Chromera [QC 0/1]

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PA

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Chromera @ Leftovers
Ability: Color Change
EVs: 252 HP / 120 Def / 136 Spe
Bold Nature
IVs: 0 Atk
- Scald
- Taunt
- Recover
- Calm Mind

Chromera's stellar typing, access to reliable recovery, and a Taunt faster than most defensive Pokemon allow Chromera to function as a great stallbreaker. Scald is Chromera’s most reliable move on this set, and its burn chance helps it stop Ground-type attackers such as Garchomp and Landorus-T from switching in as frequently. With Taunt and Calm Mind, Chromera serves as an effective stallbreaker capable of taking on its typical checks such as Slowking, Clefable, Toxapex, and Blissey. Chromera is best used on bulky or balanced teams as a wincon against opposing stall or balanced teams. Slowking is a great partner alongside Chromera; Future Sight prevents physical walls like Landorus-T and Argonaut from reliably answering Chromera and appreciates Teleport giving it safe entry onto the field. Other wallbreakers like Rillaboom pair up well with Chromera as Grassy Terrain helps neuter Earthquake and generates opportunities with U-turn.
 
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quziel

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Sorry, I have to reject this; it doesn't represent playing nor building with chromera particularly well. There are several glaring omissions of how to play with chromera, playing around the toxic weakness, no mention of color change, or building to mitigate color change's flaws.
 
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