

EC: 0/6
MC: 0
DC: 0/5

Attacks:

Scratch (*)

Leer (*)
Fury Cutter (*)
Torment (*)
Faint Attack (*)
Scary Face (*)
Metal Claw (*)


Psycho Cut (*)
Headbutt (*)
Sucker Punch (*)

Swords Dance (*)
Brick Break (*)
Aerial Ace (*)



Scraggy [Ghetts] (M)
Nature: Adamant (Adds * to Attack. Subtracts * from Special Attack.)

Type: Dark / Fighting
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Stats:

HP: 90
Atk: ****(+)
Def: ***
SpA: *(-)
SpD: ***
Spe: 48

EC: 0/6
MC: 0
DC: 0/5

Abilities:
Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Moxie: (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage.
Intimidate (DW): (Innate) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.

Attacks:
Leer
Low Kick
Sand Attack
Faint Attack
Headbutt
Swagger
Brick Break
Payback

Ice Punch
Drain Punch
Zen Headbutt

Taunt
Bulk Up
Dragon Tail


Scylar [Vanilluber] (♀)

Nature: Hasty ((Multiples Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage. The Divisor is 1000 for fully evolved Pokemon, 700 for Pokemon that are the second of three stages, 500 for Pokemon that are the first of two stages, and 350 for Pokemon that are the first of three stages. This accuracy boost is added to their Dodge Command chance; Subtracts One (1) Rank from Defense)

Type: Ice/Bug
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Abilities:
Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and one Rock-type attack per round.
Technician (DW): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).

Stats:
HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 104.65 (+)

EC: 1/6
MC: 2
DC: 1/5

Attacks:
Leer
Leech Life
Scratch
Focus Energy
Ice Shard
Slash
Icy Wind
Bug Bite
Icicle Spear

Tail Glow
Earth Power
Counter

Blizzard
Double Team
Acrobatics


Rose [Gligar] (♂)
Nature: Impish (+1 Defense, -1 Special Attack)

Type:
Ground/Flying
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Hyper Cutter: (Innate) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Immunity (DW): (Innate) This Pokemon’s body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage, however it will continue getting more severe.


Stats:

HP: 100
Atk: Rank 3
Def: Rank 5 (+)
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 85

EC: 4/6
MC: 2
DC: 1/5

Attacks:
Poison Sting
Sand Attack
Harden
Knock Off
Quick Attack
Fury Cutter
Faint Attack

Counter
Night Slash
Cross Poison

Earthquake
Acrobatics
Taunt

Y'allz know the drill. Crux chooses his lead, then venser his + orders, then Crux and so forth.

Ready... Go!
 

Crux

Banned deucer.
OK Noodles, let's do this!

We are going to use this place to our advantage! Use your frantic Dragon Dance to get into the water, avoiding his Ice Punch! Next, use the pond water to increase the power of your Waterfall much like in Rain Dance. Then Finish by Dragon Dancing into the water again, avoiding his Ice punch.
 

Noodles (m)
HP: 90
MP: 100
Ability: Shed Skin
Status: Normal

< < VS > >

Scraggy
HP: 90
MP: 100
Ability: Shed Skin / Moxie
Status: Normal

Battle Start! Round 1, Begin!
Venser's Scraggy charges in on his short little legs, raising an icy fist with which to smite his opponent: Crux's Dratini, Noodles! Noodles performs an elegant Dragon Dance, flipping backwards into the cave's small, but deep pond. Scraggy's Ice Punch collides with the surface of the water just behind Noodles, who barely makes it in as the top of the pond frosts over. Noodles performs an underwater u-turn and barrels upward at high speed, busting through the thin layer of ice and hitting the sluggish Scraggy with all (well, most) of the force of a raging Waterfall, which causes Scraggy to flinch in surprise! Curious, it's looking as though Noodles' efforts in avoiding attacks and breaking through the ice are causing the boosts of its Dragon Dances to wear off quicker! A pissed looking Scraggy shakes it off and glares at Noodles, again charging the tiny serpent with his icy little fists flailing! But Noodles performs a repeat performance of Dragon Dance to escape back into the pond, which again is subsequently frosted over by Scraggy's unsuccessful Ice Punch.
Dratini DD (-6 energy, evasive, does not retain boosts)
Scraggy Ice Punch (-6 energy, freezes pond)

