[SET]
name: Defog
move 1: Defog
move 2: Roost
move 3: U-turn
move 4: Brave Bird / Body Press
item: Leftovers
ability: Pressure
nature: Careful
evs: 252 HP / 28 Def / 228 SpD
[SET COMMENTS]
Corviknight's fantastic typing, ability, and bulk make it the best Defogger in OU. It can switch into Excadrill, Skarmory, and Hippowdon safely and clear any entry hazard they set up with Defog while also stalling out Stealth Rock and Spikes PP with Pressure. Corviknight checks many other threats such as Rillaboom and Clefable, which it can also capitalize on to remove entry hazards. Roost keeps Corviknight healthy throughout the match and can be used to stall the PP of moves like Dragapult's Hex. U-turn allows Corviknight to pivot into one of its teammates against bad matchups. Even uninvested, Brave Bird is a decently powerful attack, 2HKOing Rillaboom and Urshifu-S. Brave Bird also prevents Volcarona from switching in freely, as it gets OHKOed after a small amount of chip damage. Body Press can be used over Brave Bird to 2HKO Excadrill and make it more difficult for Hydreigon, Magnezone, and Bisharp to switch in safely. Iron Head is another option worth considering to 3HKO Hatterene, but it's inferior to Brave Bird and Body Press. 28 Defense EVs allow Corviknight to always survive +2 Rillaboom's Superpower and OHKO it in return with Brave Bird.
Corviknight should be used on balance and stall teams that require entry hazard removal or a Rillaboom and Excadrill check. Kyurem in particular benefits from Corviknight's ability to remove entry hazards and can assist it in PP stalling with its SubRoost set. Corviknight has poor matchups against Electric-types, so it appreciates partners that can check them; Ground-types such as Gastrodon and Quagsire should be wary of Toxic, but they are still good switch-ins to Rotom-H, Magnezone, and non-Grass Knot Zeraora and also greatly appreciate Corviknight's ability to check Rillaboom. Grass-types such as Rillaboom and Tangrowth can check Zeraora as well as Rhyperior, which Corviknight otherwise struggles removing entry hazards against. Excadrill can freely set up against Corviknight if it doesn't run Body Press. Rillaboom, Crawdaunt, and Choice Scarf Ditto can be brought in safely with U-turn and revenge kill Excadrill, making them great teammates.
[SET]
name: Bulk Up
move 1: Bulk Up
move 2: Roost
move 3: Brave Bird
move 4: Taunt / Substitute
item: Leftovers
ability: Pressure
nature: Careful
evs: 252 HP / 228 SpD / 28 Spe
[SET COMMENTS]
Corviknight can use its great typing and bulk to become a fantastic wincon for balance and stall teams. It can use Bulk Up against Rillaboom, Hatterene, and Excadrill and sweep late-game once its checks and counters have been weakened. Corviknight can still contribute early-game, checking Alakazam and Scizor and using Pressure and Roost to stall out the opponent's PP. Taunt is the preferred option in the last slot, as it shuts down opposing bulky setup sweepers and prevents Corviknight's boosts from being removed by Haze or Whirlwind. Substitute is also an option to avoid getting burned, giving Corviknight a better matchup against Toxapex. The given EV spread allows Corviknight to outspeed uninvested Skarmory and cripple it with Taunt before it has a chance to set up Spikes.
Electric- and Steel-types should be eliminated before trying to sweep with Corviknight. Magnezone can trap and eliminate Steel-types such as Skarmory and opposing Corviknight, while Gastrodon can counter Rotom-H, Magnezone, and non-Grass Knot Zeraora. Furthermore, both Magnezone and Gastrodon can lure in Ground- and Grass-types, respectively, which Corviknight can take advantage of. While Corviknight can find multiple opportunities to set up, its damage output is poor even after multiple boosts. Additionally, Corviknight is susceptible to getting burned by Scald if running Taunt. Entry hazard support from from Rhyperior and Ferrothorn can alleviate Corviknight's low damage output, while Heal Bell support from Blissey and Clefable can give Corviknight another chance at sweeping should it get burned. Defensive Clefable in particular is a fantastic partner; in addition to providing Heal Bell support, it can also set up Stealth Rock and remove Volcarona's and Rotom-H's Heavy-Duty Boots with Knock Off.
