Well the more things like that we add, the more this becomes a pet mod. It's already pretty borderline as it is, so if anything I'd suggest removing the Future Sight/Doom Desire mods (as cool as they are).Well, a two turn endure would be insanely OP (and make shit like hitmonlee OU), so you should totally do that, cause it'd be awesome.
I'll change the OP to include Gravity/Magnet Rise to 10 turns, and, as the Eevee General said, prolong Tailwind to 6 turns.This.
Sounds.
Fucking.
Awesome.
10 Turn TR yes please
Albeit there's no mention of Gravity. What gives? :(
Thank you so much for this, hahah. I'm surprised this metagame caught on so quickly o.oThe people who I've asked wanted there to be 2 dialog boxes, so here have the code. I will post this in the OM Code thread as well. Tested and confirmed working!
Note: Delete the comma if this is the last metagame in your list.Code:{ name: "Clockmons", section: "Other Metagames", mod: 'clockmons', ruleset: ['Pokemon', 'Standard', 'Team Preview', 'Swagger Clause', 'Baton Pass Clause'], banlist: ['Uber', 'Soul Dew', 'Gengarite', 'Kangaskhanite', 'Lucarionite', 'Mawilite'] },
Replace Other Metagames with whatever you like if you don't want this in the Other Metagames section.Code:exports.BattleStatuses = { raindance: { inherit: true, duration: 10, durationCallback: function (source, effect) { if (source && source.item === 'damprock') { return 13; } return 10; } }, sunnyday: { inherit: true, duration: 10, durationCallback: function (source, effect) { if (source && source.item === 'heatrock') { return 13; } return 10; } }, sandstorm: { inherit: true, duration: 10, durationCallback: function (source, effect) { if (source && source.item === 'smoothrock') { return 13; } return 10; } }, hail: { inherit: true, duration: 10, durationCallback: function (source, effect) { if (source && source.item === 'icyrock') { return 13; } return 10; } } };
I wouldn't make stat boosts temporary for the following reasons:Idea: what if boosts faded after 8 turns?
If Stoutland proves to be as good as Excadrill, it'll be most likely that Sandstorm + Sand Rush will be banned rather than Excadrill and Stoutland individually.Tornadus-I and Stoutland look quite decent, and could possibly get better if swift swim / Excadrill get banned.
Tornadus (M) @ Life Orb
Ability: Prankster
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Hurricane
- Tailwind
- Taunt / Knock Off
- U-turn
Prankster Tailwind seems really useful, especially with swift swim and sand rush being improved.
M-Venusaur would be somewhat easy to deal with due to 100% Hurricane's re-emergence. While Azumarill may not be broken beyond compare, it still warrants a proper looking at.Floette why Azumarill deserves a test? Sure it can be a monster in TR and rain but I still think he is manageable especially with sun teams and sturdy walls like M-Venusaur
I did some calcs with +2 Solar Power Houndoom...yeah I'll keep Destiny Bond to its normal mechanics.Two turn destiny bond enables the user to essentially get free turns every time it uses the move, unless the opponent feels compelled to sacrifice something to take it out. It would enable stuff like Froslass to get free spike layers, Houndoom to get up a nasty plot, Trevenant to set up a sub, and Gardevoir a calm mind. Even Delibird might be able to do something with it. As much as I dislike going against the flavor of the meta, it will probably be a little too annoying to keep around.
I agree with this. endure might be really strong, but still one turn Hyper Beam would rock.Why does it affect only field moves, though? Wouldn't things like one-turn Fly/Hyper Beam and two-turn Endure/Grudge make sense?
Eh this looks a bit OP IMO, maybe revert Hyper Beam and Giga Impact to their original mechanics? Still a bit OP IMO thoI agree with this. endure might be really strong, but still one turn Hyper Beam would rock.
I don't really think it would be THAT bad. they are unSTAB'd normal type moves, so the coverage provided is pretty crummy at best. really, there is not a whole lot that could EVER take advantage of those moves are the starters hyper beam clones and normal types themselves.Eh this looks a bit OP IMO, maybe revert Hyper Beam and Giga Impact to their original mechanics? Still a bit OP IMO tho
I'm gonna say 'no' to this change, I wouldn't want to burden making the script longer than it is, but at the same time Aerialate Mega-Pinsir Giga Impact exists as well as Pixilate Mega-Gardevoir Hyper Beam, which would have devestating effects should they be able to repeat the move.I don't really think it would be THAT bad. they are unSTAB'd normal type moves, so the coverage provided is pretty crummy at best. really, there is not a whole lot that could EVER take advantage of those moves are the starters hyper beam clones and normal types themselves.
Yes but do consider its removal...well...removes Sun teams.Does Zard Y deserve a test? Limited sr+ buffed drought makes it very happy..
I wouldn't go that far. Ninetales is mediocre, sure, and a significant downgrade, but sun was viable in Gen V when it was the only usable Drought Pokemon.Yes but do consider its removal...well...removes Sun teams.
Admittedly, Zard Y wrecks Excadrill but yeah, this is why I put Excadrill as a possible suspect, considering it was banned in Gen 5 for this very reason.People are worried about Zard-Y? I'm more spooked about TTar + Excadrill now that sand lasts a really long time. Hell TTar can easily run Smooth Stone unlike Zard Y for ever more drill la drill
This is a pretty big pool of abusers if you ask me. Venusaur, Blastoise, Infernape, Empoleon, Greninja and the likes definitely enjoy their respective clone, not to mention Charizard Y under the sun. About the classic Hyper Beam and Giga Impact they can be abused by the likes of Diggersby, Porygon2/Z, Heliolisk and Stoutland, not to mention the forgotten Hyper Beam variant, Rock Wrecker, which allows Rhyperior to completely wreck house under Trick RoomI don't really think it would be THAT bad. they are unSTAB'd normal type moves, so the coverage provided is pretty crummy at best. really, there is not a whole lot that could EVER take advantage of those moves are the starters hyper beam clones and normal types themselves.
>BronzongI see Bronzong as a really antimeta poke because he can easily set up TR and counter Excadrill (unless random Shadow Claw) and can also set up screens to support his team even more. Anyways I don't see much activity here so when is this getting coded? And if it is can I battle with someone?
Fixed. If you can't wall every set you don't counter something, but since you wall sand rush/force variants it's more of a check.I see Bronzong as a really antimeta poke because he can easily set up TR and check Excadrill and can also set up screens to support his team even more. Anyways I don't see much activity here so when is this getting coded? And if it is can I battle with someone?
Well, we have a code ready. All we need is for someone to host it on their server.I see Bronzong as a really antimeta poke because he can easily set up TR and counter Excadrill (unless random Shadow Claw) and can also set up screens to support his team even more. Anyways I don't see much activity here so when is this getting coded? And if it is can I battle with someone?