Dratini Waterfall (-6 energy, 8+1.5+1.5+2(pondwater)-2(icebreaking)=11 damage)
Scraggy Drain Punch (flinch)

Dratini DD (-6 energy, evasive, does not retain boosts)
Scraggy Ice Punch (-6 energy, freezes pond)


Noodles (m)
HP: 90
MP: 82
Ability: Shed Skin
Status: Normal

< < VS > >

Scraggy
HP: 79
MP: 88
Ability: Shed Skin / Moxie
Status: Normal

Crux will make the next move.
 

Crux

Banned deucer.
Dragon Dance, at the bottom of the pond, then use the water to magnify your eyes reflecting off the metallic surface of the cave everywhere. Use this to your advantage and Mega-Leer, whilst Scraggy still can't touch you! Then Dragon Dance again.
 
I have no clue what on earth he's trying to do with the second action; the pond is frosted over, there's no way you could leer through that. So ummm yeah.

Anyways, Taunt it, it should still be able to hear you through the ice. Then break through the ice with a Low Kick. Finish by knocking it out of the water with a Dragon Tail.
 
Round 2, Begin!
Now in the underwater safety of the pond, Noodles takes the time to Dragon Dance the right way, boosting his offensive prowess for whenever he decides to emerge... Scraggy meanwhile peers through the ice covering the pond, waiting for his prey to emerge... hoping to speed up the process, he gives a rousing Taunt like has never been seen before. Unfortunately, the ice covering the pond greatly obscures the impressive display of rudeness and vulgarity, and Noodles only barely registers that he is being called out. Annoyed, he swims up to glare back at Scraggy, forgetting to Leer in his irritation. Unfortunately, his belligerant curiosity only earns him a Low Kick to the face that seems to surprise him more than hurt him-- due to the fact that Scraggy had to break the ice and deal with water drag for the attack to connect (frankly, it all seems quite accidental on his part). Noodles snaps to his senses and retreats deeper underwater, where he practices his Dragon Dance routine once more. Scraggy meanwhile reaches underwater, swinging at Noodles with his Dragon Tail and trying to knock Dratini out of the water... unfortunately Noodles is too deep and Scraggy's tail too short for this to be successful in the intended manner, but Noodles suffers a sharp blow to the head from being clipped by the tail, interrupting and nullifying his second Dragon Dance.

Dratini DD (-6 energy, +1Atk/Spe for 6 more turns, -3 energy for consecutive move use)
Scraggy Taunt (-9 energy, partially blocked by ice)

Dratini Leer (fails due to Taunt)
Scraggy Low Kick (-5 energy, 5+3+3=11-5 icebreak/water resistance=6 damage)

Dratini DD (-6 energy, +1Atk/Spe for 6 more turns)
Scraggy Dragon Tail (-5 energy, (6+3)x1.5=13.5x0.75(water resistance)=10 damage, -3 energy to work through the water)
(second DD nullified by DTail)


Noodles (m)
HP: 74
MP: 60
Ability: Shed Skin
Status: +1 Attack/Speed

< < VS > >

Scraggy
HP: 79
MP: 66
Ability: Shed Skin / Moxie
Status: Normal

Certainly a bizarre progression of events. Venser will make the next move.
 
oh SHIT

thanks for the PM.

Okay scraggy, we have no clue what crazy shit he's going to pull off here. Anyways, he's faster, so take a hit and Dragon Tail that mofo. Unless he dodges. Then use Taunt instead on that action. If he's in the pond, freeze it over with an Ice Punch or hit him with one if he's not. Finish with another Ice Punch.
 

