→
Avalugg (Tangela) @ Leftovers
Ability: Unaware
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Giga Drain
- Toxic
- Recover
- Rapid Spin / Leech Seed
Tangela→Avalugg serves as a dedicated Ground-type check. A look at the overall team composition makes this inclusion fairly self-explanatory - overall, this team has more trouble with strong physical Ground-types than it should, even with Wailmer and Galarian Corsola. It has extremely high physical bulk, which allows it to act as a general physical wall that doesn't drag the team down. Rapid Spin allows it to act as the team's secondary hazard removal option, although that role should usually be delegated to Sliggoo. If that isn't deemed necessary, Leech Seed allows it to faze bulky Steel-type switchins.
→
Toxapex (Wailmer) @ Rocky Helmet / Leftovers
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Scald
- Toxic Spikes / Toxic
- Recover
- Clear Smog / Haze
Wailmer→Toxapex is one of the most popular bulky Toxapex evolutions, and for good reason. 130/125/125 bulk allows it to act as this team's Sneasel check should some unforeseen circumstance lead to Ponyta's early death. By virtue of its pure Water-type, it takes neutral damage from most physical attackers in the metagame, and its longevity due to Regenerator allows it to function as this team's primary physical wall. Generally, Toxic Spikes are preferable over Toxic as they provide more consistent pressure over the course of the game, but if Wailmer wants to run Haze then it must forgo Toxic Spikes.
→
Reuniclus (Doublade) @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 4 Atk / 252 SpD
Sassy Nature
- Shadow Sneak
- Iron Head
- Power-Up Punch
- Knock Off / Close Combat
Together with Wailmer, and due to their typings and overall base stats, Doublade→Reuniclus forms an effective Regenerator core that can be very difficult to break past. By virtue of its Ghost/Steel typing, it can check a wide variety of Pokemon, and its excellent mixed bulk and access to Shadow Sneak and Close Combat allow it to effectively pressure the opponent and also allow it to revenge kill if such a need arises.
→
Corviknight (Sliggoo) @ Leftovers
Ability: Pressure
EVs: 252 HP / 4 SpA / 252 SpD
Careful Nature
- Toxic
- Defog
- Roost
- Rock Slide / Iron Head / Dragon Pulse
I first encountered this set on ladder against Pigeons, and it certainly does its job. Sliggoo→Corviknight is this team's primary method of hazard removal. It can punish opposing hazard setters with Pressure and remove them with ease due to its good Dragon/Steel typing. Its first few moves are basically mandatory, but the last move serves a different purpose depending on what it's meant to check. Rock Slide nets neat KOs on most Butterfree evolutions, while Iron Head gives it a way to pressure Hatterene evolutions and Spritzee. Dragon Pulse is useful as a general Dragon-type STAB, but has little utility over the other two options.
→
Quagsire (Corsola-Galar) @ Leftovers
Ability: Unaware
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Will-O-Wisp
- Night Shade / Hex
- Soft-Boiled
- Stealth Rock
In a metagame full of strong physical setup sweepers, it only makes sense to keep an Unaware in the back that is able to deal with them. Galarian Corsola→Quagsire has fairly high 100/140/140 bulk and a Ghost-type, which means it's usually taking neutral hits except in the case of Knock Off. The intent of the set is pretty clear for the most part, not much more to say.
→
Dugtrio (Ponyta) @ Choice Scarf
Ability: Arena Trap
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Flare Blitz
- Wild Charge
- Earthquake
- Substitute
Ponyta→Dugtrio is an excellent trapper that can remove weakened Pokemon with ease. With a Choice Scarf, Ponyta→Dugtrio outspeeds all non-Scarf Sneasel sets, and easily nets a OHKO with Flare Blitz. Other than that, it can be extremely useful in removing opposing threats that the team would otherwise have no way to deal with.