[CREDITS]
- Written by: [[Magcargo, 177111]]
- Quality checked by: [[curiosity, 443485] , [Jordy, 395754]]
- Grammar checked by: [[deetah, 297659]]
name: Defog
move 1: Defog
move 2: Roost
move 3: U-turn
move 4: Brave Bird / Body Press
item: Leftovers
ability: Pressure
nature: Careful
evs: 252 HP / 28 Def / 228 SpD
[SET COMMENTS]
Corviknight's fantastic typing, ability, and bulk make it the best Defogger in OU. It can switch into Excadrill, Skarmory, and Hippowdon safely and clear any entry hazard they set up with Defog while also stalling out Stealth Rock and Spikes PP with Pressure. Corviknight checks many other threats such as Rillaboom and Clefable, which it can also capitalize on to remove entry hazards. Roost keeps Corviknight healthy throughout the match and can be used to stall the PP of moves like Dragapult's Hex. U-turn allows Corviknight to pivot into one of its teammates against bad matchups. Even uninvested, Brave Bird is a decently powerful attack, 2HKOing Rillaboom and Urshifu-S. Brave Bird also prevents Volcarona from switching in freely, as it gets OHKOed after a small amount of chip damage. Body Press can be used over Brave Bird to 2HKO Excadrill and make it more difficult for Hydreigon, Magnezone, and Bisharp to switch in safely. Iron Head is another option worth considering to 3HKO Hatterene, but it's inferior to Brave Bird and Body Press. 28 Defense EVs allow Corviknight to always survive +2 Rillaboom's Superpower and OHKO it in return with Brave Bird.
Corviknight should be used on balance and stall teams that require entry hazard removal or a Rillaboom and Excadrill check. Kyurem in particular benefits from Corviknight's ability to remove entry hazards and can assist it in PP stalling with its SubRoost set. Corviknight has poor matchups against Electric-types, so it appreciates partners that can check them; Ground-types such as Gastrodon and Quagsire should be wary of Toxic, but they are still good switch-ins to Rotom-H, Magnezone, and non-Grass Knot Zeraora and also greatly appreciate Corviknight's ability to check Rillaboom. Grass-types such as Rillaboom and Tangrowth can check Zeraora as well as Rhyperior, which Corviknight otherwise struggles removing entry hazards against. Excadrill can freely set up against Corviknight if it doesn't run Body Press. Rillaboom, Crawdaunt, and Choice Scarf Ditto can be brought in safely with U-turn and revenge kill Excadrill, making them great teammates.
[SET]
name: Bulk Up
move 1: Bulk Up
move 2: Roost
move 3: Brave Bird
move 4: Taunt / Substitute
item: Leftovers
ability: Pressure
nature: Careful
evs: 252 HP / 228 SpD / 28 Spe
[SET COMMENTS]
Corviknight can use its great typing and bulk to become a fantastic wincon for balance and stall teams. It can use Bulk Up against Rillaboom, Hatterene, and Excadrill and sweep late-game once its checks and counters have been weakened. Corviknight can still contribute early-game, checking Alakazam and Scizor and using Pressure and Roost to stall out the opponent's PP. Taunt is the preferred option in the last slot, as it shuts down opposing bulky setup sweepers and prevents Corviknight's boosts from being removed by Haze or Whirlwind. Substitute is also an option to avoid getting burned, giving Corviknight a better matchup against Toxapex. The given EV spread allows Corviknight to outspeed uninvested Skarmory and cripple it with Taunt before it has a chance to set up Spikes.
Electric- and Steel-types should be eliminated before trying to sweep with Corviknight. Magnezone can trap and eliminate Steel-types such as Skarmory and opposing Corviknight, while Gastrodon can counter Rotom-H, Magnezone, and non-Grass Knot Zeraora. Furthermore, both Magnezone and Gastrodon can lure in Ground- and Grass-types, respectively, which Corviknight can take advantage of. While Corviknight can find multiple opportunities to set up, its damage output is poor even after multiple boosts. Additionally, Corviknight is susceptible to getting burned by Scald if running Taunt. Entry hazard support from from Rhyperior and Ferrothorn can alleviate Corviknight's low damage output, while Heal Bell support from Blissey and Clefable can give Corviknight another chance at sweeping should it get burned. Defensive Clefable in particular is a fantastic partner; in addition to providing Heal Bell support, it can also set up Stealth Rock and remove Volcarona's and Rotom-H's Heavy-Duty Boots with Knock Off.
[CREDITS]
- Written by: [[Magcargo, 177111]]
- Quality checked by: [[curiosity, 443485] , [Jordy, 395754]]
- Grammar checked by: [[deetah, 297659]]
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