National Dex Charizard Sun

:SS/Torkoal:
Torkoal @ Heat Rock
Ability: Drought
EVs: 248 HP / 252 Def / 8 SpD
Relaxed Nature
- Rapid Spin
- Toxic
- Lava Plume
- Earthquake
Obviously every weather team needs a setter, Torkoal is the best Drought user. It acts as secondary hazard removal which is crucial for the Charizard. Toxic and Lava Plume spread status, making Torkoal difficult to safely switch into. EQ is useful to hit Heatran as well as other Fire/Rock types. Max def makes Torkoal fat and allows it to switch in on many physical attacks to get up sun easily.


:SS/Venusaur:
Venusaur @ Life Orb
Ability: Chlorophyll
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Growth
- Earth Power
- Weather Ball
- Giga Drain
Venusaur is probably Sun's most threatening mon. Grass Ground Fire coverage is quite solid, and Venusaur becomes ridiculously strong at +2 with a LO. Timid isn't needed for anything other than scarf gren, so I opted for the power increase of Modest. It's also a somewhat decent (not really but just outplay lol) switch to Koko, the defensive utility of just having a grass type is needed on this team.


:SS/Charizard:
Charizard @ Choice Specs
Ability: Solar Power
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Overheat
- Weather Ball
- Solar Beam
- Scorching Sands
kill

Charizard is a terrifying breaker, able to do ridiculous things like 2hko spdef pex with weather ball. It's of course extremely flawed, doesn't have the best speed tier, is susceptible to chip, and rocks are a death sentence. Regardless, a well played Charizard should always claim a kill. This mon is a bit of a meme. Solar Beam hits water types and Scorching Sands kills Heatran, but you'll almost always be clicking fire moves with this thing.


:SS/Tapu-Fini:
Tapu Fini @ Leftovers
Ability: Misty Surge
EVs: 248 HP / 16 SpA / 52 SpD / 192 Spe
Calm Nature
IVs: 0 Atk
- Defog
- Moonblast
- Nature's Madness
- Taunt
Fini clashes a bit with Torkoal's status moves and Garchomp's Scale Shot, but it provides much needed utility to this team. It's the primary hazard removal for Charizard, and the team's Ash Gren switch in. Misty Terrain allows this team to easily pivot around Toxapex, which would otherwise be annoying to this team. Fini is also able to annoy Tran despite being walled by it, allowing Garchomp free entry on it with Misty Terrain and chipping it with Nature's Madness.


:SS/Garchomp-Mega:
Garchomp-Mega @ Garchompite
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Scale Shot
- Earthquake
- Fire Fang
Mega Garchomp is probably the scariest mon in the tier, it is able to kill absolutely everything and has impressive levels of bulk. On this team, it also bluffs Mega Charizard. On preview, this team looks like Scarf Lando Z Chomp Zard Y, but none of those are actually here. Chomp is able to OHKO Corv at +2 in Sun which is nice, but it's not really here to abuse sun.


:SS/Landorus-Therian:
Landorus-Therian (M) @ Flyinium Z
Ability: Intimidate
EVs: 176 HP / 188 Atk / 144 Spe
Adamant Nature
- Smack Down
- Stealth Rock
- Earthquake
- Fly
This set literally kills everything, and gets up rocks on everything. It's a decent Garchomp check, living +1 Z-Rock and normally killing with unboosted Z-Fly (75% to OHKO from full). The spread here is to OHKO Tang and outspeed Modest Tran, more offensive investment could be used but it wouldn't allow Lando to live Garchomp. Lando and Charizard are both the types of mon that can claim a kill vs any team, which in combination allow Venusaur and Garchomp to sweep much more reliably late game.

click for paste
:Torkoal: :Venusaur: :Charizard: :Tapu-Fini: :Garchomp-Mega: :Landorus-Therian:
 

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Hey 3MoreMinutes , this is a cool team you have. I’ve always been a fan of sun, although I prefer taking a more Hyper Offense route.

Original Team: :torkoal: :charizard: :venusaur: :garchomp-mega: :tapu-fini: :landorus-therian:

Major Changes

:tapu-fini: > :hydreigon:

Hydreigon @ Darkinium Z / Groundium Z / Leftovers
Ability: Levitate
EVs: 8 HP / 232 SpA / 24 SpD / 244 Spe
Timid Nature
IVs: 0 Atk
- Earth Power
- Dark Pulse
- Roost
- Defog

Hydreigon, although generally a much flimsier check to Ash Greninja, has the longevity in roost + ability to actually kill Heatran (Sun prevents Tapu Fini from consistently checking Heatran as it cant consistently force it out) with Earth Power. It can maintain rocks of off Heatran, as well as pressure it out. It also has much more offensive capabilites with Dark Z, although you can use Heavy Duty Boots / Leftovers if you prefer some added longevity. The given EV spread lets it take 2 Choice Specs Greninja’s Hydro Pump after Stealth Rock.

:Landorus-therian: > :tapu-lele:

Tapu Lele @ Choice Scarf
Ability: Psychic Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Moonblast
- Psychic
- Focus Blast
- Thunderbolt

With literally all your teammates taking advantage of / pressure Steels. Scarf Tapu Lele is a fantastic cleaner, as the team is extremely slow without Venusaur in sun (which is common in longer games due to Venusaurs negative longevity). Fly Z Smack Lando also adds nothing to the team except a rocker and a Garchomp check (You can outplay and out offense Garchomp, it comes in freely on nothing). Scarf Tapu Lele also provides a 1 time Medicham / Mega Lop s/i, which the team is currently mauled by due to its lack of speed control.

Minor Changes

:torkoal:

Torkoal @ Heat Rock
Ability: Drought
EVs: 248 HP / 252 Def / 8 SpD
Relaxed Nature
- Rapid Spin
- Toxic
- Lava Plume
- Earthquake > Stealth Rock

Realistically, this is an extremely minor change and I understand why you would not want to do this, but Hydreigon, if Healthy can comfortably check both Z and SpDef Heatran, but not Steel Z. Steel Z is fairly uncommon, and since you have 2 checks in Mega Garchomp and Hydreigon, it is perfectly feasable to win before it. Stealth Rocks provide your team just an extra little bit of chip for stuff like Mega Venu, Charizard, and Mega Garchomp to break better.

Although like all sun, this team is generally a matchup fish, but clicking buttons with Zard is extremely enticing, and its a really fun team to pilot? Have fun with it ^^

Finished team: :torkoal: :venusaur: :tapu-lele: :charizard: :garchomp-mega: :hydreigon:
 

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