Crux

Banned deucer.
Stay at the very bottom of the pond and Dragon Dance, whilst his stubby little tail can't hit you since this pond is very deep. Dragon Rush and then Thunder Wave
 
Round 2, Begin!
Noodles, back in his seemingly-safe pond, continues to Dragon Dance up, starting to pack quite a lot of power.... but Scraggy Taunts him again, this time with the attack succeeding due to the lack of Ice covering the pond. Noodles bursts out, enraged, and charges at Scraggy in a screaming Dragon Rush-- but Scraggy is ready for him, and socks Noodles with an Icy Punch. Both combatants are dealt a harsh blow! Noodles gets up and shakes it off, glaring furiously at Scraggy as he tries to remember his next orders... unfortunately, he doesn't remember what attack he's supposed to use, for surely it was an ATTACK and not something wimpy like a status move... but while he jogs his angry little mind, Scraggy dashes up and socks him another one with a second Ice Punch!

Dratini DD (-6-4 energy, +1Atk/Spe for 6 more turns)
Scraggy Taunt (-9 energy, Dratini gets taunted)

Dratini Dragon Rush (-6 energy, 10+3+1.5+3=18 damage)
Scraggy Ice Punch (-6 energy, (8+4.5)x1.5=19 damage)

Dratini Thunder Wave (failed due to Taunt)
Scraggy Ice Punch (-6-4 energy, (8+4.5)x1.5=19 damage)


Noodles (m)
HP: 36
MP: 44
Ability: Shed Skin
Status: +2 Attack/Speed, Taunted (4 more actions)

< < VS > >

Scraggy
HP: 61
MP: 41
Ability: Shed Skin / Moxie
Status: Normal

Crux is the next to move.
 
Round 2, Begin!
Both combatants charge on the offensive! Noodles Dragon Rushes at Scraggy, and the overwhelming force causes Scraggy to flinch, interrupting his pending attack! Dratini follows up the attack, charging Scraggy with a raging Waterfall! Scraggy retaliates with a savage Ice Punch, which because of the water surrounding Noodles' form, deals extra damage! But the weakened Noodles continues to press the attack, and charges Scraggy with yet another Dragon Rush! Scraggy is hurting now from the force of all the powerful strikes, but he manages to scramble forward and sock Noodles with one final Ice Punch for the KO!!

Dratini Dragon Rush (-6 energy, 10+3+1.5+3=18 damage)
Scraggy DTail (flinch)

Dratini Waterfall (-6 energy, 8+1.5+3=13 damage)
Scraggy Ice Punch (-6 energy, **Dratini is KO'd**)

Dratini Dragon Rush (-6 energy, 10+3+1.5+3=18 damage)
Scraggy Ice Punch (-6-4 energy, (8+4.5)x1.5=19 damage)


Noodles (m)
HP: 0
MP: 26
Stats: 4/1/2/2/50
Ability: Shed Skin
Status: KO!

< < VS > >

Scraggy
HP: 12
MP: 25
Stats: 4/3/1/3/48
Ability: Shed Skin / Moxie
Status: +1 Attack

Venser is the next to move.
 
okay, combination of ARE YOU SERIOUS and AWWW YEEEE running through my head at the same time. Also, uh, shouldn't Crux send out first?
 
Bleck, yes I forgot.
EDIT: Also forgot about the moxie boost, I added that.

Crux needs to send out his next Pokemon THEN Venser moves. x__@ God I've been braindead lately....
 
Drain Punch x3 unless he does some crazy evasive shit like running away or w/e in that case follow him it's not that hard x.x
 
Yeah, I'll announce it tomorrow. I think he technically has till the end of today (which is like a half-hour LOL).
 
Calling DQ on this match: For failing to make his move within the DQ time, Crux forfeits the win to Venser.

Reward Summary:
- I get 2 Ref Counters
- Venser and Crux each get 2 TC
- Noodles the Dratini gets 1 EC / 2 MC / 1 DC
- Ghetts the Scraggy gets gets 1 EC / 2 MC / 1 DC
- Pawpa the Teddiursa gets 1 EC / 2 MC / 1 DC

And uh.... I think that's it. Kind of a letdown.
EDIT: THIS should be right now. I seriously fail so hard at reward-giving.
 
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