Introduction
My basic thought is to use zard-y, a very unprepared pokemon for most teams, to quickly break down opponents' cores
Teambuilding Process
Hoopa-U first came into my mind as a great Chansey/Toxapex killer (relative safe switchins) which is also a pain for most other pokemons to switch in. I later on discovered the speed disadvantage I have throughout the team and gave it scarf, trick and nasty plot to adapt to different environments. (i think two stabs are enough)
Zard-Y is the pokemon I choose to tear down most cores in the current metagame (or at least from my battle experience) due to its overwhelming fire blast which 2hko almost any pokemon not in chansey family or named toxapex. (sad thing that zard-y fails to OHKO magearna lol)
Magearna is generally a very solid pokemon with great resistance. my SG set allows it to successfully sweep against opposing teams.
Stealth rock, uturn and intimidate. Its landorus we are talking about and he should be in any team that need stealth rocker that provides momentum
Gastrodon has great typing, ability and recovery to act as a solid check of mega diancie, tapu koko without grass knot and greninja-ash, the two major threats to my team, and allows magearna to save HP for late game sweep. It is also a volt-switch stopper that is not weak to hp ice.
Last pokemon i choose is tapu koko because of its unique ability of being a defogger that can force many pokemon out(thus gaining free turn for defog). I gave it the shuca berry set so that it can kill zygarde 1 on 1, which neither charizard-y nor hoopa-u can do. the speed advantage is the major reason for me to choose tapu koko over zapdos.
The Team
Hoopa-Unbound @ Choice Scarf
Ability: Magician
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Trick
- Nasty Plot
- Psyshock
- Dark Pulse
Charizard-Mega-Y @ Charizardite Y
Ability: Drought
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Fire Blast
- Roost
- Solar Beam
- Focus Blast
Magearna @ Fightinium Z
Ability: Soul-Heart
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk / 20 Spe
- Shift Gear
- Focus Blast
- Ice Beam
- Thunderbolt
Landorus-Therian @ Rocky Helmet
Ability: Intimidate
EVs: 252 HP / 240 Def / 16 Spe
Impish Nature
- Stealth Rock
- U-turn
- Earthquake
- Knock Off
Gastrodon @ Leftovers
Ability: Storm Drain
EVs: 248 HP / 8 Def / 252 SpD
Sassy Nature
- Scald
- Recover
- Toxic
- Earthquake
Tapu Koko @ Shuca Berry
Ability: Electric Surge
EVs: 104 HP / 12 Def / 176 SpA / 216 Spe
Timid Nature
IVs: 0 Atk
- Defog
- Volt Switch
- Roost
- Hidden Power [Ice]
Conclusion
So yeah thats my basic idea about the team, it had been very consistent against stall and aurora veil and many other teams, and i havent found teams that heavily counters my team yet. I hope i can get some good suggestions here and please, please dont remove my charizard-y from this team when suggesting changes. thats all! /FONT]
Hoopa-Unbound @ Choice Scarf
Ability: Magician
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Trick
- Nasty Plot
- Psyshock
- Dark Pulse
Charizard-Mega-Y @ Charizardite Y
Ability: Drought
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Fire Blast
- Roost
- Solar Beam
- Focus Blast
Magearna @ Fightinium Z
Ability: Soul-Heart
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk / 20 Spe
- Shift Gear
- Focus Blast
- Ice Beam
- Thunderbolt
Landorus-Therian @ Rocky Helmet
Ability: Intimidate
EVs: 252 HP / 240 Def / 16 Spe
Impish Nature
- Stealth Rock
- U-turn
- Earthquake
- Knock Off
Gastrodon @ Leftovers
Ability: Storm Drain
EVs: 248 HP / 8 Def / 252 SpD
Sassy Nature
- Scald
- Recover
- Toxic
- Earthquake
Tapu Koko @ Shuca Berry
Ability: Electric Surge
EVs: 104 HP / 12 Def / 176 SpA / 216 Spe
Timid Nature
IVs: 0 Atk
- Defog
- Volt Switch
- Roost
- Hidden Power [Ice]
Ability: Magician
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Trick
- Nasty Plot
- Psyshock
- Dark Pulse
Charizard-Mega-Y @ Charizardite Y
Ability: Drought
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Fire Blast
- Roost
- Solar Beam
- Focus Blast
Magearna @ Fightinium Z
Ability: Soul-Heart
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk / 20 Spe
- Shift Gear
- Focus Blast
- Ice Beam
- Thunderbolt
Landorus-Therian @ Rocky Helmet
Ability: Intimidate
EVs: 252 HP / 240 Def / 16 Spe
Impish Nature
- Stealth Rock
- U-turn
- Earthquake
- Knock Off
Gastrodon @ Leftovers
Ability: Storm Drain
EVs: 248 HP / 8 Def / 252 SpD
Sassy Nature
- Scald
- Recover
- Toxic
- Earthquake
Tapu Koko @ Shuca Berry
Ability: Electric Surge
EVs: 104 HP / 12 Def / 176 SpA / 216 Spe
Timid Nature
IVs: 0 Atk
- Defog
- Volt Switch
- Roost
- Hidden Power [Ice]