Only in random matches you can, in friend code matches, you cant see the other team.I'm pretty sure you cannot see others' teams in Pal Pad Matches.
somewhat ninja'd
Only in random matches you can, in friend code matches, you cant see the other team.I'm pretty sure you cannot see others' teams in Pal Pad Matches.
xDD: I'm confused. Von Hertzon actually agrees with me, but he_artic_one doesnt.
Shanderaa (since you neglected to mention its positive qualities) does however have amazing sp. def which makes up for its lack of HP on the special side, the highest nonuber (as far as I'm aware) sp. atk stat there is, and its speed is good enough so that with a scarf it will be killer as long as its opponent isn't scarfed.the arctic one said:With all those common weaknesses, low hp, mediocre def, and lowish spe, he's going to have a hard time sweeping even if you do manage to set up 6 calm minds.
1. Throw in a nitro charge for good measurethe arctic one said:he's going to have a hard time sweeping even if you do manage to set up 6 calm minds.
Yeah...it's 80 base speed. -_- 90 would be a true blessing, imo.amazing? base 90 is not amazing. Scarfed shandeera is little more than a slightly buffed dugtrio.
What's interesting though is that no one bothers to mention a specs set with overheat. In the sun, that is almost equal to a kyogre's power.
so amazing isn't the right term...how about...OU material (since some standard sweepers boast that kinda defense stat). Also, most likely the reason for the lack of specs hype is because its speed is what needs boosting but I can see it. Working in sync with ninetales though makes me want to put a choice scarf on it cause then it already has the extra firepower from the sun and doesn't need the specs off that massive sp. atk stat.amazing? base 90 is not amazing. Scarfed shandeera is little more than a slightly buffed dugtrio.
What's interesting though is that no one bothers to mention a specs set with overheat. In the sun, that is almost equal to a kyogre's power.
Thank you! A Pokemon only deserves to be banned after it has had a chance to compete and has been proven broken.before you can consider arguments for / against banning, you need to get out of the gen IV mentality. if, coming from gen III to gen IV, people saw tyranitar's new sandstorm boosted SpD and his physical pursuit and crunch, and decided to ban it prematurely just because by gen III standards that was something unheard of, then gen IV would have taken a completely different route from the one it did. from my limited knowledge of ADV, i can say that tyranitar made a massive range of things far less viable as DP emerged (things like EndRev strats and the effectiveness of many Pursuit weak / frail Pokemon, etc). but that is just how DP was meant to play out - tyranitar was meant to be a big factor in competitive play. in the days leading up to DP's release, you can imagine the kind of anxiousness this 'new' monster was causing.
similarly, we shouldn't really be looking to ban shanderaa until the gen V metagame is given a few months to settle down and adapt. tyranitar wiped out a whole host of strategies as well, but in the end it became a balanced yet highly influential element of the gen IV metagame. shaderaa may very well be a similar case, and we shouldn't be suggesting banning it atm. because right now, by virtue of the simple fact that there are people giving reasonable arguments for both sides, we can't definitively say one way or another, and won't be able to without serious battle experience with it and after the metagame has been given time to try and deal with it.
Then you have to think about partners to threaten those who threaten Shanderaa.yeah, so? Spiritomb resists most of azelfs movepool and look where it ended up.
Shandeera will simply mean choiced earthquakes make a comeback.
Can't find the link atm but I'm 100% sure someone confirmed that you do see teams in FC battles.D: I'm confused. Von Hertzon actually agrees with me, but the_artic_one doesnt.
If this is true, that stinks and it is taking a lot of the prediction and skill out of the battle. It also robs shanderaa of the chance to come in on a choiced move its immune to, set up, and pown.Can't find the link atm but I'm 100% sure someone confirmed that you do see teams in FC battles.
Due to Shadow Tag Shandy actually not being out yet (in addition to the fact that it might never be out) I was thinking about a flash fire version.with shandeera you can kinda not think about team mates due to shadow tag...
Dude, this sounds like Electivire all over again.with shandeera you can kinda not think about team mates due to shadow tag...
The only way I can see the Shanderaa hype being like that is that Shanderaa's durability in the metagame to come becomes more limited then initially perceived and that it would be harder then speculated for Shanderaa to come in and set up. Of course, if Shandy never gets Shadow Tag then the hype will be for nothing.Dude, this sounds like Electivire all over again.
"Switch in on a Thunder Wave and you can 6-0"
Or Weavile
"Swords Dance Life Orb Ice Punch with Jolly? Your team has a weavile weak."
How does this have anything to do with an ability that completely prevents a Pokemon from switching out? I don't remember Electivire and Weavile doing that.Dude, this sounds like Electivire all over again.
"Switch in on a Thunder Wave and you can 6-0"
Or Weavile
"Swords Dance Life Orb Ice Punch with Jolly? Your team has a weavile weak."
I said that banning all OHKO moves was akin to banning shadow tag only in the sense that we were not selectively banning OHKO moves from certain pokemon or selectively banning shadow tag from certain pokemon; the situation I was discussing was one in which all pokemon with shadow tag were found to be overpowered, hence a blanket ban on shadow tag. Note, as I will mention below, I am not saying that we shouldn't ban specific pokemon with specific abilities; I think there could indeed be situations in which we should.Banning OHKO moves is a far broader ban than just banning Shadow Tag from four Pokemon. Banning Shadow Tag is far more a direct change to Shanderaa specifically.
Furthermore, there's the matter of the reason behind the ban. OHKO moves and Evasion moves were banned not because Pokemon using them would become uber, but just because they added a pure luck factor to the game that in no way increased competitiveness. (At least, I assume it was something along those lines.)
Not necessarily, because those abilities are weaker than shadow tag, as shadow tag offers no immunities (aside from shed shell, u-turn, etc). It could very well have been the case that immunities to fissure, guillitine, etc., were significant enough that these moves didn't need to be banned. It simply turned out that we decided that wasn't the case. In any event, this is not the main point I'm making.Regarding your example of Politoed and Ninetales, first, let's back up a bit and establish that banning Shadow Tag is not akin to banning all OHKO moves. Banning Shadow Tag is akin to banning Sheer Cold. A comparison to banning all OHKO moves would be banning Shadow Tag, Arena Trap, and Magnet Pull. If it's really the ability to trap and not the Pokemon that uses it that's the problem, then all of those abilities should be banned. Would you say that all of those abilities should be banned?
Exactly. The above post of mine was operating under the hypothetical scenario that shadow tag proved to be broken on all fully evolved pokemon with the ability, hence my analogy to drought and drizzle.Now that that's known, if Drizzle and Drought really turn out to be broken not because Ninetales and Politoed have them, but because they exist at all, regardless of the Pokemon that have them, then a ban against auto Sun/Rain abilities would be more reasonable, because it really is the ability that's broken. However, with Shanderaa, it's only the combination of the ability and the Pokemon that is broken, not the ability alone. Therefore, banning Shadow Tag is entirely different from a hypothetical, unlikely ban of Drizzle and Drought.